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Nexus Towers: A new way of casting epic spells
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<blockquote data-quote="Jürgen Hubert" data-source="post: 359262" data-attributes="member: 7177"><p>I've worked out some "typical" spells that would be cast with the aid of Nexus Towers. You can also see them on my home page <a href="http://juergen.the-huberts.net/dnd/urbis/spells.html" target="_blank">here</a> .</p><p></p><p>---------------------------------</p><p></p><p>Bountiful Harvest [Nexus]</p><p> Transmutation</p><p> Spellcraft DC: 17</p><p> Components: V, S</p><p> Casting Time: 11 minutes</p><p> Range: 0 ft.</p><p> Area: Plants withina 14-mile radius</p><p> Duration: Instantaneous</p><p> Saving Throw: None</p><p> Spell Resistance: No</p><p> To Develop: 153,000 gp; 4 days; 6,120 XP. Seed: heal (ad hoc: based on plant growth spell, DC 19). Factors: area +2,700%. Mitigating factors: Mitigating factors: increase casting time by 10 minutes (-20 DC), ten additional casters contributing 5th-level spell slots (-90 DC).</p><p></p><p> As the "enrichment" variant of the plant growth spell, but with an increased area of effect.</p><p> Spells like this are routinely cast in nexus towers in rural communities to improve the harvest. Given the vast number of mouths in the cities to feed, this spell has kept many people from starving.</p><p></p><p></p><p>Create Building [Nexus]</p><p> Conjuration (Creation)</p><p> Spellcraft DC: 19</p><p> Components: V, S</p><p> Casting Time: 11 minutes</p><p> Range: 3,000 ft.</p><p> Area: Building with a radius of up to 60 ft. and a height of up to 180 ft.</p><p> Duration: Instantaneous</p><p> Saving Throw: None</p><p> Spell Resistance: No</p><p> To Develop: 171,000 gp; 4 days; 6,840 XP. Seed: conjure (DC 21). Factors: change area to 10-ft. radius, 30-ft. high cylinder (+2 DC), increase area by 400% (+20 DC), change range from 0 ft. to 300 ft. (ad hoc +4 DC), range +900% (+18 DC), instantaneous (ad hoc x5 DC). Mitigating factors: increase casting time by 10 minutes (-20 DC), ten additional nexus towers contributing epic spell slots (-190 DC), ten additional casters contributing 5th-level spell slots (-90 DC).</p><p></p><p> This spell creates an entire building somewhere within the radius of the spell and up to the size indicated above.The building is permanent and non-magical, and thus cannot be affected by dispel magic and similar spells. The quality of the building depends on the caster's skill in Knowledge (architecture and engineering). Care should be taken that the foundation of the building has been cleared of all obstacles and is on firm ground before the casting, or the construction might be unstable.</p><p> When the largest cities of Urbis (those capable of supporting eleven or more nexus towers) want to create new and major buildings, they use this spell or a minor variant. Smaller cities with fewer nexus towers usually limit themselves to spells that create smaller buildings, or they have to create all such buildings with mundane methods.</p><p></p><p></p><p>Mass Conflagration [Nexus]</p><p> Evocation [Fire]</p><p> Spellcraft DC: 16</p><p> Components: V, S</p><p> Casting Time: 1 minute</p><p> Range: 4,800 ft.</p><p> Area: 320-ft.-radius spread</p><p> Duration: Instantaneous</p><p> Saving Throw: Reflex half</p><p> Spell Resistance: Yes</p><p> To Develop: 144,000 gp; 3 days; 5,760 XP. Seed: energy (DC 19). Factors: area +1,500% (+60 DC), range +1,500% (+30 DC). Mitigating factors: burn 1,000 XP (-10 DC), two additional nexus towers contributing epic spell slots (-38 DC), five additional casters contributing 5th-level spell slots (-45 DC).</p><p></p><p> As fireball, but with increased range and area.</p><p> Spells like mass conflagration are largely responsible for the fact that mass battles with large numbers of troops in tight formations are a thing of the past in the world of Urbis, especially in the vincity of nexus towers. Such spells can reduce whole armies to ashes, as few troops are able to withstand the intense heat.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 359262, member: 7177"] I've worked out some "typical" spells that would be cast with the aid of Nexus Towers. You can also see them on my home page [URL=http://juergen.the-huberts.net/dnd/urbis/spells.html]here[/URL] . --------------------------------- Bountiful Harvest [Nexus] Transmutation Spellcraft DC: 17 Components: V, S Casting Time: 11 minutes Range: 0 ft. Area: Plants withina 14-mile radius Duration: Instantaneous Saving Throw: None Spell Resistance: No To Develop: 153,000 gp; 4 days; 6,120 XP. Seed: heal (ad hoc: based on plant growth spell, DC 19). Factors: area +2,700%. Mitigating factors: Mitigating factors: increase casting time by 10 minutes (-20 DC), ten additional casters contributing 5th-level spell slots (-90 DC). As the "enrichment" variant of the plant growth spell, but with an increased area of effect. Spells like this are routinely cast in nexus towers in rural communities to improve the harvest. Given the vast number of mouths in the cities to feed, this spell has kept many people from starving. Create Building [Nexus] Conjuration (Creation) Spellcraft DC: 19 Components: V, S Casting Time: 11 minutes Range: 3,000 ft. Area: Building with a radius of up to 60 ft. and a height of up to 180 ft. Duration: Instantaneous Saving Throw: None Spell Resistance: No To Develop: 171,000 gp; 4 days; 6,840 XP. Seed: conjure (DC 21). Factors: change area to 10-ft. radius, 30-ft. high cylinder (+2 DC), increase area by 400% (+20 DC), change range from 0 ft. to 300 ft. (ad hoc +4 DC), range +900% (+18 DC), instantaneous (ad hoc x5 DC). Mitigating factors: increase casting time by 10 minutes (-20 DC), ten additional nexus towers contributing epic spell slots (-190 DC), ten additional casters contributing 5th-level spell slots (-90 DC). This spell creates an entire building somewhere within the radius of the spell and up to the size indicated above.The building is permanent and non-magical, and thus cannot be affected by dispel magic and similar spells. The quality of the building depends on the caster's skill in Knowledge (architecture and engineering). Care should be taken that the foundation of the building has been cleared of all obstacles and is on firm ground before the casting, or the construction might be unstable. When the largest cities of Urbis (those capable of supporting eleven or more nexus towers) want to create new and major buildings, they use this spell or a minor variant. Smaller cities with fewer nexus towers usually limit themselves to spells that create smaller buildings, or they have to create all such buildings with mundane methods. Mass Conflagration [Nexus] Evocation [Fire] Spellcraft DC: 16 Components: V, S Casting Time: 1 minute Range: 4,800 ft. Area: 320-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes To Develop: 144,000 gp; 3 days; 5,760 XP. Seed: energy (DC 19). Factors: area +1,500% (+60 DC), range +1,500% (+30 DC). Mitigating factors: burn 1,000 XP (-10 DC), two additional nexus towers contributing epic spell slots (-38 DC), five additional casters contributing 5th-level spell slots (-45 DC). As fireball, but with increased range and area. Spells like mass conflagration are largely responsible for the fact that mass battles with large numbers of troops in tight formations are a thing of the past in the world of Urbis, especially in the vincity of nexus towers. Such spells can reduce whole armies to ashes, as few troops are able to withstand the intense heat. [/QUOTE]
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