Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Nexus V2.00
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aussiegamer" data-source="post: 2373294" data-attributes="member: 19601"><p>membership is free, just join the d20projects site.</p><p></p><p>hum tell you about it.</p><p></p><p>OK it is based on d20 modern, urban and future. I found the combat rules to be silly as the mecha to space craft to PC combat just did not work.</p><p></p><p>So I began my long quest to make a new game, and moderately hard game to set up but easy to play.</p><p></p><p>The combat rules are basically the same as d20 except now there is no cover bonus and different parts of the body have their own AC, though overall HP still count for the entire body. This allows for better criticals v a spot on the body.</p><p></p><p>It allows for cover shoot through, ie if you stand behind a paper wall then you are not going to be too well protected than standing behind a stone wall. All cover has a damage reduction.</p><p></p><p>The combat now allows for 60km space craft to be attacked and attack a meduim PC. Yes the damage done by a PC will not really do anything to the space craft but you get the point. Combat should use the same rules for all situitions.</p><p></p><p>I have gotten rid of cross class skills entirely, if you want to use your skill points on hide then OK, this means a solider taking hide skills can be a scout for the unit.</p><p></p><p>I used D&D3.5 SRD for psionics and magic, but you have to use feats to gain increased powers. You start as untrianed, limited to max of 5th for both, unless you take an advanced class which allows you to get to 9th.</p><p></p><p>Lots of new cyber-wear, mutations, feats etc. Some new equipments designed by me.</p><p></p><p>Not all the rules need to be used, I inlcluded rules for g forces for combat. </p><p></p><p>Mecha called APeS for Nexus are like all vehicles. The size sets the number of slots for equipments which you can load into them.</p><p></p><p>The vehicle rules still need work, and now I have realised that since I am having random hits to any part of the body for PC (unless you take a feat to pick the location) then I will need to work out the rules for vehicles as well. Note for a later date to self.</p><p></p><p>In the end this is a project still in prduction and all inputs are welcome. If you think it is bad then tell me why and if you want to add something or change something, again tell me and I will discuss it with you.</p><p></p><p>did that help?</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2373294, member: 19601"] membership is free, just join the d20projects site. hum tell you about it. OK it is based on d20 modern, urban and future. I found the combat rules to be silly as the mecha to space craft to PC combat just did not work. So I began my long quest to make a new game, and moderately hard game to set up but easy to play. The combat rules are basically the same as d20 except now there is no cover bonus and different parts of the body have their own AC, though overall HP still count for the entire body. This allows for better criticals v a spot on the body. It allows for cover shoot through, ie if you stand behind a paper wall then you are not going to be too well protected than standing behind a stone wall. All cover has a damage reduction. The combat now allows for 60km space craft to be attacked and attack a meduim PC. Yes the damage done by a PC will not really do anything to the space craft but you get the point. Combat should use the same rules for all situitions. I have gotten rid of cross class skills entirely, if you want to use your skill points on hide then OK, this means a solider taking hide skills can be a scout for the unit. I used D&D3.5 SRD for psionics and magic, but you have to use feats to gain increased powers. You start as untrianed, limited to max of 5th for both, unless you take an advanced class which allows you to get to 9th. Lots of new cyber-wear, mutations, feats etc. Some new equipments designed by me. Not all the rules need to be used, I inlcluded rules for g forces for combat. Mecha called APeS for Nexus are like all vehicles. The size sets the number of slots for equipments which you can load into them. The vehicle rules still need work, and now I have realised that since I am having random hits to any part of the body for PC (unless you take a feat to pick the location) then I will need to work out the rules for vehicles as well. Note for a later date to self. In the end this is a project still in prduction and all inputs are welcome. If you think it is bad then tell me why and if you want to add something or change something, again tell me and I will discuss it with you. did that help? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nexus V2.00
Top