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[NFSW] Exotic Terrains - Heroic Tier
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<blockquote data-quote="EP" data-source="post: 4865763" data-attributes="member: 41744"><p><strong>Sporemine:</strong> The voidstone is cool (just for the name alone), but I really like the glass idea. I'm imagining a giant glass floor to fight on, shattering sections of it each round as the fight carries on. In fact, see some of my ideas for encounter below...</p><p></p><p><strong>malcolm_n</strong>: I'm curious how the mind nettles affect their targets. Picturing them casting an illusion to make allies look like enemies and vice versa is how I'm picturing it or even something as simple as being so thick you can barely make out friend from foe. Of course, various versions of the nettle can work too...</p><p></p><p><strong>Apeiron:</strong> Can never go wrong with zombies, including a horde of them. I'd say anyone standing on these squares is grabbed by the zombies. If they can't break free by the next round, they're prone and start taking damage if they are prone and haven't escaped by the third round. This allows allies to come to your rescue while the fight goes on. Very dramatic. See the encounter idea below...</p><p></p><p><strong>Flipguarder:</strong> I've been playing Zelda: Twilight Princess recently (I know, a bit behind the times) and something like this completely works in a dungeon. Popping back and forth between two hallways and having to unlock something in one hallway to get further in the other... I like the idea of a hazard you can actually use to your benefit. Very cool.</p><p></p><p><strong>Rechan:</strong> I could have used some wild earth in my last game - total dud rolls. Cool stuff.</p><p></p><p><strong>Mesh Hong:</strong> ...or even with vines to grab hold of. Sinking sand definitely adds a nice danger to any encounter and there's something about fighting on quicksand to get the imagination fired up.</p><p></p><p>Very nice stuff, everyone. It's even given me some ideas for an encounter.</p><p></p><p><strong><u>Glass Floors/Zombie Pit</u></strong></p><p><em>The room open up into a 20' by 20' expanse. The floor is made entirely of glass set into metal frames, making each pane separate from the others. Waiting beneath the floor as a swarm of zombie mashed together, each of them reaching up towards you and their mouths salivating. With your first step on the glass, you hear the crack of your weight threatening to break the floor out from under you.</em></p><p></p><p>With each passing step, you run the risk of breaking the glass and falling to the zombies below. And once you toss in some artillery to shoot out the glass...</p></blockquote><p></p>
[QUOTE="EP, post: 4865763, member: 41744"] [B]Sporemine:[/B] The voidstone is cool (just for the name alone), but I really like the glass idea. I'm imagining a giant glass floor to fight on, shattering sections of it each round as the fight carries on. In fact, see some of my ideas for encounter below... [B]malcolm_n[/B]: I'm curious how the mind nettles affect their targets. Picturing them casting an illusion to make allies look like enemies and vice versa is how I'm picturing it or even something as simple as being so thick you can barely make out friend from foe. Of course, various versions of the nettle can work too... [B]Apeiron:[/B] Can never go wrong with zombies, including a horde of them. I'd say anyone standing on these squares is grabbed by the zombies. If they can't break free by the next round, they're prone and start taking damage if they are prone and haven't escaped by the third round. This allows allies to come to your rescue while the fight goes on. Very dramatic. See the encounter idea below... [B]Flipguarder:[/B] I've been playing Zelda: Twilight Princess recently (I know, a bit behind the times) and something like this completely works in a dungeon. Popping back and forth between two hallways and having to unlock something in one hallway to get further in the other... I like the idea of a hazard you can actually use to your benefit. Very cool. [B]Rechan:[/B] I could have used some wild earth in my last game - total dud rolls. Cool stuff. [B]Mesh Hong:[/B] ...or even with vines to grab hold of. Sinking sand definitely adds a nice danger to any encounter and there's something about fighting on quicksand to get the imagination fired up. Very nice stuff, everyone. It's even given me some ideas for an encounter. [B][U]Glass Floors/Zombie Pit[/U][/B] [I]The room open up into a 20' by 20' expanse. The floor is made entirely of glass set into metal frames, making each pane separate from the others. Waiting beneath the floor as a swarm of zombie mashed together, each of them reaching up towards you and their mouths salivating. With your first step on the glass, you hear the crack of your weight threatening to break the floor out from under you.[/I] With each passing step, you run the risk of breaking the glass and falling to the zombies below. And once you toss in some artillery to shoot out the glass... [/QUOTE]
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[NFSW] Exotic Terrains - Heroic Tier
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