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[NFSW] Exotic Terrains - Heroic Tier
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<blockquote data-quote="Apeiron" data-source="post: 4867105" data-attributes="member: 42532"><p>What if the chaos field causes d20s to be replaced with d2s (coins). Heads you rolled a 20, tails you rolled a 1. Unless you have house rules for nasty fumbles, this just means there's a whole lot of hittin' crittin' goin' on. Wizards could hit as often as fighters with their staves and daggers, but fighters would still do more damage.</p><p></p><p>i use this exact effect in a card game of mine.</p><p></p><p>Zombie Grates:</p><p></p><p>+X vs Reflex to avoid them grabbing you. Once grabbed, they do dY damage at the beginning of your turn. You make make a +Str vs Z check to escape by force. A attack on the zombie arms is against an AC of A. A hit releases that character.</p><p></p><p>Perhaps we can crank up the scary by allowing the grabbing hands to grab all they can and make the penalties cumulative*. If you have 2 zombies grabbing and gnawing on you it will get harder to escape and they do more damage. It might be a pain for the DM, but... "Bob has 3 zombies on him. That's an escape DC of 20, and 3d4 damage per round. You'll have to score 3 hits to free him". Hmm.</p><p></p><p>*Everything Counts, after all.</p><p></p><p>i'd like to see as something scalable.</p></blockquote><p></p>
[QUOTE="Apeiron, post: 4867105, member: 42532"] What if the chaos field causes d20s to be replaced with d2s (coins). Heads you rolled a 20, tails you rolled a 1. Unless you have house rules for nasty fumbles, this just means there's a whole lot of hittin' crittin' goin' on. Wizards could hit as often as fighters with their staves and daggers, but fighters would still do more damage. i use this exact effect in a card game of mine. Zombie Grates: +X vs Reflex to avoid them grabbing you. Once grabbed, they do dY damage at the beginning of your turn. You make make a +Str vs Z check to escape by force. A attack on the zombie arms is against an AC of A. A hit releases that character. Perhaps we can crank up the scary by allowing the grabbing hands to grab all they can and make the penalties cumulative*. If you have 2 zombies grabbing and gnawing on you it will get harder to escape and they do more damage. It might be a pain for the DM, but... "Bob has 3 zombies on him. That's an escape DC of 20, and 3d4 damage per round. You'll have to score 3 hits to free him". Hmm. *Everything Counts, after all. i'd like to see as something scalable. [/QUOTE]
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[NFSW] Exotic Terrains - Heroic Tier
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