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[NG / Judges Guild] Cover Preview for Player's Guide to the Wilderlands Posted!
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<blockquote data-quote="Orcus" data-source="post: 1128829" data-attributes="member: 1254"><p>OK, here is the final table of contents by chapter with details.</p><p></p><p><strong>Introduction</strong></p><p>Includes info about the Setting, details what the book contains, explains how the book interacts with the Boxed Set, has a personal note from Bob and a sidebox about Judges Guild.</p><p></p><p><strong>History</strong></p><p>Details the calendar system (both the BCCC system and the Commoner's calendar), has a cool picture of the Calendar Obelisk beneath the City State. It details the history and politics of the Wilderlands, with a little bit about the ancient events of the Uttermost War, Markrabs, Kelnore, teh Dragon Kings, the War of the Pious and Philosophers all from a player's perspective. Then it picks up with more detailed history starting with the founding of Viridistan and running until the current date of 4433 BCCC. Here is a sample:</p><p></p><p></p><p></p><p>There is about 8 pages of history with this level of detail.The chapter then details Judges History, with more info for Judges Only (the only Judges Only content in the book), which divides the history into 5 periods and provides details for use of Knowledge skill checks and Bardic Knowledge regarding the various time periods. The Judge's History section is in the form of a timeline where the player's info is in text. The Judge's History also has a note on the Pre-history of the setting (aka Markrabs, etc).</p><p></p><p><strong>Characters</strong></p><p>By far the biggest chapter. It details all the races--the human sub-species (Alryan, Antillian, Common Avalonian, Common Orichalan, Common Viridian, Dunael, Ghinoran, Gishmesh, Karakhan, Skandik, Tharbrian), the new races Altanian, Amazon, Avalonian; it also details the various other races, including many sub-types of elves, dwarves, gnomes, halflings and a cool type of half elf called the half-mer-elf. The optional XP table is provided here. The chapter then details the various classes and provides four new classes--the Alchemist, Amazon Warrior, Sage and Witch. It explains how the prestige classes in the DMG are found in the Wilderlands including a modified version of the Red Wizards called Chromatic Wizards that are the specialist mages of Tula. It details new amazon armor. It also details tomes of knowledge--ancient books of learning with special abilities. The chapter then details special skills and modificiations to skills, such as the new Craft (poisonmaking) skill that is unique to the Alchemist, special notes on all the Knowledge skills and rules for regional familiarity, the Sail skill and the Speak Language and Read Language skills. The chapter also details a bunch of new feats unique to the setting. The chapter then details the many languages and alphabets of the Wilderlands, including many dead languages such as Logii, the strange mathematical language of the ancient Philosophers as well as True Viridian, Ancient Draconic, Kelnoran, the Elder Tongue and Markrab. The whole book--but this chapter particularly--has cool art by David Day of a very hot Amazon Warrior with a two handed sword and her pet lion, a Mycretian heirophant, a Black Lotus assassin, a Skandik cleric of Odin, an Azurerain Pirate duelist, a Tharbrian fighter, an Antillian merchant and an Altanian barbarian. </p><p></p><p>Here is a little flavor:</p><p></p><p></p><p></p><p><strong>Map Overview</strong></p><p>Details the 18 regions of the Wilderlands and contains the Regions map.</p><p></p><p><strong>Cities</strong></p><p>Details all 6 major city states in great detail then provides information on 50 more cities and towns of the Wilderlands that appear on the Player's map. </p><p></p><p><strong>Geographic Features</strong></p><p>Details 200 entries of the features found on the Player's Map. Includes cool art by David Day of the Orcs of the Purple Claw surging out of Dearthwood as well as the sea monster Maelstron.</p><p></p><p><strong>Guide to the City State</strong></p><p>This chapter is a "walking tour" of the City State of the Invincible Overlord from a player's perspective, detailing over 30 interesting locations. Features a player's map of the City State with numbered locations. Also has a really cool illo of the Baleful Eye of Morg that is found in Hellbridge Temple.</p><p></p><p><strong>Gods</strong></p><p>More than just a list of gods, this chapter gives rules for patrons for non-clerics, becoming a champion of a god, it details the full cosmology of the Wilderlands and all the planes of existence. Then it details a whole bunch (over 60 I believe) gods from the setting.</p><p></p><p><strong>Monsters</strong></p><p>With the help of Scott Greene, this chapter contains a ton of monsters for the setting, including winged apes, dorins, demonbrood, houris, dragon lords, hawk men, dragon headed ogres, sabre toothed tigers, mastadons, cavemen, and many others, such as the catoblepas and peryton, all in full 3.5 monster entry glory!</p><p></p><p><strong>Player's Map</strong></p><p>A huge fold out full color player's map that you can go check out right now on the Judges Guild page.</p><p></p><p>You can see the fold out map and the Regions map at <a href="http://www.judgesguild.com" target="_blank">www.judgesguild.com</a>.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 1128829, member: 1254"] OK, here is the final table of contents by chapter with details. [b]Introduction[/b] Includes info about the Setting, details what the book contains, explains how the book interacts with the Boxed Set, has a personal note from Bob and a sidebox about Judges Guild. [b]History[/b] Details the calendar system (both the BCCC system and the Commoner's calendar), has a cool picture of the Calendar Obelisk beneath the City State. It details the history and politics of the Wilderlands, with a little bit about the ancient events of the Uttermost War, Markrabs, Kelnore, teh Dragon Kings, the War of the Pious and Philosophers all from a player's perspective. Then it picks up with more detailed history starting with the founding of Viridistan and running until the current date of 4433 BCCC. Here is a sample: There is about 8 pages of history with this level of detail.The chapter then details Judges History, with more info for Judges Only (the only Judges Only content in the book), which divides the history into 5 periods and provides details for use of Knowledge skill checks and Bardic Knowledge regarding the various time periods. The Judge's History section is in the form of a timeline where the player's info is in text. The Judge's History also has a note on the Pre-history of the setting (aka Markrabs, etc). [b]Characters[/b] By far the biggest chapter. It details all the races--the human sub-species (Alryan, Antillian, Common Avalonian, Common Orichalan, Common Viridian, Dunael, Ghinoran, Gishmesh, Karakhan, Skandik, Tharbrian), the new races Altanian, Amazon, Avalonian; it also details the various other races, including many sub-types of elves, dwarves, gnomes, halflings and a cool type of half elf called the half-mer-elf. The optional XP table is provided here. The chapter then details the various classes and provides four new classes--the Alchemist, Amazon Warrior, Sage and Witch. It explains how the prestige classes in the DMG are found in the Wilderlands including a modified version of the Red Wizards called Chromatic Wizards that are the specialist mages of Tula. It details new amazon armor. It also details tomes of knowledge--ancient books of learning with special abilities. The chapter then details special skills and modificiations to skills, such as the new Craft (poisonmaking) skill that is unique to the Alchemist, special notes on all the Knowledge skills and rules for regional familiarity, the Sail skill and the Speak Language and Read Language skills. The chapter also details a bunch of new feats unique to the setting. The chapter then details the many languages and alphabets of the Wilderlands, including many dead languages such as Logii, the strange mathematical language of the ancient Philosophers as well as True Viridian, Ancient Draconic, Kelnoran, the Elder Tongue and Markrab. The whole book--but this chapter particularly--has cool art by David Day of a very hot Amazon Warrior with a two handed sword and her pet lion, a Mycretian heirophant, a Black Lotus assassin, a Skandik cleric of Odin, an Azurerain Pirate duelist, a Tharbrian fighter, an Antillian merchant and an Altanian barbarian. Here is a little flavor: [b]Map Overview[/b] Details the 18 regions of the Wilderlands and contains the Regions map. [b]Cities[/b] Details all 6 major city states in great detail then provides information on 50 more cities and towns of the Wilderlands that appear on the Player's map. [b]Geographic Features[/b] Details 200 entries of the features found on the Player's Map. Includes cool art by David Day of the Orcs of the Purple Claw surging out of Dearthwood as well as the sea monster Maelstron. [b]Guide to the City State[/b] This chapter is a "walking tour" of the City State of the Invincible Overlord from a player's perspective, detailing over 30 interesting locations. Features a player's map of the City State with numbered locations. Also has a really cool illo of the Baleful Eye of Morg that is found in Hellbridge Temple. [b]Gods[/b] More than just a list of gods, this chapter gives rules for patrons for non-clerics, becoming a champion of a god, it details the full cosmology of the Wilderlands and all the planes of existence. Then it details a whole bunch (over 60 I believe) gods from the setting. [b]Monsters[/b] With the help of Scott Greene, this chapter contains a ton of monsters for the setting, including winged apes, dorins, demonbrood, houris, dragon lords, hawk men, dragon headed ogres, sabre toothed tigers, mastadons, cavemen, and many others, such as the catoblepas and peryton, all in full 3.5 monster entry glory! [b]Player's Map[/b] A huge fold out full color player's map that you can go check out right now on the Judges Guild page. You can see the fold out map and the Regions map at [url]www.judgesguild.com[/url]. Clark [/QUOTE]
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