Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Battle of All Alignments
General Discussion
NG vs. N: Neutral Good Victorious!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PJSlavner" data-source="post: 2474279" data-attributes="member: 14965"><p>The mushroom dodges (rolled 15 Ref save), but still takes 5 points of electrical damage. It has 13 HP remaining. Wakerider can breathe in round 258.</p><p></p><p>Round 256: The mushroom heals itself up to 25 HP.</p><p>Wakerider successfully grapples the mushroom (touch attack 16, rolled 18 vs 14 grapple check). Wakerider deals 1 point of nonlethal damage to the mushroom.</p><p></p><p>Round 257: The mushroom breaks free (rolled 18 vs. 16 grapple check). Wakerider avoids spores (rolled 22 Fort save).</p><p>Wakerider grabs the mushroom (rolled 25 vs. 15 grapple check), dealing 3 points of nonlethal damage.</p><p></p><p>Round 258: The mushroom cannot escape (rolled 13 vs. 15 grapple check). Wakerider succombs to spores (rolled 13 Fort save), taking 1 point of Dexterity damage. Wakerider's Dexterity is down to 6.</p><p>The mushroom cannot dodge the breath (rolled 11 Ref save), taking 12 points of electrical damage. It has 13 HP remaining, and has taken 4 points of nonlethal damage. Wakerider can breathe again next round.</p><p></p><p>Round 259: The mushroom cannot break free (9 vs. 11 grapple check). Wakerider breathes in more spores (rolled 9 Fort save), taking 1 point of Dex damage. Dex down to 5.</p><p>The mushroom dodges the breath, taking 2 points of damage. 11 HP, 4 nonlethal taken. Wakerider can breathe again in round 262.</p><p></p><p>Round 260: The mushroom does not break free (rolled 17 vs. 20 grapple check). Wakerider avoids spore damage (rolled 25 Fort save). What does Wakerider do now?</p></blockquote><p></p>
[QUOTE="PJSlavner, post: 2474279, member: 14965"] The mushroom dodges (rolled 15 Ref save), but still takes 5 points of electrical damage. It has 13 HP remaining. Wakerider can breathe in round 258. Round 256: The mushroom heals itself up to 25 HP. Wakerider successfully grapples the mushroom (touch attack 16, rolled 18 vs 14 grapple check). Wakerider deals 1 point of nonlethal damage to the mushroom. Round 257: The mushroom breaks free (rolled 18 vs. 16 grapple check). Wakerider avoids spores (rolled 22 Fort save). Wakerider grabs the mushroom (rolled 25 vs. 15 grapple check), dealing 3 points of nonlethal damage. Round 258: The mushroom cannot escape (rolled 13 vs. 15 grapple check). Wakerider succombs to spores (rolled 13 Fort save), taking 1 point of Dexterity damage. Wakerider's Dexterity is down to 6. The mushroom cannot dodge the breath (rolled 11 Ref save), taking 12 points of electrical damage. It has 13 HP remaining, and has taken 4 points of nonlethal damage. Wakerider can breathe again next round. Round 259: The mushroom cannot break free (9 vs. 11 grapple check). Wakerider breathes in more spores (rolled 9 Fort save), taking 1 point of Dex damage. Dex down to 5. The mushroom dodges the breath, taking 2 points of damage. 11 HP, 4 nonlethal taken. Wakerider can breathe again in round 262. Round 260: The mushroom does not break free (rolled 17 vs. 20 grapple check). Wakerider avoids spore damage (rolled 25 Fort save). What does Wakerider do now? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Battle of All Alignments
General Discussion
NG vs. N: Neutral Good Victorious!
Top