Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Battle of All Alignments
General Discussion
NG vs. NE: Neutral Evil is Victorious!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PJSlavner" data-source="post: 2834719" data-attributes="member: 14965"><p><strong>Round 123</strong></p><p></p><p>Venckman does not know if Michaela is affected.</p><p></p><p>Greybar[sblock]Michaela feels, rather than hears, a disquieting sound, but is unaffected (natural 20 Fort save). Remember that Michaela does not have to get up to begin flying.[/sblock]For PJSlavner's use[sblock]Advanced 7th-level Shadow Cloaker Sorcere</p><p>huge aberration (extraplanar)</p><p>HD 10d8+70 plus 7d4+49 (181 hp), Init +7, Spd 15, fly 60 (average)</p><p>AC 26 (-2 size, +3 dex, +11 nat, +4 mage armor)</p><p>BAB +10, Grap +26</p><p>Full atk: Tail slap +16 melee (2d6+8) and bite +11 melee (2d6+4)</p><p>Space 15/Reach 10</p><p>SA Engulf, moan, spells</p><p>SQ DR 5/magic, darkvision 60ft, low-light vision, plane shift, resistance to cold 15, save bonus, shadow blend, shadow shift, SR 22</p><p>Fort +14 Ref +10 Will +16</p><p>Str 26 Dex 17 Con 24 Int 16 Wis 14 Cha 22</p><p></p><p>Concentration +14, Hide +8, Int +13, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Listen +15, Move Silently +21, Search +6, Sense Motive +6, Spellcraft +10, Spot +15</p><p></p><p>Combat Reflexes, Flyby Atk, Improved initiative, Improved Natural Attack (tail), Improved Natural Armor, Spell Focus (illusion)</p><p>Engulf (Ex) like normal cloaker pretty much, except Large or smaller</p><p>Moan (Ex) like normal cloaker pretty much, except DC 21</p><p></p><p>Spells Known (per day 6/8/8/5, CL 7, DC 16+SL, DC 17+SL for illusion*)</p><p>0 - daze, det. magic, ghost sound*, mage hand, ray of frost, read magic, touch of fatigue</p><p>1 - color spray*, mage armor, magic missile, prot good, ray of enfeeblement</p><p>2 - minor image*, see invisibility, web</p><p>3 - haste, lightning bolt</p><p></p><p>(The stat block says that mage armor is already cast and it was included as per the book.)</p><p></p><p>plane shift (Sp) 1/day to the Shadow plane, wheeee</p><p>save bonus (su) +2 luck, factored in</p><p>shadow blend (Su) - in any conditions other than full daylight a shadowcloak elder can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will</p><p>Shadow shift (Su) - as a normal cloaker pretty much, but DC 17 and CL 10[/sblock]</p></blockquote><p></p>
[QUOTE="PJSlavner, post: 2834719, member: 14965"] [B]Round 123[/B] Venckman does not know if Michaela is affected. Greybar[sblock]Michaela feels, rather than hears, a disquieting sound, but is unaffected (natural 20 Fort save). Remember that Michaela does not have to get up to begin flying.[/sblock]For PJSlavner's use[sblock]Advanced 7th-level Shadow Cloaker Sorcere huge aberration (extraplanar) HD 10d8+70 plus 7d4+49 (181 hp), Init +7, Spd 15, fly 60 (average) AC 26 (-2 size, +3 dex, +11 nat, +4 mage armor) BAB +10, Grap +26 Full atk: Tail slap +16 melee (2d6+8) and bite +11 melee (2d6+4) Space 15/Reach 10 SA Engulf, moan, spells SQ DR 5/magic, darkvision 60ft, low-light vision, plane shift, resistance to cold 15, save bonus, shadow blend, shadow shift, SR 22 Fort +14 Ref +10 Will +16 Str 26 Dex 17 Con 24 Int 16 Wis 14 Cha 22 Concentration +14, Hide +8, Int +13, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Listen +15, Move Silently +21, Search +6, Sense Motive +6, Spellcraft +10, Spot +15 Combat Reflexes, Flyby Atk, Improved initiative, Improved Natural Attack (tail), Improved Natural Armor, Spell Focus (illusion) Engulf (Ex) like normal cloaker pretty much, except Large or smaller Moan (Ex) like normal cloaker pretty much, except DC 21 Spells Known (per day 6/8/8/5, CL 7, DC 16+SL, DC 17+SL for illusion*) 0 - daze, det. magic, ghost sound*, mage hand, ray of frost, read magic, touch of fatigue 1 - color spray*, mage armor, magic missile, prot good, ray of enfeeblement 2 - minor image*, see invisibility, web 3 - haste, lightning bolt (The stat block says that mage armor is already cast and it was included as per the book.) plane shift (Sp) 1/day to the Shadow plane, wheeee save bonus (su) +2 luck, factored in shadow blend (Su) - in any conditions other than full daylight a shadowcloak elder can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will Shadow shift (Su) - as a normal cloaker pretty much, but DC 17 and CL 10[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Battle of All Alignments
General Discussion
NG vs. NE: Neutral Evil is Victorious!
Top