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Nice Pre-gen Characters?
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<blockquote data-quote="Arkhandus" data-source="post: 3604670" data-attributes="member: 13966"><p>I may've forgotten to finish/update a few of the minor statistics or whatnot for these pregens, as I haven't finished making my expansive set of pregen PCs for later use. But many of these <em>are</em> complete and accurate, or very nearly so (looks like I hadn't gotten around to listing their typical prepared spells, or # of spell slots, for the casters).....</p><p></p><p>Err, except they're 3.0. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> So you may need to tweak a feat/skill name here and there, or replace/add/remove a feat/class feature here or there (or a few HP/SP here or there).......</p><p></p><p>Sorry, I avoid using 3.5 as much as possible except for the rare occasions where it's better than not playing at all, or when I want to use one of the few things I like in 3.5 (like Book of Nine Swords). I generally run 3.0 games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>You could copy-paste these into a text file and add/fix the few missing/erroneous-in-3.5 bits where needed. I won't bother posting any of the pregens that are particularly iffy for 3.5 use (or that aren't complete enough yet). Oh, and a note: for skills, the number in parentheses is just the actual number of ranks, the number outside parens is the total skill check modifier. Also, my pregens are all named as males, just due the fact that I've hardly ever gamed with female gamers, so I have little reason to expect I will in the future. Easy enough to change a PC's name to a female one, anyway.</p><p></p><p>I don't have RPing notes for any of my pregens yet, BTW, but I'd like to think some of their names and the occasional odd choice of skill/feat/score/item infers something interesting or cool about some of them. (and yes, I know that Reinard Nightwood is a rather odd halfling rogue pregen, lacking any trap or lock handling skills; he's one of the few exceptions to my attempt to make most of these interesting but effective in their roles)</p><p></p><p>[sblock=Ark's pregen PCs classes A-C]Thorun of Tribe Snow Lynx, Human, Male, 22 years old, Brown Eyes, Brown Mohawk, 6'-5" tall, 178 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Barbarian: 1</p><p>Str: 18 (+4), Dex: 15 (+2), Con: 15 (+2), Int: 10 (+0), Wis: 12 (+1), Cha: 9 (-1)</p><p>Fortitude +4 (Base +2, Con +2), Reflex +2 (Base +0, Dex +2), Will +3 (Base +0, Wis +1, Misc +2)</p><p>HP: 14, Current: 14, Subdual: 0, AC: 17 (+2 Dex, +3 Armor, +2 Shield)</p><p>BAB: +1, Melee: +5 (Base +1, Str +4), Ranged: +3 (Base +1, Dex +2)</p><p>Initiative: +2 (+2 Dex, +0 Misc), Speed 40/30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +4, Armor Check Penalty -3-2, Arcane Spell Failure 20+15%</p><p>Climb +6/+1 (2), Craft (weaponsmithing) +4 (4), Handle Animal +3 (4), Intimidate +3 (4), Jump +6/+1 (2), Listen +5 (2), Wilderness Lore +3 (2)</p><p>Iron Will, Alertness</p><p>Speaks the Common language</p><p>Rage 1/day, fast movement, illiterate</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>20 Gold, 6 Silver, 8 Copper; Greatclub (10 lbs.), Battleaxe (7 lbs.), Composite Shortbow (2 lbs.), 40 Arrows (6 lbs.), Hide Armor (25 lbs.), Large Wooden Shield (10 lbs.), Peasant's Outfit (2 lbs., free, worn), 2 Cold Weather Outfits (14 lbs.), Weaponsmithing Artisan's Tools (5 lbs.), 2 Sacks (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 4 Trail Rations (4 lbs.)</p><p>Carrying 99 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1,500 lbs.</p><p>Might increase Dex, Wis, Wis, Dex, and Dex. Might gain the feats Power Attack, Cleave, Track, Lightning Reflexes, Combat Reflexes, and Improved Initiative. Might multi-class to a Ranger or Druid at some level.</p><p></p><p></p><p>Garm, Half-Orc, Male, 18 years old, Maroon Eyes, Black Hair, Pale Gray Skin, 6'-1" tall, 188 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Barbarian: 1</p><p>Str: 20 (+5), Dex: 15 (+2), Con: 18 (+4), Int: 7 (-2), Wis: 11 (+0), Cha: 6 (-2)</p><p>Fortitude +6 (Base +2, Con +4), Reflex +2 (Base +0, Dex +2), Will +0 (Base +0, Wis +0)</p><p>HP: 16, Current: 16, Subdual: 0, AC: 15 (+2 Dex, +3 Armor)</p><p>BAB: +1, Melee: +6 (Base +1, Str +5), Ranged: +3 (Base +1, Dex +2)</p><p>Initiative: +2 (+2 Dex, +0 Misc), Speed 40 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1, Arcane Spell Failure 15%</p><p>Intimidate +2 (4),Wilderness Lore +4 (4)</p><p>Exotic Weapon Proficiency (Orc Double Axe)</p><p>Speaks the Common and Orc languages</p><p>Rage 1/day, fast movement, illiterate</p><p>Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian)</p><p>3 Gold, 7 Silver, 0 Copper; Orc Double Axe (25 lbs.), Spiked Gauntlet (2 lbs.), 10 Javelins (20 lbs.), Spiked Studded Leather Armor (30 lbs.), Explorer's Outfit (8 lbs., free, worn), Traveler's Outfit (5 lbs.), 2 Sacks (1 lb.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.)</p><p>Carrying 98 lbs., Light Load 133 lbs., Medium Load 266 lbs., Heavy Load 400 lbs., Lift High 400 lbs., Lift Low 800 lbs., Push/Drag 2,000 lbs.</p><p>Might increase Int, Dex, Str, Str, and Wis. Might gain the feats Two-Weapon Fighting, Ambidexterity, Power Attack, Cleave, Sunder, and Improved Critical (Orc Double Axe). Might multi-class to a Fighter or Ranger at some level.</p><p></p><p></p><p>Rork Bonetosser, Halfling, Male, 28 years old, Amber Eyes, Brown Dreadlocks, 3'-1" tall, 35 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Barbarian: 1</p><p>Str: 14 (+2), Dex: 18 (+4), Con: 13 (+1), Int: 13 (+1), Wis: 10 (+0), Cha: 11 (+0)</p><p>Fortitude +4 (Base +2, Con +1, Misc +1), Reflex +5 (Base +0, Dex +4, Misc +1), Will +1 (Base +0, Wis +0, Misc +1)</p><p>HP: 13, Current: 13, Subdual: 0, AC: 19 (+4 Dex, +1 Size, +4 Armor)</p><p>BAB: +1, Melee: +4 (Base +1, Str +2, Size +1), Ranged: +6 (Base +1, Dex +4, Size +1)</p><p>Initiative: +4 (+4 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20%</p><p>Climb +6 (2), Hide +9 (1 cc), Jump +6 (2), Move Silently +8 (2 cc), Listen +4 (2), Swim +6 (4), Wilderness Lore +4 (4)</p><p>Quick Draw</p><p>Speaks the Common, Halfling, and Goblin languages</p><p>Rage 1/day, fast movement, illiterate</p><p>Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue)</p><p>11 Gold, 7 Silver, 9 Copper; Light Flail (5 lbs.), 4 Throwing Axes (16 lbs.), Chain Shirt Armor (12.5 lbs.), Traveler's Outfit (2.5 lbs., free, worn), Traveler's Outfit (2.5 lbs.), 2 Sacks (0.25 lbs.), Flint & Steel (0 lbs.), Torch (1 lb.), Bedroll (1.25 lbs.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lb.)</p><p>Carrying 43.5 lbs., Light Load 43.5 lbs., Medium Load 87 lbs., Heavy Load 131.25 lbs., Lift High 131.25 lbs., Lift Low 262.5 lbs., Push/Drag 651.25 lbs.</p><p>Might increase Str, Str, Con, Dex, and Dex. Might gain the feats Point Blank Shot, Precise Shot, Expertise, Improved Disarm, Far Shot, and Improved Trip. Might multi-class to a Rogue or Fighter at some level.</p><p></p><p></p><p>Lucius Andreas deCastillian, Human, Male, 21 years old, Blue Eyes, Black Hair, 5'-9" tall, 165 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Bard: 1</p><p>Str: 15 (+2), Dex: 16 (+3), Con: 13 (+1), Int: 13 (+1), Wis: 8 (-1), Cha: 14 (+2)</p><p>Fortitude +1 (Base +0, Con +1), Reflex +5 (Base +2, Dex +3), Will +1 (Base +2, Wis -1)</p><p>HP: 7, Current: 7, Subdual: 0, AC: 15 (+3 Dex, +2 Armor)</p><p>BAB: +0, Melee: +2 (Base +0, Str +2), Ranged: +3 (Base +0, Dex +3)</p><p>Initiative: +3 (+3 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +6, Armor Check Penalty -0, Arcane Spell Failure 10%</p><p>Bluff +6 (4), Concentration +5 (4), Diplomacy +4 (2), Jump +6 (4), Knowledge (Arcana) +3 (2), Knowledge (Local) +3 (2), Knowledge (Nobility And Royalty) +3 (2), Perform +6 (4)</p><p>Ambidexterity, Two-Weapon Fighting</p><p>Bard spells, bardic music 1/day, bardic knowledge 1d20+1+1</p><p>Speaks, reads, and writes the Common and Auran languages</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>2 Gold, 9 Silver, 8 Copper; Rapier (3 lbs.), Dagger (1 lb.), Light Crossbow (6 lbs.), 10 Bolts (1 lb.), Leather Armor (15 lbs.), Entertainer's Outfit (4 lbs., free, worn), Entertainer's Outfit (4 lbs.), Courtier's Outfit w/ Jewelry (6 lbs.), 2 Belt Pouches (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.)</p><p>Carrying 54 lbs., Light Load 58 lbs., Medium Load 116 lbs., Heavy Load 175 lbs., Lift High 175 lbs., Lift Low 350 lbs., Push/Drag 875 lbs.</p><p>Might increase Con, Str, Cha, Cha, and Str. Might gain the feats Weapon Focus (Rapier), Weapon Focus (Dagger), Iron Will, Great Fortitude, Combat Reflexes, and Improved Critical (Rapier). Might multi-class to a Rogue or Fighter at some level.</p><p></p><p></p><p>Trevell Darkhollow, Halfling, Male, 21 years old, Gray Eyes, Long Black Hair, 3'-0" tall, 34 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Bard: 1</p><p>Str: 9 (-1), Dex: 20 (+5), Con: 11 (+0), Int: 14 (+2), Wis: 11 (+0), Cha: 14 (+2)</p><p>Fortitude +1 (Base +0, Con +0, Misc +1), Reflex +8 (Base +2, Dex +5, Misc +1), Will +3 (Base +2, Wis +0, Misc +1)</p><p>HP: 6, Current: 6, Subdual: 0, AC: 21 (+5 Dex, +3 Armor, +2 Shield, +1 Size)</p><p>BAB: +0, Melee: +0 (Base +0, Str -1, Size +1), Ranged: +6 (Base +0, Dex +5, Size +1)</p><p>Initiative: +5 (+5 Dex, +0 Misc), Speed 20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1-2, Arcane Spell Failure 15+15%</p><p>Bluff +4 (2), Climb +2 (1), Concentration +4 (4), Diplomacy +3 (1), Hide +11 (2), Jump +2 (1), Knowledge (Arcana) +4 (2), Knowledge (Geography) +4 (2), Knowledge (History) +4 (2), Move Silently +11 (4), Perform +5 (3)</p><p>Point Blank Shot</p><p>Bard spells, bardic music 1/day, bardic knowledge 1d20+1+2</p><p>Speaks, reads, and writes the Common, Halfling, Gnome, and Dwarven languages</p><p>Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue)</p><p>7 Gold, 6 Silver, 6 Copper; Whip (2 lbs.), Punching Dagger (2 lbs.), Heavy Crossbow (9 lbs.), 20 Bolts (2 lbs.), Studded Leather Armor (10 lbs.), Large Wooden Shield (5 lbs.), Explorer's Outfit (2 lbs., free, worn), 2 Entertainer's Outfits (2 lbs.), Artisan's Outfit (1 lb.), 5 Belt Pouches (0.75 lbs.), Flint & Steel (0 lbs.), 4 Torches (4 lbs.), Bedroll (1.25 lbs.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lb.), Pony (carries all gear except pouches, whip, dagger, crossbow, bolts, armor, shield, coins, and worn outfit), Bit & Bridle (1 lb.), Riding Saddle (25 lbs.), Saddlebags (8 lbs.), 4 Days Feed (40 lbs.)</p><p>Carrying 19.75 lbs., Light Load 22.5 lbs., Medium Load 45 lbs., Heavy Load 67.5 lbs., Lift High 67.5 lbs., Lift Low 135 lbs., Push/Drag 337.5 lbs.</p><p>Might increase Str, Cha, Cha, Str, and Str. Might gain the feats Precise Shot, Weapon Finesse (Punching Dagger), Still Spell, Great Fortitude, Expertise, and Improved Critical (Heavy Crossbow). Might multi-class to a Rogue or Ranger at some level.</p><p></p><p></p><p>Severis Arunikiir, Elf, Male, 154 years old, Dark Violet Eyes, Golden Blonde Hair, 5'-3" tall, 94 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Bard: 1</p><p>Str: 12 (+1), Dex: 15 (+2), Con: 11 (+0), Int: 11 (+0), Wis: 12 (+1), Cha: 18 (+4)</p><p>Fortitude +0 (Base +0, Con +0), Reflex +4 (Base +2, Dex +2), Will +3 (Base +2, Wis +1)</p><p>HP: 6, Current: 6, Subdual: 0, AC: 18 (+2 Dex, +4 Armor, +2 Shield)</p><p>BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: +2 (Base +0, Dex +2)</p><p>Initiative: +2 (+2 Dex, +0 Misc), Speed 30/20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +3, Armor Check Penalty -4-2, Arcane Spell Failure 25+15%</p><p>Bluff +5 (1), Concentration +2 (2), Diplomacy +6 (2), Knowledge (Arcana) +2 (2), Perform +7 (3), Spellcraft +2 (2), Use Magic Device +8 (4)</p><p>Dodge</p><p>Bard spells, bardic music 1/day, bardic knowledge 1d20+1+0</p><p>Speaks, reads, and writes the Common and Elven languages</p><p>Medium humanoid (elf), low-light vision, enchantment resistance, sleep immunity, trance, extra proficiencies, skill bonuses, favored class (wizard)</p><p>3 Gold, 8 Silver, 6 Copper; Longsword (4 lbs.), Sap (3 lbs.), Longbow (3 lbs.), 20 Arrows (3 lbs.), Scalemail Armor (30 lbs.), Large Wooden Shield (10 lbs.), Entertainer's Outfit (4 lbs., free, worn), 2 Traveler's Outfits (10 lbs.), 2 Belt Pouches (1 lb.), Flint & Steel (0 lbs.), 4 Torches (4 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.)</p><p>Carrying 83 lbs., Light Load 43 lbs., Medium Load 86 lbs., Heavy Load 130 lbs., Lift High 130 lbs., Lift Low 260 lbs., Push/Drag 650 lbs.</p><p>Might increase Dex, Str, Str, Cha, and Cha. Might gain the feats Mobility, Still Spell, Spring Attack, Extend Spell, Spell Focus (Enchantment), and Improved Initiative. Might multi-class to a Fighter or Sorcerer at some level.</p><p></p><p></p><p>Baratus Ivellius, Human, Male, 19 years old, Brown Eyes, Long Brown Hair, 5'-8" tall, 157 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Cleric: 1</p><p>Str: 14 (+2), Dex: 11 (+0), Con: 12 (+1), Int: 11 (+0), Wis: 15 (+2), Cha: 16 (+3)</p><p>Fortitude +3 (Base +2, Con +1), Reflex +0 (Base +0, Dex +0), Will +4 (Base +2, Wis +2)</p><p>HP: 9, Current: 9, Subdual: 0, AC: 15 (+0 Dex, +4 Armor, +1 Shield)</p><p>BAB: +0, Melee: +2 (Base +0, Str +2), Ranged: +0 (Base +0, Dex +0)</p><p>Initiative: +4 (+0 Dex, +4 Misc), Speed 30/20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +3, Armor Check Penalty -4-1/-4-10, Arcane Spell Failure 25+5/25+50%</p><p>Concentration +5 (4), Diplomacy +5 (2), Knowledge (Religion) +4 (4), Spellcraft +2 (2)</p><p>Improved Initiative, Combat Casting</p><p>Cleric spells, spontaneous cure/inflict spells, turn/rebuke undead 6/day, healing and strength domains</p><p>Speaks, reads, and writes the Common language</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>2 Gold, 4 Silver, 8 Copper; Light Mace (6 lbs.), Sling (0 lbs.), 10 Bullets (5 lbs.), Scalemail Armor (30 lbs.), Small Wooden Shield (5 lbs.), Tower Shield (45 lbs.), Traveler's Outfit (5 lbs., free, worn), Traveler's Outfit (5 lbs.), 2 Cleric's Vestments (12 lbs.), Wooden Holy Symbol (0.1 lbs.), 2 Belt Pouches (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.), Light Horse (carries bullets, tower shield, extra outfits, bedroll, feed, and riding accoutrements), Bit & Bridle (1 lb.), Riding Saddle (25 lbs.), Saddlebags (8 lbs.), 6 Days Feed (60 lbs.)</p><p>Carrying 54.1 lbs., Light Load 58 lbs., Medium Load 116 lbs., Heavy Load 175 lbs., Lift High 175 lbs., Lift Low 350 lbs., Push/Drag 875 lbs.</p><p>Might increase Wis, Wis Wis, Wis, and Wis. Might gain the feats Weapon Focus (Light Mace), Lightning Reflexes, Power Attack, Spell Focus (Evocation), Spell Penetration, and Sunder. Might multi-class to a Bard or Fighter at some level.</p><p></p><p></p><p>Vorik Drannen, Gnome, Male, 57 years old, Light Blue Eyes, Black Hair, Black Goatee, 3'-2" tall, 42 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Cleric: 1</p><p>Str: 10 (+0), Dex: 17 (+3), Con: 10 (+0), Int: 14 (+2), Wis: 15 (+2), Cha: 13 (+1)</p><p>Fortitude +2 (Base +2, Con +0), Reflex +3 (Base +0, Dex +3), Will +4 (Base +2, Wis +2)</p><p>HP: 8, Current: 8, Subdual: 0, AC: 18 (+3 Dex, +4 Armor, +1 Size)</p><p>BAB: +0, Melee: +1 (Base +0, Str +0, Size +1), Ranged: +4 (Base +0, Dex +3, Size +1)</p><p>Initiative: +3 (+3 Dex, +0 Misc), Speed 20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20%</p><p>Bluff +4 (3), Concentration +1 (1), Disguise +5 (4), Hide +8 (1), Knowledge (Religion) +4 (2), Move Silently +7 (2 cc), Spellcraft +3 (1)</p><p>Skill Focus (Move Silently)</p><p>Cleric spells, spontaneous cure/inflict spells, turn/rebuke undead 4/day, luck and trickery domains</p><p>Speaks, reads, and writes the Common, Gnome, Goblin, and Giant languages</p><p>Small humanoid (gnome), low-light vision, saving throw bonus, attack roll bonuses, armor class bonus, skill bonuses, speak with animals, racial arcane cantrips, favored class (illusionist wizard)</p><p>13 Gold, 7 Silver, 8 Copper; Morningstar (8 lbs.), Light Crossbow (6 lbs.), 20 Bolts (2 lbs.), Chain Shirt Armor (12.5 lbs.), Explorer's Outfit (2 lb., free, worn), Traveler's Outfit (1.25 lbs.), Cleric's Vestments (1.5 lbs.), Wooden Holy Symbol (0.1 lbs.), 2 Belt Pouches (0.25 lbs.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Tent (5 lbs.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lb.), Mule (carries morningstar, extra outfits, tent, water, rations, feed, and riding accoutrements), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 4 Days Feed (40 lbs.)</p><p>Carrying 22.85 lbs., Light Load 24.75 lbs., Medium Load 49.5 lbs., Heavy Load 75 lbs., Lift High 75 lbs., Lift Low 150 lbs., Push/Drag 450 lbs.</p><p>Might increase Wis, Wis, Wis, Wis, and Dex. Might gain the feats Weapon Focus (Morningstar), Combat Casting, Extend Spell, Skill Focus (Disguise), Skill Focus (Bluff), and Skill Focus (Concentration). Might multi-class to a Rogue or Wizard (Illusionist) at some level.</p><p></p><p></p><p>Boris Fieldhammer, Dwarf, Male, 23 years old, Dark Blue Eyes, Short Red Hair, 4'-3" tall, 178 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Cleric: 1</p><p>Str: 16 (+3), Dex: 8 (-1), Con: 14 (+2), Int: 13 (+1), Wis: 17 (+3), Cha: 11 (+0)</p><p>Fortitude +4 (Base +2, Con +2), Reflex -1 (Base +0, Dex -1), Will +5 (Base +2, Wis +3)</p><p>HP: 10, Current: 10, Subdual: 0, AC: 15 (-1 Dex, +4 Armor, +2 Shield)</p><p>BAB: +0, Melee: +3 (Base +0, Str +3), Ranged: -1 (Base +0, Dex -1)</p><p>Initiative: -1 (-1 Dex, +0 Misc), Speed 20/15 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +3, Armor Check Penalty -4-2, Arcane Spell Failure 25+15%</p><p>Concentration +6 (4), Craft (Weaponsmithing) +3 (2), Diplomacy +2 (2), Heal +4 (1), Knowledge (Religion) +3 (2), Spellcraft +2 (1)</p><p>Combat Casting, Martial Weapon Proficiency (Warhammer), Weapon Focus (Warhammer)</p><p>Cleric spells, spontaneous cure/inflict spells, turn/rebuke undead 3/day, protection and war domains</p><p>Speaks, reads, and writes the Common, Dwarven, and Terran languages</p><p>Medium humanoid (dwarf), darkvision 60 ft., stonecunning, saving throw bonuses, attack roll bonuses, armor class bonus, skill bonuses, favored class (fighter)</p><p>14 Gold, 15 Silver, 11 Copper; Warhammer (8 lbs.), 20 Darts (10 lbs.), Scalemail Armor (30 lbs.), Large Wooden Shield (10 lbs.), Scholar's Outfit (6 lbs., free), Traveler's Outfit (5 lbs., worn), Artisan's Outfit (4 lbs.), 2 Cleric's Vestments (12 lbs.), Silver Holy Symbol (1 lb.), Backpack (2 lbs.), Scoll Case (0.5 lbs.), 2 Candles (0 lbs.), Inkpen (0 lbs.), One-Ounce Vial Of Ink (0 lbs.), 10 Sheets Parchment (0 lbs.), Flint & Steel (0 lbs.), Bullseye Lantern (3 lbs.), 5 One-Pint Oil Flasks (5 lbs.), Weaponsmithing Artisan's Tools (5 lbs.), Merchant's Scale (1 lb.), Tent (20 lbs.), 8 One-Pint Ale Flasks (8 lbs.), 6 Waterskins (24 lbs.), 6 Trail Rations (6 lbs.), Mule (carries extra outfits, tools, scale, tent, water, rations, feed, and riding accoutrements), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 6 Days Feed (60 lbs.)</p><p>Carrying 69.5 lbs., Light Load 76 lbs., Medium Load 153 lbs., Heavy Load 230 lbs., Lift High 230 lbs., Lift Low 460 lbs., Push/Drag 1,150 lbs.</p><p>Might increase Str, Str, Wis, Wis, and Wis. Might gain the feats Quick Draw, Improved Initiative, Lightning Reflexes, Spell Penetration, Maximize Spell, and Quicken Spell. Might multi-class to a Fighter or Monk at some level.[/sblock]</p><p></p><p></p><p>[sblock=Ark's pregen PCs classes D-M]Arvin Korvas, Human, Male, 23 years old, Light Green Eyes, Long Brown Hair, 6'-4" tall, 182 lbs.</p><p>Neutral, XP: 0, Character Level: 1, Druid: 1</p><p>Str: 17 (+3), Dex: 9 (-1), Con: 14 (+2), Int: 14 (+2), Wis: 15 (+2), Cha: 10 (+0)</p><p>Fortitude +4 (Base +2, Con +2), Reflex -1 (Base +0, Dex -1), Will +4 (Base +2, Wis +2)</p><p>HP: 10, Current: 10, Subdual: 0, AC: 10 (-1 Dex, +1 Armor)</p><p>BAB: +0, Melee: +3 (Base +0, Str +3), Ranged: -1 (Base +0, Dex -1)</p><p>Initiative: -1 (-1 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +8, Armor Check Penalty -0, Arcane Spell Failure 5%</p><p>Animal Empathy +2 (2), Concentration +4 (2), Diplomacy +2 (2), Handle Animal +2 (2), Heal +4 (2), Knowledge (Nature) +6 (4), Listen +5 (1 cc), Spellcraft +4 (2), Spot +5 (1 cc), Swim +7 (4), Wilderness Lore +6 (4)</p><p>Alertness, Track</p><p>Druid spells, animal companions, nature sense, bonus language</p><p>Speaks, reads, and writes the Common, Sylvan, Aquan, and Druidic languages</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>23 Gold, 23 Silver, 20 Copper; Longspear (9 lbs.), Club (3 lbs.), Dagger (1 lb.), 4 Darts (2 lbs.), Padded Armor (10 lbs.), Peasant's Outfit (2 lbs., free, worn), Holly & Mistletoe (0 lbs.), Spell Component Pouch (3 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Signal Whistle (0.1 lbs.), Bedroll (5 lbs.), Tent (20 lbs.), 6 Waterskins (24 lbs.), 5 Trail Rations (5 lbs.), 2 Baboons (Medium Animals, 1 HD, 5 HP, Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4, Fort +3, Ref +4, Will +1, Init +2, AC 13, Speed 40 ft., Climb 30 ft., Run x4, BAB +0, Bite +2 melee for 1d6+3 damage, Scent, Climb +13, Listen +5, Spot +5)</p><p>Carrying 84.1 lbs., Light Load 86 lbs., Medium Load 173 lbs., Heavy Load 260 lbs., Lift High 260 lbs., Lift Low 520 lbs., Push/Drag 1,560 lbs.</p><p>Might increase Wis, Wis, Wis, Wis, and Str. Might gain the feats Lightning Reflexes, Blind-Fight, Improved Initiative, Power Attack, Empower Spell, and Quicken Spell. Might multi-class to a Fighter or Ranger at some level.</p><p></p><p></p><p>"Gnash", Gnome, Male, 71 years old, Dark Brown Eyes, Short Gray Hair, Gray Mustache, 3'-4" tall, 44 lbs.</p><p>Chaotic/Lawful Neutral, XP: 0, Character Level: 1, Druid: 1</p><p>Str: 8 (-1), Dex: 15 (+2), Con: 20 (+5), Int: 8 (-1), Wis: 17 (+3), Cha: 11 (+0)</p><p>Fortitude +7 (Base +2, Con +5), Reflex +2 (Base +0, Dex +2), Will +5 (Base +2, Wis +3)</p><p>HP: 13, Current: 13, Subdual: 0, AC: 17 (+2 Dex, +2 Armor, +2 Shield, +1 Size)</p><p>BAB: +0, Melee: +0 (Base +0, Str -1, Size +1), Ranged: +3 (Base +0, Dex +2, Size +1)</p><p>Initiative: +6 (+2 Dex, +4 Misc), Speed 20/15 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +6/+3, Armor Check Penalty -0-2/-3-2, Arcane Spell Failure 10+15%</p><p>Animal Empathy +1 (1), Concentration +9 (4), Handle Animal +3 (3), Heal +4 (1), Knowledge (Nature) +1 (2), Wilderness Lore +4 (1)</p><p>Improved Initiative</p><p>Druid spells, animal companions, nature sense, bonus language</p><p>Speaks, reads, and writes the Common, Gnome, and Druidic languages</p><p>Small humanoid (gnome), low-light vision, saving throw bonus, attack roll bonuses, armor class bonus, skill bonuses, speak with animals, racial arcane cantrips, favored class (illusionist wizard)</p><p>34 Gold, 17 Silver, 10 Copper; Club (3 lbs.), Sickle (3 lbs.), Sling (0 lbs.), 20 Bullets (10 lbs.), Leather Armor (7.5 lbs.), Large Wooden Shield (5 lbs.), Peasant's Outfit (0.5 lbs., free, worn), Holly & Mistletoe (0 lbs.), Spell Component Pouch (0.75 lbs.), Backpack (0.5 lbs.), Flint & Steel (0 lbs.), Signal Whistle (0.1 lbs.), 3 Waterskins (3 lbs.), 4 Trail Rations (1 lb.), 2 Prairie Dogs (Small Animals, 1 HD, 6 HP, Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6, Fort +4, Ref +5, Will +1, Init +3, AC 15, Speed 40 ft., Run x4, BAB +0, Bite +2 melee for 1d4+1 damage, Scent, Listen +5, Spot +5, Swim +5, Wilderness Lore +1, extra +8 Wilderness Lore for tracking by scent)</p><p>Carrying 36.85 lbs., Light Load 19.5 lbs., Medium Load 39.75 lbs., Heavy Load 60 lbs., Lift High 60 lbs., Lift Low 120 lbs., Push/Drag 300 lbs.</p><p>Might increase Wis, Wis, Wis, Wis, and Wis. Might gain the feats Spell Focus (Evocation), Brew Potion, Lightning Reflexes, Spell Penetration, Quicken Spell, and Maximize Spell. Might multi-class to a Barbarian or Ranger at some level.</p><p></p><p></p><p>Siivas Malakaan, Elf, Male, 149 years old, Green-Flecked Blue Eyes, Sandy Blonde Hair, 5'-0" tall, 103 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Druid: 1</p><p>Str: 10 (+0), Dex: 16 (+3), Con: 9 (-1), Int: 11 (+0), Wis: 18 (+4), Cha: 15 (+2)</p><p>Fortitude +1 (Base +2, Con -1), Reflex +3 (Base +0, Dex +3), Will +6 (Base +2, Wis +4)</p><p>HP: 7, Current: 7, Subdual: 0, AC: 17 (+3 Dex, +2 Armor, +2 Shield)</p><p>BAB: +0, Melee: +0 (Base +0, Str +0), Ranged: +3 (Base +0, Dex +3)</p><p>Initiative: +3 (+3 Dex, +0 Misc), Speed 30/20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +6/+3, Armor Check Penalty -0-2/-3-2, Arcane Spell Failure 15+15%</p><p>Animal Empathy +3 (1), Diplomacy +3 (1), Handle Animal +3 (1), Heal +5 (1), Knowledge (Nature) +1 (1), Perform (Singing, Pan Pipes) +4 (2 cc), Profession (Fisher) +5 (1), Spellcraft +1 (1), Swim +4 (4), Wilderness Lore +5 (1)</p><p>Spell Focus (Transmutation)</p><p>Druid spells, animal companions, nature sense, bonus language</p><p>Speaks, reads, and writes the Common, Elven, and Druidic languages</p><p>Medium humanoid (elf), low-light vision, enchantment resistance, sleep immunity, trance, extra proficiencies, skill bonuses, favored class (wizard)</p><p>29 Gold, 13 Silver, 10 Copper; Dagger (1 lb.), 20 Darts (10 lbs.), Leather Armor (15 lbs.), Large Wooden Shield (10 lbs.), Explorer's Outfit (8 lbs., free, worn), Holly & Mistletoe (0 lbs.), Spell Component Pouch (3 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Signal Whistle (0.1 lbs.), Common Pan Pipes (3 lbs.), Bedroll (5 lbs.), 3 Waterskins (12 lbs.), 3 Trail Rations (3 lbs.), 2 Eagles (Small Animals, 1 HD, 5 HP, Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6, Fort +3, Ref +4, Will +2, Init +2, AC 14, Speed 10 ft., Fly 80 ft. (Average), Run x4, BAB +0, 2 Claws +3 melee for 1d3 damage and 1 bite -2 melee for 1d4 damage, Weapon Finesse (Claw, Bite), Listen +6, Spot +6, extra +8 Spot in daylight)</p><p>Carrying 64.1 lbs., Light Load 33 lbs., Medium Load 66 lbs., Heavy Load 100 lbs., Lift High 100 lbs., Lift Low 200 lbs., Push/Drag 500 lbs.</p><p>Might increase Con, Cha, Int, Wis, and Wis. Might gain the feats Spell Focus (Evocation), Dodge, Mobility, Spell Penetration, Scribe Scroll, and Quicken Spell. Might multi-class to a Bard or Rogue at some level.</p><p></p><p></p><p>Garibaldi of Black Ridge Town, Human, Male, 17 years old, Amber Eyes, Dark Blonde Hair, 6'-1" tall, 160 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Fighter: 1</p><p>Str: 15 (+2), Dex: 13 (+1), Con: 12 (+1), Int: 14 (+2), Wis: 11 (+0), Cha: 14 (+2)</p><p>Fortitude +3 (Base +2, Con +1), Reflex +1 (Base +0, Dex +1), Will +0 (Base +0, Wis +0)</p><p>HP: 11, Current: 11, Subdual: 0, AC: 17 (+1 Dex, +4 Armor, +2 Shield)</p><p>BAB: +1, Melee: +3 (Base +1, Str +2), Ranged: +2 (Base +1, Dex +1)</p><p>Initiative: +1 (+1 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2-2, Arcane Spell Failure 20+15%</p><p>Climb +5 (3), Handle Animal +6 (4), Jump +5 (3), Profession (Cook) +1 (1 cc), Profession (Fisher) +1 (1 cc), Ride (Horses) +3 (2), Swim +6 (4)</p><p>Quick Draw, Expertise, Improved Trip</p><p>Speaks, reads, and writes the Common, Goblin, and Gnoll languages</p><p>Fighter bonus feat</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>17 Gold, 15 Silver, 19 Copper; Light Flail (5 lbs.), Battleaxe (7 lbs.), Dagger (1 lb.), Shortbow (2 lbs.), 20 Arrows (3 lbs.), Chain Shirt Armor (25 lbs.), Large Wooden Shield (10 lbs.), Traveler's Outfit (5 lbs., free, worn), Peasant's Outfit (2 lbs.), Cold Weather Outfit (7 lbs.), Backpack (2 lbs.), 2 Belt Pouches (1 lb.), 5 Caltrops Bags (10 lbs.), 50 Fishhooks (0 lbs.), Flint & Steel (0 lbs.), Torch (1 lb.), Bedroll (5 lbs.), Tent (20 lbs.), Winter Blanket (3 lbs.), Soap (2 lbs.), Small Steel Mirror (0.5 lbs.), Iron Pot (2 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.), Mule (carries peasant's outfit, cold weather outfit, caltrops, fishhooks, bedroll, tent, blanket, soap, iron pot, waterskins, rations, and feed), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 2 Days Feed (20 lbs.)</p><p>Carrying 57.5 lbs., Light Load 66 lbs., Medium Load 133 lbs., Heavy Load 200 lbs., Lift High 200 lbs., Lift Low 400 lbs., Push/Drag 1,000 lbs.</p><p>Might increase Str, Dex, Wis, Str, and Str. Might gain the feats Weapon Focus (Light Flail), Iron Will, Weapon Specialization (Light Flail), Improved Disarm, Skill Focus (Ride), Improved Initiative, Mounted Combat, Improved Critical (Light Flail), Ride-By Attack, Spirited Charge, Mounted Archery, Power Attack, Weapon Focus (Composite Longbow), Weapon Specialization (Composite Longbow), Improved Critical (Composite Longbow), and Trample. Might multi-class to a Ranger or Sorcerer at some level.</p><p></p><p></p><p>Raedak Tarngash, Dwarf, Male, 41 years old, Black Eyes, Short Red Hair, Short Red Beard, 4'-3" tall, 170 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Fighter: 1</p><p>Str: 18 (+4), Dex: 15 (+2), Con: 18 (+4), Int: 11 (+0), Wis: 10 (+0), Cha: 7 (-2)</p><p>Fortitude +6 (Base +2, Con +4), Reflex +2 (Base +0, Dex +2), Will +0 (Base +0, Wis +0)</p><p>HP: 14, Current: 14, Subdual: 0, AC: 16 (+2 Dex, +4 Armor)</p><p>BAB: +1, Melee: +5 (Base +1, Str +4), Ranged: +3 (Base +1, Dex +2)</p><p>Initiative: +2 (+2 Dex, +0 Misc), Speed 20/15 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +3/+3, Armor Check Penalty -4/-3, Arcane Spell Failure 25%</p><p>Climb +5 (1), Craft (Weaponsmithing) +4 (4), Jump +5 (1), Use Rope +3 (1 cc)</p><p>Power Attack, Cleave</p><p>Speaks, reads, and writes the Common and Dwarven languages</p><p>Fighter bonus feat</p><p>Medium humanoid (dwarf), darkvision 60 ft., stonecunning, saving throw bonuses, attack roll bonuses, armor class bonus, skill bonuses, favored class (fighter)</p><p>10 Gold, 18 Silver, 10 Copper; Falchion (16 lbs.), Glaive (15 lbs.), Dagger (1 lb.), 5 Light Hammers (10 lbs.), Spiked Scalemail Armor (40 lbs.), Traveler's Outfit (5 lbs., free, worn), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), Tent (20 lbs.), Weaponsmithing Artisan's Tools (5 lbs.), Merchant's Scale (1 lb.), 50-Foot Silk Rope (5 lbs.), Grappling Hook (4 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.)</p><p>Carrying 149 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1,500 lbs.</p><p>Might increase Int, Str, Str, Str, and Str. Might gain the feats Weapon Focus (Falchion), Weapon Focus (Composite Longbow), Weapon Specialization (Falchion), Weapon Specialization (Composite Longbow), Sunder, Iron Will, Improved Critical (Falchion), Improved Critical (Composite Longbow), Improved Initiative, Lightning Reflexes, Combat Reflexes, Point Blank Shot, Rapid Shot, Great Cleave, Great Fortitude, and Far Shot. Might multi-class to a Monk or Ranger at some level.</p><p></p><p></p><p>Tormanac "Manic" Berens, Halfling, Male, 32 years old, Dark Gray Eyes, Long Blonde Hair, 3'-2" tall, 32 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Fighter: 1</p><p>Str: 11 (+0), Dex: 18 (+4), Con: 11 (+0), Int: 14 (+2), Wis: 17 (+3), Cha: 8 (-1)</p><p>Fortitude +3 (Base +2, Con +0, Misc +1), Reflex +5 (Base +0, Dex +4, Misc +1), Will +4 (Base +0, Wis +3, Misc +1)</p><p>HP: 10, Current: 10, Subdual: 0, AC: 21 (+4 Dex, +1 Size, +4 Armor, +2 Shield)</p><p>BAB: +1, Melee: +2 (Base +1, Str +0, Size +1), Ranged: +6 (Base +1, Dex +4, Size +1)</p><p>Initiative: +4 (+4 Dex, +0 Misc), Speed 20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2-2, Arcane Spell Failure 20+15%</p><p>Climb +4 (2), Escape Artist +5 (1 cc), Jump +6 (4), Listen +6 (1 cc), Spot +4 (1 cc), Swim +4 (4)</p><p>Dodge, Weapon Focus (Armor Spikes)</p><p>Speaks, reads, and writes the Common, Halfling, Elven, and Gnome languages</p><p>Fighter bonus feats</p><p>Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue)</p><p>18 Gold, 16 Silver, 15 Copper; Dagger (1 lb.), Shortbow (2 lbs.), 40 Arrows (6 lbs.), Spiked Chain Shirt Armor (17.5 lbs.), Large Wooden Shield (5 lbs.), Traveler's Outfit (2.5 lbs., free, worn), Traveler's Outfit (2.5 lbs.), Flint & Steel (0 lbs.), 5 Candles (0 lbs.), Bedroll (1.25 lbs.), Tent (5 lbs.), 2 Waterskins (2 lbs.), 2 Trail Rations (0.5 lbs.), Donkey (carries spare outfit, bedroll, tent, waterskins, rations, dagger, spare quiver of 20 arrows, silver coins, copper coins, and feed), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 2 Days Feed (20 lbs.)</p><p>Carrying 28.5 lbs., Light Load 28.5 lbs., Medium Load 57 lbs., Heavy Load 86.25 lbs., Lift High 86.25 lbs., Lift Low 172.5 lbs., Push/Drag 431.25 lbs.</p><p>Might increase Str, Con, Wis, Dex, and Dex. Might gain the feats Mobility, Expertise, Weapon Specialization (Armor Spikes), Point Blank Shot, Precise Shot, Spring Attack, Combat Reflexes, Improved Critical (Armor Spikes), Whirlwind Attack, Improved Disarm, Improved Initiative, Iron Will, Weapon Focus (Composite Shortbow), Lightning Reflexes, Weapon Specialization (Composite Shortbow), and Improved Critical (Composite Shortbow). Might multi-class to a Barbarian or Rogue at some level.</p><p></p><p></p><p>Vaughn of the Scarlet Dawn, Human, Male, 27 years old, Sky Blue Eyes, Dark Gray Braid, 5'-2" tall, 158 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Monk: 1</p><p>Str: 13 (+1), Dex: 9 (-1), Con: 15 (+2), Int: 14 (+2), Wis: 18 (+4), Cha: 10 (+0)</p><p>Fortitude +4 (Base +2, Con +2), Reflex +1 (Base +2, Dex -1), Will +6 (Base +2, Wis +4)</p><p>HP: 10, Current: 10, Subdual: 0, AC: 13 (-1 Dex, +4 Misc)</p><p>BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: -1 (Base +0, Dex -1)</p><p>Initiative: -1 (-1 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Climb +5 (4), Diplomacy +4 (4), Jump +5 (4), Knowledge (Arcana) +6 (4), Listen +10 (4), Spot +8 (2 cc), Swim +5 (4)</p><p>Alertness, Endurance</p><p>Unarmed strike, flurry of blows, stunning attack, unarmored armor class bonus, evasion</p><p>Speaks, reads, and writes the Common, Ignan, and Undercommon languages</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>3 Gold, 11 Silver, 16 Copper; Dagger (1 lb.), Sling (0 lbs.), 10 Bullets (5 lbs.), Monk's Outfit (2 lbs., free, worn), Monk's Outfit (2 lbs.), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), 4 Torches (4 lbs.), Bedroll (5 lbs.), 3 Waterskins (12 lbs.), 3 Trail Rations (3 lbs.)</p><p>Carrying 38 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 750 lbs.</p><p>Might increase Str, Con, Dex, Str, and Str. Might gain the feats Lightning Reflexes, Expertise, Improved Disarm, Skill Focus (Spot), Skill Focus (Jump), and Improved Critical (Unarmed Strike). Might multi-class to a Cleric or Fighter at some level.</p><p></p><p></p><p>Walden of Highgarden, Gnome, Male, 46 years old, Violet Blue Eyes, Bald, Tan Beard, 3'-5" tall, 48 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Monk: 1</p><p>Str: 9 (-1), Dex: 18 (+4), Con: 20 (+5), Int: 11 (+0), Wis: 13 (+1), Cha: 8 (-1)</p><p>Fortitude +7 (Base +2, Con +5), Reflex +6 (Base +2, Dex +4), Will +3 (Base +2, Wis +1)</p><p>HP: 13, Current: 13, Subdual: 0, AC: 16 (+4 Dex, +1 Size, +1 Misc)</p><p>BAB: +0, Melee: +0 (Base +0, Str -1, Size +1), Ranged: +5 (Base +0, Dex +4, Size +1)</p><p>Initiative: +4 (+4 Dex, +0 Misc), Speed 20 ft., Run x4</p><p>Balance +6 (2), Escape Artist +6 (2), Hide +12 (4), Knowledge (Arcana) +1 (1), Listen +5 (2), Move Silently +8 (4), Tumble +5 (1)</p><p>Point Blank Shot</p><p>Unarmed strike, flurry of blows, stunning attack, unarmored armor class bonus, evasion</p><p>Speaks, reads, and writes the Common and Gnome languages</p><p>Small humanoid (gnome), low-light vision, saving throw bonus, attack roll bonuses, armor class bonus, skill bonuses, speak with animals, racial arcane cantrips, favored class (illusionist wizard)</p><p>1 Gold, 12 Silver, 18 Copper; Dagger (1 lb.), 15 Darts (7.5 lbs.), Monk's Outfit (0.5 lbs., free, worn), 2 Traveler's Outfits (2.5 lbs.), 2 Belt Pouches (0.250 lbs.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (1.25 lbs.), 2 Waterskins (2 lbs.), 2 Trail Rations (0.5 lbs.)</p><p>Carrying 17 lbs., Light Load 22.5 lbs., Medium Load 45 lbs., Heavy Load 67.5 lbs., Lift High 67.5 lbs., Lift Low 135 lbs., Push/Drag 337.5 lbs.</p><p>Might increase Int, Str, Wis, Wis, and Wis. Might gain the feats Weapon Finesse (Unarmed Strike), Precise Shot, Rapid Shot, Far Shot, Iron Will, and Improved Critical (Dart). Might multi-class to a Fighter or Rogue at some level.</p><p></p><p></p><p>Hollow Obelisk, Half-Orc, Male, 14 years old, Gray Blue Eyes, Red Topknot, Dusky Skin, 6'-8" tall, 219 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Monk: 1</p><p>Str: 20 (+5), Dex: 16 (+3), Con: 11 (+0), Int: 7 (-2), Wis: 17 (+3), Cha: 6 (-2)</p><p>Fortitude +2 (Base +2, Con +0), Reflex +5 (Base +2, Dex +3), Will +5 (Base +2, Wis +3)</p><p>HP: 8, Current: 8, Subdual: 0, AC: 16 (+3 Dex, +3 Misc)</p><p>BAB: +0, Melee: +5 (Base +0, Str +5), Ranged: +3 (Base +0, Dex +3)</p><p>Initiative: +3 (+3 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Balance +7 (2), Climb +6 (1), Jump +6 (1), Listen +5 (2), Swim +6 (1), Tumble +4 (1)</p><p>Skill Focus (Balance)</p><p>Unarmed strike, flurry of blows, stunning attack, unarmored armor class bonus, evasion</p><p>Speaks, reads, and writes the Common and Orc languages</p><p>Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian)</p><p>2 Gold, 17 Silver, 20 Copper; Quarterstaff (4 lbs.), Dagger (1 lb.), 10 Darts (5 lbs.), Monk's Outfit (2 lbs., free, worn), Traveler's Outfit (5 lbs.), Belt Pouch (0.5 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.)</p><p>Carrying 40.5 lbs., Light Load 133 lbs., Medium Load 266 lbs., Heavy Load 400 lbs., Lift High 400 lbs., Lift Low 800 lbs., Push/Drag 2,000 lbs.</p><p>Might increase Wis, Con, Int, Str, and Str. Might gain the feats Combat Reflexes, Power Attack, Weapon Focus (Unarmed Strike), Great Fortitude, Improved Critical (Unarmed Strike), and Improved Initiative. Might multi-class to a Fighter or Ranger at some level.[/sblock]</p><p></p><p></p><p>[sblock=Ark's pregen PCs classes R]Geron of Scarsdale, Human, Male, 24 years old, Amber Eyes, Black Hair, Black Mustache, 6'-1" tall, 185 lbs.</p><p>Neutral, XP: 0, Character Level: 1, Ranger: 1</p><p>Str: 15 (+2), Dex: 15 (+2), Con: 12 (+1), Int: 13 (+1), Wis: 12 (+1), Cha: 12 (+1)</p><p>Fortitude +3 (Base +2, Con +1), Reflex +2 (Base +0, Dex +2), Will +1 (Base +0, Wis +1)</p><p>HP: 11, Current: 11, Subdual: 0, AC: 16 (+2 Dex, +4 Armor)</p><p>BAB: +1, Melee: +3 (Base +1, Str +2), Ranged: +3 (Base +1, Dex +2)</p><p>Initiative: +6 (+2 Dex, +4 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20%</p><p>Animal Empathy +2 (2), Diplomacy +2 (2), Handle Animal +2 (2), Heal +4 (2), Knowledge (Nature) +6 (4), Listen +5 (1), Spot +5 (1), Swim +7 (4), Wilderness Lore +6 (4)</p><p>Improved Initiative, Track, Weapon Focus (Light Lance)</p><p>Ranger ambidexterity, ranger two-weapon fighting, track bonus feat</p><p>Speaks, reads, and writes the Common, Gnoll, and Sylvan languages</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>31 Gold, 17 Silver, 20 Copper; 2 Light Lances (10 lbs.), Dagger (1 lb.), Longbow (3 lbs.), 20 Arrows (3 lbs.), Chain Shirt Armor (25 lbs.), Explorer's Outfit (8 lbs., free, worn), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Small Steel Mirror (0.5 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), Trail Ration (1 lb.)</p><p>Carrying 63.5 lbs., Light Load 66 lbs., Medium Load 133 lbs., Heavy Load 200 lbs., Lift High 200 lbs., Lift Low 400 lbs., Push/Drag 1,000 lbs.</p><p>Might increase Str, Wis, Wis, Str, and Str. Might gain the feats Mounted Combat, Ride-By Attack, Spring Attack, Mounted Archery, Iron Will, and Improved Critical (Composite Longbow). Might multi-class to a Druid or Fighter at some level.</p><p></p><p></p><p>Brok Lone-Walker, Half-Orc, Male, 20 years old, Gray Eyes, Black Hair, Grey-Brown Skin, 6'-3" tall, 218 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Ranger: 1</p><p>Str: 18 (+4), Dex: 10 (+0), Con: 15 (+2), Int: 9 (-1), Wis: 15 (+2), Cha: 10 (+0)</p><p>Fortitude +4 (Base +2, Con +2), Reflex +0 (Base +0, Dex +0), Will +2 (Base +0, Wis +2)</p><p>HP: 12, Current: 12, Subdual: 0, AC: 14 (+0 Dex, +4 Armor)</p><p>BAB: +1, Melee: +5 (Base +1, Str +4), Ranged: +1 (Base +1, Dex +0)</p><p>Initiative: +0 (+0 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20%</p><p>Climb +6 (2), Knowledge (Geography) +0 (1 cc), Knowledge (Nature) +2 (3), Swim +6 (2), Wilderness Lore +5 (3)</p><p>Exotic Weapon Proficiency (Bastard Sword), Track</p><p>Ranger ambidexterity, ranger two-weapon fighting, track bonus feat</p><p>Speaks, reads, and writes the Common and Orc languages</p><p>Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian)</p><p>10 Gold, 17 Silver, 18 Copper; 2 Bastard Swords (20 lbs.), Greatclub (10 lbs.), Shortbow (2 lbs.), 40 Arrows (6 lbs.), Chain Shirt Armor (25 lbs.), Peasant's Outfit (2 lbs., free, worn), Cold Weather Outfit (7 lbs.), Backpack (2 lbs.), 2 Belt Pouches (1 lb.), Bedroll (5 lbs.), 5 Caltrop Bags (10 lbs.), Whetstone (1 lb.), Flint & Steel (0 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.)</p><p>Carrying 99 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1,500 lbs.</p><p>Might increase Int, Str, Str, Wis, and Con. Might gain the feats Weapon Focus (Bastard Sword), Quick Draw, Improved Critical (Bastard Sword), Iron Will, Power Attack, and Sunder. Might multi-class to a Barbarian or Fighter at some level.</p><p></p><p></p><p>Kelmaran Ashford, Half-Elf, Male, 31 years old, Very Dark Green Eyes, Wild Brown Hair, 5'-7" tall, 130 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Ranger: 1</p><p>Str: 13 (+1), Dex: 18 (+4), Con: 11 (+0), Int: 16 (+3), Wis: 13 (+1), Cha: 8 (-1)</p><p>Fortitude +2 (Base +2, Con +0), Reflex +4 (Base +0, Dex +4), Will +1 (Base +0, Wis +1)</p><p>HP: 10, Current: 10, Subdual: 0, AC: 18 (+4 Dex, +3 Armor, +1 Shield)</p><p>BAB: +1, Melee: +2 (Base +1, Str +1), Ranged: +5 (Base +1, Dex +4)</p><p>Initiative: +4 (+4 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1-1, Arcane Spell Failure 15+5%</p><p>Heal +5 (4), Hide +8 (4), Knowledge (Nature) +4 (1), Listen +6 (4), Move Silently +8 (4), Search +5 (1), Spot +6 (4), Use Rope +6 (2), Wilderness Lore +5 (4)</p><p>Track, Weapon Finesse (Rapier)</p><p>Ranger ambidexterity, ranger two-weapon fighting, track bonus feat</p><p>Speaks, reads, and writes the Common, Elven, Goblin, Gnome, and Sylvan languages</p><p>Medium humanoid (elf, human), low-light vision, immunity to sleep, enchantment resistance, skill bonuses, elven blood, favored class (highest-level class)</p><p>92 Gold, 26 Silver, 20 Copper; Rapier (3 lbs), Dagger (1 lb.), Longbow (3 lbs.), 40 Arrows (6 lbs.), Studded Leather Armor (20 lbs.), Buckler Shield (5 lbs.), Explorer's Outfit (8 lbs., free, worn), Peasant's Outfit (2 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.)</p><p>Carrying 47 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 750 lbs.</p><p>Might increase Wis, Con, Str, Dex, and Dex. Might gain the feats Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Improved Critical (Rapier), and Improved Critical (Composite Longbow). Might multi-class to a Fighter or Rogue at some level.</p><p></p><p></p><p>Shady Sven, Human, Male, 21 years old, Reddish-Brown Eyes, Brown Hair, Brown Goatee, 6'-1" tall, 151 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Rogue: 1</p><p>Str: 15 (+2), Dex: 15 (+2), Con: 13 (+1), Int: 12 (+1), Wis: 10 (+0), Cha: 14 (+2)</p><p>Fortitude +1 (Base +0, Con +1), Reflex +4 (Base +2, Dex +2), Will +0 (Base +0, Wis +0)</p><p>HP: 7, Current: 7, Subdual: 0, AC: 14 (+2 Dex, +2 Armor)</p><p>BAB: +0, Melee: +2 (Base +0, Str +2), Ranged: +2 (Base +0, Dex +2)</p><p>Initiative: +2 (+2 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +6, Armor Check Penalty -0, Arcane Spell Failure 10%</p><p>Appraise +2 (1), Bluff +4 (2), Climb +5 (3), Diplomacy +4 (2), Disable Device +5 (4), Forgery +5 (4), Gather Information +4 (2), Hide +5 (3), Intimidate +4 (2), Move Silently +5 (3), Listen +1 (1), Open Lock +5 (3), Search +5 (4), Sense Motive +2 (2), Spot +1 (1), Tumble +5 (3)</p><p>Dodge, Mobility</p><p>Speaks the Common language</p><p>Sneak attack +1d6, traps</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>8 Gold, 20 Silver, 26 Copper; Sap (3 lbs.), Rapier (3 lbs.), Club (3 lbs.), 20 Darts (10 lbs.), Leather Armor (15 lbs.), Traveler's Outfit (5 lbs., free, worn), Masterwork Thieves' Tools (2 lbs.), Thieves' Tools (1 lb.), Small Steel Mirror (0.5 lbs.), Whetstone (1 lb.), Sack (0.5 lbs.), 4 Belt Pouches (2 lbs.), Bedroll (5 lbs.), Soap (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.)</p><p>Carrying 59 lbs., Light Load 66 lbs., Medium Load 133 lbs., Heavy Load 200 lbs., Lift High 200 lbs., Lift Low 400 lbs., Push/Drag 1,000 lbs.</p><p>Might increase Str, Dex, Con, Dex, and Dex. Might gain the feats Skill Focus (Search), Spring Attack, Skill Focus (Disable Device), Improved Initiative, Improved Critical (Rapier), and Shield Proficiency. Might multi-class to a Fighter or Sorcerer at some level.</p><p></p><p></p><p>Ardun Shaleskin, Dwarf, Male, 56 years old, Black Eyes, Dark Grey Hair, Short Grey Beard, 4'-2" tall, 140 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Rogue: 1</p><p>Str: 13 (+1), Dex: 13 (+1), Con: 14 (+2), Int: 18 (+4), Wis: 11 (+0), Cha: 10 (+0)</p><p>Fortitude +2 (Base +0, Con +2), Reflex +3 (Base +2, Dex +1), Will +0 (Base +0, Wis +0)</p><p>HP: 8, Current: 8, Subdual: 0, AC: 14 (+1 Dex, +3 Armor)</p><p>BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: +1 (Base +0, Dex +1)</p><p>Initiative: +5 (+1 Dex, +4 Misc), Speed 20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1, Arcane Spell Failure 15%</p><p>Balance +5 (4), Climb +5 (4), Craft (Carpentry) +5 (1), Craft (Locksmithing) +8/+10 (4), Craft (Sewing) +5 (1), Disable Device +8 (4), Gather Information +1 (1), Heal +1 (1 cc), Intuit Direction +1 (1), Jump +3 (2), Knowledge (Architecture & Engineering) +5 (1 cc), Open Lock +5 (4), Profession (Cook) +1 (1), Profession (Fisher) +1 (1), Search +8/+10 (4), Sense Motive +2 (2), Speak Language (Draconic) +0 (1 cc), Swim +3 (2), Use Rope +5 (4), Wilderness Lore +1 (1 cc)</p><p>Improved Initiative</p><p>Speaks the Common, Dwarven, Draconic, Giant, Goblin, Gnome, and Undercommon languages</p><p>Sneak attack +1d6, traps</p><p>Medium humanoid (dwarf), darkvision 60 ft., stonecunning, saving throw bonuses, attack roll bonuses, armor class bonus, skill bonuses, favored class (fighter)</p><p>2 Gold, 25 Silver, 22 Copper; Club (3 lbs.), Sap (3 lbs.), 8 Daggers (8 lbs.), Studded Leather Armor (20 lbs.), Explorer's Outfit (8 lbs., free, worn), Artisan's Outfit (4 lbs.), Cold Weather Outfit (7 lbs.), 2 Backpacks (4 lbs.), 2 Belt Pouches (1 lb.), Thieves' Tools (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), 2 Candles (0 lbs.), Whetstone (1 lb.), Small Steel Mirror (0.5 lbs.), Block & Tackle (5 lbs.), 2 Grappling Hooks (8 lbs.), 100-Foot Silk Rope (10 lbs.), 6 Pitons (3 lbs.), Hammer (2 lbs.), Shovel (8 lbs.), Miner's Pick (10 lbs.), Crowbar (5 lbs.), Sewing Needle (0 lbs.), 1/2-Yard Black Linen (0.5 lbs.), 50 Fishhooks (0 lbs.), Iron Pot (2 lbs.), Carpenter's Tools (5 lbs.), Locksmith's Tools (5 lbs.), 10 Chalk Pieces (0 lbs.), 1-Ounce Ink Vial (0 lbs.), Inkpen (0 lbs.), Map Case (0.5 lbs.), 5 Parchment Sheets (0 lbs.), Bedroll (5 lbs.), Tent (20 lbs.), Soap (1 lb.), 2 Vials (0 lbs.), 4 Flasks (0 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.), Mule (carries everything except coins, club, sap, daggers, studded leather armor, explorer's outfit, first backpack, belt pouches, thieves' tools, flint and steel, and bedroll), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 4 Days' Feed (40 lbs.)</p><p>Carrying 43 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 900 lbs.</p><p>Might increase Int, Int, Dex, Str, and Str. Might gain the feats Point Blank Shot, Precise Shot, Quick Draw, Far Shot, Rapid Shot, and Improved Critical (Dagger). Might multi-class to a Fighter or Wizard at some level.</p><p></p><p></p><p>Reinard Nightwood, Halfling, Male, 28 years old, Black Eyes, Very Short Black Hair, 2'-11" tall, 33 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Rogue: 1</p><p>Str: 13 (+1), Dex: 20 (+5), Con: 10 (+0), Int: 13 (+1), Wis: 15 (+2), Cha: 8 (-1)</p><p>Fortitude +1 (Base +0, Con +0, Misc +1), Reflex +8 (Base +2, Dex +5, Misc +1), Will +3 (Base +0, Wis +2, Misc +1)</p><p>HP: 6, Current: 6, Subdual: 0, AC: 18 (+5 Dex, +1 Size, +2 Armor)</p><p>BAB: +0, Melee: +2 (Base +0, Str +1, Size +1), Ranged: +6 (Base +0, Dex +5, Size +1)</p><p>Initiative: +5 (+5 Dex, +0 Misc), Speed 20 ft., Run x4</p><p>Maximum Dexterity Bonus To AC +6, Armor Check Penalty -0, Arcane Spell Failure 10%</p><p>Balance +8 (3), Climb +7 (4), Hide +11 (2), Intuit Direction +4 (2), Jump +4 (1), Move Silently +11 (4), Listen +8 (2), Read Lips +5 (4), Search +3 (2), Speak Language (Goblin, Orc) +0 (2 cc), Spot +8 (4), Swim +3 (2), Wilderness Lore +3 (1 cc)</p><p>Alertness</p><p>Speaks the Common, Halfling, Goblin, and Orc languages</p><p>Sneak attack +1d6, traps</p><p>Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue)</p><p>19 Gold, 14 Silver, 16 Copper; Short Sword (3 lbs.), Sap (3 lbs.), 2 Daggers (2 lbs.), Shortbow (2 lbs.), 40 Arrows (6 lbs.), Leather Armor (7.5 lbs.), Traveler's Outfit (2.5 lbs., free, worn), 4 Belt Pouches (0.5 lbs.), 2 Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (1.25 lbs.), Signal Whistle (0.1 lbs.), Climber's Kit (1.25 lbs.), Whetstone (1 lb.), Soap (1 lb.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lbs.), 3 10-GP Turquoise Stones (0 lbs.)</p><p>Carrying 35.6 lbs., Light Load 37.5 lbs., Medium Load 75 lbs., Heavy Load 112.5 lbs., Lift High 112.5 lbs., Lift Low 225 lbs., Push/Drag 562.5 lbs.</p><p>Might increase Int, Str, Wis, Con, and Con. Might gain the feats Skill Focus (Move Silently), Track, Expertise, Skill Focus (Wilderness Lore), Improved Disarm, and Weapon Finesse (Dagger). Might multi-class to a Fighter or Ranger at some level.[/sblock]</p><p></p><p></p><p>[sblock=Ark's pregen PCs classes S-W]Lars Cray, Human, Male, 18 years old, Bright Green Eyes, Spiky Red Hair, Red Mustache, 5'-10" tall, 154 lbs.</p><p>Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Sorcerer: 1</p><p>Str: 13 (+1), Dex: 13 (+1), Con: 16 (+3), Int: 10 (+0), Wis: 9 (-1), Cha: 18 (+4)</p><p>Fortitude +3 (Base +0, Con +3), Reflex +1 (Base +0, Dex +1), Will +1 (Base +2, Wis -1)</p><p>HP: 7, Current: 7, Subdual: 0, AC: 11 (+1 Dex)</p><p>BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: +1 (Base +0, Dex +1)</p><p>Initiative: +1 (+1 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Bluff +6 (2 cc), Diplomacy +6 (2 cc), Gather Information +5 (1 cc), Knowledge (Arcana) +1 (1), Spellcraft +1 (1)</p><p>Spell Focus (Enchantment), Spell Focus (Transmutation)</p><p>Speaks, reads, and writes the Common language</p><p>Sorcerer spells (knows the 0-level spells of Ray of Frost, Daze, Light, and Prestidigitation; knows the 1st-level spells Charm Person and Burning Hands), summon familiar</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>17 Gold, 22 Silver, 20 Copper; Morningstar (8 lbs.), Light Crossbow (6 lbs.), 20 Bolts (2 lbs.), Explorer's Outfit (8 lbs., free, worn), Courtier's Outfit (6 lbs.), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Belt Pouch (0.5 lbs.), Spell Component Pouch (3 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), Small Steel Mirror (0.5 lbs.), Soap (2 lbs.), 3 Waterskins (12 lbs.), 3 Trail Rations (3 lbs.)</p><p>Carrying 43 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 750 lbs.</p><p>Might increase Wis, Cha, Cha, Cha, and Cha. Might gain the feats Lightning Reflexes, Spell Focus (Evocation), Great Fortitude, Spell Penetration, Improved Initiative, and Maximize Spell. Might multi-class to a Bard or Rogue at some level.</p><p></p><p></p><p>Tayen, Half-Elf, Male, 30 years old, Blue-Speckled Green Eyes, Black Hair, Black Goatee, 5'-2" tall, 141 lbs.</p><p>Neutral Good/Evil, XP: 0, Character Level: 1, Sorcerer: 1</p><p>Str: 9 (-1), Dex: 18 (+4), Con: 10 (+0), Int: 11 (+0), Wis: 14 (+2), Cha: 17 (+3)</p><p>Fortitude +0 (Base +0, Con +0), Reflex +4 (Base +0, Dex +4), Will +4 (Base +2, Wis +2)</p><p>HP: 7, Current: 7, Subdual: 0, AC: 14 (+4 Dex)</p><p>BAB: +0, Melee: -1 (Base +0, Str -1), Ranged: +4 (Base +0, Dex +4)</p><p>Initiative: +4 (+4 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Alchemy +2 (2), Craft (Woodworking) +4 (4), Profession (Herbalist) +4 (2)</p><p>Toughness</p><p>Speaks, reads, and writes the Common and Elven languages</p><p>Sorcerer spells (knows the 0-level spells of Ray of Frost, Detect Poison, Mending, and Prestidigitation; knows the 1st-level spells Shield and Ray of Enfeeblement), summon familiar</p><p>Medium humanoid (elf, human), low-light vision, immunity to sleep, enchantment resistance, skill bonuses, elven blood, favored class (highest-level class)</p><p>13 Gold, 8 Silver, 8 Copper; Dagger (1 lb.), Light Crossbow (6 lbs.), 30 Bolts (3 lbs.), Explorer's Outfit (8 lbs., free, worn), Backpack (2 lbs.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.), 6 10-GP Malachite Stones (0 lbs.)</p><p>Carrying 29 lbs., Light Load 30 lbs., Medium Load 60 lbs., Heavy Load 90 lbs., Lift High 90 lbs., Lift Low 180 lbs., Push/Drag 540 lbs.</p><p>Might increase Con, Con, Cha, Cha, and Cha. Might gain the feats Point Blank Shot, Precise Shot, Extend Spell, Improved Initiative, Spell Penetration, and Empower Spell. Might multi-class to a Rogue or Fighter at some level.</p><p></p><p></p><p>Skeggs Red-Eye, Half-Orc, Male, 15 years old, Bright Red Eyes, Bald, Black Facial Hair, 6'-2" tall, 191 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Sorcerer: 1</p><p>Str: 18 (+4), Dex: 8 (-1), Con: 13 (+1), Int: 14 (+2), Wis: 9 (-1), Cha: 15 (+2)</p><p>Fortitude +1 (Base +0, Con +1), Reflex -1 (Base +0, Dex -1), Will +1 (Base +2, Wis -1)</p><p>HP: 8, Current: 8, Subdual: 0, AC: 9 (-1 Dex)</p><p>BAB: +0, Melee: +4 (Base +0, Str +4), Ranged: -1 (Base +0, Dex -1)</p><p>Initiative: -1 (-1 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Alchemy +6 (4), Concentration +5 (4), Knowledge (Arcana) +6 (4), Spellcraft +6 (4)</p><p>Toughness</p><p>Speaks, reads, and writes the Common, Orc, Draconic, and Giant languages</p><p>Sorcerer spells (knows the 0-level spells of Ghost Sound, Light, Detect Magic, and Prestidigitation; knows the 1st-level spells Shield and Shocking Grasp), summon familiar</p><p>Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian)</p><p>72 Gold, 17 Silver, 20 Copper; Heavy Mace (12 lbs.), Gauntlet (2 lbs.), 5 Javelins (10 lbs.), Traveler's Outfit (5 lbs., free, worn), Backpack (2 lbs.), 3 Belt Pouches (1.5 lbs.), Spell Component Pouch (3 lbs.), Flint & Steel (0 lbs.), Tent (20 lbs.), Bedroll (5 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.)</p><p>Carrying 75.5 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1500 lbs.</p><p>Might increase Cha, Cha, Cha, Cha, and Con. Might gain the feats Combat Casting, Toughness, Toughness, Lightning Reflexes, Great Fortitude, and Iron Will. Might multi-class to a Fighter or Monk at some level.</p><p></p><p></p><p>Malvec of Oakshire, Human, Male, 25 years old, Brown Eyes, Brown Hair, Brown Beard, 5'-9" tall, 146 lbs.</p><p>Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Wizard: 1</p><p>Str: 10 (+0), Dex: 11 (+0), Con: 14 (+2), Int: 18 (+4), Wis: 15 (+2), Cha: 11 (+0)</p><p>Fortitude +2 (Base +0, Con +2), Reflex +0 (Base +0, Dex +0), Will +4 (Base +2, Wis +2)</p><p>HP: 6, Current: 6, Subdual: 0, AC: 10 (+0 Dex)</p><p>BAB: +0, Melee: +0 (Base +0, Str +0), Ranged: +0 (Base +0, Dex 0)</p><p>Initiative: +0 (+0 Dex, +0 Misc), Speed 30 ft., Run x4</p><p>Alchemy +5 (1), Concentration +8 (4), Craft (Weaponsmithing) +6 (2), Knowledge (Architecture & Engineering) +5 (1), Knowledge (Arcana) +8 (4), Knowledge (Geography) +5 (1), Knowledge (History) +5 (1), Knowledge (Local) +5 (1), Knowledge (Nature) +5 (1), Knowledge (Nobility & Royalty) +5 (1), Knowledge (Religion) +5 (1), Knowledge (The Planes) +5 (1), Profession (Scribe) +4 (2), Scry +5 (1), Speak Language (Sylvan) +0 (1 cc), Spellcraft +8 (4)</p><p>Scribe Scroll, Skill Focus (Concentration), Toughness</p><p>Wizard spells (knows the 0-level spells Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, and Read Magic; knows the 1st-level spells Shield, Grease, Mage Armor, Comprehend Languages, Sleep, Magic Missile, and Spider Climb), scribe scroll bonus feat, summon familiar, bonus language</p><p>Speaks, reads, and writes the Common, Draconic, Celestial, Abyssal, Infernal, and Sylvan languages</p><p>Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class)</p><p>3 Gold, 14 Silver, 19 Copper; Dagger (1 lb.), Quarterstaff (4 lbs.), Light Crossbow (6 lbs.), 20 Bolts (2 lbs.), Scholar's Outfit (6 lbs., free, worn), 2 Scholar's Outfits (12 lbs.), Spellbook (3 lbs., 100 pages, 30 pages scribed with spells), Spell Component Pouch (3 lbs.), Inkpen (0 lbs.), 1-Ounce Ink Vial (0 lbs.), Scroll Case (0.5 lbs.), 5 Paper Sheets (0 lbs.), Backpack (2 lbs.), Belt Pouch (0.5 lbs), Flint & Steel (0 lbs.), Torch (1 lb.), Bedroll (5 lbs.), Tent (20 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.), Mule (carries spare outfits, waterskins, rations, bedroll, tent, backpack, crossbow, and bolts), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 4 Days' Feed (40 lbs.)</p><p>Carrying 13 lbs., Light Load 33 lbs., Medium Load 66 lbs., Heavy Load 100 lbs., Lift High 100 lbs., Lift Low 200 lbs., Push/Drag 500 lbs.</p><p>Might increase Int, Int, Con, Con, and Dex. Might gain the feats Silent Spell, Craft Magic Arms & Armor, Spell Mastery, Still Spell, Craft Wondrous Item, Spell Penetration, Quicken Spell, Spell Mastery, Forge Ring, and Maximize Spell.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3604670, member: 13966"] I may've forgotten to finish/update a few of the minor statistics or whatnot for these pregens, as I haven't finished making my expansive set of pregen PCs for later use. But many of these [I]are[/I] complete and accurate, or very nearly so (looks like I hadn't gotten around to listing their typical prepared spells, or # of spell slots, for the casters)..... Err, except they're 3.0. :heh: So you may need to tweak a feat/skill name here and there, or replace/add/remove a feat/class feature here or there (or a few HP/SP here or there)....... Sorry, I avoid using 3.5 as much as possible except for the rare occasions where it's better than not playing at all, or when I want to use one of the few things I like in 3.5 (like Book of Nine Swords). I generally run 3.0 games. :eek: :) You could copy-paste these into a text file and add/fix the few missing/erroneous-in-3.5 bits where needed. I won't bother posting any of the pregens that are particularly iffy for 3.5 use (or that aren't complete enough yet). Oh, and a note: for skills, the number in parentheses is just the actual number of ranks, the number outside parens is the total skill check modifier. Also, my pregens are all named as males, just due the fact that I've hardly ever gamed with female gamers, so I have little reason to expect I will in the future. Easy enough to change a PC's name to a female one, anyway. I don't have RPing notes for any of my pregens yet, BTW, but I'd like to think some of their names and the occasional odd choice of skill/feat/score/item infers something interesting or cool about some of them. (and yes, I know that Reinard Nightwood is a rather odd halfling rogue pregen, lacking any trap or lock handling skills; he's one of the few exceptions to my attempt to make most of these interesting but effective in their roles) [sblock=Ark's pregen PCs classes A-C]Thorun of Tribe Snow Lynx, Human, Male, 22 years old, Brown Eyes, Brown Mohawk, 6'-5" tall, 178 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Barbarian: 1 Str: 18 (+4), Dex: 15 (+2), Con: 15 (+2), Int: 10 (+0), Wis: 12 (+1), Cha: 9 (-1) Fortitude +4 (Base +2, Con +2), Reflex +2 (Base +0, Dex +2), Will +3 (Base +0, Wis +1, Misc +2) HP: 14, Current: 14, Subdual: 0, AC: 17 (+2 Dex, +3 Armor, +2 Shield) BAB: +1, Melee: +5 (Base +1, Str +4), Ranged: +3 (Base +1, Dex +2) Initiative: +2 (+2 Dex, +0 Misc), Speed 40/30 ft., Run x4 Maximum Dexterity Bonus To AC +4, Armor Check Penalty -3-2, Arcane Spell Failure 20+15% Climb +6/+1 (2), Craft (weaponsmithing) +4 (4), Handle Animal +3 (4), Intimidate +3 (4), Jump +6/+1 (2), Listen +5 (2), Wilderness Lore +3 (2) Iron Will, Alertness Speaks the Common language Rage 1/day, fast movement, illiterate Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 20 Gold, 6 Silver, 8 Copper; Greatclub (10 lbs.), Battleaxe (7 lbs.), Composite Shortbow (2 lbs.), 40 Arrows (6 lbs.), Hide Armor (25 lbs.), Large Wooden Shield (10 lbs.), Peasant's Outfit (2 lbs., free, worn), 2 Cold Weather Outfits (14 lbs.), Weaponsmithing Artisan's Tools (5 lbs.), 2 Sacks (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 4 Trail Rations (4 lbs.) Carrying 99 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1,500 lbs. Might increase Dex, Wis, Wis, Dex, and Dex. Might gain the feats Power Attack, Cleave, Track, Lightning Reflexes, Combat Reflexes, and Improved Initiative. Might multi-class to a Ranger or Druid at some level. Garm, Half-Orc, Male, 18 years old, Maroon Eyes, Black Hair, Pale Gray Skin, 6'-1" tall, 188 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Barbarian: 1 Str: 20 (+5), Dex: 15 (+2), Con: 18 (+4), Int: 7 (-2), Wis: 11 (+0), Cha: 6 (-2) Fortitude +6 (Base +2, Con +4), Reflex +2 (Base +0, Dex +2), Will +0 (Base +0, Wis +0) HP: 16, Current: 16, Subdual: 0, AC: 15 (+2 Dex, +3 Armor) BAB: +1, Melee: +6 (Base +1, Str +5), Ranged: +3 (Base +1, Dex +2) Initiative: +2 (+2 Dex, +0 Misc), Speed 40 ft., Run x4 Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1, Arcane Spell Failure 15% Intimidate +2 (4),Wilderness Lore +4 (4) Exotic Weapon Proficiency (Orc Double Axe) Speaks the Common and Orc languages Rage 1/day, fast movement, illiterate Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian) 3 Gold, 7 Silver, 0 Copper; Orc Double Axe (25 lbs.), Spiked Gauntlet (2 lbs.), 10 Javelins (20 lbs.), Spiked Studded Leather Armor (30 lbs.), Explorer's Outfit (8 lbs., free, worn), Traveler's Outfit (5 lbs.), 2 Sacks (1 lb.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.) Carrying 98 lbs., Light Load 133 lbs., Medium Load 266 lbs., Heavy Load 400 lbs., Lift High 400 lbs., Lift Low 800 lbs., Push/Drag 2,000 lbs. Might increase Int, Dex, Str, Str, and Wis. Might gain the feats Two-Weapon Fighting, Ambidexterity, Power Attack, Cleave, Sunder, and Improved Critical (Orc Double Axe). Might multi-class to a Fighter or Ranger at some level. Rork Bonetosser, Halfling, Male, 28 years old, Amber Eyes, Brown Dreadlocks, 3'-1" tall, 35 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Barbarian: 1 Str: 14 (+2), Dex: 18 (+4), Con: 13 (+1), Int: 13 (+1), Wis: 10 (+0), Cha: 11 (+0) Fortitude +4 (Base +2, Con +1, Misc +1), Reflex +5 (Base +0, Dex +4, Misc +1), Will +1 (Base +0, Wis +0, Misc +1) HP: 13, Current: 13, Subdual: 0, AC: 19 (+4 Dex, +1 Size, +4 Armor) BAB: +1, Melee: +4 (Base +1, Str +2, Size +1), Ranged: +6 (Base +1, Dex +4, Size +1) Initiative: +4 (+4 Dex, +0 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20% Climb +6 (2), Hide +9 (1 cc), Jump +6 (2), Move Silently +8 (2 cc), Listen +4 (2), Swim +6 (4), Wilderness Lore +4 (4) Quick Draw Speaks the Common, Halfling, and Goblin languages Rage 1/day, fast movement, illiterate Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue) 11 Gold, 7 Silver, 9 Copper; Light Flail (5 lbs.), 4 Throwing Axes (16 lbs.), Chain Shirt Armor (12.5 lbs.), Traveler's Outfit (2.5 lbs., free, worn), Traveler's Outfit (2.5 lbs.), 2 Sacks (0.25 lbs.), Flint & Steel (0 lbs.), Torch (1 lb.), Bedroll (1.25 lbs.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lb.) Carrying 43.5 lbs., Light Load 43.5 lbs., Medium Load 87 lbs., Heavy Load 131.25 lbs., Lift High 131.25 lbs., Lift Low 262.5 lbs., Push/Drag 651.25 lbs. Might increase Str, Str, Con, Dex, and Dex. Might gain the feats Point Blank Shot, Precise Shot, Expertise, Improved Disarm, Far Shot, and Improved Trip. Might multi-class to a Rogue or Fighter at some level. Lucius Andreas deCastillian, Human, Male, 21 years old, Blue Eyes, Black Hair, 5'-9" tall, 165 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Bard: 1 Str: 15 (+2), Dex: 16 (+3), Con: 13 (+1), Int: 13 (+1), Wis: 8 (-1), Cha: 14 (+2) Fortitude +1 (Base +0, Con +1), Reflex +5 (Base +2, Dex +3), Will +1 (Base +2, Wis -1) HP: 7, Current: 7, Subdual: 0, AC: 15 (+3 Dex, +2 Armor) BAB: +0, Melee: +2 (Base +0, Str +2), Ranged: +3 (Base +0, Dex +3) Initiative: +3 (+3 Dex, +0 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +6, Armor Check Penalty -0, Arcane Spell Failure 10% Bluff +6 (4), Concentration +5 (4), Diplomacy +4 (2), Jump +6 (4), Knowledge (Arcana) +3 (2), Knowledge (Local) +3 (2), Knowledge (Nobility And Royalty) +3 (2), Perform +6 (4) Ambidexterity, Two-Weapon Fighting Bard spells, bardic music 1/day, bardic knowledge 1d20+1+1 Speaks, reads, and writes the Common and Auran languages Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 2 Gold, 9 Silver, 8 Copper; Rapier (3 lbs.), Dagger (1 lb.), Light Crossbow (6 lbs.), 10 Bolts (1 lb.), Leather Armor (15 lbs.), Entertainer's Outfit (4 lbs., free, worn), Entertainer's Outfit (4 lbs.), Courtier's Outfit w/ Jewelry (6 lbs.), 2 Belt Pouches (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.) Carrying 54 lbs., Light Load 58 lbs., Medium Load 116 lbs., Heavy Load 175 lbs., Lift High 175 lbs., Lift Low 350 lbs., Push/Drag 875 lbs. Might increase Con, Str, Cha, Cha, and Str. Might gain the feats Weapon Focus (Rapier), Weapon Focus (Dagger), Iron Will, Great Fortitude, Combat Reflexes, and Improved Critical (Rapier). Might multi-class to a Rogue or Fighter at some level. Trevell Darkhollow, Halfling, Male, 21 years old, Gray Eyes, Long Black Hair, 3'-0" tall, 34 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Bard: 1 Str: 9 (-1), Dex: 20 (+5), Con: 11 (+0), Int: 14 (+2), Wis: 11 (+0), Cha: 14 (+2) Fortitude +1 (Base +0, Con +0, Misc +1), Reflex +8 (Base +2, Dex +5, Misc +1), Will +3 (Base +2, Wis +0, Misc +1) HP: 6, Current: 6, Subdual: 0, AC: 21 (+5 Dex, +3 Armor, +2 Shield, +1 Size) BAB: +0, Melee: +0 (Base +0, Str -1, Size +1), Ranged: +6 (Base +0, Dex +5, Size +1) Initiative: +5 (+5 Dex, +0 Misc), Speed 20 ft., Run x4 Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1-2, Arcane Spell Failure 15+15% Bluff +4 (2), Climb +2 (1), Concentration +4 (4), Diplomacy +3 (1), Hide +11 (2), Jump +2 (1), Knowledge (Arcana) +4 (2), Knowledge (Geography) +4 (2), Knowledge (History) +4 (2), Move Silently +11 (4), Perform +5 (3) Point Blank Shot Bard spells, bardic music 1/day, bardic knowledge 1d20+1+2 Speaks, reads, and writes the Common, Halfling, Gnome, and Dwarven languages Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue) 7 Gold, 6 Silver, 6 Copper; Whip (2 lbs.), Punching Dagger (2 lbs.), Heavy Crossbow (9 lbs.), 20 Bolts (2 lbs.), Studded Leather Armor (10 lbs.), Large Wooden Shield (5 lbs.), Explorer's Outfit (2 lbs., free, worn), 2 Entertainer's Outfits (2 lbs.), Artisan's Outfit (1 lb.), 5 Belt Pouches (0.75 lbs.), Flint & Steel (0 lbs.), 4 Torches (4 lbs.), Bedroll (1.25 lbs.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lb.), Pony (carries all gear except pouches, whip, dagger, crossbow, bolts, armor, shield, coins, and worn outfit), Bit & Bridle (1 lb.), Riding Saddle (25 lbs.), Saddlebags (8 lbs.), 4 Days Feed (40 lbs.) Carrying 19.75 lbs., Light Load 22.5 lbs., Medium Load 45 lbs., Heavy Load 67.5 lbs., Lift High 67.5 lbs., Lift Low 135 lbs., Push/Drag 337.5 lbs. Might increase Str, Cha, Cha, Str, and Str. Might gain the feats Precise Shot, Weapon Finesse (Punching Dagger), Still Spell, Great Fortitude, Expertise, and Improved Critical (Heavy Crossbow). Might multi-class to a Rogue or Ranger at some level. Severis Arunikiir, Elf, Male, 154 years old, Dark Violet Eyes, Golden Blonde Hair, 5'-3" tall, 94 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Bard: 1 Str: 12 (+1), Dex: 15 (+2), Con: 11 (+0), Int: 11 (+0), Wis: 12 (+1), Cha: 18 (+4) Fortitude +0 (Base +0, Con +0), Reflex +4 (Base +2, Dex +2), Will +3 (Base +2, Wis +1) HP: 6, Current: 6, Subdual: 0, AC: 18 (+2 Dex, +4 Armor, +2 Shield) BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: +2 (Base +0, Dex +2) Initiative: +2 (+2 Dex, +0 Misc), Speed 30/20 ft., Run x4 Maximum Dexterity Bonus To AC +3, Armor Check Penalty -4-2, Arcane Spell Failure 25+15% Bluff +5 (1), Concentration +2 (2), Diplomacy +6 (2), Knowledge (Arcana) +2 (2), Perform +7 (3), Spellcraft +2 (2), Use Magic Device +8 (4) Dodge Bard spells, bardic music 1/day, bardic knowledge 1d20+1+0 Speaks, reads, and writes the Common and Elven languages Medium humanoid (elf), low-light vision, enchantment resistance, sleep immunity, trance, extra proficiencies, skill bonuses, favored class (wizard) 3 Gold, 8 Silver, 6 Copper; Longsword (4 lbs.), Sap (3 lbs.), Longbow (3 lbs.), 20 Arrows (3 lbs.), Scalemail Armor (30 lbs.), Large Wooden Shield (10 lbs.), Entertainer's Outfit (4 lbs., free, worn), 2 Traveler's Outfits (10 lbs.), 2 Belt Pouches (1 lb.), Flint & Steel (0 lbs.), 4 Torches (4 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.) Carrying 83 lbs., Light Load 43 lbs., Medium Load 86 lbs., Heavy Load 130 lbs., Lift High 130 lbs., Lift Low 260 lbs., Push/Drag 650 lbs. Might increase Dex, Str, Str, Cha, and Cha. Might gain the feats Mobility, Still Spell, Spring Attack, Extend Spell, Spell Focus (Enchantment), and Improved Initiative. Might multi-class to a Fighter or Sorcerer at some level. Baratus Ivellius, Human, Male, 19 years old, Brown Eyes, Long Brown Hair, 5'-8" tall, 157 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Cleric: 1 Str: 14 (+2), Dex: 11 (+0), Con: 12 (+1), Int: 11 (+0), Wis: 15 (+2), Cha: 16 (+3) Fortitude +3 (Base +2, Con +1), Reflex +0 (Base +0, Dex +0), Will +4 (Base +2, Wis +2) HP: 9, Current: 9, Subdual: 0, AC: 15 (+0 Dex, +4 Armor, +1 Shield) BAB: +0, Melee: +2 (Base +0, Str +2), Ranged: +0 (Base +0, Dex +0) Initiative: +4 (+0 Dex, +4 Misc), Speed 30/20 ft., Run x4 Maximum Dexterity Bonus To AC +3, Armor Check Penalty -4-1/-4-10, Arcane Spell Failure 25+5/25+50% Concentration +5 (4), Diplomacy +5 (2), Knowledge (Religion) +4 (4), Spellcraft +2 (2) Improved Initiative, Combat Casting Cleric spells, spontaneous cure/inflict spells, turn/rebuke undead 6/day, healing and strength domains Speaks, reads, and writes the Common language Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 2 Gold, 4 Silver, 8 Copper; Light Mace (6 lbs.), Sling (0 lbs.), 10 Bullets (5 lbs.), Scalemail Armor (30 lbs.), Small Wooden Shield (5 lbs.), Tower Shield (45 lbs.), Traveler's Outfit (5 lbs., free, worn), Traveler's Outfit (5 lbs.), 2 Cleric's Vestments (12 lbs.), Wooden Holy Symbol (0.1 lbs.), 2 Belt Pouches (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.), Light Horse (carries bullets, tower shield, extra outfits, bedroll, feed, and riding accoutrements), Bit & Bridle (1 lb.), Riding Saddle (25 lbs.), Saddlebags (8 lbs.), 6 Days Feed (60 lbs.) Carrying 54.1 lbs., Light Load 58 lbs., Medium Load 116 lbs., Heavy Load 175 lbs., Lift High 175 lbs., Lift Low 350 lbs., Push/Drag 875 lbs. Might increase Wis, Wis Wis, Wis, and Wis. Might gain the feats Weapon Focus (Light Mace), Lightning Reflexes, Power Attack, Spell Focus (Evocation), Spell Penetration, and Sunder. Might multi-class to a Bard or Fighter at some level. Vorik Drannen, Gnome, Male, 57 years old, Light Blue Eyes, Black Hair, Black Goatee, 3'-2" tall, 42 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Cleric: 1 Str: 10 (+0), Dex: 17 (+3), Con: 10 (+0), Int: 14 (+2), Wis: 15 (+2), Cha: 13 (+1) Fortitude +2 (Base +2, Con +0), Reflex +3 (Base +0, Dex +3), Will +4 (Base +2, Wis +2) HP: 8, Current: 8, Subdual: 0, AC: 18 (+3 Dex, +4 Armor, +1 Size) BAB: +0, Melee: +1 (Base +0, Str +0, Size +1), Ranged: +4 (Base +0, Dex +3, Size +1) Initiative: +3 (+3 Dex, +0 Misc), Speed 20 ft., Run x4 Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20% Bluff +4 (3), Concentration +1 (1), Disguise +5 (4), Hide +8 (1), Knowledge (Religion) +4 (2), Move Silently +7 (2 cc), Spellcraft +3 (1) Skill Focus (Move Silently) Cleric spells, spontaneous cure/inflict spells, turn/rebuke undead 4/day, luck and trickery domains Speaks, reads, and writes the Common, Gnome, Goblin, and Giant languages Small humanoid (gnome), low-light vision, saving throw bonus, attack roll bonuses, armor class bonus, skill bonuses, speak with animals, racial arcane cantrips, favored class (illusionist wizard) 13 Gold, 7 Silver, 8 Copper; Morningstar (8 lbs.), Light Crossbow (6 lbs.), 20 Bolts (2 lbs.), Chain Shirt Armor (12.5 lbs.), Explorer's Outfit (2 lb., free, worn), Traveler's Outfit (1.25 lbs.), Cleric's Vestments (1.5 lbs.), Wooden Holy Symbol (0.1 lbs.), 2 Belt Pouches (0.25 lbs.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Tent (5 lbs.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lb.), Mule (carries morningstar, extra outfits, tent, water, rations, feed, and riding accoutrements), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 4 Days Feed (40 lbs.) Carrying 22.85 lbs., Light Load 24.75 lbs., Medium Load 49.5 lbs., Heavy Load 75 lbs., Lift High 75 lbs., Lift Low 150 lbs., Push/Drag 450 lbs. Might increase Wis, Wis, Wis, Wis, and Dex. Might gain the feats Weapon Focus (Morningstar), Combat Casting, Extend Spell, Skill Focus (Disguise), Skill Focus (Bluff), and Skill Focus (Concentration). Might multi-class to a Rogue or Wizard (Illusionist) at some level. Boris Fieldhammer, Dwarf, Male, 23 years old, Dark Blue Eyes, Short Red Hair, 4'-3" tall, 178 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Cleric: 1 Str: 16 (+3), Dex: 8 (-1), Con: 14 (+2), Int: 13 (+1), Wis: 17 (+3), Cha: 11 (+0) Fortitude +4 (Base +2, Con +2), Reflex -1 (Base +0, Dex -1), Will +5 (Base +2, Wis +3) HP: 10, Current: 10, Subdual: 0, AC: 15 (-1 Dex, +4 Armor, +2 Shield) BAB: +0, Melee: +3 (Base +0, Str +3), Ranged: -1 (Base +0, Dex -1) Initiative: -1 (-1 Dex, +0 Misc), Speed 20/15 ft., Run x4 Maximum Dexterity Bonus To AC +3, Armor Check Penalty -4-2, Arcane Spell Failure 25+15% Concentration +6 (4), Craft (Weaponsmithing) +3 (2), Diplomacy +2 (2), Heal +4 (1), Knowledge (Religion) +3 (2), Spellcraft +2 (1) Combat Casting, Martial Weapon Proficiency (Warhammer), Weapon Focus (Warhammer) Cleric spells, spontaneous cure/inflict spells, turn/rebuke undead 3/day, protection and war domains Speaks, reads, and writes the Common, Dwarven, and Terran languages Medium humanoid (dwarf), darkvision 60 ft., stonecunning, saving throw bonuses, attack roll bonuses, armor class bonus, skill bonuses, favored class (fighter) 14 Gold, 15 Silver, 11 Copper; Warhammer (8 lbs.), 20 Darts (10 lbs.), Scalemail Armor (30 lbs.), Large Wooden Shield (10 lbs.), Scholar's Outfit (6 lbs., free), Traveler's Outfit (5 lbs., worn), Artisan's Outfit (4 lbs.), 2 Cleric's Vestments (12 lbs.), Silver Holy Symbol (1 lb.), Backpack (2 lbs.), Scoll Case (0.5 lbs.), 2 Candles (0 lbs.), Inkpen (0 lbs.), One-Ounce Vial Of Ink (0 lbs.), 10 Sheets Parchment (0 lbs.), Flint & Steel (0 lbs.), Bullseye Lantern (3 lbs.), 5 One-Pint Oil Flasks (5 lbs.), Weaponsmithing Artisan's Tools (5 lbs.), Merchant's Scale (1 lb.), Tent (20 lbs.), 8 One-Pint Ale Flasks (8 lbs.), 6 Waterskins (24 lbs.), 6 Trail Rations (6 lbs.), Mule (carries extra outfits, tools, scale, tent, water, rations, feed, and riding accoutrements), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 6 Days Feed (60 lbs.) Carrying 69.5 lbs., Light Load 76 lbs., Medium Load 153 lbs., Heavy Load 230 lbs., Lift High 230 lbs., Lift Low 460 lbs., Push/Drag 1,150 lbs. Might increase Str, Str, Wis, Wis, and Wis. Might gain the feats Quick Draw, Improved Initiative, Lightning Reflexes, Spell Penetration, Maximize Spell, and Quicken Spell. Might multi-class to a Fighter or Monk at some level.[/sblock] [sblock=Ark's pregen PCs classes D-M]Arvin Korvas, Human, Male, 23 years old, Light Green Eyes, Long Brown Hair, 6'-4" tall, 182 lbs. Neutral, XP: 0, Character Level: 1, Druid: 1 Str: 17 (+3), Dex: 9 (-1), Con: 14 (+2), Int: 14 (+2), Wis: 15 (+2), Cha: 10 (+0) Fortitude +4 (Base +2, Con +2), Reflex -1 (Base +0, Dex -1), Will +4 (Base +2, Wis +2) HP: 10, Current: 10, Subdual: 0, AC: 10 (-1 Dex, +1 Armor) BAB: +0, Melee: +3 (Base +0, Str +3), Ranged: -1 (Base +0, Dex -1) Initiative: -1 (-1 Dex, +0 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +8, Armor Check Penalty -0, Arcane Spell Failure 5% Animal Empathy +2 (2), Concentration +4 (2), Diplomacy +2 (2), Handle Animal +2 (2), Heal +4 (2), Knowledge (Nature) +6 (4), Listen +5 (1 cc), Spellcraft +4 (2), Spot +5 (1 cc), Swim +7 (4), Wilderness Lore +6 (4) Alertness, Track Druid spells, animal companions, nature sense, bonus language Speaks, reads, and writes the Common, Sylvan, Aquan, and Druidic languages Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 23 Gold, 23 Silver, 20 Copper; Longspear (9 lbs.), Club (3 lbs.), Dagger (1 lb.), 4 Darts (2 lbs.), Padded Armor (10 lbs.), Peasant's Outfit (2 lbs., free, worn), Holly & Mistletoe (0 lbs.), Spell Component Pouch (3 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Signal Whistle (0.1 lbs.), Bedroll (5 lbs.), Tent (20 lbs.), 6 Waterskins (24 lbs.), 5 Trail Rations (5 lbs.), 2 Baboons (Medium Animals, 1 HD, 5 HP, Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4, Fort +3, Ref +4, Will +1, Init +2, AC 13, Speed 40 ft., Climb 30 ft., Run x4, BAB +0, Bite +2 melee for 1d6+3 damage, Scent, Climb +13, Listen +5, Spot +5) Carrying 84.1 lbs., Light Load 86 lbs., Medium Load 173 lbs., Heavy Load 260 lbs., Lift High 260 lbs., Lift Low 520 lbs., Push/Drag 1,560 lbs. Might increase Wis, Wis, Wis, Wis, and Str. Might gain the feats Lightning Reflexes, Blind-Fight, Improved Initiative, Power Attack, Empower Spell, and Quicken Spell. Might multi-class to a Fighter or Ranger at some level. "Gnash", Gnome, Male, 71 years old, Dark Brown Eyes, Short Gray Hair, Gray Mustache, 3'-4" tall, 44 lbs. Chaotic/Lawful Neutral, XP: 0, Character Level: 1, Druid: 1 Str: 8 (-1), Dex: 15 (+2), Con: 20 (+5), Int: 8 (-1), Wis: 17 (+3), Cha: 11 (+0) Fortitude +7 (Base +2, Con +5), Reflex +2 (Base +0, Dex +2), Will +5 (Base +2, Wis +3) HP: 13, Current: 13, Subdual: 0, AC: 17 (+2 Dex, +2 Armor, +2 Shield, +1 Size) BAB: +0, Melee: +0 (Base +0, Str -1, Size +1), Ranged: +3 (Base +0, Dex +2, Size +1) Initiative: +6 (+2 Dex, +4 Misc), Speed 20/15 ft., Run x4 Maximum Dexterity Bonus To AC +6/+3, Armor Check Penalty -0-2/-3-2, Arcane Spell Failure 10+15% Animal Empathy +1 (1), Concentration +9 (4), Handle Animal +3 (3), Heal +4 (1), Knowledge (Nature) +1 (2), Wilderness Lore +4 (1) Improved Initiative Druid spells, animal companions, nature sense, bonus language Speaks, reads, and writes the Common, Gnome, and Druidic languages Small humanoid (gnome), low-light vision, saving throw bonus, attack roll bonuses, armor class bonus, skill bonuses, speak with animals, racial arcane cantrips, favored class (illusionist wizard) 34 Gold, 17 Silver, 10 Copper; Club (3 lbs.), Sickle (3 lbs.), Sling (0 lbs.), 20 Bullets (10 lbs.), Leather Armor (7.5 lbs.), Large Wooden Shield (5 lbs.), Peasant's Outfit (0.5 lbs., free, worn), Holly & Mistletoe (0 lbs.), Spell Component Pouch (0.75 lbs.), Backpack (0.5 lbs.), Flint & Steel (0 lbs.), Signal Whistle (0.1 lbs.), 3 Waterskins (3 lbs.), 4 Trail Rations (1 lb.), 2 Prairie Dogs (Small Animals, 1 HD, 6 HP, Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6, Fort +4, Ref +5, Will +1, Init +3, AC 15, Speed 40 ft., Run x4, BAB +0, Bite +2 melee for 1d4+1 damage, Scent, Listen +5, Spot +5, Swim +5, Wilderness Lore +1, extra +8 Wilderness Lore for tracking by scent) Carrying 36.85 lbs., Light Load 19.5 lbs., Medium Load 39.75 lbs., Heavy Load 60 lbs., Lift High 60 lbs., Lift Low 120 lbs., Push/Drag 300 lbs. Might increase Wis, Wis, Wis, Wis, and Wis. Might gain the feats Spell Focus (Evocation), Brew Potion, Lightning Reflexes, Spell Penetration, Quicken Spell, and Maximize Spell. Might multi-class to a Barbarian or Ranger at some level. Siivas Malakaan, Elf, Male, 149 years old, Green-Flecked Blue Eyes, Sandy Blonde Hair, 5'-0" tall, 103 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Druid: 1 Str: 10 (+0), Dex: 16 (+3), Con: 9 (-1), Int: 11 (+0), Wis: 18 (+4), Cha: 15 (+2) Fortitude +1 (Base +2, Con -1), Reflex +3 (Base +0, Dex +3), Will +6 (Base +2, Wis +4) HP: 7, Current: 7, Subdual: 0, AC: 17 (+3 Dex, +2 Armor, +2 Shield) BAB: +0, Melee: +0 (Base +0, Str +0), Ranged: +3 (Base +0, Dex +3) Initiative: +3 (+3 Dex, +0 Misc), Speed 30/20 ft., Run x4 Maximum Dexterity Bonus To AC +6/+3, Armor Check Penalty -0-2/-3-2, Arcane Spell Failure 15+15% Animal Empathy +3 (1), Diplomacy +3 (1), Handle Animal +3 (1), Heal +5 (1), Knowledge (Nature) +1 (1), Perform (Singing, Pan Pipes) +4 (2 cc), Profession (Fisher) +5 (1), Spellcraft +1 (1), Swim +4 (4), Wilderness Lore +5 (1) Spell Focus (Transmutation) Druid spells, animal companions, nature sense, bonus language Speaks, reads, and writes the Common, Elven, and Druidic languages Medium humanoid (elf), low-light vision, enchantment resistance, sleep immunity, trance, extra proficiencies, skill bonuses, favored class (wizard) 29 Gold, 13 Silver, 10 Copper; Dagger (1 lb.), 20 Darts (10 lbs.), Leather Armor (15 lbs.), Large Wooden Shield (10 lbs.), Explorer's Outfit (8 lbs., free, worn), Holly & Mistletoe (0 lbs.), Spell Component Pouch (3 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Signal Whistle (0.1 lbs.), Common Pan Pipes (3 lbs.), Bedroll (5 lbs.), 3 Waterskins (12 lbs.), 3 Trail Rations (3 lbs.), 2 Eagles (Small Animals, 1 HD, 5 HP, Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6, Fort +3, Ref +4, Will +2, Init +2, AC 14, Speed 10 ft., Fly 80 ft. (Average), Run x4, BAB +0, 2 Claws +3 melee for 1d3 damage and 1 bite -2 melee for 1d4 damage, Weapon Finesse (Claw, Bite), Listen +6, Spot +6, extra +8 Spot in daylight) Carrying 64.1 lbs., Light Load 33 lbs., Medium Load 66 lbs., Heavy Load 100 lbs., Lift High 100 lbs., Lift Low 200 lbs., Push/Drag 500 lbs. Might increase Con, Cha, Int, Wis, and Wis. Might gain the feats Spell Focus (Evocation), Dodge, Mobility, Spell Penetration, Scribe Scroll, and Quicken Spell. Might multi-class to a Bard or Rogue at some level. Garibaldi of Black Ridge Town, Human, Male, 17 years old, Amber Eyes, Dark Blonde Hair, 6'-1" tall, 160 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Fighter: 1 Str: 15 (+2), Dex: 13 (+1), Con: 12 (+1), Int: 14 (+2), Wis: 11 (+0), Cha: 14 (+2) Fortitude +3 (Base +2, Con +1), Reflex +1 (Base +0, Dex +1), Will +0 (Base +0, Wis +0) HP: 11, Current: 11, Subdual: 0, AC: 17 (+1 Dex, +4 Armor, +2 Shield) BAB: +1, Melee: +3 (Base +1, Str +2), Ranged: +2 (Base +1, Dex +1) Initiative: +1 (+1 Dex, +0 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2-2, Arcane Spell Failure 20+15% Climb +5 (3), Handle Animal +6 (4), Jump +5 (3), Profession (Cook) +1 (1 cc), Profession (Fisher) +1 (1 cc), Ride (Horses) +3 (2), Swim +6 (4) Quick Draw, Expertise, Improved Trip Speaks, reads, and writes the Common, Goblin, and Gnoll languages Fighter bonus feat Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 17 Gold, 15 Silver, 19 Copper; Light Flail (5 lbs.), Battleaxe (7 lbs.), Dagger (1 lb.), Shortbow (2 lbs.), 20 Arrows (3 lbs.), Chain Shirt Armor (25 lbs.), Large Wooden Shield (10 lbs.), Traveler's Outfit (5 lbs., free, worn), Peasant's Outfit (2 lbs.), Cold Weather Outfit (7 lbs.), Backpack (2 lbs.), 2 Belt Pouches (1 lb.), 5 Caltrops Bags (10 lbs.), 50 Fishhooks (0 lbs.), Flint & Steel (0 lbs.), Torch (1 lb.), Bedroll (5 lbs.), Tent (20 lbs.), Winter Blanket (3 lbs.), Soap (2 lbs.), Small Steel Mirror (0.5 lbs.), Iron Pot (2 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.), Mule (carries peasant's outfit, cold weather outfit, caltrops, fishhooks, bedroll, tent, blanket, soap, iron pot, waterskins, rations, and feed), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 2 Days Feed (20 lbs.) Carrying 57.5 lbs., Light Load 66 lbs., Medium Load 133 lbs., Heavy Load 200 lbs., Lift High 200 lbs., Lift Low 400 lbs., Push/Drag 1,000 lbs. Might increase Str, Dex, Wis, Str, and Str. Might gain the feats Weapon Focus (Light Flail), Iron Will, Weapon Specialization (Light Flail), Improved Disarm, Skill Focus (Ride), Improved Initiative, Mounted Combat, Improved Critical (Light Flail), Ride-By Attack, Spirited Charge, Mounted Archery, Power Attack, Weapon Focus (Composite Longbow), Weapon Specialization (Composite Longbow), Improved Critical (Composite Longbow), and Trample. Might multi-class to a Ranger or Sorcerer at some level. Raedak Tarngash, Dwarf, Male, 41 years old, Black Eyes, Short Red Hair, Short Red Beard, 4'-3" tall, 170 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Fighter: 1 Str: 18 (+4), Dex: 15 (+2), Con: 18 (+4), Int: 11 (+0), Wis: 10 (+0), Cha: 7 (-2) Fortitude +6 (Base +2, Con +4), Reflex +2 (Base +0, Dex +2), Will +0 (Base +0, Wis +0) HP: 14, Current: 14, Subdual: 0, AC: 16 (+2 Dex, +4 Armor) BAB: +1, Melee: +5 (Base +1, Str +4), Ranged: +3 (Base +1, Dex +2) Initiative: +2 (+2 Dex, +0 Misc), Speed 20/15 ft., Run x4 Maximum Dexterity Bonus To AC +3/+3, Armor Check Penalty -4/-3, Arcane Spell Failure 25% Climb +5 (1), Craft (Weaponsmithing) +4 (4), Jump +5 (1), Use Rope +3 (1 cc) Power Attack, Cleave Speaks, reads, and writes the Common and Dwarven languages Fighter bonus feat Medium humanoid (dwarf), darkvision 60 ft., stonecunning, saving throw bonuses, attack roll bonuses, armor class bonus, skill bonuses, favored class (fighter) 10 Gold, 18 Silver, 10 Copper; Falchion (16 lbs.), Glaive (15 lbs.), Dagger (1 lb.), 5 Light Hammers (10 lbs.), Spiked Scalemail Armor (40 lbs.), Traveler's Outfit (5 lbs., free, worn), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), Tent (20 lbs.), Weaponsmithing Artisan's Tools (5 lbs.), Merchant's Scale (1 lb.), 50-Foot Silk Rope (5 lbs.), Grappling Hook (4 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.) Carrying 149 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1,500 lbs. Might increase Int, Str, Str, Str, and Str. Might gain the feats Weapon Focus (Falchion), Weapon Focus (Composite Longbow), Weapon Specialization (Falchion), Weapon Specialization (Composite Longbow), Sunder, Iron Will, Improved Critical (Falchion), Improved Critical (Composite Longbow), Improved Initiative, Lightning Reflexes, Combat Reflexes, Point Blank Shot, Rapid Shot, Great Cleave, Great Fortitude, and Far Shot. Might multi-class to a Monk or Ranger at some level. Tormanac "Manic" Berens, Halfling, Male, 32 years old, Dark Gray Eyes, Long Blonde Hair, 3'-2" tall, 32 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Fighter: 1 Str: 11 (+0), Dex: 18 (+4), Con: 11 (+0), Int: 14 (+2), Wis: 17 (+3), Cha: 8 (-1) Fortitude +3 (Base +2, Con +0, Misc +1), Reflex +5 (Base +0, Dex +4, Misc +1), Will +4 (Base +0, Wis +3, Misc +1) HP: 10, Current: 10, Subdual: 0, AC: 21 (+4 Dex, +1 Size, +4 Armor, +2 Shield) BAB: +1, Melee: +2 (Base +1, Str +0, Size +1), Ranged: +6 (Base +1, Dex +4, Size +1) Initiative: +4 (+4 Dex, +0 Misc), Speed 20 ft., Run x4 Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2-2, Arcane Spell Failure 20+15% Climb +4 (2), Escape Artist +5 (1 cc), Jump +6 (4), Listen +6 (1 cc), Spot +4 (1 cc), Swim +4 (4) Dodge, Weapon Focus (Armor Spikes) Speaks, reads, and writes the Common, Halfling, Elven, and Gnome languages Fighter bonus feats Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue) 18 Gold, 16 Silver, 15 Copper; Dagger (1 lb.), Shortbow (2 lbs.), 40 Arrows (6 lbs.), Spiked Chain Shirt Armor (17.5 lbs.), Large Wooden Shield (5 lbs.), Traveler's Outfit (2.5 lbs., free, worn), Traveler's Outfit (2.5 lbs.), Flint & Steel (0 lbs.), 5 Candles (0 lbs.), Bedroll (1.25 lbs.), Tent (5 lbs.), 2 Waterskins (2 lbs.), 2 Trail Rations (0.5 lbs.), Donkey (carries spare outfit, bedroll, tent, waterskins, rations, dagger, spare quiver of 20 arrows, silver coins, copper coins, and feed), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 2 Days Feed (20 lbs.) Carrying 28.5 lbs., Light Load 28.5 lbs., Medium Load 57 lbs., Heavy Load 86.25 lbs., Lift High 86.25 lbs., Lift Low 172.5 lbs., Push/Drag 431.25 lbs. Might increase Str, Con, Wis, Dex, and Dex. Might gain the feats Mobility, Expertise, Weapon Specialization (Armor Spikes), Point Blank Shot, Precise Shot, Spring Attack, Combat Reflexes, Improved Critical (Armor Spikes), Whirlwind Attack, Improved Disarm, Improved Initiative, Iron Will, Weapon Focus (Composite Shortbow), Lightning Reflexes, Weapon Specialization (Composite Shortbow), and Improved Critical (Composite Shortbow). Might multi-class to a Barbarian or Rogue at some level. Vaughn of the Scarlet Dawn, Human, Male, 27 years old, Sky Blue Eyes, Dark Gray Braid, 5'-2" tall, 158 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Monk: 1 Str: 13 (+1), Dex: 9 (-1), Con: 15 (+2), Int: 14 (+2), Wis: 18 (+4), Cha: 10 (+0) Fortitude +4 (Base +2, Con +2), Reflex +1 (Base +2, Dex -1), Will +6 (Base +2, Wis +4) HP: 10, Current: 10, Subdual: 0, AC: 13 (-1 Dex, +4 Misc) BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: -1 (Base +0, Dex -1) Initiative: -1 (-1 Dex, +0 Misc), Speed 30 ft., Run x4 Climb +5 (4), Diplomacy +4 (4), Jump +5 (4), Knowledge (Arcana) +6 (4), Listen +10 (4), Spot +8 (2 cc), Swim +5 (4) Alertness, Endurance Unarmed strike, flurry of blows, stunning attack, unarmored armor class bonus, evasion Speaks, reads, and writes the Common, Ignan, and Undercommon languages Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 3 Gold, 11 Silver, 16 Copper; Dagger (1 lb.), Sling (0 lbs.), 10 Bullets (5 lbs.), Monk's Outfit (2 lbs., free, worn), Monk's Outfit (2 lbs.), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), 4 Torches (4 lbs.), Bedroll (5 lbs.), 3 Waterskins (12 lbs.), 3 Trail Rations (3 lbs.) Carrying 38 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 750 lbs. Might increase Str, Con, Dex, Str, and Str. Might gain the feats Lightning Reflexes, Expertise, Improved Disarm, Skill Focus (Spot), Skill Focus (Jump), and Improved Critical (Unarmed Strike). Might multi-class to a Cleric or Fighter at some level. Walden of Highgarden, Gnome, Male, 46 years old, Violet Blue Eyes, Bald, Tan Beard, 3'-5" tall, 48 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Monk: 1 Str: 9 (-1), Dex: 18 (+4), Con: 20 (+5), Int: 11 (+0), Wis: 13 (+1), Cha: 8 (-1) Fortitude +7 (Base +2, Con +5), Reflex +6 (Base +2, Dex +4), Will +3 (Base +2, Wis +1) HP: 13, Current: 13, Subdual: 0, AC: 16 (+4 Dex, +1 Size, +1 Misc) BAB: +0, Melee: +0 (Base +0, Str -1, Size +1), Ranged: +5 (Base +0, Dex +4, Size +1) Initiative: +4 (+4 Dex, +0 Misc), Speed 20 ft., Run x4 Balance +6 (2), Escape Artist +6 (2), Hide +12 (4), Knowledge (Arcana) +1 (1), Listen +5 (2), Move Silently +8 (4), Tumble +5 (1) Point Blank Shot Unarmed strike, flurry of blows, stunning attack, unarmored armor class bonus, evasion Speaks, reads, and writes the Common and Gnome languages Small humanoid (gnome), low-light vision, saving throw bonus, attack roll bonuses, armor class bonus, skill bonuses, speak with animals, racial arcane cantrips, favored class (illusionist wizard) 1 Gold, 12 Silver, 18 Copper; Dagger (1 lb.), 15 Darts (7.5 lbs.), Monk's Outfit (0.5 lbs., free, worn), 2 Traveler's Outfits (2.5 lbs.), 2 Belt Pouches (0.250 lbs.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (1.25 lbs.), 2 Waterskins (2 lbs.), 2 Trail Rations (0.5 lbs.) Carrying 17 lbs., Light Load 22.5 lbs., Medium Load 45 lbs., Heavy Load 67.5 lbs., Lift High 67.5 lbs., Lift Low 135 lbs., Push/Drag 337.5 lbs. Might increase Int, Str, Wis, Wis, and Wis. Might gain the feats Weapon Finesse (Unarmed Strike), Precise Shot, Rapid Shot, Far Shot, Iron Will, and Improved Critical (Dart). Might multi-class to a Fighter or Rogue at some level. Hollow Obelisk, Half-Orc, Male, 14 years old, Gray Blue Eyes, Red Topknot, Dusky Skin, 6'-8" tall, 219 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Monk: 1 Str: 20 (+5), Dex: 16 (+3), Con: 11 (+0), Int: 7 (-2), Wis: 17 (+3), Cha: 6 (-2) Fortitude +2 (Base +2, Con +0), Reflex +5 (Base +2, Dex +3), Will +5 (Base +2, Wis +3) HP: 8, Current: 8, Subdual: 0, AC: 16 (+3 Dex, +3 Misc) BAB: +0, Melee: +5 (Base +0, Str +5), Ranged: +3 (Base +0, Dex +3) Initiative: +3 (+3 Dex, +0 Misc), Speed 30 ft., Run x4 Balance +7 (2), Climb +6 (1), Jump +6 (1), Listen +5 (2), Swim +6 (1), Tumble +4 (1) Skill Focus (Balance) Unarmed strike, flurry of blows, stunning attack, unarmored armor class bonus, evasion Speaks, reads, and writes the Common and Orc languages Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian) 2 Gold, 17 Silver, 20 Copper; Quarterstaff (4 lbs.), Dagger (1 lb.), 10 Darts (5 lbs.), Monk's Outfit (2 lbs., free, worn), Traveler's Outfit (5 lbs.), Belt Pouch (0.5 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.) Carrying 40.5 lbs., Light Load 133 lbs., Medium Load 266 lbs., Heavy Load 400 lbs., Lift High 400 lbs., Lift Low 800 lbs., Push/Drag 2,000 lbs. Might increase Wis, Con, Int, Str, and Str. Might gain the feats Combat Reflexes, Power Attack, Weapon Focus (Unarmed Strike), Great Fortitude, Improved Critical (Unarmed Strike), and Improved Initiative. Might multi-class to a Fighter or Ranger at some level.[/sblock] [sblock=Ark's pregen PCs classes R]Geron of Scarsdale, Human, Male, 24 years old, Amber Eyes, Black Hair, Black Mustache, 6'-1" tall, 185 lbs. Neutral, XP: 0, Character Level: 1, Ranger: 1 Str: 15 (+2), Dex: 15 (+2), Con: 12 (+1), Int: 13 (+1), Wis: 12 (+1), Cha: 12 (+1) Fortitude +3 (Base +2, Con +1), Reflex +2 (Base +0, Dex +2), Will +1 (Base +0, Wis +1) HP: 11, Current: 11, Subdual: 0, AC: 16 (+2 Dex, +4 Armor) BAB: +1, Melee: +3 (Base +1, Str +2), Ranged: +3 (Base +1, Dex +2) Initiative: +6 (+2 Dex, +4 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20% Animal Empathy +2 (2), Diplomacy +2 (2), Handle Animal +2 (2), Heal +4 (2), Knowledge (Nature) +6 (4), Listen +5 (1), Spot +5 (1), Swim +7 (4), Wilderness Lore +6 (4) Improved Initiative, Track, Weapon Focus (Light Lance) Ranger ambidexterity, ranger two-weapon fighting, track bonus feat Speaks, reads, and writes the Common, Gnoll, and Sylvan languages Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 31 Gold, 17 Silver, 20 Copper; 2 Light Lances (10 lbs.), Dagger (1 lb.), Longbow (3 lbs.), 20 Arrows (3 lbs.), Chain Shirt Armor (25 lbs.), Explorer's Outfit (8 lbs., free, worn), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Small Steel Mirror (0.5 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), Trail Ration (1 lb.) Carrying 63.5 lbs., Light Load 66 lbs., Medium Load 133 lbs., Heavy Load 200 lbs., Lift High 200 lbs., Lift Low 400 lbs., Push/Drag 1,000 lbs. Might increase Str, Wis, Wis, Str, and Str. Might gain the feats Mounted Combat, Ride-By Attack, Spring Attack, Mounted Archery, Iron Will, and Improved Critical (Composite Longbow). Might multi-class to a Druid or Fighter at some level. Brok Lone-Walker, Half-Orc, Male, 20 years old, Gray Eyes, Black Hair, Grey-Brown Skin, 6'-3" tall, 218 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Ranger: 1 Str: 18 (+4), Dex: 10 (+0), Con: 15 (+2), Int: 9 (-1), Wis: 15 (+2), Cha: 10 (+0) Fortitude +4 (Base +2, Con +2), Reflex +0 (Base +0, Dex +0), Will +2 (Base +0, Wis +2) HP: 12, Current: 12, Subdual: 0, AC: 14 (+0 Dex, +4 Armor) BAB: +1, Melee: +5 (Base +1, Str +4), Ranged: +1 (Base +1, Dex +0) Initiative: +0 (+0 Dex, +0 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +4, Armor Check Penalty -2, Arcane Spell Failure 20% Climb +6 (2), Knowledge (Geography) +0 (1 cc), Knowledge (Nature) +2 (3), Swim +6 (2), Wilderness Lore +5 (3) Exotic Weapon Proficiency (Bastard Sword), Track Ranger ambidexterity, ranger two-weapon fighting, track bonus feat Speaks, reads, and writes the Common and Orc languages Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian) 10 Gold, 17 Silver, 18 Copper; 2 Bastard Swords (20 lbs.), Greatclub (10 lbs.), Shortbow (2 lbs.), 40 Arrows (6 lbs.), Chain Shirt Armor (25 lbs.), Peasant's Outfit (2 lbs., free, worn), Cold Weather Outfit (7 lbs.), Backpack (2 lbs.), 2 Belt Pouches (1 lb.), Bedroll (5 lbs.), 5 Caltrop Bags (10 lbs.), Whetstone (1 lb.), Flint & Steel (0 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.) Carrying 99 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1,500 lbs. Might increase Int, Str, Str, Wis, and Con. Might gain the feats Weapon Focus (Bastard Sword), Quick Draw, Improved Critical (Bastard Sword), Iron Will, Power Attack, and Sunder. Might multi-class to a Barbarian or Fighter at some level. Kelmaran Ashford, Half-Elf, Male, 31 years old, Very Dark Green Eyes, Wild Brown Hair, 5'-7" tall, 130 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Ranger: 1 Str: 13 (+1), Dex: 18 (+4), Con: 11 (+0), Int: 16 (+3), Wis: 13 (+1), Cha: 8 (-1) Fortitude +2 (Base +2, Con +0), Reflex +4 (Base +0, Dex +4), Will +1 (Base +0, Wis +1) HP: 10, Current: 10, Subdual: 0, AC: 18 (+4 Dex, +3 Armor, +1 Shield) BAB: +1, Melee: +2 (Base +1, Str +1), Ranged: +5 (Base +1, Dex +4) Initiative: +4 (+4 Dex, +0 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1-1, Arcane Spell Failure 15+5% Heal +5 (4), Hide +8 (4), Knowledge (Nature) +4 (1), Listen +6 (4), Move Silently +8 (4), Search +5 (1), Spot +6 (4), Use Rope +6 (2), Wilderness Lore +5 (4) Track, Weapon Finesse (Rapier) Ranger ambidexterity, ranger two-weapon fighting, track bonus feat Speaks, reads, and writes the Common, Elven, Goblin, Gnome, and Sylvan languages Medium humanoid (elf, human), low-light vision, immunity to sleep, enchantment resistance, skill bonuses, elven blood, favored class (highest-level class) 92 Gold, 26 Silver, 20 Copper; Rapier (3 lbs), Dagger (1 lb.), Longbow (3 lbs.), 40 Arrows (6 lbs.), Studded Leather Armor (20 lbs.), Buckler Shield (5 lbs.), Explorer's Outfit (8 lbs., free, worn), Peasant's Outfit (2 lbs.), Backpack (2 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.) Carrying 47 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 750 lbs. Might increase Wis, Con, Str, Dex, and Dex. Might gain the feats Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Improved Critical (Rapier), and Improved Critical (Composite Longbow). Might multi-class to a Fighter or Rogue at some level. Shady Sven, Human, Male, 21 years old, Reddish-Brown Eyes, Brown Hair, Brown Goatee, 6'-1" tall, 151 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Rogue: 1 Str: 15 (+2), Dex: 15 (+2), Con: 13 (+1), Int: 12 (+1), Wis: 10 (+0), Cha: 14 (+2) Fortitude +1 (Base +0, Con +1), Reflex +4 (Base +2, Dex +2), Will +0 (Base +0, Wis +0) HP: 7, Current: 7, Subdual: 0, AC: 14 (+2 Dex, +2 Armor) BAB: +0, Melee: +2 (Base +0, Str +2), Ranged: +2 (Base +0, Dex +2) Initiative: +2 (+2 Dex, +0 Misc), Speed 30 ft., Run x4 Maximum Dexterity Bonus To AC +6, Armor Check Penalty -0, Arcane Spell Failure 10% Appraise +2 (1), Bluff +4 (2), Climb +5 (3), Diplomacy +4 (2), Disable Device +5 (4), Forgery +5 (4), Gather Information +4 (2), Hide +5 (3), Intimidate +4 (2), Move Silently +5 (3), Listen +1 (1), Open Lock +5 (3), Search +5 (4), Sense Motive +2 (2), Spot +1 (1), Tumble +5 (3) Dodge, Mobility Speaks the Common language Sneak attack +1d6, traps Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 8 Gold, 20 Silver, 26 Copper; Sap (3 lbs.), Rapier (3 lbs.), Club (3 lbs.), 20 Darts (10 lbs.), Leather Armor (15 lbs.), Traveler's Outfit (5 lbs., free, worn), Masterwork Thieves' Tools (2 lbs.), Thieves' Tools (1 lb.), Small Steel Mirror (0.5 lbs.), Whetstone (1 lb.), Sack (0.5 lbs.), 4 Belt Pouches (2 lbs.), Bedroll (5 lbs.), Soap (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.) Carrying 59 lbs., Light Load 66 lbs., Medium Load 133 lbs., Heavy Load 200 lbs., Lift High 200 lbs., Lift Low 400 lbs., Push/Drag 1,000 lbs. Might increase Str, Dex, Con, Dex, and Dex. Might gain the feats Skill Focus (Search), Spring Attack, Skill Focus (Disable Device), Improved Initiative, Improved Critical (Rapier), and Shield Proficiency. Might multi-class to a Fighter or Sorcerer at some level. Ardun Shaleskin, Dwarf, Male, 56 years old, Black Eyes, Dark Grey Hair, Short Grey Beard, 4'-2" tall, 140 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Rogue: 1 Str: 13 (+1), Dex: 13 (+1), Con: 14 (+2), Int: 18 (+4), Wis: 11 (+0), Cha: 10 (+0) Fortitude +2 (Base +0, Con +2), Reflex +3 (Base +2, Dex +1), Will +0 (Base +0, Wis +0) HP: 8, Current: 8, Subdual: 0, AC: 14 (+1 Dex, +3 Armor) BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: +1 (Base +0, Dex +1) Initiative: +5 (+1 Dex, +4 Misc), Speed 20 ft., Run x4 Maximum Dexterity Bonus To AC +5, Armor Check Penalty -1, Arcane Spell Failure 15% Balance +5 (4), Climb +5 (4), Craft (Carpentry) +5 (1), Craft (Locksmithing) +8/+10 (4), Craft (Sewing) +5 (1), Disable Device +8 (4), Gather Information +1 (1), Heal +1 (1 cc), Intuit Direction +1 (1), Jump +3 (2), Knowledge (Architecture & Engineering) +5 (1 cc), Open Lock +5 (4), Profession (Cook) +1 (1), Profession (Fisher) +1 (1), Search +8/+10 (4), Sense Motive +2 (2), Speak Language (Draconic) +0 (1 cc), Swim +3 (2), Use Rope +5 (4), Wilderness Lore +1 (1 cc) Improved Initiative Speaks the Common, Dwarven, Draconic, Giant, Goblin, Gnome, and Undercommon languages Sneak attack +1d6, traps Medium humanoid (dwarf), darkvision 60 ft., stonecunning, saving throw bonuses, attack roll bonuses, armor class bonus, skill bonuses, favored class (fighter) 2 Gold, 25 Silver, 22 Copper; Club (3 lbs.), Sap (3 lbs.), 8 Daggers (8 lbs.), Studded Leather Armor (20 lbs.), Explorer's Outfit (8 lbs., free, worn), Artisan's Outfit (4 lbs.), Cold Weather Outfit (7 lbs.), 2 Backpacks (4 lbs.), 2 Belt Pouches (1 lb.), Thieves' Tools (1 lb.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), 2 Candles (0 lbs.), Whetstone (1 lb.), Small Steel Mirror (0.5 lbs.), Block & Tackle (5 lbs.), 2 Grappling Hooks (8 lbs.), 100-Foot Silk Rope (10 lbs.), 6 Pitons (3 lbs.), Hammer (2 lbs.), Shovel (8 lbs.), Miner's Pick (10 lbs.), Crowbar (5 lbs.), Sewing Needle (0 lbs.), 1/2-Yard Black Linen (0.5 lbs.), 50 Fishhooks (0 lbs.), Iron Pot (2 lbs.), Carpenter's Tools (5 lbs.), Locksmith's Tools (5 lbs.), 10 Chalk Pieces (0 lbs.), 1-Ounce Ink Vial (0 lbs.), Inkpen (0 lbs.), Map Case (0.5 lbs.), 5 Parchment Sheets (0 lbs.), Bedroll (5 lbs.), Tent (20 lbs.), Soap (1 lb.), 2 Vials (0 lbs.), 4 Flasks (0 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.), Mule (carries everything except coins, club, sap, daggers, studded leather armor, explorer's outfit, first backpack, belt pouches, thieves' tools, flint and steel, and bedroll), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 4 Days' Feed (40 lbs.) Carrying 43 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 900 lbs. Might increase Int, Int, Dex, Str, and Str. Might gain the feats Point Blank Shot, Precise Shot, Quick Draw, Far Shot, Rapid Shot, and Improved Critical (Dagger). Might multi-class to a Fighter or Wizard at some level. Reinard Nightwood, Halfling, Male, 28 years old, Black Eyes, Very Short Black Hair, 2'-11" tall, 33 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Rogue: 1 Str: 13 (+1), Dex: 20 (+5), Con: 10 (+0), Int: 13 (+1), Wis: 15 (+2), Cha: 8 (-1) Fortitude +1 (Base +0, Con +0, Misc +1), Reflex +8 (Base +2, Dex +5, Misc +1), Will +3 (Base +0, Wis +2, Misc +1) HP: 6, Current: 6, Subdual: 0, AC: 18 (+5 Dex, +1 Size, +2 Armor) BAB: +0, Melee: +2 (Base +0, Str +1, Size +1), Ranged: +6 (Base +0, Dex +5, Size +1) Initiative: +5 (+5 Dex, +0 Misc), Speed 20 ft., Run x4 Maximum Dexterity Bonus To AC +6, Armor Check Penalty -0, Arcane Spell Failure 10% Balance +8 (3), Climb +7 (4), Hide +11 (2), Intuit Direction +4 (2), Jump +4 (1), Move Silently +11 (4), Listen +8 (2), Read Lips +5 (4), Search +3 (2), Speak Language (Goblin, Orc) +0 (2 cc), Spot +8 (4), Swim +3 (2), Wilderness Lore +3 (1 cc) Alertness Speaks the Common, Halfling, Goblin, and Orc languages Sneak attack +1d6, traps Small humanoid (halfling), saving throw bonuses, skill bonuses, throwing bonus, favored class (rogue) 19 Gold, 14 Silver, 16 Copper; Short Sword (3 lbs.), Sap (3 lbs.), 2 Daggers (2 lbs.), Shortbow (2 lbs.), 40 Arrows (6 lbs.), Leather Armor (7.5 lbs.), Traveler's Outfit (2.5 lbs., free, worn), 4 Belt Pouches (0.5 lbs.), 2 Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (1.25 lbs.), Signal Whistle (0.1 lbs.), Climber's Kit (1.25 lbs.), Whetstone (1 lb.), Soap (1 lb.), 4 Waterskins (4 lbs.), 4 Trail Rations (1 lbs.), 3 10-GP Turquoise Stones (0 lbs.) Carrying 35.6 lbs., Light Load 37.5 lbs., Medium Load 75 lbs., Heavy Load 112.5 lbs., Lift High 112.5 lbs., Lift Low 225 lbs., Push/Drag 562.5 lbs. Might increase Int, Str, Wis, Con, and Con. Might gain the feats Skill Focus (Move Silently), Track, Expertise, Skill Focus (Wilderness Lore), Improved Disarm, and Weapon Finesse (Dagger). Might multi-class to a Fighter or Ranger at some level.[/sblock] [sblock=Ark's pregen PCs classes S-W]Lars Cray, Human, Male, 18 years old, Bright Green Eyes, Spiky Red Hair, Red Mustache, 5'-10" tall, 154 lbs. Chaotic Neutral/Good/Evil, XP: 0, Character Level: 1, Sorcerer: 1 Str: 13 (+1), Dex: 13 (+1), Con: 16 (+3), Int: 10 (+0), Wis: 9 (-1), Cha: 18 (+4) Fortitude +3 (Base +0, Con +3), Reflex +1 (Base +0, Dex +1), Will +1 (Base +2, Wis -1) HP: 7, Current: 7, Subdual: 0, AC: 11 (+1 Dex) BAB: +0, Melee: +1 (Base +0, Str +1), Ranged: +1 (Base +0, Dex +1) Initiative: +1 (+1 Dex, +0 Misc), Speed 30 ft., Run x4 Bluff +6 (2 cc), Diplomacy +6 (2 cc), Gather Information +5 (1 cc), Knowledge (Arcana) +1 (1), Spellcraft +1 (1) Spell Focus (Enchantment), Spell Focus (Transmutation) Speaks, reads, and writes the Common language Sorcerer spells (knows the 0-level spells of Ray of Frost, Daze, Light, and Prestidigitation; knows the 1st-level spells Charm Person and Burning Hands), summon familiar Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 17 Gold, 22 Silver, 20 Copper; Morningstar (8 lbs.), Light Crossbow (6 lbs.), 20 Bolts (2 lbs.), Explorer's Outfit (8 lbs., free, worn), Courtier's Outfit (6 lbs.), Traveler's Outfit (5 lbs.), Backpack (2 lbs.), Belt Pouch (0.5 lbs.), Spell Component Pouch (3 lbs.), Flint & Steel (0 lbs.), Bedroll (5 lbs.), Small Steel Mirror (0.5 lbs.), Soap (2 lbs.), 3 Waterskins (12 lbs.), 3 Trail Rations (3 lbs.) Carrying 43 lbs., Light Load 50 lbs., Medium Load 100 lbs., Heavy Load 150 lbs., Lift High 150 lbs., Lift Low 300 lbs., Push/Drag 750 lbs. Might increase Wis, Cha, Cha, Cha, and Cha. Might gain the feats Lightning Reflexes, Spell Focus (Evocation), Great Fortitude, Spell Penetration, Improved Initiative, and Maximize Spell. Might multi-class to a Bard or Rogue at some level. Tayen, Half-Elf, Male, 30 years old, Blue-Speckled Green Eyes, Black Hair, Black Goatee, 5'-2" tall, 141 lbs. Neutral Good/Evil, XP: 0, Character Level: 1, Sorcerer: 1 Str: 9 (-1), Dex: 18 (+4), Con: 10 (+0), Int: 11 (+0), Wis: 14 (+2), Cha: 17 (+3) Fortitude +0 (Base +0, Con +0), Reflex +4 (Base +0, Dex +4), Will +4 (Base +2, Wis +2) HP: 7, Current: 7, Subdual: 0, AC: 14 (+4 Dex) BAB: +0, Melee: -1 (Base +0, Str -1), Ranged: +4 (Base +0, Dex +4) Initiative: +4 (+4 Dex, +0 Misc), Speed 30 ft., Run x4 Alchemy +2 (2), Craft (Woodworking) +4 (4), Profession (Herbalist) +4 (2) Toughness Speaks, reads, and writes the Common and Elven languages Sorcerer spells (knows the 0-level spells of Ray of Frost, Detect Poison, Mending, and Prestidigitation; knows the 1st-level spells Shield and Ray of Enfeeblement), summon familiar Medium humanoid (elf, human), low-light vision, immunity to sleep, enchantment resistance, skill bonuses, elven blood, favored class (highest-level class) 13 Gold, 8 Silver, 8 Copper; Dagger (1 lb.), Light Crossbow (6 lbs.), 30 Bolts (3 lbs.), Explorer's Outfit (8 lbs., free, worn), Backpack (2 lbs.), Flint & Steel (0 lbs.), 2 Torches (2 lbs.), Bedroll (5 lbs.), 2 Waterskins (8 lbs.), 2 Trail Rations (2 lbs.), 6 10-GP Malachite Stones (0 lbs.) Carrying 29 lbs., Light Load 30 lbs., Medium Load 60 lbs., Heavy Load 90 lbs., Lift High 90 lbs., Lift Low 180 lbs., Push/Drag 540 lbs. Might increase Con, Con, Cha, Cha, and Cha. Might gain the feats Point Blank Shot, Precise Shot, Extend Spell, Improved Initiative, Spell Penetration, and Empower Spell. Might multi-class to a Rogue or Fighter at some level. Skeggs Red-Eye, Half-Orc, Male, 15 years old, Bright Red Eyes, Bald, Black Facial Hair, 6'-2" tall, 191 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Sorcerer: 1 Str: 18 (+4), Dex: 8 (-1), Con: 13 (+1), Int: 14 (+2), Wis: 9 (-1), Cha: 15 (+2) Fortitude +1 (Base +0, Con +1), Reflex -1 (Base +0, Dex -1), Will +1 (Base +2, Wis -1) HP: 8, Current: 8, Subdual: 0, AC: 9 (-1 Dex) BAB: +0, Melee: +4 (Base +0, Str +4), Ranged: -1 (Base +0, Dex -1) Initiative: -1 (-1 Dex, +0 Misc), Speed 30 ft., Run x4 Alchemy +6 (4), Concentration +5 (4), Knowledge (Arcana) +6 (4), Spellcraft +6 (4) Toughness Speaks, reads, and writes the Common, Orc, Draconic, and Giant languages Sorcerer spells (knows the 0-level spells of Ghost Sound, Light, Detect Magic, and Prestidigitation; knows the 1st-level spells Shield and Shocking Grasp), summon familiar Medium humanoid (human, orc), darkvision 60 ft., orc blood, favored class (barbarian) 72 Gold, 17 Silver, 20 Copper; Heavy Mace (12 lbs.), Gauntlet (2 lbs.), 5 Javelins (10 lbs.), Traveler's Outfit (5 lbs., free, worn), Backpack (2 lbs.), 3 Belt Pouches (1.5 lbs.), Spell Component Pouch (3 lbs.), Flint & Steel (0 lbs.), Tent (20 lbs.), Bedroll (5 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.) Carrying 75.5 lbs., Light Load 100 lbs., Medium Load 200 lbs., Heavy Load 300 lbs., Lift High 300 lbs., Lift Low 600 lbs., Push/Drag 1500 lbs. Might increase Cha, Cha, Cha, Cha, and Con. Might gain the feats Combat Casting, Toughness, Toughness, Lightning Reflexes, Great Fortitude, and Iron Will. Might multi-class to a Fighter or Monk at some level. Malvec of Oakshire, Human, Male, 25 years old, Brown Eyes, Brown Hair, Brown Beard, 5'-9" tall, 146 lbs. Lawful Neutral/Good/Evil, XP: 0, Character Level: 1, Wizard: 1 Str: 10 (+0), Dex: 11 (+0), Con: 14 (+2), Int: 18 (+4), Wis: 15 (+2), Cha: 11 (+0) Fortitude +2 (Base +0, Con +2), Reflex +0 (Base +0, Dex +0), Will +4 (Base +2, Wis +2) HP: 6, Current: 6, Subdual: 0, AC: 10 (+0 Dex) BAB: +0, Melee: +0 (Base +0, Str +0), Ranged: +0 (Base +0, Dex 0) Initiative: +0 (+0 Dex, +0 Misc), Speed 30 ft., Run x4 Alchemy +5 (1), Concentration +8 (4), Craft (Weaponsmithing) +6 (2), Knowledge (Architecture & Engineering) +5 (1), Knowledge (Arcana) +8 (4), Knowledge (Geography) +5 (1), Knowledge (History) +5 (1), Knowledge (Local) +5 (1), Knowledge (Nature) +5 (1), Knowledge (Nobility & Royalty) +5 (1), Knowledge (Religion) +5 (1), Knowledge (The Planes) +5 (1), Profession (Scribe) +4 (2), Scry +5 (1), Speak Language (Sylvan) +0 (1 cc), Spellcraft +8 (4) Scribe Scroll, Skill Focus (Concentration), Toughness Wizard spells (knows the 0-level spells Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, and Read Magic; knows the 1st-level spells Shield, Grease, Mage Armor, Comprehend Languages, Sleep, Magic Missile, and Spider Climb), scribe scroll bonus feat, summon familiar, bonus language Speaks, reads, and writes the Common, Draconic, Celestial, Abyssal, Infernal, and Sylvan languages Medium humanoid (human), extra feat, extra skill points, favored class (highest-level class) 3 Gold, 14 Silver, 19 Copper; Dagger (1 lb.), Quarterstaff (4 lbs.), Light Crossbow (6 lbs.), 20 Bolts (2 lbs.), Scholar's Outfit (6 lbs., free, worn), 2 Scholar's Outfits (12 lbs.), Spellbook (3 lbs., 100 pages, 30 pages scribed with spells), Spell Component Pouch (3 lbs.), Inkpen (0 lbs.), 1-Ounce Ink Vial (0 lbs.), Scroll Case (0.5 lbs.), 5 Paper Sheets (0 lbs.), Backpack (2 lbs.), Belt Pouch (0.5 lbs), Flint & Steel (0 lbs.), Torch (1 lb.), Bedroll (5 lbs.), Tent (20 lbs.), 4 Waterskins (16 lbs.), 4 Trail Rations (4 lbs.), Mule (carries spare outfits, waterskins, rations, bedroll, tent, backpack, crossbow, and bolts), Bit & Bridle (1 lb.), Pack Saddle (15 lbs.), 4 Days' Feed (40 lbs.) Carrying 13 lbs., Light Load 33 lbs., Medium Load 66 lbs., Heavy Load 100 lbs., Lift High 100 lbs., Lift Low 200 lbs., Push/Drag 500 lbs. Might increase Int, Int, Con, Con, and Dex. Might gain the feats Silent Spell, Craft Magic Arms & Armor, Spell Mastery, Still Spell, Craft Wondrous Item, Spell Penetration, Quicken Spell, Spell Mastery, Forge Ring, and Maximize Spell.[/sblock] [/QUOTE]
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