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Nice things players have done for DM's/GM's
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<blockquote data-quote="Olaf the Stout" data-source="post: 5837761" data-attributes="member: 13703"><p>Actually I guess one of the nicest things a couple of my players did for me was something they didn't even realise they were doing.</p><p></p><p>I had 2 players (who were also brothers) leave my Shackled City AP campaign to play in a band on a cruise ship overseas. After the first brother left their dad joined their group in his place (and is still in the group).</p><p></p><p>When the dad would give us updates on how the guys were going on the cruise ship he would always mention about how they were asking about the game. They didn't just want a general sense either. They wanted details of exactly what had happened. So much so that the dad started taking detailed session notes just to make sure he could remember what happened to tell them!</p><p></p><p>Looking back now, them wanting to know all the details about the campaign did make me feel quite chuffed. I was obviously running an engaging enough game that, even though they weren't there, they still wanted to be kept up to date about exactly what was going on.</p><p></p><p>As luck would have it, the finale of the campaign happened over the Christmas/New Year period, when both of them were back in Australia. So I ended up with a group of 7 (including all 5 original players) to finish off the 3 1/2 year campaign. It was great to have everyone there for the end of a very memorable campaign (and the first that I have ever run to a planned completion).</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5837761, member: 13703"] Actually I guess one of the nicest things a couple of my players did for me was something they didn't even realise they were doing. I had 2 players (who were also brothers) leave my Shackled City AP campaign to play in a band on a cruise ship overseas. After the first brother left their dad joined their group in his place (and is still in the group). When the dad would give us updates on how the guys were going on the cruise ship he would always mention about how they were asking about the game. They didn't just want a general sense either. They wanted details of exactly what had happened. So much so that the dad started taking detailed session notes just to make sure he could remember what happened to tell them! Looking back now, them wanting to know all the details about the campaign did make me feel quite chuffed. I was obviously running an engaging enough game that, even though they weren't there, they still wanted to be kept up to date about exactly what was going on. As luck would have it, the finale of the campaign happened over the Christmas/New Year period, when both of them were back in Australia. So I ended up with a group of 7 (including all 5 original players) to finish off the 3 1/2 year campaign. It was great to have everyone there for the end of a very memorable campaign (and the first that I have ever run to a planned completion). Olaf the Stout [/QUOTE]
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