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<blockquote data-quote="d20books" data-source="post: 887166" data-attributes="member: 11487"><p>OK, all the publishers want to know what my customers and I are looking for.</p><p></p><p>Here is a compiled list from 30 people who gave a damn to respond <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. Solid and Complete books. Sure, it's 300 pages and $40, but it is better than getting involved in an entire line of books that could be hit or miss. Green Ronin's Book of the Righteous is an example. Atlas Games' Nyambe is a particular favorite. I've said it, and the phrase seems to be getting around, "Nyambe should be considered a template for all other source materials of its kind." I've sent email to Chris Dolunt to encourage him to do other fantasy culture books like Nyambe. Middle East? India? Australian Aboriginy? How about Native American (North American) or South American cultures? I know that there is already an "Oriental Adventures" but isn't it just a primer for Rokugan? </p><p></p><p>2. Creative books. I'm tired of picking up a book and finding material in there I could have thought up on my own. I want stuff that smacks me as brilliant. If I open the book and read it, I don't want to be thinking, "uh huh, uh huh, been there, done that." I want to open the book and go, "Whoa. That's amazing. I wish I would have thought of that!" This is one of the reasons that the Legends and Lairs books keep growing their space on my shelves. Sure, it isn't ALL good, but it sure beats some of the other lines.</p><p></p><p>3. D20 System Errata. One of the things that keeps me coming back to Malhavoc is the fact that they produce material that is designed to "fix" issues people might have with the basic rules. I don't know why publishers seem to shy away from this. If ONE person sees the problem, aren't there others of like mind?</p><p></p><p>4. Hard covers. Sure, this makes the book more expensive, but it really makes the book more enjoyable to read. If you build books from suggestion #1, I would hope the would have hardcovers. This is prohibitive to small books, but if you read between the lines of #1, we want big beefy and complete books.</p><p></p><p>I know that my customers, friends, and I might be out of the ordinary. Maybe we aren't. I guess that's why I'm posting this, so people can be heard and publishers will put out stuff I want to buy (and sell).</p><p></p><p>Jeff Pawlowski</p><p><a href="http://www.d20books.com" target="_blank">http://www.d20books.com</a></p></blockquote><p></p>
[QUOTE="d20books, post: 887166, member: 11487"] OK, all the publishers want to know what my customers and I are looking for. Here is a compiled list from 30 people who gave a damn to respond :) 1. Solid and Complete books. Sure, it's 300 pages and $40, but it is better than getting involved in an entire line of books that could be hit or miss. Green Ronin's Book of the Righteous is an example. Atlas Games' Nyambe is a particular favorite. I've said it, and the phrase seems to be getting around, "Nyambe should be considered a template for all other source materials of its kind." I've sent email to Chris Dolunt to encourage him to do other fantasy culture books like Nyambe. Middle East? India? Australian Aboriginy? How about Native American (North American) or South American cultures? I know that there is already an "Oriental Adventures" but isn't it just a primer for Rokugan? 2. Creative books. I'm tired of picking up a book and finding material in there I could have thought up on my own. I want stuff that smacks me as brilliant. If I open the book and read it, I don't want to be thinking, "uh huh, uh huh, been there, done that." I want to open the book and go, "Whoa. That's amazing. I wish I would have thought of that!" This is one of the reasons that the Legends and Lairs books keep growing their space on my shelves. Sure, it isn't ALL good, but it sure beats some of the other lines. 3. D20 System Errata. One of the things that keeps me coming back to Malhavoc is the fact that they produce material that is designed to "fix" issues people might have with the basic rules. I don't know why publishers seem to shy away from this. If ONE person sees the problem, aren't there others of like mind? 4. Hard covers. Sure, this makes the book more expensive, but it really makes the book more enjoyable to read. If you build books from suggestion #1, I would hope the would have hardcovers. This is prohibitive to small books, but if you read between the lines of #1, we want big beefy and complete books. I know that my customers, friends, and I might be out of the ordinary. Maybe we aren't. I guess that's why I'm posting this, so people can be heard and publishers will put out stuff I want to buy (and sell). Jeff Pawlowski [url]http://www.d20books.com[/url] [/QUOTE]
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