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<blockquote data-quote="malladin" data-source="post: 885523" data-attributes="member: 8230"><p>I think a lot of people do niche products that are designed to be broader than their intended target.</p><p></p><p>When we started up we spent some time looking for what products appeared to be missing from the market place. One thing we noticed that was missing was books for the specific wizard specialities other than Necromancy. Since we noticed this, we have, admittedly, had umpteen Enchantment books (Joe's is best <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and some interest in divination, but anyway back to the plot.</p><p></p><p>When we thought about doing a source book for specialist wizards we were immediately thinking 'hold on, how many people play a specific type of wizard, particularly if we are consciously avoiding necromancy.' So we had to think of a way of approaching it that might widen its appeal in the market place. Hence we came up with the idea for the Academy Handbooks, with each book not only providing the crunch for abjurers and wizards in general, but also providing a universal setting to be integrated into whatever campaign setting anyone was wanting to run.</p><p></p><p>That said, St. John's colege of abjuration remains our weakest product, comercially, but arguably our strongest critically. In today's market place its difficult to find a hole fpr a product that someone else hasn't alreay filled. We were lucky to get Forgotten Heroes: Paladin out before both Call to Duty and Quintessential Paladin. As far as I can tell no one has yet done a class book for Sorcerers, so hopefully we'll get a similar response to Forgotten Heroes: Sorcerer. The question is, though, do as many people play Sorcerers as do Paladins?</p><p></p><p>As publishers, particularly in the pdf market, we have to pitch products as generic as possible - settings just won't sell in the pdf market. We also have to find holes in the overall product spread, so it's inevitable that we're going to end up with more and more tightly niched (if that's a real word <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) products.</p><p></p><p>That said, some of these are great products - check out the Sigil's Treasures and Objects d'Art if you don't believe me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>cheerio,</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="malladin, post: 885523, member: 8230"] I think a lot of people do niche products that are designed to be broader than their intended target. When we started up we spent some time looking for what products appeared to be missing from the market place. One thing we noticed that was missing was books for the specific wizard specialities other than Necromancy. Since we noticed this, we have, admittedly, had umpteen Enchantment books (Joe's is best :) ) and some interest in divination, but anyway back to the plot. When we thought about doing a source book for specialist wizards we were immediately thinking 'hold on, how many people play a specific type of wizard, particularly if we are consciously avoiding necromancy.' So we had to think of a way of approaching it that might widen its appeal in the market place. Hence we came up with the idea for the Academy Handbooks, with each book not only providing the crunch for abjurers and wizards in general, but also providing a universal setting to be integrated into whatever campaign setting anyone was wanting to run. That said, St. John's colege of abjuration remains our weakest product, comercially, but arguably our strongest critically. In today's market place its difficult to find a hole fpr a product that someone else hasn't alreay filled. We were lucky to get Forgotten Heroes: Paladin out before both Call to Duty and Quintessential Paladin. As far as I can tell no one has yet done a class book for Sorcerers, so hopefully we'll get a similar response to Forgotten Heroes: Sorcerer. The question is, though, do as many people play Sorcerers as do Paladins? As publishers, particularly in the pdf market, we have to pitch products as generic as possible - settings just won't sell in the pdf market. We also have to find holes in the overall product spread, so it's inevitable that we're going to end up with more and more tightly niched (if that's a real word :) ) products. That said, some of these are great products - check out the Sigil's Treasures and Objects d'Art if you don't believe me :). cheerio, Ben [/QUOTE]
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