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Niche protection: the wizard’s niche
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<blockquote data-quote="jgsugden" data-source="post: 9163856" data-attributes="member: 2629"><p>I DO NOT believe they have always ruled. They were very strong in early editions under the RAW, but I played in dozens of games and few used the RAW. Every game had a bible of house rules in the AD&D era. The rules were too convoluted to learn and if you did you saw gaps pretty quickly. And I'll tell you that a lot of those house rules - especially things like segmented combat that resulted in ighters ttacksing far more often than the wizard cast spells (making them more like modern fighters) changed the dynamic between the classes.</p><p></p><p>In the modern era, wizards have a wide range of capability, but if you track who takes down the meaningful enemies (CR is at least equal to average party level), you'll see that the melee classes built to deal damage are the stars of the show. Yes, wizards get to mop up with a fireball and look cool, but it is the fighter coming in and hitting hard over and over that is stealing the show. My 20th level fighter <em>soloed</em> an Ancient Red before the red could do anything. There were a few spells cast on him by allies and potions taken before the combat - but he sprinted up, attacked 10 times on the prone dragon in a surprise round, then won initiative and did it again as the party approached - and found him there having killed the dragon quite easily with attacks to spare. </p><p></p><p>Yes, the wizard gets a little credit for casting spells on the fighter - just as the fighter deserves a little credit for every spell the wizard gets to make because the fighter is tying up the monsters and keeping the wizard upright.</p><p></p><p>Have you seriously not played in any 5E campaigs where a melee character played a major role in the campaign? If so, your experience is far different than mine.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9163856, member: 2629"] I DO NOT believe they have always ruled. They were very strong in early editions under the RAW, but I played in dozens of games and few used the RAW. Every game had a bible of house rules in the AD&D era. The rules were too convoluted to learn and if you did you saw gaps pretty quickly. And I'll tell you that a lot of those house rules - especially things like segmented combat that resulted in ighters ttacksing far more often than the wizard cast spells (making them more like modern fighters) changed the dynamic between the classes. In the modern era, wizards have a wide range of capability, but if you track who takes down the meaningful enemies (CR is at least equal to average party level), you'll see that the melee classes built to deal damage are the stars of the show. Yes, wizards get to mop up with a fireball and look cool, but it is the fighter coming in and hitting hard over and over that is stealing the show. My 20th level fighter [I]soloed[/I] an Ancient Red before the red could do anything. There were a few spells cast on him by allies and potions taken before the combat - but he sprinted up, attacked 10 times on the prone dragon in a surprise round, then won initiative and did it again as the party approached - and found him there having killed the dragon quite easily with attacks to spare. Yes, the wizard gets a little credit for casting spells on the fighter - just as the fighter deserves a little credit for every spell the wizard gets to make because the fighter is tying up the monsters and keeping the wizard upright. Have you seriously not played in any 5E campaigs where a melee character played a major role in the campaign? If so, your experience is far different than mine. [/QUOTE]
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