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Niche protection: the wizard’s niche
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<blockquote data-quote="Tony Vargas" data-source="post: 9164494" data-attributes="member: 996"><p>Silo'ing options isn't removing player choice. </p><p></p><p>It's only a problem if the game is not all about combat. D&D has often been accused of being all about combat, so it would only be a problem in D&D to the extent that said accusation is incorrect.</p><p></p><p>Now, if you want to build a fighter that isn't just good at combat above all else, that is a problem in every edition of D&D. Because you can't do it. (OK, you can dump STR & DEX and be a really bad fighter, but you wouldn't be very good at anything else, and, in 3e, for instance, you'd still have full BAB.)</p><p></p><p>In a balanced game not always all about combat, silo'ing would be good, it'd produce characters who can broadly participate in any campaign, regardless of its focus - it'd be good in D&D, too, just out of place, at odds with D&D tradition.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9164494, member: 996"] Silo'ing options isn't removing player choice. It's only a problem if the game is not all about combat. D&D has often been accused of being all about combat, so it would only be a problem in D&D to the extent that said accusation is incorrect. Now, if you want to build a fighter that isn't just good at combat above all else, that is a problem in every edition of D&D. Because you can't do it. (OK, you can dump STR & DEX and be a really bad fighter, but you wouldn't be very good at anything else, and, in 3e, for instance, you'd still have full BAB.) In a balanced game not always all about combat, silo'ing would be good, it'd produce characters who can broadly participate in any campaign, regardless of its focus - it'd be good in D&D, too, just out of place, at odds with D&D tradition. [/QUOTE]
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