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<blockquote data-quote="demiurge1138" data-source="post: 4434491" data-attributes="member: 7451"><p>Alright, this next one is sort of a weird area, conversions-wise. The book <em>Classic Monsters Revisited</em> has suggestions on variants of the monsters therein, with information on their statistics, but no full stat block.</p><p></p><p>This next one, the koblak, is the full statistics of a bugbear variant. I've followed directions pretty closely, although I've added some of my own flavor and a few abilities on top. Enjoy!</p><p></p><p><strong>Koblak</strong><em></em></p><p><em>This large goblin-like humanoid is hunched over and emaciated, although its arms and legs are taut with muscles. Its boar-like hide is grey and patchy, and its enormous eyes glow orange in the light</em></p><p></p><p><strong>Koblak CR 6</strong></p><p><strong>Always NE Medium Humanoid (Goblinoid)</strong></p><p><strong>Init </strong>+3; <strong>Senses</strong> darkvision 60ft, Listen +0, low-light vision, scent, Scent of Fear, Spot +16</p><p><u>Defense</u></p><p><strong>AC</strong> 23, touch 13, flat-footed 20</p><p> (+6 natural, +3 Dex, +4 masterwork hide shirt)</p><p><strong>hp</strong> 52 (8d8+16)</p><p><strong>Defensive Abilities</strong> gravetouched; <strong>Immune </strong>fear, mind-influencing effects</p><p><strong>DR </strong>10/grave dirt (see gravetouched); <strong>Vulnerability</strong> gravetouched</p><p><u>Offense</u></p><p><strong>Spd </strong>30ft (6 squares)</p><p><strong>Melee </strong>masterwork scythe +11/+6 (2d4+6, x4)</p><p><strong>Ranged</strong> javelin +9 (1d6+4)</p><p><strong>Space</strong> 5ft; <strong>Reach </strong>5ft</p><p><strong>Special Attacks </strong>master of fear</p><p><strong>Spell-like Abilities </strong>CL 8th</p><p> At will—<em>clairaudience/clairvoyance, speak with dead</em> (DC 16)</p><p> 1/day—<em>phantasmal killer</em> (DC 17)</p><p><u>Morale</u></p><p><strong>Before Combat</strong> A koblak never enters combat unprepared if it can help it, using its <em>clairaudience/clairvoyance</em> spell-like ability to scout out its opponents.</p><p><strong>During Combat </strong>A koblak savors its opponent’s fear, using its master of fear ability to weaken and scatter its foes. They use their <em>phantasmal killer </em>on the smallest, weakest-looking opponent, timing their magical assault to make the most dramatic impact</p><p><strong>Morale</strong> Koblaks have already died once, and tend not to believe it will happen again. They only flee if reduced to 10 or less hit points, or at half hit points if faced with opponents wielding weapons rubbed in grave dirt. Regardless, a wounded koblak will often hide a short distance away, using clairaudience/clairvoyance to track their enemies and murder them in their sleep.</p><p><u>Statistics</u></p><p><strong>Str</strong> 18, <strong>Dex</strong> 16, <strong>Con </strong>15, <strong>Int </strong>12, <strong>Wis </strong>11, <strong>Cha</strong> 17</p><p><strong>Base Attack</strong> +6; <strong>Grapple</strong> +10</p><p><strong>Feats</strong> Power Attack, Scent of Fear*, Skill Focus (Intimidate)</p><p><strong>Skills </strong>Hide +10 (+8 with ACP), Intimidate +17, Move Silently +10 (+8 with ACP), Spot +16</p><p><strong>Languages</strong> Common, Goblin, Infernal</p><p><strong>SQ</strong> create spawn</p><p><u>Ecology</u></p><p><strong>Environment</strong> Cold and temperate hills and forests</p><p><strong>Organization</strong> Solitary, gang (1 plus 2-8 bugbears) or haunting (1 plus 1-4 attic whisperers)</p><p><strong>Treasure</strong> Standard plus masterwork hide shirt and masterwork scythe</p><p><strong>Advancement</strong> By character class</p><p><strong>Level Adjustment</strong> +5</p><p><u>Special Abilities</u></p><p><strong>Create Spawn (Su)</strong> A child slain by a koblak rises as an attic whisperer (see Pathfinder #1) within 1 day of death. A koblak can control Hit Dice of attic whisperers up to 4 times its Hit Dice (or 32 HD, or 5 attic whisperers for an average koblak).</p><p></p><p><strong>Gravetouched (Su)</strong> A koblak has been graced by the powers of death, and are invested with the power of undeath. A koblak is healed by negative energy and harmed by positive energy as if it were undead. Koblaks also have damage reduction 10 against any weapon that has not been anointed with the dirt of a fresh grave; grave dirt takes a standard action to apply, and a weapon so coated retains its potency against a koblak for 24 hours.</p><p></p><p><strong>Master of Fear (Ex)</strong> A koblak can make an Intimidate check as a move action. An opponent that fails its opposed level check is shaken for five rounds, not one. A creature successfully intimidated by a koblak must make a Will save (DC 17) or be frightened for one round in addition; success means that the creature is still shaken for five rounds. </p><p></p><p><strong>Skills</strong> A koblak has a +8 racial bonus on all Spot checks.</p><p></p><p><strong>Feats</strong> The Scent of Fear feat allows the koblak to track by scent and pinpoint creatures by scent within 30 feet. In addition, it gains a +2 morale bonus on attack rolls against shaken or frightened opponents and can detect them at twice normal Scent range. It gains a +2 bonus on all Will saves when within 120 feet of a shaken or frightened opponent, and cannot be caught flat-footed by any shaken or frightened opponent. This feat first appeared in <em>Pathfinder Chronicles: Classic Monsters Revisited</em></p><p></p><p>Koblaks are the leaders of the bugbears, hideous monsters blessed by the powers of death. The average koblak would stand almost 7 feet tall if they ever stood upright, but are constantly stooped. They weigh almost 200 pounds. They often ritually scar themselves in order to enhance their hideous appearance.</p><p></p><p><u>Ecology</u></p><p>On rare occasion, Charon, the Horseman of Death, will bless a pregnant bugbear. Rather than giving birth to her usual litter, she will bear only one stillborn whelp. This grey and twisted wretch will first draw breath an hour after its birth, and will be changed for the worse by its brush with death. They can see around hills and through walls, learn the secrets of those they have slain, and even kill using fear itself. This eldritch power corrupts koblaks, making them even crueler and more sadistic than the average bugbear.</p><p></p><p>Koblaks are despoilers and predators of humans, preferring to strike the most vulnerable—children. There is no meat sweeter to a koblak than that of a newborn babe, and these dead children soon join their killer as twisted undead monsters. Koblaks are obligate predators; if a koblak cannot hunt humans, it will merely mutilate their livestock, selecting limbs and organs as much for the dread they will inspire in farmers the next morning as for flavor and nutrition. </p><p></p><p><u>Habitat and Society</u></p><p>Like all bugbears, koblaks tend to be loners, preferring the freedom of solitude when stalking human prey. If a koblak is especially lucky, it will be attended by a family of attic whisperers, undead children that obey its commands of murder and mayhem. Some koblaks attain leadership positions in large families of bugbears, leading small groups in organized campaigns that leave entire villages empty of life. Koblaks can be found wherever there are humans to terrorize.</p><p><u></u></p><p><u>Koblaks as Characters</u></p><p>Most koblaks prefer to advance as rogues, and rogue is the koblak’s favored class. These koblaks oftentimes enter the assassin prestige class. Koblaks that become leaders of bugbear tribes tend to become clerics of Charon, gaining access to the Death, Evil, Knowledge and Water domains. </p><p></p><p>The Pathfinder Chronicles campaign setting and the koblak is copyright 2008 Paizo Publishing.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4434491, member: 7451"] Alright, this next one is sort of a weird area, conversions-wise. The book [I]Classic Monsters Revisited[/I] has suggestions on variants of the monsters therein, with information on their statistics, but no full stat block. This next one, the koblak, is the full statistics of a bugbear variant. I've followed directions pretty closely, although I've added some of my own flavor and a few abilities on top. Enjoy! [B]Koblak[/B][I] This large goblin-like humanoid is hunched over and emaciated, although its arms and legs are taut with muscles. Its boar-like hide is grey and patchy, and its enormous eyes glow orange in the light[/I] [B]Koblak CR 6 Always NE Medium Humanoid (Goblinoid)[/B] [B]Init [/B]+3; [B]Senses[/B] darkvision 60ft, Listen +0, low-light vision, scent, Scent of Fear, Spot +16 [U]Defense[/U] [B]AC[/B] 23, touch 13, flat-footed 20 (+6 natural, +3 Dex, +4 masterwork hide shirt) [B]hp[/B] 52 (8d8+16) [B]Defensive Abilities[/B] gravetouched; [B]Immune [/B]fear, mind-influencing effects [B]DR [/B]10/grave dirt (see gravetouched); [B]Vulnerability[/B] gravetouched [U]Offense[/U] [B]Spd [/B]30ft (6 squares) [B]Melee [/B]masterwork scythe +11/+6 (2d4+6, x4) [B]Ranged[/B] javelin +9 (1d6+4) [B]Space[/B] 5ft; [B]Reach [/B]5ft [B]Special Attacks [/B]master of fear [B]Spell-like Abilities [/B]CL 8th At will—[I]clairaudience/clairvoyance, speak with dead[/I] (DC 16) 1/day—[I]phantasmal killer[/I] (DC 17) [U]Morale[/U] [B]Before Combat[/B] A koblak never enters combat unprepared if it can help it, using its [I]clairaudience/clairvoyance[/I] spell-like ability to scout out its opponents. [B]During Combat [/B]A koblak savors its opponent’s fear, using its master of fear ability to weaken and scatter its foes. They use their [I]phantasmal killer [/I]on the smallest, weakest-looking opponent, timing their magical assault to make the most dramatic impact [B]Morale[/B] Koblaks have already died once, and tend not to believe it will happen again. They only flee if reduced to 10 or less hit points, or at half hit points if faced with opponents wielding weapons rubbed in grave dirt. Regardless, a wounded koblak will often hide a short distance away, using clairaudience/clairvoyance to track their enemies and murder them in their sleep. [U]Statistics[/U] [B]Str[/B] 18, [B]Dex[/B] 16, [B]Con [/B]15, [B]Int [/B]12, [B]Wis [/B]11, [B]Cha[/B] 17 [B]Base Attack[/B] +6; [B]Grapple[/B] +10 [B]Feats[/B] Power Attack, Scent of Fear*, Skill Focus (Intimidate) [B]Skills [/B]Hide +10 (+8 with ACP), Intimidate +17, Move Silently +10 (+8 with ACP), Spot +16 [B]Languages[/B] Common, Goblin, Infernal [B]SQ[/B] create spawn [U]Ecology[/U] [B]Environment[/B] Cold and temperate hills and forests [B]Organization[/B] Solitary, gang (1 plus 2-8 bugbears) or haunting (1 plus 1-4 attic whisperers) [B]Treasure[/B] Standard plus masterwork hide shirt and masterwork scythe [B]Advancement[/B] By character class [B]Level Adjustment[/B] +5 [U]Special Abilities[/U] [B]Create Spawn (Su)[/B] A child slain by a koblak rises as an attic whisperer (see Pathfinder #1) within 1 day of death. A koblak can control Hit Dice of attic whisperers up to 4 times its Hit Dice (or 32 HD, or 5 attic whisperers for an average koblak). [B]Gravetouched (Su)[/B] A koblak has been graced by the powers of death, and are invested with the power of undeath. A koblak is healed by negative energy and harmed by positive energy as if it were undead. Koblaks also have damage reduction 10 against any weapon that has not been anointed with the dirt of a fresh grave; grave dirt takes a standard action to apply, and a weapon so coated retains its potency against a koblak for 24 hours. [B]Master of Fear (Ex)[/B] A koblak can make an Intimidate check as a move action. An opponent that fails its opposed level check is shaken for five rounds, not one. A creature successfully intimidated by a koblak must make a Will save (DC 17) or be frightened for one round in addition; success means that the creature is still shaken for five rounds. [B]Skills[/B] A koblak has a +8 racial bonus on all Spot checks. [B]Feats[/B] The Scent of Fear feat allows the koblak to track by scent and pinpoint creatures by scent within 30 feet. In addition, it gains a +2 morale bonus on attack rolls against shaken or frightened opponents and can detect them at twice normal Scent range. It gains a +2 bonus on all Will saves when within 120 feet of a shaken or frightened opponent, and cannot be caught flat-footed by any shaken or frightened opponent. This feat first appeared in [I]Pathfinder Chronicles: Classic Monsters Revisited[/I] Koblaks are the leaders of the bugbears, hideous monsters blessed by the powers of death. The average koblak would stand almost 7 feet tall if they ever stood upright, but are constantly stooped. They weigh almost 200 pounds. They often ritually scar themselves in order to enhance their hideous appearance. [U]Ecology[/U] On rare occasion, Charon, the Horseman of Death, will bless a pregnant bugbear. Rather than giving birth to her usual litter, she will bear only one stillborn whelp. This grey and twisted wretch will first draw breath an hour after its birth, and will be changed for the worse by its brush with death. They can see around hills and through walls, learn the secrets of those they have slain, and even kill using fear itself. This eldritch power corrupts koblaks, making them even crueler and more sadistic than the average bugbear. Koblaks are despoilers and predators of humans, preferring to strike the most vulnerable—children. There is no meat sweeter to a koblak than that of a newborn babe, and these dead children soon join their killer as twisted undead monsters. Koblaks are obligate predators; if a koblak cannot hunt humans, it will merely mutilate their livestock, selecting limbs and organs as much for the dread they will inspire in farmers the next morning as for flavor and nutrition. [U]Habitat and Society[/U] Like all bugbears, koblaks tend to be loners, preferring the freedom of solitude when stalking human prey. If a koblak is especially lucky, it will be attended by a family of attic whisperers, undead children that obey its commands of murder and mayhem. Some koblaks attain leadership positions in large families of bugbears, leading small groups in organized campaigns that leave entire villages empty of life. Koblaks can be found wherever there are humans to terrorize. [U] Koblaks as Characters[/U] Most koblaks prefer to advance as rogues, and rogue is the koblak’s favored class. These koblaks oftentimes enter the assassin prestige class. Koblaks that become leaders of bugbear tribes tend to become clerics of Charon, gaining access to the Death, Evil, Knowledge and Water domains. The Pathfinder Chronicles campaign setting and the koblak is copyright 2008 Paizo Publishing. [/QUOTE]
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