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<blockquote data-quote="demiurge1138" data-source="post: 4535484" data-attributes="member: 7451"><p>Miss me? I know I haven't updated this in a long time, so I'll make it up to you with something big. <em>Real</em> big.</p><p></p><p>I also realized that I'd forgotten the Base Attack/Grapple line on most of these guys. So I added it.</p><p></p><p>FYI, this guy was first mentioned in Pathfinder #1, and was illustrated in Pathfinder #5.</p><p></p><p><strong></strong></p><p><strong>Abomination, the Oliphaunt of Janderlay</strong></p><p></p><p>Looming in the distance is a great bipedal beast as large as a mountain. A dozen horns and tusks curl from its face, and a long trunk twists as in expectation of mayhem. The stars glitter in its beady purple eyes, and its yellow hide is marked with violet Thassilonian runes. </p><p></p><p><strong>Abomination, the Oliphaunt of Janderlay CR 30</strong></p><p><strong>Chaotic Evil Colossal Outsider (Chaos, Evil, Extraplanar)</strong></p><p><strong>Init</strong> +8; <strong>Senses</strong> blindsight 500ft, darkvison 60ft, Listen +54, scent, Spot +54</p><p><u>Defenses</u></p><p><strong>AC</strong> 52, touch 12, flat-footed 52</p><p> (-8 size, +10 profane, +36 natural, +4 armor)</p><p><strong>hp</strong> 1035 (45d8+675); regeneration 40</p><p><strong>DR</strong> 25/epic and good; I<strong>mmune</strong> polymorphing, petrifaction, form-altering attacks, energy drain, ability damage, ability drain, death by massive damage, acid, mind-influencing effects; <strong>Resist</strong> cold 20, fire 20; SR 45</p><p><strong>Defensive Abilities</strong> nondetection, rune-carved hide</p><p><strong>Fort</strong> +39, <strong>Ref</strong> +24, <strong>Will</strong> +30</p><p><u>Offense</u></p><p><strong>Spd</strong> 140ft (28 squares)</p><p><strong>Melee</strong> gore +60 melee (16d6+33, 19-20x2 +1d6 plus DC 54 or die), 2 slams +59 melee (6d8+11), trunk +59 melee (5d10+11)</p><p><strong>Space</strong> 80 ft; <strong>Reach</strong> 40 ft (60ft with trunk)</p><p><strong>Special Attacks</strong> breath weapon, constrict 6d8+22, double damage against objects, improved grab, powerful gore, relentless grasp, summon titan, toss, trample 6d8+33</p><p><strong>Spell-like Abilities</strong> (CL 30th)</p><p><strong>At will</strong>—<em>disintegrate</em> (DC 26),<em> feeblemind</em> (DC 25), <em>fly, greater dispel magic, mage armor, rage</em> (DC 22), <em>true seeing</em></p><p><strong>3/day</strong>—<em>blasphemy</em> (DC 27), empowered <em>fire storm</em> (DC 28), <em>fire storm</em> (DC 28), quickened <em>disintegrate</em> (DC 26), quickened <em>greater dispel magic, unholy aura</em> (DC 28)</p><p><strong>1/day</strong>—<em>hellball</em> (DC 30), <em>implosion</em> (DC 29)</p><p><u>Morale</u></p><p><strong>Before Combat</strong> The Oliphaunt of Janderlay always has<em> fly</em> and <em>mage armor</em> active. If it is expecting battle, it prepares itself with an unholy aura spell</p><p><strong>During Combat</strong> Against small groups, the Oliphaunt of Janderlay opens combat with a quickened <em>greater dispel magic</em> and by using its Dire Charge feat against the most powerful looking opponent. It uses its spell-like abilities and breath weapon tactically all the while targeting spellcasters with quickened <em>disintegrate</em> and <em>greater dispel magic</em> spells. It uses Improved Sunder to destroy weapons capable of damaging it. If instead facing a large army, it begins combat with an empowered <em>fire storm</em>.</p><p><strong>Morale </strong>The Oliphaunt of Janderlay does not conceive of itself as mortal, and will never retreat from combat. </p><p><u>Statistics</u></p><p><strong>Str</strong> 67, <strong>Dex</strong> 10, <strong>Con</strong> 40, <strong>Int</strong> 9, <strong>Wis</strong> 22, <strong>Cha</strong> 31</p><p><strong>Base Attack</strong> +45; <strong>Grapple</strong> +83</p><p><strong>Feats</strong> Cleave, Empower Spell-like Ability (<em>fire storm</em>), Great Cleave, Improved Critical (gore), Improved Initiative, Improved Multiattack, Improved Sunder, Multiattack, Power Attack, Quicken Spell-like Ability (<em>disintegrate, greater dispel magic</em>), Weapon Focus (gore)</p><p><strong>Epic Feats</strong> Devastating Critical (gore), Dire Charge, Overwhelming Critical (gore), Superior Initiative</p><p><strong>Skills</strong> Concentration +63, Jump +120, Knowledge (architecture and engineering) +47, Listen +54, Search +47, Spot +54, Swim +76</p><p><strong>Languages</strong> Abyssal, Draconic, Thassilonian, telepathy 1 mile</p><p><strong>SQ </strong>receives maximum hp per hit die</p><p><u>Ecology</u></p><p><strong>Environment</strong> The Plateau of Leng</p><p><strong>Organization</strong> Unique</p><p><strong>Treasure</strong> None</p><p><strong>Advancement</strong> None</p><p><strong>Level Adjustment</strong>—</p><p><u>Special Abilities</u></p><p>The Oliphaunt of Janderlay’s natural attacks overcome damage reduction as an adamantine, epic, evil and magic weapon.</p><p><strong></strong></p><p><strong>Breath Weapon (Su)</strong> Three times per day, but no more than once every 1d4+1 rounds, the Oliphaunt of Janderlay can breathe a 200 foot cone, dealing 30d6 points of sonic damage to everything in the area (Reflex DC 47 half). All creatures within 1,000 feet of the Oliphaunt of Janderlay when it uses its breath weapon must succeed a DC 47 Fortitude save or be permanently deafened. The save DC is Constitution based.</p><p><strong></strong></p><p><strong>Constrict (Ex)</strong> The Oliphaunt of Janderlay deals 6d8+22 points of damage every round on a successful grapple check made with its trunk.</p><p><strong></strong></p><p><strong>Double Damage Vs. Objects (Ex)</strong> The Oliphaunt of Janderlay deals double damage to any object it attacks.</p><p><strong></strong></p><p><strong>Improved Grab (Ex)</strong> The Oliphaunt of Janderlay can use this ability if it hits any opponent with a gore or trunk attack. If it hits with its gore, it can toss. If it hits with its trunk, it can constrict.</p><p></p><p><strong>Nondetection (Su)</strong> The Oliphaunt of Janderlay is always under the effects of a <em>nondetection </em>spell (CL 20th). This cannot be dispelled.</p><p></p><p><strong>Powerful Gore (Ex)</strong> The gore attack of the Oliphaunt of Janderlay deals damage as if it was a two-handed weapon, including for the purposes of Power Attack.</p><p><strong></strong></p><p><strong>Regeneration (Ex)</strong> The Oliphaunt of Janderlay’s regeneration is only overcome by good-aligned weapons and weapons that have been broken and reforged.</p><p></p><p><strong>Relentless Grasp (Su) </strong>The Oliphaunt of Janderlay’s grasp is impossible to resist. It can grapple, toss and constrict incorporeal creatures, as well as creatures under the effects of a freedom of movement spell. Creatures under the effects of freedom of movement still gain a +20 bonus to its grapple checks.</p><p></p><p><strong>Runecarved Hide (Su)</strong> As part of its pact with the Runelords of Thassilon, whenever the Oliphaunt of Janderlay appears in Golarion, its engraved flesh takes on the aspect of one of the seven schools of Thassilonain magic. This runecarved hide grants the Oliphaunt of Janderlay a profane bonus to Armor Class equal to its Charisma score, and one of the seven benefits below. The save DCs, where applicable, are Charisma-based.</p><p><em>Envy</em>—any creature that strikes the Oliphaunt of Janderlay with a melee attack is affected by a targeted greater dispel magic, save that the Oliphaunt of Janderlay gains the effects of any spell successfully dispelled.</p><p><em>Greed</em>—any weapon that strikes the Oliphaunt of Janderlay must make a DC 42 Fortitude save or turn into useless gold, losing all magical benefits and granting a -4 attack penalty and dealing half damage. Artifacts and weapons with an epic enchantment are immune to this effect.</p><p><em>Gluttony</em>—the Oliphaunt of Janderlay gains immunity to critical hits and sneak attacks</p><p><em>Lust</em>—any creature that strikes the Oliphaunt of Janderlay must make a DC 42 Will save or be confused for 1 minute.</p><p><em>Pride</em>—all creatures within 400 feet that can see the Oliphaunt of Janderlay must make a DC 42 Will save or be fascinated until the Oliphaunt of Janderlay attacks them or they can no longer see it.</p><p><em>Sloth</em>—all ranged attacks (including ranged touch attacks) made against the Oliphaunt of Janderlay have a 50% miss chance, as they simply fall out of the air before striking the Oliphaunt.</p><p><em>Wrath</em>—any creature striking the Oliphaunt of Janderlay with a melee weapon must make a DC 42 Reflex save or take 10d6+10 points of unholy damage. A creature that passes this save takes half damage. Weapons with exceptional reach do not protect their wielder in any way. </p><p><strong></strong></p><p><strong>Summon Titan (Sp)</strong> The Oliphaunt of Janderlay can summon two chaotic evil titans once per day.</p><p></p><p><strong>Toss (Ex) </strong>The Oliphaunt of Janderlay can toss a grappled opponent in a random direction. Resolve the toss as a bull’s rush maneuver (+38 check modifier), except there is no attack of opportunity, as the Oliphaunt of Janderlay has already grabbed its victim. The Oliphaunt of Janderlay does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the Oliphaunt’s bull’s rush check, he remains in his current square with no ill effects and is no longer grappled. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed.</p><p></p><p>The pure embodiment of destruction, the Oliphaunt of Janderlay is an immense living weapon, thankfully deployed in Golarion only once. Its height is nearly 300 feet, and its weight must surely be more than 100 tons. </p><p></p><p><strong>Ecology</strong></p><p>Being a unique outsider, the Oliphaunt of Janderlay has no real ecology per se, but is native to the dream-haunted mysterious plane of Leng. Its eternal rages are responsible for the immense caverns and steep plateaus that dot that world’s landscape, and it is feared by even Leng’s most inscrutable denizens. In its violent revelry, it is accompanied by strange titans with high brows and long faces, the last scions of a long-departed race of forgotten gods. It has been pondered by those ever-inquisitive sages that the Oliphaunt of Janderlay is in some way related to the god Rovagug—whether a cousin or a brother, or perhaps a dim reflection of the Rough Beast.</p><p></p><p><strong>History</strong></p><p>In the barely-remembered days of Ancient Thassilon, the wise King Xin brokered a deal with the Old Ones, gods of the Dark Tapestry between worlds. In exchange for unknowable riches, King Xin gained the service of the Oliphaunt of Janderlay, a great monster capable of repelling any army foolish enough to invade Thassilon. But the Old Ones were sly, and despite their deal did not teach King Xin the ritual to bind and control the Oliphaunt. </p><p></p><p>After Xin’s death and the collapse of Thassilon into seven perpetually-bickering states, the Runelord Alaznist dreamed of destroying her rivals, and so commanded an army of mercenary wizards to devise for her a way to summon the Oliphaunt of Janderlay (as the school of Wrath forbids the use of conjuration magic). One of these nameless mercenaries must have succeeded, for the Oliphaunt of Janderlay was indeed called to a mountain named Spindlehorn, and the Mark of Wrath burned across its brow. Yet conjuring and controlling the Oliphaunt were not the same, for when deployed against the forces of the Runelord Karzoug, the Oliphaunt annihilated the armies of both Greed and Wrath. Karzoug himself was the only mage capable of dismissing the Oliphaunt of Janderlay, but in doing so destroyed a quarter of the Peacock Legion, his finest army of rune giants. </p><p></p><p>Alaznist, driven into a fury by the failure of her plan, murdered every man, woman and child associated with the man who could summon the Oliphaunt of Janderlay and struck his name from history. She also destroyed all records of the ritual, leaving the knowledge of the Oliphaunt’s binding mercifully lost to the modern day. If ever again the Oliphaunt of Janderlay were again summoned, the destruction it wreaked would be at least as widespread, and there are ever-fewer wizards capable of the magery to dismiss it once more.</p><p></p><p>The Oliphaunt of Janderlay and the Pathfinder Chronicles Campaign Setting is copyright 2008 Paizo Publishing. This conversion is copyright 2008 Nicholas Herold.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4535484, member: 7451"] Miss me? I know I haven't updated this in a long time, so I'll make it up to you with something big. [I]Real[/I] big. I also realized that I'd forgotten the Base Attack/Grapple line on most of these guys. So I added it. FYI, this guy was first mentioned in Pathfinder #1, and was illustrated in Pathfinder #5. [B] Abomination, the Oliphaunt of Janderlay[/B] Looming in the distance is a great bipedal beast as large as a mountain. A dozen horns and tusks curl from its face, and a long trunk twists as in expectation of mayhem. The stars glitter in its beady purple eyes, and its yellow hide is marked with violet Thassilonian runes. [B]Abomination, the Oliphaunt of Janderlay CR 30 Chaotic Evil Colossal Outsider (Chaos, Evil, Extraplanar)[/B] [B]Init[/B] +8; [B]Senses[/B] blindsight 500ft, darkvison 60ft, Listen +54, scent, Spot +54 [U]Defenses[/U] [B]AC[/B] 52, touch 12, flat-footed 52 (-8 size, +10 profane, +36 natural, +4 armor) [B]hp[/B] 1035 (45d8+675); regeneration 40 [B]DR[/B] 25/epic and good; I[B]mmune[/B] polymorphing, petrifaction, form-altering attacks, energy drain, ability damage, ability drain, death by massive damage, acid, mind-influencing effects; [B]Resist[/B] cold 20, fire 20; SR 45 [B]Defensive Abilities[/B] nondetection, rune-carved hide [B]Fort[/B] +39, [B]Ref[/B] +24, [B]Will[/B] +30 [U]Offense[/U] [B]Spd[/B] 140ft (28 squares) [B]Melee[/B] gore +60 melee (16d6+33, 19-20x2 +1d6 plus DC 54 or die), 2 slams +59 melee (6d8+11), trunk +59 melee (5d10+11) [B]Space[/B] 80 ft; [B]Reach[/B] 40 ft (60ft with trunk) [B]Special Attacks[/B] breath weapon, constrict 6d8+22, double damage against objects, improved grab, powerful gore, relentless grasp, summon titan, toss, trample 6d8+33 [B]Spell-like Abilities[/B] (CL 30th) [B]At will[/B]—[I]disintegrate[/I] (DC 26),[I] feeblemind[/I] (DC 25), [I]fly, greater dispel magic, mage armor, rage[/I] (DC 22), [I]true seeing[/I] [B]3/day[/B]—[I]blasphemy[/I] (DC 27), empowered [I]fire storm[/I] (DC 28), [I]fire storm[/I] (DC 28), quickened [I]disintegrate[/I] (DC 26), quickened [I]greater dispel magic, unholy aura[/I] (DC 28) [B]1/day[/B]—[I]hellball[/I] (DC 30), [I]implosion[/I] (DC 29) [U]Morale[/U] [B]Before Combat[/B] The Oliphaunt of Janderlay always has[I] fly[/I] and [I]mage armor[/I] active. If it is expecting battle, it prepares itself with an unholy aura spell [B]During Combat[/B] Against small groups, the Oliphaunt of Janderlay opens combat with a quickened [I]greater dispel magic[/I] and by using its Dire Charge feat against the most powerful looking opponent. It uses its spell-like abilities and breath weapon tactically all the while targeting spellcasters with quickened [I]disintegrate[/I] and [I]greater dispel magic[/I] spells. It uses Improved Sunder to destroy weapons capable of damaging it. If instead facing a large army, it begins combat with an empowered [I]fire storm[/I]. [B]Morale [/B]The Oliphaunt of Janderlay does not conceive of itself as mortal, and will never retreat from combat. [U]Statistics[/U] [B]Str[/B] 67, [B]Dex[/B] 10, [B]Con[/B] 40, [B]Int[/B] 9, [B]Wis[/B] 22, [B]Cha[/B] 31 [B]Base Attack[/B] +45; [B]Grapple[/B] +83 [B]Feats[/B] Cleave, Empower Spell-like Ability ([I]fire storm[/I]), Great Cleave, Improved Critical (gore), Improved Initiative, Improved Multiattack, Improved Sunder, Multiattack, Power Attack, Quicken Spell-like Ability ([I]disintegrate, greater dispel magic[/I]), Weapon Focus (gore) [B]Epic Feats[/B] Devastating Critical (gore), Dire Charge, Overwhelming Critical (gore), Superior Initiative [B]Skills[/B] Concentration +63, Jump +120, Knowledge (architecture and engineering) +47, Listen +54, Search +47, Spot +54, Swim +76 [B]Languages[/B] Abyssal, Draconic, Thassilonian, telepathy 1 mile [B]SQ [/B]receives maximum hp per hit die [U]Ecology[/U] [B]Environment[/B] The Plateau of Leng [B]Organization[/B] Unique [B]Treasure[/B] None [B]Advancement[/B] None [B]Level Adjustment[/B]— [U]Special Abilities[/U] The Oliphaunt of Janderlay’s natural attacks overcome damage reduction as an adamantine, epic, evil and magic weapon. [B] Breath Weapon (Su)[/B] Three times per day, but no more than once every 1d4+1 rounds, the Oliphaunt of Janderlay can breathe a 200 foot cone, dealing 30d6 points of sonic damage to everything in the area (Reflex DC 47 half). All creatures within 1,000 feet of the Oliphaunt of Janderlay when it uses its breath weapon must succeed a DC 47 Fortitude save or be permanently deafened. The save DC is Constitution based. [B] Constrict (Ex)[/B] The Oliphaunt of Janderlay deals 6d8+22 points of damage every round on a successful grapple check made with its trunk. [B] Double Damage Vs. Objects (Ex)[/B] The Oliphaunt of Janderlay deals double damage to any object it attacks. [B] Improved Grab (Ex)[/B] The Oliphaunt of Janderlay can use this ability if it hits any opponent with a gore or trunk attack. If it hits with its gore, it can toss. If it hits with its trunk, it can constrict. [B]Nondetection (Su)[/B] The Oliphaunt of Janderlay is always under the effects of a [I]nondetection [/I]spell (CL 20th). This cannot be dispelled. [B]Powerful Gore (Ex)[/B] The gore attack of the Oliphaunt of Janderlay deals damage as if it was a two-handed weapon, including for the purposes of Power Attack. [B] Regeneration (Ex)[/B] The Oliphaunt of Janderlay’s regeneration is only overcome by good-aligned weapons and weapons that have been broken and reforged. [B]Relentless Grasp (Su) [/B]The Oliphaunt of Janderlay’s grasp is impossible to resist. It can grapple, toss and constrict incorporeal creatures, as well as creatures under the effects of a freedom of movement spell. Creatures under the effects of freedom of movement still gain a +20 bonus to its grapple checks. [B]Runecarved Hide (Su)[/B] As part of its pact with the Runelords of Thassilon, whenever the Oliphaunt of Janderlay appears in Golarion, its engraved flesh takes on the aspect of one of the seven schools of Thassilonain magic. This runecarved hide grants the Oliphaunt of Janderlay a profane bonus to Armor Class equal to its Charisma score, and one of the seven benefits below. The save DCs, where applicable, are Charisma-based. [I]Envy[/I]—any creature that strikes the Oliphaunt of Janderlay with a melee attack is affected by a targeted greater dispel magic, save that the Oliphaunt of Janderlay gains the effects of any spell successfully dispelled. [I]Greed[/I]—any weapon that strikes the Oliphaunt of Janderlay must make a DC 42 Fortitude save or turn into useless gold, losing all magical benefits and granting a -4 attack penalty and dealing half damage. Artifacts and weapons with an epic enchantment are immune to this effect. [I]Gluttony[/I]—the Oliphaunt of Janderlay gains immunity to critical hits and sneak attacks [I]Lust[/I]—any creature that strikes the Oliphaunt of Janderlay must make a DC 42 Will save or be confused for 1 minute. [I]Pride[/I]—all creatures within 400 feet that can see the Oliphaunt of Janderlay must make a DC 42 Will save or be fascinated until the Oliphaunt of Janderlay attacks them or they can no longer see it. [I]Sloth[/I]—all ranged attacks (including ranged touch attacks) made against the Oliphaunt of Janderlay have a 50% miss chance, as they simply fall out of the air before striking the Oliphaunt. [I]Wrath[/I]—any creature striking the Oliphaunt of Janderlay with a melee weapon must make a DC 42 Reflex save or take 10d6+10 points of unholy damage. A creature that passes this save takes half damage. Weapons with exceptional reach do not protect their wielder in any way. [B] Summon Titan (Sp)[/B] The Oliphaunt of Janderlay can summon two chaotic evil titans once per day. [B]Toss (Ex) [/B]The Oliphaunt of Janderlay can toss a grappled opponent in a random direction. Resolve the toss as a bull’s rush maneuver (+38 check modifier), except there is no attack of opportunity, as the Oliphaunt of Janderlay has already grabbed its victim. The Oliphaunt of Janderlay does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the Oliphaunt’s bull’s rush check, he remains in his current square with no ill effects and is no longer grappled. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed. The pure embodiment of destruction, the Oliphaunt of Janderlay is an immense living weapon, thankfully deployed in Golarion only once. Its height is nearly 300 feet, and its weight must surely be more than 100 tons. [B]Ecology[/B] Being a unique outsider, the Oliphaunt of Janderlay has no real ecology per se, but is native to the dream-haunted mysterious plane of Leng. Its eternal rages are responsible for the immense caverns and steep plateaus that dot that world’s landscape, and it is feared by even Leng’s most inscrutable denizens. In its violent revelry, it is accompanied by strange titans with high brows and long faces, the last scions of a long-departed race of forgotten gods. It has been pondered by those ever-inquisitive sages that the Oliphaunt of Janderlay is in some way related to the god Rovagug—whether a cousin or a brother, or perhaps a dim reflection of the Rough Beast. [B]History[/B] In the barely-remembered days of Ancient Thassilon, the wise King Xin brokered a deal with the Old Ones, gods of the Dark Tapestry between worlds. In exchange for unknowable riches, King Xin gained the service of the Oliphaunt of Janderlay, a great monster capable of repelling any army foolish enough to invade Thassilon. But the Old Ones were sly, and despite their deal did not teach King Xin the ritual to bind and control the Oliphaunt. After Xin’s death and the collapse of Thassilon into seven perpetually-bickering states, the Runelord Alaznist dreamed of destroying her rivals, and so commanded an army of mercenary wizards to devise for her a way to summon the Oliphaunt of Janderlay (as the school of Wrath forbids the use of conjuration magic). One of these nameless mercenaries must have succeeded, for the Oliphaunt of Janderlay was indeed called to a mountain named Spindlehorn, and the Mark of Wrath burned across its brow. Yet conjuring and controlling the Oliphaunt were not the same, for when deployed against the forces of the Runelord Karzoug, the Oliphaunt annihilated the armies of both Greed and Wrath. Karzoug himself was the only mage capable of dismissing the Oliphaunt of Janderlay, but in doing so destroyed a quarter of the Peacock Legion, his finest army of rune giants. Alaznist, driven into a fury by the failure of her plan, murdered every man, woman and child associated with the man who could summon the Oliphaunt of Janderlay and struck his name from history. She also destroyed all records of the ritual, leaving the knowledge of the Oliphaunt’s binding mercifully lost to the modern day. If ever again the Oliphaunt of Janderlay were again summoned, the destruction it wreaked would be at least as widespread, and there are ever-fewer wizards capable of the magery to dismiss it once more. The Oliphaunt of Janderlay and the Pathfinder Chronicles Campaign Setting is copyright 2008 Paizo Publishing. This conversion is copyright 2008 Nicholas Herold. [/QUOTE]
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