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<blockquote data-quote="demiurge1138" data-source="post: 4563743" data-attributes="member: 7451"><p>This is easily the ickiest monster I've created for this thread so far. The CR is in a bit of an interesting area--it can do a lot of damage and has a lot of hit points, but its saving throws are terrible. If anyone uses this guy in game, let me know how it goes!</p><p></p><p><strong>Inverted Giant</strong></p><p><em></em></p><p><em>This awful creature towers like a figment from a twisted children’s tale. A humanoid the size of a house, it appears to have been turned inside out—a coating of bones like an insect’s carapace cannot quite hide the pulsing, slimy muscles and organs of this thing. From its abdomen, four ropy lengths of intestine thrash like tentacles, orienting towards you seemingly by instinct. Red lidless eyes stare from a skull-like head, bits of brain seeping between the cracks and out its ear holes. It carries no weapon, but its arms end in oversized fists dripping with pale liquid.</em></p><p></p><p><strong>Inverted Giant CR 12</strong></p><p><strong>Usually CE Huge Giant (extraplanar)</strong></p><p><strong>Init</strong> +3; <strong>Senses </strong>darkvision 60ft, Listen +8, low light vision, Spot +9</p><p><strong>Aura </strong>horrific appearance (60ft, Fort DC 22)</p><p><u>Defenses</u></p><p><strong>AC</strong> 27, touch 7, flat-footed 27</p><p> (-2 size, -1 Dex, +20 natural)</p><p><strong>hp </strong>207 (18d8+126)</p><p><strong>Fort</strong> +18, <strong>Ref</strong> +5, <strong>Will</strong> +4</p><p><strong>Immune</strong> acid; <strong>Vulnerability</strong> impeded fortification</p><p><u>Offense</u></p><p><strong>Spd </strong>30ft (6 squares)</p><p><strong>Melee </strong>2 fists +24 (3d6+12 plus 1d6 acid) and 4 intestine lashes +18 (2d4+6 plus 1d6 acid)</p><p><strong>Ranged</strong> rock +11/+6/+1 (2d6+12)</p><p><strong>Special Attacks</strong> acid spew, rock throwing</p><p><strong>Space </strong>15ft; <strong>Reach</strong> 15ft</p><p><u>Tactics</u></p><p><strong>Before Combat</strong> inverted giants have little concept of stealth, and are likely to take no more preparation before battle than loading their sacks with good throwing rocks</p><p><strong>During Combat</strong> inverted giants begin combat with spews of acid from their intestines, and then focus their attacks on whoever hurts them the most that round. If that target is out of melee range, they pelt it with rocks. Unless directed by rune giants or other intelligent leaders, they are unlikely to focus their attacks on a single individual or to work cooperatively with each other or allies</p><p><strong>Morale </strong>savage and bloodthirsty, inverted giants have no concept of retreat. They fight until slain.</p><p><u>Statistics</u></p><p><strong>Str </strong>35, <strong>Dex</strong> 8, <strong>Con</strong> 24,<strong> Int</strong> 6, <strong>Wis</strong> 7, <strong>Cha</strong> 13</p><p><strong>Feats </strong>Ability Focus (horrific appearance), Awesome Blow, Improved Bull’s Rush, Improved Initiative, Power Attack, Quick Draw, Weapon Focus (slam)</p><p><strong>Skills </strong>Listen +8, Spot +9</p><p><strong>Base Attack</strong> +13; <strong>Grapple</strong> +33</p><p><strong>Languages</strong> Giant</p><p><strong>SQ </strong>rock catching</p><p><u>Ecology</u></p><p><strong>Environment </strong>The Plateau of Leng</p><p><strong>Organization</strong> Solitary, pair, family (3-8) or unit (2-8 plus 1-2 rune giants)</p><p><strong>Treasure</strong> Standard</p><p><strong>Advancement</strong> 19-36 HD (Huge), 37-54 HD (Gargantuan) or by character class</p><p><strong>Level Adjustment </strong>+4</p><p><u>Special Attacks</u></p><p><strong>Acid Spew (Su)</strong> An inverted giant’s four intestine lashes can each spew acid in a 50 foot line once every 1d4 rounds. An inverted giant can use any number of its acid spews as a standard action, and can aim each line in a different direction, or in the same direction. Each acid spew deals 4d6 acid damage, with a successful DC 25 Reflex save for half damage. An intestine lash that uses its acid spew no longer does acid damage until it can spew again. The save DC is Constitution based.</p><p></p><p><strong>Horrific Appearance (Su)</strong> An inverted giant is so revolting in appearance that any creature within 60 feet of an inverted giant that can see that inverted giant must succeed a DC 21 Fortitude save or take 2d6 points of Strength damage. Any creature reduced to 0 Strength is helpless. A creature that successfully saves is immune to the horrific appearance of that inverted giant for the next 24 hours. Inverted giants are immune to the horrific appearance of other inverted giants. The save DC is Charisma based.</p><p></p><p><strong>Impeded Fortification (Ex)</strong> An inverted giant’s bony covering protects its vulnerable organs from most damage, but the vulnerability of those organs enhances the danger of critical hits. An inverted giant has a 75% chance to ignore all extra damage from critical hits and sneak attacks, but any successful critical hit is treated as if the weapon had a +1 to its critical multiplier (so a longsword would deal x3 damage and a scythe would deal x5). Any successful sneak attack deals an extra 1.5x damage (as if the sneak attack were effected by the Empower Spell feat).</p><p></p><p><strong>Rock Catching (Ex)</strong> An inverted giant with a free hand can catch rocks thrown or launched at it with a successful Reflex save. The DC is 10 for a Tiny rock, 15 for a Small rock and 20 for a Large rock.</p><p></p><p><strong>Rock Throwing (Ex)</strong> Inverted giants gain a +1 racial bonus on all attack rolls made with thrown rocks. The range increment of their thrown rocks is 140 feet.</p><p></p><p>Abominations from a plane of nightmares, inverted giants are thankfully rarely seen today in the mortal world. Inverted giants stand on average sixteen feet high, and weigh upwards of six tons. They are effectively immortal unless slain, and especially old inverted giants can reach truly gargantuan proportions, rivaling even the titans in size.</p><p></p><p><u>Ecology</u></p><p>Inverted giants feed on anything they can. Lacking the concentration or the wits to engage in agriculture, their food comes from hunting and gathering. Nuts, berries, fruits and animal matter all compose major parts of an inverted giant’s diet. Their jaws are very weak, so much processing of food occurs outside the body—prey is pounded with the inverted giant’s fists and dowsed with acidic spew until nothing remains but a thick paste of meat and dissolved bones which the giant then drinks. </p><p></p><p>In Leng, inverted giants are only one of a host of unimaginable horrors, and are nowhere near the top of the heap. The eerie, genius spiders of Leng weave plans around inverted giants and occasionally take an unsuspecting one as prey. Shantak-birds often rival inverted giants for both prey and territory, and the two species often battle. Inverted giants will kill and eat the subtle denizens of Leng, but those inscrutable humanoids just as often take control of inverted giants, either by magic or with bribery.</p><p></p><p><u>Habitat and Society</u></p><p>On their home plane of Leng, inverted giants behave much like the cruder giant-types native to Golarion. They tend to band together in familial groups, hunting and mating, living in caves or cyclopean ruins, and working together to make life miserable for all around them. Their minds are crude and violent, and they like nothing more to make their own entertainment by brutally torturing anything they can catch. </p><p></p><p>The first record of inverted giants comes from the histories of Thassilon, and it remains unclear if the inverted giants are true natives to Leng or merely exiles, the far-flung last survivors of Thassilonian fleshwarping magic. What is clear is that Karzoug the Claimer used inverted giants extensively in his armies—their weak minds made them perfect subjects for rune giant control. Whether Karzoug imported inverted giants from Leng or created them from normal giant stock and hid them there, few inverted giants live today in Golarion. Where they do, they are usually loners, wandering the remotest of wildernesses and subsisting on whatever they can find. Occasionally, an inverted giant will come across a whole tribe of its more mundane kin, and these loathsome monsters are often accepted—cannier giants use inverted giants as a monstrous weapon, whereas ogres and hill giants are more likely to worship one as a god.</p><p></p><p><u>Inverted Giant Treasure</u></p><p>Inverted giants are too dim to make any but the crudest of crafts—the great bags they sew out of shantak-bird hide being the most sophisticated technology they can muster. Still, inverted giants love shiny gems and coins and blatantly magical objects, and so have standard treasure in their bags. An inverted giant usually carries with it a repository of 3d4 rocks.</p><p></p><p><u>Inverted Giants as Characters</u></p><p>Inverted giants with levels in character classes favor the brutality of the barbarian, although fighters and even rogues are also represented. Any class with a full base attack bonus is considered a favored class. Inverted giants have no concept of gods, excepting the rare inverted giant that considers itself a god among ogres or hill giants, and spellcasting is practically unknown among them.</p><p></p><p>The Pathfinder Chronicles Campaign Setting is copyright 2008 Paizo Publishing. Copyright 2008 Nicholas Herold.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4563743, member: 7451"] This is easily the ickiest monster I've created for this thread so far. The CR is in a bit of an interesting area--it can do a lot of damage and has a lot of hit points, but its saving throws are terrible. If anyone uses this guy in game, let me know how it goes! [B]Inverted Giant[/B] [I] This awful creature towers like a figment from a twisted children’s tale. A humanoid the size of a house, it appears to have been turned inside out—a coating of bones like an insect’s carapace cannot quite hide the pulsing, slimy muscles and organs of this thing. From its abdomen, four ropy lengths of intestine thrash like tentacles, orienting towards you seemingly by instinct. Red lidless eyes stare from a skull-like head, bits of brain seeping between the cracks and out its ear holes. It carries no weapon, but its arms end in oversized fists dripping with pale liquid.[/I] [B]Inverted Giant CR 12 Usually CE Huge Giant (extraplanar)[/B] [B]Init[/B] +3; [B]Senses [/B]darkvision 60ft, Listen +8, low light vision, Spot +9 [B]Aura [/B]horrific appearance (60ft, Fort DC 22) [U]Defenses[/U] [B]AC[/B] 27, touch 7, flat-footed 27 (-2 size, -1 Dex, +20 natural) [B]hp [/B]207 (18d8+126) [B]Fort[/B] +18, [B]Ref[/B] +5, [B]Will[/B] +4 [B]Immune[/B] acid; [B]Vulnerability[/B] impeded fortification [U]Offense[/U] [B]Spd [/B]30ft (6 squares) [B]Melee [/B]2 fists +24 (3d6+12 plus 1d6 acid) and 4 intestine lashes +18 (2d4+6 plus 1d6 acid) [B]Ranged[/B] rock +11/+6/+1 (2d6+12) [B]Special Attacks[/B] acid spew, rock throwing [B]Space [/B]15ft; [B]Reach[/B] 15ft [U]Tactics[/U] [B]Before Combat[/B] inverted giants have little concept of stealth, and are likely to take no more preparation before battle than loading their sacks with good throwing rocks [B]During Combat[/B] inverted giants begin combat with spews of acid from their intestines, and then focus their attacks on whoever hurts them the most that round. If that target is out of melee range, they pelt it with rocks. Unless directed by rune giants or other intelligent leaders, they are unlikely to focus their attacks on a single individual or to work cooperatively with each other or allies [B]Morale [/B]savage and bloodthirsty, inverted giants have no concept of retreat. They fight until slain. [U]Statistics[/U] [B]Str [/B]35, [B]Dex[/B] 8, [B]Con[/B] 24,[B] Int[/B] 6, [B]Wis[/B] 7, [B]Cha[/B] 13 [B]Feats [/B]Ability Focus (horrific appearance), Awesome Blow, Improved Bull’s Rush, Improved Initiative, Power Attack, Quick Draw, Weapon Focus (slam) [B]Skills [/B]Listen +8, Spot +9 [B]Base Attack[/B] +13; [B]Grapple[/B] +33 [B]Languages[/B] Giant [B]SQ [/B]rock catching [U]Ecology[/U] [B]Environment [/B]The Plateau of Leng [B]Organization[/B] Solitary, pair, family (3-8) or unit (2-8 plus 1-2 rune giants) [B]Treasure[/B] Standard [B]Advancement[/B] 19-36 HD (Huge), 37-54 HD (Gargantuan) or by character class [B]Level Adjustment [/B]+4 [U]Special Attacks[/U] [B]Acid Spew (Su)[/B] An inverted giant’s four intestine lashes can each spew acid in a 50 foot line once every 1d4 rounds. An inverted giant can use any number of its acid spews as a standard action, and can aim each line in a different direction, or in the same direction. Each acid spew deals 4d6 acid damage, with a successful DC 25 Reflex save for half damage. An intestine lash that uses its acid spew no longer does acid damage until it can spew again. The save DC is Constitution based. [B]Horrific Appearance (Su)[/B] An inverted giant is so revolting in appearance that any creature within 60 feet of an inverted giant that can see that inverted giant must succeed a DC 21 Fortitude save or take 2d6 points of Strength damage. Any creature reduced to 0 Strength is helpless. A creature that successfully saves is immune to the horrific appearance of that inverted giant for the next 24 hours. Inverted giants are immune to the horrific appearance of other inverted giants. The save DC is Charisma based. [B]Impeded Fortification (Ex)[/B] An inverted giant’s bony covering protects its vulnerable organs from most damage, but the vulnerability of those organs enhances the danger of critical hits. An inverted giant has a 75% chance to ignore all extra damage from critical hits and sneak attacks, but any successful critical hit is treated as if the weapon had a +1 to its critical multiplier (so a longsword would deal x3 damage and a scythe would deal x5). Any successful sneak attack deals an extra 1.5x damage (as if the sneak attack were effected by the Empower Spell feat). [B]Rock Catching (Ex)[/B] An inverted giant with a free hand can catch rocks thrown or launched at it with a successful Reflex save. The DC is 10 for a Tiny rock, 15 for a Small rock and 20 for a Large rock. [B]Rock Throwing (Ex)[/B] Inverted giants gain a +1 racial bonus on all attack rolls made with thrown rocks. The range increment of their thrown rocks is 140 feet. Abominations from a plane of nightmares, inverted giants are thankfully rarely seen today in the mortal world. Inverted giants stand on average sixteen feet high, and weigh upwards of six tons. They are effectively immortal unless slain, and especially old inverted giants can reach truly gargantuan proportions, rivaling even the titans in size. [U]Ecology[/U] Inverted giants feed on anything they can. Lacking the concentration or the wits to engage in agriculture, their food comes from hunting and gathering. Nuts, berries, fruits and animal matter all compose major parts of an inverted giant’s diet. Their jaws are very weak, so much processing of food occurs outside the body—prey is pounded with the inverted giant’s fists and dowsed with acidic spew until nothing remains but a thick paste of meat and dissolved bones which the giant then drinks. In Leng, inverted giants are only one of a host of unimaginable horrors, and are nowhere near the top of the heap. The eerie, genius spiders of Leng weave plans around inverted giants and occasionally take an unsuspecting one as prey. Shantak-birds often rival inverted giants for both prey and territory, and the two species often battle. Inverted giants will kill and eat the subtle denizens of Leng, but those inscrutable humanoids just as often take control of inverted giants, either by magic or with bribery. [U]Habitat and Society[/U] On their home plane of Leng, inverted giants behave much like the cruder giant-types native to Golarion. They tend to band together in familial groups, hunting and mating, living in caves or cyclopean ruins, and working together to make life miserable for all around them. Their minds are crude and violent, and they like nothing more to make their own entertainment by brutally torturing anything they can catch. The first record of inverted giants comes from the histories of Thassilon, and it remains unclear if the inverted giants are true natives to Leng or merely exiles, the far-flung last survivors of Thassilonian fleshwarping magic. What is clear is that Karzoug the Claimer used inverted giants extensively in his armies—their weak minds made them perfect subjects for rune giant control. Whether Karzoug imported inverted giants from Leng or created them from normal giant stock and hid them there, few inverted giants live today in Golarion. Where they do, they are usually loners, wandering the remotest of wildernesses and subsisting on whatever they can find. Occasionally, an inverted giant will come across a whole tribe of its more mundane kin, and these loathsome monsters are often accepted—cannier giants use inverted giants as a monstrous weapon, whereas ogres and hill giants are more likely to worship one as a god. [U]Inverted Giant Treasure[/U] Inverted giants are too dim to make any but the crudest of crafts—the great bags they sew out of shantak-bird hide being the most sophisticated technology they can muster. Still, inverted giants love shiny gems and coins and blatantly magical objects, and so have standard treasure in their bags. An inverted giant usually carries with it a repository of 3d4 rocks. [U]Inverted Giants as Characters[/U] Inverted giants with levels in character classes favor the brutality of the barbarian, although fighters and even rogues are also represented. Any class with a full base attack bonus is considered a favored class. Inverted giants have no concept of gods, excepting the rare inverted giant that considers itself a god among ogres or hill giants, and spellcasting is practically unknown among them. The Pathfinder Chronicles Campaign Setting is copyright 2008 Paizo Publishing. Copyright 2008 Nicholas Herold. [/QUOTE]
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