Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Nick Herold's Pathfinder Bestiary Project!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 4699906" data-attributes="member: 7451"><p>The frostleaper's CR should be 2--I have modified the statblock to match.</p><p></p><p>Next one is inspired, yet again, by a name drop in the Pathfinder Campaign Setting. You'll note that, despite its identical ability scores with an ordinary unicorn, the twilight unicorn is one CR higher. Why? For one, its abilities are somewhat more offense oriented. For another, unicorns are really quite broken for their CR.</p><p><strong></strong></p><p><strong>Twilight Unicorn</strong></p><p><em></em></p><p><em>This powerful equine creature has a coat so black it seems to absorb the light around it, and its eyes gleam a sinister red. A single jet-colored horn, about two feet long, grows from the center of its forehead. </em></p><p><strong></strong></p><p><strong>Twilight Unicorn CR 4</strong></p><p><strong>Always LE Magical Beast</strong></p><p><strong>Init</strong> +3; <strong>Senses </strong>darkvision 60 ft, Listen +8, low-light vision, Spot +8</p><p><strong>Aura</strong> negative energy (10 ft)</p><p><u>Defenses</u></p><p><strong>AC </strong>18, touch 12, flat-footed 15</p><p> (-1 size, +3 Dex, +6 natural)</p><p><strong>hp</strong> 42 (4d10+20)</p><p><strong>Fort </strong>+11, <strong>Ref</strong> +9, <strong>Will </strong>+8</p><p><strong>Defensive Abilities </strong>hide in plain sight, tomb-tainted; <strong>Resist</strong> positive energy 10; <strong>Vulnerable </strong>tomb-tainted</p><p><u>Offense</u></p><p><strong>Spd</strong> 60 ft (12 squares)</p><p><strong>Melee </strong>+3 horn +11 melee (1d8+8) and 2 hooves +6 melee (1d4+2)</p><p><strong>Space </strong>10ft; <strong>Reach</strong> 5ft</p><p><strong>Spell-like Abilities (CL 8th)</strong></p><p> At will—<em>detect good</em></p><p> 3/day—<em>inflict light wounds</em> (DC 18)</p><p>1/day—<em>greater teleport</em> (within home forest only), <em>inflict moderate wounds</em> (DC 19), <em>poison</em> (DC 20)</p><p><strong>Special Attacks</strong> powerful horn</p><p><u>Morale</u></p><p><strong>Before Combat</strong> twilight unicorns will shadow intruders for hours or days, using stealth to keep close until they are most vulnerable.</p><p><strong>During Combat </strong>a twilight unicorn begins combat with a charge, preferably from hiding. During combat they combine powerful melee attacks with their touch spells. </p><p><strong>Morale </strong>ferocious, but not stupid, twilight unicorns know the value of retreat. If reduced to 10 or fewer hit points, they will either teleport or hide in plain sight, using any remaining inflict spells to heal themselves before plotting revenge.</p><p><u>Statistics</u></p><p><strong>Str</strong> 20, <strong>Dex </strong>17, <strong>Con </strong>21,<strong> Int </strong>10, <strong>Wis</strong> 21, <strong>Cha</strong> 24</p><p><strong>Feats</strong> Multiattack, Stealthy</p><p><strong>Skills </strong>Hide +7, Listen +8, Move Silently +11, Spot +8</p><p><strong>Base Attack</strong> +4; <strong>Grapple</strong> +13</p><p><strong>Languages</strong> Common, Infernal</p><p><u>Ecology</u></p><p><strong>Environment</strong> warm forests</p><p><strong>Organization </strong>solitary, pair or unkindness (3-6)</p><p><strong>Treasure </strong>none</p><p><strong>Advancement</strong> 5-8 HD (Large) or by character class</p><p><strong>Level Adjustment</strong> +4 (cohort)</p><p><u>Special Abilities</u></p><p><strong>Hide in Plain Sight (Su)</strong> A twilight unicorn can make a Hide check even if it is being observed, so long as it is within 10 feet of shadowy illumination.</p><p></p><p><strong>Negative Energy Aura (Su)</strong> A twilight unicorn constantly radiates an aura of negative energy. To living creatures, it does nothing more than create mild discomfort (no game effects), but it empowers the undead. The twilight unicorn and any undead creature within the aura gains a +2 bonus on all saving throws (this bonus is included above) and resistance to positive energy 10. The twilight unicorn cannot suppress this effect.</p><p><strong></strong></p><p><strong>Powerful Horn (Su)</strong> The horn of a twilight unicorn acts as a +3 weapon and acts as a lance, dealing 1.5 times the twilight unicorn’s Str modifier and dealing double damage on a successful charge. A twilight unicorn can cast touch spells and hold the charge in its horn. When it gores an opponent when holding a charge, it deals regular damage and the opponent must save against the spell.</p><p></p><p><strong>Tomb-Tainted (Su)</strong> Like an undead creature, a twilight unicorn takes damage from positive energy and is healed by negative energy. </p><p><strong></strong></p><p><strong>Skills </strong>Twilight unicorns gain a +4 racial bonus on all Hide and Move Silently checks.</p><p></p><p>Twilight unicorns were once powerful creatures of good, but have been warped into beings of darkness and evil by the corruption of Geb. A twilight unicorn typically grows to eight feet long and five feet high at the shoulder. Rather thinner than ordinary unicorns, they weigh 1000 pounds on average. </p><p></p><p><u>Ecology</u></p><p>The turn of the nation of Geb to necromancy and undeath made its mark on the very land itself, and twilight unicorns are emblematic of this corruption. No longer valiant defenders of the forests, they gladly allow evil to wander through their glades, but will violently attack those of good spirit. Twilight unicorns are omnivorous, feeding both on negative energy-tainted vegetation and on the flesh of those they kill. They have no natural predators, but plenty of unnatural ones—necromancers seek the blood and horns of twilight unicorns as potent spell components and to craft items associated with negative energy. </p><p><u></u></p><p><u>Habitat and Society</u></p><p>Twilight unicorns are native to Geb’s Axan Wood, where the only trees that grow are either dead or undead. There, they carve out strict territories amongst themselves—a twilight unicorn will never knowingly impugn on another’s territory without invitation or permission. Twilight unicorns are generally solitary creatures, although mated pairs may share territory. Whispered of in tavern tales in Mechitaur is the Twilight Moot, in which all of the twilight unicorns in the Axan Wood meet to discuss the affairs of the forest and plot the deaths of those who would seek to restore it to health. </p><p></p><p>Twilight unicorns are on occasion found outside of the Axan Wood. They are less resistant to being ridden than ordinary unicorns, and are less selective of their riders—any evil-aligned master will suit it fine, although they prefer the stability of law to chaos. Ownership of a twilight unicorn is seen as a mark of high status amongst the Umbral Court of Nidal, and they have been successfully introduced to the Uskwood as another layer of security protecting the secretive capital of Pangolias from the scrutiny of the outside world.</p><p></p><p><u>Twilight Unicorns and Class Levels</u></p><p>The shadowy stealth of twilight unicorns makes them well-suited for the roguish arts—rogue is a favored class for them. Most twilight unicorns that can cast spells are clerics of Zon-Kuthon, choosing Darkness and Death above his other domains.</p><p></p><p>The Pathfinder Chronicles Campaign Setting is copyright 2009 Paizo Publishing.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4699906, member: 7451"] The frostleaper's CR should be 2--I have modified the statblock to match. Next one is inspired, yet again, by a name drop in the Pathfinder Campaign Setting. You'll note that, despite its identical ability scores with an ordinary unicorn, the twilight unicorn is one CR higher. Why? For one, its abilities are somewhat more offense oriented. For another, unicorns are really quite broken for their CR. [B] Twilight Unicorn[/B] [I] This powerful equine creature has a coat so black it seems to absorb the light around it, and its eyes gleam a sinister red. A single jet-colored horn, about two feet long, grows from the center of its forehead. [/I] [B] Twilight Unicorn CR 4 Always LE Magical Beast[/B] [B]Init[/B] +3; [B]Senses [/B]darkvision 60 ft, Listen +8, low-light vision, Spot +8 [B]Aura[/B] negative energy (10 ft) [U]Defenses[/U] [B]AC [/B]18, touch 12, flat-footed 15 (-1 size, +3 Dex, +6 natural) [B]hp[/B] 42 (4d10+20) [B]Fort [/B]+11, [B]Ref[/B] +9, [B]Will [/B]+8 [B]Defensive Abilities [/B]hide in plain sight, tomb-tainted; [B]Resist[/B] positive energy 10; [B]Vulnerable [/B]tomb-tainted [U]Offense[/U] [B]Spd[/B] 60 ft (12 squares) [B]Melee [/B]+3 horn +11 melee (1d8+8) and 2 hooves +6 melee (1d4+2) [B]Space [/B]10ft; [B]Reach[/B] 5ft [B]Spell-like Abilities (CL 8th)[/B] At will—[I]detect good[/I] 3/day—[I]inflict light wounds[/I] (DC 18) 1/day—[I]greater teleport[/I] (within home forest only), [I]inflict moderate wounds[/I] (DC 19), [I]poison[/I] (DC 20) [B]Special Attacks[/B] powerful horn [U]Morale[/U] [B]Before Combat[/B] twilight unicorns will shadow intruders for hours or days, using stealth to keep close until they are most vulnerable. [B]During Combat [/B]a twilight unicorn begins combat with a charge, preferably from hiding. During combat they combine powerful melee attacks with their touch spells. [B]Morale [/B]ferocious, but not stupid, twilight unicorns know the value of retreat. If reduced to 10 or fewer hit points, they will either teleport or hide in plain sight, using any remaining inflict spells to heal themselves before plotting revenge. [U]Statistics[/U] [B]Str[/B] 20, [B]Dex [/B]17, [B]Con [/B]21,[B] Int [/B]10, [B]Wis[/B] 21, [B]Cha[/B] 24 [B]Feats[/B] Multiattack, Stealthy [B]Skills [/B]Hide +7, Listen +8, Move Silently +11, Spot +8 [B]Base Attack[/B] +4; [B]Grapple[/B] +13 [B]Languages[/B] Common, Infernal [U]Ecology[/U] [B]Environment[/B] warm forests [B]Organization [/B]solitary, pair or unkindness (3-6) [B]Treasure [/B]none [B]Advancement[/B] 5-8 HD (Large) or by character class [B]Level Adjustment[/B] +4 (cohort) [U]Special Abilities[/U] [B]Hide in Plain Sight (Su)[/B] A twilight unicorn can make a Hide check even if it is being observed, so long as it is within 10 feet of shadowy illumination. [B]Negative Energy Aura (Su)[/B] A twilight unicorn constantly radiates an aura of negative energy. To living creatures, it does nothing more than create mild discomfort (no game effects), but it empowers the undead. The twilight unicorn and any undead creature within the aura gains a +2 bonus on all saving throws (this bonus is included above) and resistance to positive energy 10. The twilight unicorn cannot suppress this effect. [B] Powerful Horn (Su)[/B] The horn of a twilight unicorn acts as a +3 weapon and acts as a lance, dealing 1.5 times the twilight unicorn’s Str modifier and dealing double damage on a successful charge. A twilight unicorn can cast touch spells and hold the charge in its horn. When it gores an opponent when holding a charge, it deals regular damage and the opponent must save against the spell. [B]Tomb-Tainted (Su)[/B] Like an undead creature, a twilight unicorn takes damage from positive energy and is healed by negative energy. [B] Skills [/B]Twilight unicorns gain a +4 racial bonus on all Hide and Move Silently checks. Twilight unicorns were once powerful creatures of good, but have been warped into beings of darkness and evil by the corruption of Geb. A twilight unicorn typically grows to eight feet long and five feet high at the shoulder. Rather thinner than ordinary unicorns, they weigh 1000 pounds on average. [U]Ecology[/U] The turn of the nation of Geb to necromancy and undeath made its mark on the very land itself, and twilight unicorns are emblematic of this corruption. No longer valiant defenders of the forests, they gladly allow evil to wander through their glades, but will violently attack those of good spirit. Twilight unicorns are omnivorous, feeding both on negative energy-tainted vegetation and on the flesh of those they kill. They have no natural predators, but plenty of unnatural ones—necromancers seek the blood and horns of twilight unicorns as potent spell components and to craft items associated with negative energy. [U] Habitat and Society[/U] Twilight unicorns are native to Geb’s Axan Wood, where the only trees that grow are either dead or undead. There, they carve out strict territories amongst themselves—a twilight unicorn will never knowingly impugn on another’s territory without invitation or permission. Twilight unicorns are generally solitary creatures, although mated pairs may share territory. Whispered of in tavern tales in Mechitaur is the Twilight Moot, in which all of the twilight unicorns in the Axan Wood meet to discuss the affairs of the forest and plot the deaths of those who would seek to restore it to health. Twilight unicorns are on occasion found outside of the Axan Wood. They are less resistant to being ridden than ordinary unicorns, and are less selective of their riders—any evil-aligned master will suit it fine, although they prefer the stability of law to chaos. Ownership of a twilight unicorn is seen as a mark of high status amongst the Umbral Court of Nidal, and they have been successfully introduced to the Uskwood as another layer of security protecting the secretive capital of Pangolias from the scrutiny of the outside world. [U]Twilight Unicorns and Class Levels[/U] The shadowy stealth of twilight unicorns makes them well-suited for the roguish arts—rogue is a favored class for them. Most twilight unicorns that can cast spells are clerics of Zon-Kuthon, choosing Darkness and Death above his other domains. The Pathfinder Chronicles Campaign Setting is copyright 2009 Paizo Publishing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nick Herold's Pathfinder Bestiary Project!
Top