Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Nifelhein's PCs: 4 Midnight characters.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifelhein" data-source="post: 1249764" data-attributes="member: 14129"><p><strong>[size=+2]<span style="color: darkred"> Keallach </span>[/size] of House Pendor, the Painless</strong></p><p><strong>Medium-size Male Dorn, Ironborn 2nd-level Charismatic Channeler.</strong></p><p></p><p><strong>Height:</strong> 6’ 4”tall (or 1.93 meters).</p><p><strong>Weight:</strong> 190 lbs. (or 86.1 Kg).</p><p><strong>Age:</strong> 27 years old.</p><p></p><p>Born into the clan Calder of House Pendor Keallach knows shame since birth, his family was one of those who fled from the city when the orcs crushed the remaining resistance and while they have lived to tell the tale they also brought the shame of being part of a House of a traitor and having fled a battle they should have fought to the last.</p><p></p><p>His father was a great warrior and a good leader to his family, through him Keallach learned the ways of his people and the lore of old times, it was from him that the tales of their ancestors was told and how Keallach knew of the shame to his clan and House.</p><p></p><p>Keallach was a distant and lone boy, however, and that ahs always worried his father, for he hoped for Keallach to take his place when the time come. Keal, as he became known by his friend learned the ways of his people with his father, however, it was the clan’s magic that always intrigued and teased him.</p><p></p><p>When Keal made 16 years old he was to make the passing to adulthood, his father proud of the warrior he had become, for he could stand more punishment than many, everyone felt as if he felt no pain from his wounds and as if his mind was always somewhere else than his body. When the day came keal stated his will, he wanted to become a weaver of magic, he wanted to take the path that his father so dearly dreamt he would forget.</p><p></p><p>And so it was, he learned the ways of the wild energies of magic and the dangers inherent to it, as time passed he developed a gift for incluencing people, both by his deeds and discourses and by augmenting that ability by magic.</p><p></p><p>Even though his father was disappointed he seemed to be born for the leadership, uniting botht the swordmanship and the magic, all that under the inspiring and instigating power of the words, simple words that could make great warriors tremble and young women fight like the ancints.</p><p></p><p>But Keal had not learnt all lessons well, and that proved to be downfall to his family…</p><p></p><p>Keal had been practicing his magic for too long and about a night ago all his family payed the price: a group of orcs headed by a legate attacked their camp, destroyed their few possessions and took everyone who did not die at the fight captive, keal fought well and stood for longer than one would with the many deep wounds he suffered, but he was still young and unexperienced, he could not stand a fight against an organizaed army of veterans, and most of all, he could not stand a fight against the magic of the followers of the Shadow.</p><p></p><p>The last night is one that hardly will be forgotten by Keal, for he felt, for the first time in all his life, what pain is, and that is due to the power of the Legates, the power of the dark magic of the followers of the shadow.</p><p></p><p>Keal is a courageous fighter and a good leader, he developed his social abilities as much as his spellcasting skills and has limited knowledge of warfare, he is a raging leader for his people, but turns into a coldblooded killing machine in battle, he prefers to use twohanded swords then spells when the enemy is engaged and that made his father proud the last night.</p><p></p><p></p><p><strong>HP:</strong> 11 (rolled a 3 this time… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )</p><p><strong>Painless Threshold:</strong> 2 hp</p><p><strong>Last Gasp:</strong> 2.75/+1.</p><p></p><p><strong>Str</strong> 12 (+2 race) – 14 (+2)</p><p><strong>Dex</strong> 12 (+1)</p><p><strong>Con</strong> 10 (+0)</p><p><strong>Int</strong> 14 (-2 race) – 12 (+1)</p><p><strong>Wis</strong> 11 (+0)</p><p><strong>Cha</strong> 17 (+3)</p><p><strong>Alignment:</strong> ???.</p><p></p><p><strong>Saves:</strong> Fort +1, Ref +1, Will +3.</p><p><strong>AC:</strong> 11 (+1 Dex), 10 Flat-footed , 11 Touch.</p><p></p><p><strong>Single Attack:</strong> +3 melee. (+4 with bastard swords, greatswords, greataxes, and all spears). (+4 when fighting in groups of 5 or more Dorns).</p><p><strong>Full Attack:</strong></p><p><strong>Damage:</strong> by weapon.</p><p></p><p><strong>Skills:</strong> <ul> <li data-xf-list-type="ul">Bluff 5 ranks. Total +8.</li> <li data-xf-list-type="ul">Concentration 5 ranks. Total +5.</li> <li data-xf-list-type="ul">Diplomacy 5 ranks. Total +8.</li> <li data-xf-list-type="ul">Heal 3 ranks. Total +3.</li> <li data-xf-list-type="ul">Intimidate 5 ranks. Total +8.</li> <li data-xf-list-type="ul">Knowledge (northlands) 3 ranks. Total +4.</li> <li data-xf-list-type="ul">Sense motive 5 ranks. Total +5.</li> <li data-xf-list-type="ul">Spellcraft 5 ranks. Total +6.</li> <li data-xf-list-type="ul">Survival 4 ranks. Total +4 (+6 in the northlands).</li> </ul><p><strong>Feats:</strong> <ul> <li data-xf-list-type="ul">Magecraft</li> <li data-xf-list-type="ul">Spellcasting: Universal, Transmutation, Enchantment.</li> <li data-xf-list-type="ul">Martial Weapon Proficiency.</li> </ul><p><strong>Languages:</strong> <ul> <li data-xf-list-type="ul">Erenlander.</li> <li data-xf-list-type="ul">Northern.</li> <li data-xf-list-type="ul">Orcish.</li> </ul><p><strong>Racial Abilities:</strong> <ul> <li data-xf-list-type="ul">+2 Str, -2 Int.</li> <li data-xf-list-type="ul">Base Speed: 30 ft.</li> <li data-xf-list-type="ul">1 Extra Feat at 1st evel.</li> <li data-xf-list-type="ul">4 extra skill points at 1st level and 1 extra skill points at each additional level.</li> <li data-xf-list-type="ul">Cold Resistance 5.</li> <li data-xf-list-type="ul">+1 racial bonus on Fortitude Saving Throws.</li> <li data-xf-list-type="ul">Proficiency with Bastard Sword as if it were a martial weapon.</li> <li data-xf-list-type="ul">+1 racial bonus on attack rolls when in groups of five or more Dorns.</li> <li data-xf-list-type="ul">+1 racial bonus on attack rolls when fighting with bastard swords, greatswords, greataxes, and all spears.</li> <li data-xf-list-type="ul">Knowledge (Northlands) as a class skill.</li> <li data-xf-list-type="ul">+2 racial bonus to Survival checks made when in the Northlands.</li> </ul><p><strong>Class Abilities:</strong> <ul> <li data-xf-list-type="ul">1st level:</li> <li data-xf-list-type="ul">2nd level:</li> </ul><p></p><p><strong>Heroic Path:</strong> Painless. <ul> <li data-xf-list-type="ul">1st level: Painless.</li> <li data-xf-list-type="ul">2nd level: Last Gasp 25%/+1.</li> </ul><p></p><p><strong>Spells</strong> <ul> <li data-xf-list-type="ul">0-level</li> <li data-xf-list-type="ul">1st-level</li> </ul><p></p><p><strong>Equipment</strong> <ul> <li data-xf-list-type="ul">Greatsword with symbol of his house in the hilt.</li> <li data-xf-list-type="ul">Peasant’s Outfit.</li> <li data-xf-list-type="ul">Cold Weather Oufit.</li> <li data-xf-list-type="ul">Belt pouch x2.</li> <li data-xf-list-type="ul">Dagger.</li> <li data-xf-list-type="ul">Gem with House Pendor symbol inscribed in it weared as a pendant in a leather strip around his right wrist.</li> </ul></blockquote><p></p>
[QUOTE="Nifelhein, post: 1249764, member: 14129"] [b][size=+2][color=darkred] Keallach [/color][/size] of House Pendor, the Painless Medium-size Male Dorn, Ironborn 2nd-level Charismatic Channeler.[/b] [b]Height:[/b] 6’ 4”tall (or 1.93 meters). [b]Weight:[/b] 190 lbs. (or 86.1 Kg). [b]Age:[/b] 27 years old. Born into the clan Calder of House Pendor Keallach knows shame since birth, his family was one of those who fled from the city when the orcs crushed the remaining resistance and while they have lived to tell the tale they also brought the shame of being part of a House of a traitor and having fled a battle they should have fought to the last. His father was a great warrior and a good leader to his family, through him Keallach learned the ways of his people and the lore of old times, it was from him that the tales of their ancestors was told and how Keallach knew of the shame to his clan and House. Keallach was a distant and lone boy, however, and that ahs always worried his father, for he hoped for Keallach to take his place when the time come. Keal, as he became known by his friend learned the ways of his people with his father, however, it was the clan’s magic that always intrigued and teased him. When Keal made 16 years old he was to make the passing to adulthood, his father proud of the warrior he had become, for he could stand more punishment than many, everyone felt as if he felt no pain from his wounds and as if his mind was always somewhere else than his body. When the day came keal stated his will, he wanted to become a weaver of magic, he wanted to take the path that his father so dearly dreamt he would forget. And so it was, he learned the ways of the wild energies of magic and the dangers inherent to it, as time passed he developed a gift for incluencing people, both by his deeds and discourses and by augmenting that ability by magic. Even though his father was disappointed he seemed to be born for the leadership, uniting botht the swordmanship and the magic, all that under the inspiring and instigating power of the words, simple words that could make great warriors tremble and young women fight like the ancints. But Keal had not learnt all lessons well, and that proved to be downfall to his family… Keal had been practicing his magic for too long and about a night ago all his family payed the price: a group of orcs headed by a legate attacked their camp, destroyed their few possessions and took everyone who did not die at the fight captive, keal fought well and stood for longer than one would with the many deep wounds he suffered, but he was still young and unexperienced, he could not stand a fight against an organizaed army of veterans, and most of all, he could not stand a fight against the magic of the followers of the Shadow. The last night is one that hardly will be forgotten by Keal, for he felt, for the first time in all his life, what pain is, and that is due to the power of the Legates, the power of the dark magic of the followers of the shadow. Keal is a courageous fighter and a good leader, he developed his social abilities as much as his spellcasting skills and has limited knowledge of warfare, he is a raging leader for his people, but turns into a coldblooded killing machine in battle, he prefers to use twohanded swords then spells when the enemy is engaged and that made his father proud the last night. [b]HP:[/b] 11 (rolled a 3 this time… :( ) [b]Painless Threshold:[/b] 2 hp [b]Last Gasp:[/b] 2.75/+1. [b]Str[/b] 12 (+2 race) – 14 (+2) [b]Dex[/b] 12 (+1) [b]Con[/b] 10 (+0) [b]Int[/b] 14 (-2 race) – 12 (+1) [b]Wis[/b] 11 (+0) [b]Cha[/b] 17 (+3) [b]Alignment:[/b] ???. [b]Saves:[/b] Fort +1, Ref +1, Will +3. [b]AC:[/b] 11 (+1 Dex), 10 Flat-footed , 11 Touch. [b]Single Attack:[/b] +3 melee. (+4 with bastard swords, greatswords, greataxes, and all spears). (+4 when fighting in groups of 5 or more Dorns). [b]Full Attack:[/b] [b]Damage:[/b] by weapon. [b]Skills:[/b][list][*]Bluff 5 ranks. Total +8.[*]Concentration 5 ranks. Total +5.[*]Diplomacy 5 ranks. Total +8.[*]Heal 3 ranks. Total +3.[*]Intimidate 5 ranks. Total +8.[*]Knowledge (northlands) 3 ranks. Total +4.[*]Sense motive 5 ranks. Total +5.[*]Spellcraft 5 ranks. Total +6.[*]Survival 4 ranks. Total +4 (+6 in the northlands).[/list] [b]Feats:[/b][list][*]Magecraft[*]Spellcasting: Universal, Transmutation, Enchantment.[*]Martial Weapon Proficiency.[/list] [b]Languages:[/b][list][*]Erenlander.[*]Northern.[*]Orcish.[/list] [b]Racial Abilities:[/b][list][*]+2 Str, -2 Int.[*]Base Speed: 30 ft. [*]1 Extra Feat at 1st evel.[*]4 extra skill points at 1st level and 1 extra skill points at each additional level.[*]Cold Resistance 5.[*]+1 racial bonus on Fortitude Saving Throws.[*]Proficiency with Bastard Sword as if it were a martial weapon.[*]+1 racial bonus on attack rolls when in groups of five or more Dorns.[*]+1 racial bonus on attack rolls when fighting with bastard swords, greatswords, greataxes, and all spears.[*]Knowledge (Northlands) as a class skill.[*]+2 racial bonus to Survival checks made when in the Northlands.[/list] [b]Class Abilities:[/b][list][*]1st level:[*]2nd level:[/list] [b]Heroic Path:[/b] Painless.[list][*]1st level: Painless.[*]2nd level: Last Gasp 25%/+1.[/list] [b]Spells[/b][list][*]0-level[*]1st-level[/list] [b]Equipment[/b][list][*]Greatsword with symbol of his house in the hilt.[*]Peasant’s Outfit.[*]Cold Weather Oufit.[*]Belt pouch x2.[*]Dagger.[*]Gem with House Pendor symbol inscribed in it weared as a pendant in a leather strip around his right wrist.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nifelhein's PCs: 4 Midnight characters.
Top