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Nifelhein's PCs: 4 Midnight characters.
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<blockquote data-quote="Nifelhein" data-source="post: 1249765" data-attributes="member: 14129"><p><strong>[size=+2]<span style="color: darkred"> Ahzeem </span>[/size] the Oruk-man</strong></p><p><strong>Large-size Male Erenlander, Giantblooded Defender 1st.</strong></p><p></p><p><strong>Height:</strong> 10 ft and 5 inches tall (or 3.175 meters).</p><p><strong>Weight:</strong> 918 lbs. (or 416.5 Kg).</p><p><strong>Age:</strong> 21 years old.</p><p></p><p>Ahzeem is the son of a blacksmith and a simple maiden, his parents have always tried to keep him away from trouble, as the years passed he grown into a gigantic man, he had always been larger than the other boys of his age but while they would stop growing Ahzeem kept going until he became the largest man, he would stand more than 3 feet taller than most people and he developed a good talent for his father's skill. </p><p></p><p>When Ahzeem was a teenager his village faced the passing of an Orc legion, they stayed in the city for about a week and took with them almost all food they got, it was his father, however, that was cursed with the worst of the orcs deeds. </p><p></p><p>They took Ahzeem's father into jail and there they told him that they were in need of a weaponsmith, he complained and asked them to let him stay, that he had two children and a wife to take care, the orcs did not allow him to choose and so they had him with them when they were leaving. </p><p></p><p>Ahzeem's mother and sister wept, for they knew they could not anything, but Ahzeem would not bow os easily, it was hsi father and while he was still a boy he was as tall as a full grown man. Ahzeem went to the Orcs and told them that he would serve the army in place of his father, by then he did not realize the terror he woudl face and how evil those creatures are, he told them that he learned rfom his father and that while his father was aged and weakening everyday he was young and strong. </p><p></p><p>The orcs accepted the change, they left the man behind and Ahzeem went with them. for two years he worked for the orcs, they always called him the Oruk-boy, for he was as tall as one of the Oruks. Ahzeem lived with them and learned their ways, never realizing the evil that was growing in him, he started to learn with them and soon he was as much a part of the legion as the orcs he bargained with long before. </p><p></p><p>The legion went to the Eren River and while they were there they took a small city and built troops quarters and slayed most of the civilians, it was there that Ahzeem felt that he was on the wrong side, for when they were at the battle Ahzeem saw the terror he was making over the simple folk of the village and when he saw a young girl grasp a baby to her body he felt that it was all wrong, he was not supposed to be doing that, he remembered his loved sister and how they lived together... </p><p></p><p>Ahzeem wept. </p><p></p><p>On that batlle Ahzeem saw that one man was fighting like none he had seen before, he was with his barehands and killed many orcs, the orcs turned to Ahzeem asking for his presence, but Ahzeem saw that was his chance to make up for his evil deeds. He walked toward the man and saw the terror in his face, but when he got near enough for striking him his hammer smashed an orc's cranium, the orcs were surprised and terrified, Ahzeem did not give them time to react and slayed four of them before they could scream for help. </p><p></p><p>That man and Ahzeem went afetr every orc in the city and killed them all, after that the man and Ahzeem spoke briefly and they told every peasant there to go away to any other place, the orcs would know of the uprising and they would face their wrath, Ahzeem and that man would go to a different direction and draw both the guilty and the attention to them. </p><p></p><p>That man told Ahzeem that he was a guardian of the people, a defender as he liked to say, and he taught Ahzeem his ways and his values, Ahzeem developed a love to Siegfried, the defender, akin to a child to his father. </p><p></p><p>Siegfried left one day without saying why, Ahzeem knew, by then, that it was because he was ready, so he went to make hisown quest for a student and for protection of the people, Ahzeem picks his fights carefully, for he knows that should the word of his deeds spread in the orc army that he would be in danger, for his size would give him out far too easy. </p><p></p><p>And so Ahzeem travels, staying for a while in towns and making metal tools for the peasants, when he believes his presence is endangering them he leaves, trying to find another town to help and other orcs to slay.</p><p></p><p></p><p><strong>HP:</strong> 9</p><p></p><p><strong>Str</strong> 15 (+2 race) – 17 (+3)</p><p><strong>Dex</strong> 16 (+3)</p><p><strong>Con</strong> 12 (-2 race) – 10 (+0)</p><p><strong>Int</strong> 14 (+2)</p><p><strong>Wis</strong> 10 (+0)</p><p><strong>Cha</strong> 10 (+0)</p><p><strong>Alignment:</strong> Neutral Good.</p><p></p><p><strong>Saves:</strong> Fort +0, Ref +5, Will +0.</p><p><strong>AC:</strong> 13 (3+ Dex, +1 Defender AC Bonus, -1 size), 9 Flat-footed , 13 Touch.</p><p></p><p></p><p><strong>Single Attack:</strong> Unarmed Strike +3. Medium-size Light Hammer +3. Grapple +7</p><p><strong>Full Attack:</strong> Unarmed Strike +1 and Unarmed Strike +1. Medium-size Light Hammer +1 and Unarmed Strike +1.</p><p><strong>Damage:</strong> Unarmed Strike 1d8+3. Medium-size Light Hammer 1d6+3.</p><p></p><p><strong>Skills:</strong> <ul> <li data-xf-list-type="ul">Balance 1 rank. Total: +4.</li> <li data-xf-list-type="ul">Bluff 2 ranks. Total: +2.</li> <li data-xf-list-type="ul">Climb 1 ranks. Total: +4.</li> <li data-xf-list-type="ul">Craft (blacksmith) 2 ranks. Total: +4.</li> <li data-xf-list-type="ul">Craft (weaponsmith) 2 ranks. Total: +4.</li> <li data-xf-list-type="ul">Craft (armorsmith) 2 ranks. Total: +4.</li> <li data-xf-list-type="ul">Hide 4 ranks. Total: +3.</li> <li data-xf-list-type="ul">Intimidate (cc) 1 rank. Total: +1.</li> <li data-xf-list-type="ul">Jump 2 ranks. Total: +5.</li> <li data-xf-list-type="ul">Listen 2 ranks. Total: +2.</li> <li data-xf-list-type="ul">Move Silently 2 ranks. Total: +5.</li> <li data-xf-list-type="ul">Search (cc) 1 rank. Total: +3.</li> <li data-xf-list-type="ul">Sense Motive 2 ranks. Total: +2.</li> <li data-xf-list-type="ul">Spot (cc) 1 rank. Total: +1.</li> <li data-xf-list-type="ul">Survival (cc) 1 rank. Total: +1.</li> <li data-xf-list-type="ul">Swim 2 ranks. Total: +5.</li> <li data-xf-list-type="ul">Tumble 4 ranks. Total: +7.</li> </ul><p><strong>Feats:</strong> <ul> <li data-xf-list-type="ul">Combat Expertise.</li> <li data-xf-list-type="ul">Combat Reflexes.</li> <li data-xf-list-type="ul">Two Weapon Fighting</li> </ul><p><strong>Languages:</strong> <ul> <li data-xf-list-type="ul">Erenlander.</li> <li data-xf-list-type="ul">Colonial.</li> <li data-xf-list-type="ul">Orcish.</li> </ul><p><strong>Racial Abilities:</strong> <ul> <li data-xf-list-type="ul">+2 Str, -2 Con.</li> <li data-xf-list-type="ul">Base Speed: 30 ft.</li> <li data-xf-list-type="ul">2 Extra Feats at 1st evel.</li> <li data-xf-list-type="ul">8 extra skill points at 1st level and 2 extra skill points at each additional level.</li> <li data-xf-list-type="ul">4 bonus ranks in one Craft or Profession skill of the player’s choice.</li> <li data-xf-list-type="ul">Knowledge (central erenland) as a class skill.</li> </ul><p><strong>Class Abilities:</strong> <ul> <li data-xf-list-type="ul"><strong>Unarmed Strike:</strong> A defender gains advantages over other characters when fighting unarmed. A defender deals 1d6 points of damage with a successful unarmed attack (1d4 points of damage for Small defenders and 1d8 points of damage for Large defenders). A defender also gains the benefits of the Improved Unarmed Strike feat when attacking unarmed. Usually, a defender`s unarmed strikes deal normal damage rather than subdual damage when grappling.</li> <li data-xf-list-type="ul"><strong>Stunning Attack (Su):</strong> The defender can use this ability once per round, but no more than once per class level per day. The defender must declare he is using a stun attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the defender is forced to make a Fortitude saving throw (DC 10 + one-half the defender`s level + Str modifier). In addition to receive normal damage, if the saving throw fails, the opponent is stunned for one round. The stunning attack is a supernatural ability.</li> </ul><p><strong>Heroic Path:</strong> Giantblooded. <ul> <li data-xf-list-type="ul">1st level: large-size.</li> <li data-xf-list-type="ul"><strong>Great Stamina:</strong> the giantblooded character has incredible stamina, allowing her to treat her Constitution ability score as if it were two points higher when calculating hit point bonuses. </li> </ul><p><strong>Equipment</strong> <ul> <li data-xf-list-type="ul">Backpack.</li> <li data-xf-list-type="ul">Traveler’s Outfit.</li> <li data-xf-list-type="ul">Smith’s Tools.</li> <li data-xf-list-type="ul"> Smith’s Light Hammer (Medium-size).</li> <li data-xf-list-type="ul">Dagger (medium-size).</li> <li data-xf-list-type="ul">Flint and Steel.</li> <li data-xf-list-type="ul">rations (5 days worth).</li> <li data-xf-list-type="ul">Belt Pouch x2.</li> </ul></blockquote><p></p>
[QUOTE="Nifelhein, post: 1249765, member: 14129"] [b][size=+2][color=darkred] Ahzeem [/color][/size] the Oruk-man Large-size Male Erenlander, Giantblooded Defender 1st.[/b] [b]Height:[/b] 10 ft and 5 inches tall (or 3.175 meters). [b]Weight:[/b] 918 lbs. (or 416.5 Kg). [b]Age:[/b] 21 years old. Ahzeem is the son of a blacksmith and a simple maiden, his parents have always tried to keep him away from trouble, as the years passed he grown into a gigantic man, he had always been larger than the other boys of his age but while they would stop growing Ahzeem kept going until he became the largest man, he would stand more than 3 feet taller than most people and he developed a good talent for his father's skill. When Ahzeem was a teenager his village faced the passing of an Orc legion, they stayed in the city for about a week and took with them almost all food they got, it was his father, however, that was cursed with the worst of the orcs deeds. They took Ahzeem's father into jail and there they told him that they were in need of a weaponsmith, he complained and asked them to let him stay, that he had two children and a wife to take care, the orcs did not allow him to choose and so they had him with them when they were leaving. Ahzeem's mother and sister wept, for they knew they could not anything, but Ahzeem would not bow os easily, it was hsi father and while he was still a boy he was as tall as a full grown man. Ahzeem went to the Orcs and told them that he would serve the army in place of his father, by then he did not realize the terror he woudl face and how evil those creatures are, he told them that he learned rfom his father and that while his father was aged and weakening everyday he was young and strong. The orcs accepted the change, they left the man behind and Ahzeem went with them. for two years he worked for the orcs, they always called him the Oruk-boy, for he was as tall as one of the Oruks. Ahzeem lived with them and learned their ways, never realizing the evil that was growing in him, he started to learn with them and soon he was as much a part of the legion as the orcs he bargained with long before. The legion went to the Eren River and while they were there they took a small city and built troops quarters and slayed most of the civilians, it was there that Ahzeem felt that he was on the wrong side, for when they were at the battle Ahzeem saw the terror he was making over the simple folk of the village and when he saw a young girl grasp a baby to her body he felt that it was all wrong, he was not supposed to be doing that, he remembered his loved sister and how they lived together... Ahzeem wept. On that batlle Ahzeem saw that one man was fighting like none he had seen before, he was with his barehands and killed many orcs, the orcs turned to Ahzeem asking for his presence, but Ahzeem saw that was his chance to make up for his evil deeds. He walked toward the man and saw the terror in his face, but when he got near enough for striking him his hammer smashed an orc's cranium, the orcs were surprised and terrified, Ahzeem did not give them time to react and slayed four of them before they could scream for help. That man and Ahzeem went afetr every orc in the city and killed them all, after that the man and Ahzeem spoke briefly and they told every peasant there to go away to any other place, the orcs would know of the uprising and they would face their wrath, Ahzeem and that man would go to a different direction and draw both the guilty and the attention to them. That man told Ahzeem that he was a guardian of the people, a defender as he liked to say, and he taught Ahzeem his ways and his values, Ahzeem developed a love to Siegfried, the defender, akin to a child to his father. Siegfried left one day without saying why, Ahzeem knew, by then, that it was because he was ready, so he went to make hisown quest for a student and for protection of the people, Ahzeem picks his fights carefully, for he knows that should the word of his deeds spread in the orc army that he would be in danger, for his size would give him out far too easy. And so Ahzeem travels, staying for a while in towns and making metal tools for the peasants, when he believes his presence is endangering them he leaves, trying to find another town to help and other orcs to slay. [b]HP:[/b] 9 [b]Str[/b] 15 (+2 race) – 17 (+3) [b]Dex[/b] 16 (+3) [b]Con[/b] 12 (-2 race) – 10 (+0) [b]Int[/b] 14 (+2) [b]Wis[/b] 10 (+0) [b]Cha[/b] 10 (+0) [b]Alignment:[/b] Neutral Good. [b]Saves:[/b] Fort +0, Ref +5, Will +0. [b]AC:[/b] 13 (3+ Dex, +1 Defender AC Bonus, -1 size), 9 Flat-footed , 13 Touch. [b]Single Attack:[/b] Unarmed Strike +3. Medium-size Light Hammer +3. Grapple +7 [b]Full Attack:[/b] Unarmed Strike +1 and Unarmed Strike +1. Medium-size Light Hammer +1 and Unarmed Strike +1. [b]Damage:[/b] Unarmed Strike 1d8+3. Medium-size Light Hammer 1d6+3. [b]Skills:[/b][list][*]Balance 1 rank. Total: +4.[*]Bluff 2 ranks. Total: +2.[*]Climb 1 ranks. Total: +4.[*]Craft (blacksmith) 2 ranks. Total: +4.[*]Craft (weaponsmith) 2 ranks. Total: +4.[*]Craft (armorsmith) 2 ranks. Total: +4.[*]Hide 4 ranks. Total: +3.[*]Intimidate (cc) 1 rank. Total: +1.[*]Jump 2 ranks. Total: +5.[*]Listen 2 ranks. Total: +2.[*]Move Silently 2 ranks. Total: +5.[*]Search (cc) 1 rank. Total: +3.[*]Sense Motive 2 ranks. Total: +2.[*]Spot (cc) 1 rank. Total: +1.[*]Survival (cc) 1 rank. Total: +1.[*]Swim 2 ranks. Total: +5.[*]Tumble 4 ranks. Total: +7.[/list] [b]Feats:[/b][list][*]Combat Expertise.[*]Combat Reflexes.[*]Two Weapon Fighting[/list] [b]Languages:[/b][list][*]Erenlander.[*]Colonial.[*]Orcish.[/list] [b]Racial Abilities:[/b][list][*]+2 Str, -2 Con.[*]Base Speed: 30 ft.[*]2 Extra Feats at 1st evel.[*]8 extra skill points at 1st level and 2 extra skill points at each additional level.[*]4 bonus ranks in one Craft or Profession skill of the player’s choice.[*]Knowledge (central erenland) as a class skill. [/list] [b]Class Abilities:[/b][list][*][b]Unarmed Strike:[/b] A defender gains advantages over other characters when fighting unarmed. A defender deals 1d6 points of damage with a successful unarmed attack (1d4 points of damage for Small defenders and 1d8 points of damage for Large defenders). A defender also gains the benefits of the Improved Unarmed Strike feat when attacking unarmed. Usually, a defender`s unarmed strikes deal normal damage rather than subdual damage when grappling.[*][b]Stunning Attack (Su):[/b] The defender can use this ability once per round, but no more than once per class level per day. The defender must declare he is using a stun attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the defender is forced to make a Fortitude saving throw (DC 10 + one-half the defender`s level + Str modifier). In addition to receive normal damage, if the saving throw fails, the opponent is stunned for one round. The stunning attack is a supernatural ability.[/list] [b]Heroic Path:[/b] Giantblooded.[list][*]1st level: large-size. [*][b]Great Stamina:[/b] the giantblooded character has incredible stamina, allowing her to treat her Constitution ability score as if it were two points higher when calculating hit point bonuses. [/list] [b]Equipment[/b][list][*]Backpack.[*]Traveler’s Outfit.[*]Smith’s Tools.[*] Smith’s Light Hammer (Medium-size).[*]Dagger (medium-size).[*]Flint and Steel.[*]rations (5 days worth).[*]Belt Pouch x2.[/list] [/QUOTE]
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Nifelhein's PCs: 4 Midnight characters.
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