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Nifelhein's PCs: 4 Midnight characters.
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<blockquote data-quote="Nifelhein" data-source="post: 1249768" data-attributes="member: 14129"><p><strong>[size=+2]<span style="color: darkred">Aryal</span></strong>[/size]</p><p>Medium-size Male Danisil, Shadow Walker, Wildlander 1st.</p><p></p><p><strong>Height:</strong> 3’8” + 9 (5+4) = 4’5” (1,34 m).</p><p><strong>Weight:</strong> 65 lbs. + 36 (9x4) = 102 lbs (46 Kg).</p><p><strong>Age:</strong> 110 + 15 (4+4+1+2+2+2) = 125 years old.</p><p></p><p>Aryal is a typical danisil, haing dark skin, dak eyes, shoulder long hair with dread locks and a feral temperament. Aryal has a unlikely conscience of the war the elves fight against the orcs, he knows that his home has far more dangerous creatures than orcs, but he is sure that while they have adpted to their lifestyle they ure unprepared for such great numbers of orcs.</p><p></p><p>From his conscience he developed a taste for hunting orcs, when he became an adult he asked his tribe for permission to be trained by a Caransil wildlander, his tribe was most upset by the request but allowed him to do so.</p><p></p><p>Aryal was trained on the orc front and while his ability to pass unnoticed and attention to his surroundings were greatly developed he also learned how to better read what he sees and hears, his survival skills increased as he gained knowledge of a very different climate.</p><p></p><p>But it was Aryal’s trainment conclusion that is something of notice, when his master finally said he was a able orc hunter and a master of subterfuge and surprise he than decided to test his abilities, much like the rite of passage to adulthood Aryal took the woodland frontier and sneaked up a encampment of orcs during the night, he was to test his abilities at the orcs own terms.</p><p></p><p>He stayed at the encampment and started slithing throats, as some orcs went far from their comrades Aryal appeared behind them and slayed them, that is not to say he went unnoticed, the orcs soon discovered the murderers and searched for the killer, and that was what Aryal wanted, when the encampment was aware and ready he sneaked past guards and patrols and went into the commander’s tent, there he took a ring made of gold and slayed the commander’s nwly born child, setting the tent ablaze when he left.</p><p></p><p>But Aryal had been too confident of his abilities, when he was about to leave the burning tent a patrol of orcs arrived, he did see them, but was unable to avoid them, so he had to fight and be quick before more of them arrived, and so he fought, the orc were around 10 , he fought well and killed 2 of them, but they were many, their strength was awesome and they were already surrounding him. It was then that he remembered of how some rare warriors would jump, heel and dodge blows while passing near armed foes, he decided that it was his only chance, in a desperate attempt to flee he jumped, heeled, rolled and went away, a single blow of one of the orcs landed on his chest and he quickly went away with the orcs shoutng behind him and trying to catch up.</p><p></p><p>That blow almost killed Aryal and he knew it, after sometime he stopped and used stopped the bleeding with his healing touch, and a little delirious he was found by an elven patrol that went to investigate the shouts and why some orc patrols were entering deeper into the wood than it was common for them.</p><p></p><p>After that he knew he needed to refine his skills, his abilities were indeed great, but not he needed to make them better, he anted to learn how to dodge blows while maneuvering in the air, in a beautiful and dred dance, he wanted to become a subtle warrior that would spring from the shadows and to them return, he wanted to become a soul of the shadow. He went away after preparing for a long journey, he told to his own that he would return to his homeland, but to be what he wanted to required him to learn of the ways of the world, the war against the orcs was one fought in al of eredane, and so he started a never ending journey with the single purpose of refining his skills and fight the shadow anywhere it could be found.</p><p></p><p></p><p><strong>HP:</strong> 8</p><p></p><p><strong>Str</strong> 16 (+3)</p><p><strong>Dex</strong> 14 – 16 (+3) (+2 race)</p><p><strong>Con</strong> 12 – 10 (+0) (-2 race)</p><p><strong>Int</strong> 14 (+2)</p><p><strong>Wis</strong> 11 (+0)</p><p><strong>Cha</strong> 11 (+0)</p><p><strong>Alignment:</strong> Chaotic Good.</p><p></p><p><strong>Saves:</strong> Fort +2, Ref +3, Will +2</p><p><strong>AC:</strong> 13 (+3 Dex), Flat-footed 10, Touch 13.</p><p></p><p></p><p><strong>Single Attack:</strong> <em>Sepi</em> +4 (+5 when wielding two sepi); or Shortbow +4.</p><p><strong>Full Attack:</strong> Two <em>Sepi</em> +3.</p><p><strong>Damage:</strong> <em>Sepi</em> 1d4+3/ 19-20 (x3) (1d4+4 against orcs); Shortbow 1d6/ 20 (x3) (1d6+1 against orcs if within 30 ft.).</p><p></p><p><strong>Skills:</strong> <ul> <li data-xf-list-type="ul">Climb +5 , +9 when climbing trees (2 ranks);</li> <li data-xf-list-type="ul">Craft (Bowmaking) +4 (2 ranks);</li> <li data-xf-list-type="ul">Heal +2 (2 ranks);</li> <li data-xf-list-type="ul">Hide +5, +9 in forest, jungle, and woodland (2 ranks);</li> <li data-xf-list-type="ul">Jump +5 (2 ranks);</li> <li data-xf-list-type="ul">Knowledge (nature) +4 (2 ranks);</li> <li data-xf-list-type="ul">Listen +8 (4 ranks);</li> <li data-xf-list-type="ul">Move Silently +5, +9 in forest, jungle, and woodland (2 ranks);</li> <li data-xf-list-type="ul">Search +8 (4 ranks);</li> <li data-xf-list-type="ul">Spot +8 (4 ranks);</li> <li data-xf-list-type="ul">Swim +4 (1 ranks);<br /> Use Rope +4 (1 ranks);</li> <li data-xf-list-type="ul">Survival +4 (4 ranks).</li> </ul><p></p><p><strong>Feats:</strong> Two Weapon Fighting.</p><p></p><p><strong>Languages:</strong> High Elven Pidgin, Jungle Mouth (Automatic), Erenlander and Halfling (Bonus).</p><p></p><p><strong>Racial Abilities:</strong> <ul> <li data-xf-list-type="ul">+2 Dex, -2 Con;</li> <li data-xf-list-type="ul">Medium-size;</li> <li data-xf-list-type="ul">+2 racial bonus to all Will saves;</li> <li data-xf-list-type="ul">Low-light vision;</li> <li data-xf-list-type="ul">Proficiency with Sepi, longbows and shortbows, treat elven exotic weapons as if it were martial;</li> <li data-xf-list-type="ul">+4 racial bonus to Listen, Spot, and Search;</li> <li data-xf-list-type="ul">+4 racial bonus to Climb checks when climbing trees;</li> <li data-xf-list-type="ul">+4 racial bonus to Hide and Move Silently checks in forests, jungles, and woodlands;</li> <li data-xf-list-type="ul">Knowledge (nature) and Knowledge (Aruun) as class skills, +4 to Survival checks in forest, jungle, and woodland environments;</li> <li data-xf-list-type="ul">2 extra points of spell energy;</li> <li data-xf-list-type="ul">Inherent spell-like ability: Cure Minor Wounds 1/day, Guidance 1/day, Purify Food and Drink 1/day;</li> <li data-xf-list-type="ul">+1 to all attack rolls when fighting with two <em>Sepi</em> fighting knives.</li> </ul><p></p><p><strong>Class Abilities:</strong> <ul> <li data-xf-list-type="ul">Master Orc Hunter (+1 to Bluff, Listen, Sense Motive, Spot and Survival checks against orcs; +1 to damage rolls againt orcs up to 30 ft.);</li> <li data-xf-list-type="ul">Wild Empathy (diplomacy checks can be made to improve the attitude of an animal, add Wildlander level to the check).</li> </ul><p></p><p><strong>Heroic Path:</strong> Shadow Walker. <ul> <li data-xf-list-type="ul">1st level: Night Vision – Darkvision 60 ft.</li> </ul><p></p><p><strong>Equipment</strong> <ul> <li data-xf-list-type="ul">Backpack.</li> <li data-xf-list-type="ul">Traveler’s Outfit.</li> <li data-xf-list-type="ul">Shortbow.</li> <li data-xf-list-type="ul"><em>Sepi</em> Fighting Knife x2.</li> <li data-xf-list-type="ul">Bowmaker Tools</li> <li data-xf-list-type="ul">Flint and Steel.</li> <li data-xf-list-type="ul">rations (5 days worth).</li> <li data-xf-list-type="ul">Belt Pouch x2.</li> </ul></blockquote><p></p>
[QUOTE="Nifelhein, post: 1249768, member: 14129"] [b][size=+2][color=darkred]Aryal[/color][/b][/size] Medium-size Male Danisil, Shadow Walker, Wildlander 1st. [b]Height:[/b] 3’8” + 9 (5+4) = 4’5” (1,34 m). [b]Weight:[/b] 65 lbs. + 36 (9x4) = 102 lbs (46 Kg). [b]Age:[/b] 110 + 15 (4+4+1+2+2+2) = 125 years old. Aryal is a typical danisil, haing dark skin, dak eyes, shoulder long hair with dread locks and a feral temperament. Aryal has a unlikely conscience of the war the elves fight against the orcs, he knows that his home has far more dangerous creatures than orcs, but he is sure that while they have adpted to their lifestyle they ure unprepared for such great numbers of orcs. From his conscience he developed a taste for hunting orcs, when he became an adult he asked his tribe for permission to be trained by a Caransil wildlander, his tribe was most upset by the request but allowed him to do so. Aryal was trained on the orc front and while his ability to pass unnoticed and attention to his surroundings were greatly developed he also learned how to better read what he sees and hears, his survival skills increased as he gained knowledge of a very different climate. But it was Aryal’s trainment conclusion that is something of notice, when his master finally said he was a able orc hunter and a master of subterfuge and surprise he than decided to test his abilities, much like the rite of passage to adulthood Aryal took the woodland frontier and sneaked up a encampment of orcs during the night, he was to test his abilities at the orcs own terms. He stayed at the encampment and started slithing throats, as some orcs went far from their comrades Aryal appeared behind them and slayed them, that is not to say he went unnoticed, the orcs soon discovered the murderers and searched for the killer, and that was what Aryal wanted, when the encampment was aware and ready he sneaked past guards and patrols and went into the commander’s tent, there he took a ring made of gold and slayed the commander’s nwly born child, setting the tent ablaze when he left. But Aryal had been too confident of his abilities, when he was about to leave the burning tent a patrol of orcs arrived, he did see them, but was unable to avoid them, so he had to fight and be quick before more of them arrived, and so he fought, the orc were around 10 , he fought well and killed 2 of them, but they were many, their strength was awesome and they were already surrounding him. It was then that he remembered of how some rare warriors would jump, heel and dodge blows while passing near armed foes, he decided that it was his only chance, in a desperate attempt to flee he jumped, heeled, rolled and went away, a single blow of one of the orcs landed on his chest and he quickly went away with the orcs shoutng behind him and trying to catch up. That blow almost killed Aryal and he knew it, after sometime he stopped and used stopped the bleeding with his healing touch, and a little delirious he was found by an elven patrol that went to investigate the shouts and why some orc patrols were entering deeper into the wood than it was common for them. After that he knew he needed to refine his skills, his abilities were indeed great, but not he needed to make them better, he anted to learn how to dodge blows while maneuvering in the air, in a beautiful and dred dance, he wanted to become a subtle warrior that would spring from the shadows and to them return, he wanted to become a soul of the shadow. He went away after preparing for a long journey, he told to his own that he would return to his homeland, but to be what he wanted to required him to learn of the ways of the world, the war against the orcs was one fought in al of eredane, and so he started a never ending journey with the single purpose of refining his skills and fight the shadow anywhere it could be found. [b]HP:[/b] 8 [b]Str[/b] 16 (+3) [b]Dex[/b] 14 – 16 (+3) (+2 race) [b]Con[/b] 12 – 10 (+0) (-2 race) [b]Int[/b] 14 (+2) [b]Wis[/b] 11 (+0) [b]Cha[/b] 11 (+0) [b]Alignment:[/b] Chaotic Good. [b]Saves:[/b] Fort +2, Ref +3, Will +2 [b]AC:[/b] 13 (+3 Dex), Flat-footed 10, Touch 13. [b]Single Attack:[/b] [i]Sepi[/i] +4 (+5 when wielding two sepi); or Shortbow +4. [b]Full Attack:[/b] Two [i]Sepi[/i] +3. [b]Damage:[/b] [i]Sepi[/i] 1d4+3/ 19-20 (x3) (1d4+4 against orcs); Shortbow 1d6/ 20 (x3) (1d6+1 against orcs if within 30 ft.). [b]Skills:[/b][list][*]Climb +5 , +9 when climbing trees (2 ranks); [*]Craft (Bowmaking) +4 (2 ranks); [*]Heal +2 (2 ranks); [*]Hide +5, +9 in forest, jungle, and woodland (2 ranks); [*]Jump +5 (2 ranks); [*]Knowledge (nature) +4 (2 ranks); [*]Listen +8 (4 ranks); [*]Move Silently +5, +9 in forest, jungle, and woodland (2 ranks); [*]Search +8 (4 ranks); [*]Spot +8 (4 ranks); [*]Swim +4 (1 ranks); Use Rope +4 (1 ranks); [*]Survival +4 (4 ranks).[/list] [b]Feats:[/b] Two Weapon Fighting. [b]Languages:[/b] High Elven Pidgin, Jungle Mouth (Automatic), Erenlander and Halfling (Bonus). [b]Racial Abilities:[/b][list][*]+2 Dex, -2 Con; [*]Medium-size; [*]+2 racial bonus to all Will saves; [*]Low-light vision; [*]Proficiency with Sepi, longbows and shortbows, treat elven exotic weapons as if it were martial;[*]+4 racial bonus to Listen, Spot, and Search; [*]+4 racial bonus to Climb checks when climbing trees; [*]+4 racial bonus to Hide and Move Silently checks in forests, jungles, and woodlands; [*]Knowledge (nature) and Knowledge (Aruun) as class skills, +4 to Survival checks in forest, jungle, and woodland environments; [*]2 extra points of spell energy; [*]Inherent spell-like ability: Cure Minor Wounds 1/day, Guidance 1/day, Purify Food and Drink 1/day; [*]+1 to all attack rolls when fighting with two [i]Sepi[/i] fighting knives.[/list] [b]Class Abilities:[/b][list][*]Master Orc Hunter (+1 to Bluff, Listen, Sense Motive, Spot and Survival checks against orcs; +1 to damage rolls againt orcs up to 30 ft.);[*]Wild Empathy (diplomacy checks can be made to improve the attitude of an animal, add Wildlander level to the check).[/list] [b]Heroic Path:[/b] Shadow Walker.[list][*]1st level: Night Vision – Darkvision 60 ft.[/list] [b]Equipment[/b][list][*]Backpack.[*]Traveler’s Outfit.[*]Shortbow.[*][i]Sepi[/i] Fighting Knife x2.[*]Bowmaker Tools[*]Flint and Steel.[*]rations (5 days worth).[*]Belt Pouch x2.[/list] [/QUOTE]
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