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Nifelhein's PCs: 4 Midnight characters.
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<blockquote data-quote="Nifelhein" data-source="post: 1249770" data-attributes="member: 14129"><p><strong>[size=+2]<span style="color: darkred"> Hadwyn </span>[/size] the Nature Spirit</strong></p><p><strong>Medium-size Male Miransil, Warg Wildlander 1st.</strong></p><p></p><p><strong>Height:</strong> 5ft tall (or 1.52 meters)</p><p><strong>Weight:</strong> 88 lbs. (or 39.900 Kg)</p><p><strong>Age:</strong> 139 years</p><p></p><p>Hadwyn is a Miransil that was born in a small island away from the continent of erethor, the community there was small and lived very close to nature, the town of Sahia has been isolated and during many years they developed a strong affinity to the island and its denizens.</p><p></p><p>Hadwyn grew into a fine man and as the years passed he started to show that he was not just a simple man, he learned the ways of the animals and like them he seemed to be able to find anything and anyone on the wilderness, he said to his friends he could sense their smell and how he could tell a person rom another one, this and his talent for hunting on the ground made him the greatest Hunter and Tracker the Miransil of Sahia had ever seen.</p><p></p><p>Sometime after he became an adult he decided to participate on a dive hunt, that event would change his life forever. Hadwyn dived and stayed under the water for a very long time, during his dive he found a sunken part of the City of the Sea and went inside, there he found the outmost chambers were already plundered, but he also found a doorway, a long and dark doorway, so he went deeper into it and as he entered he started to feel strange, sometime after that he saw that something he could not believe, a ghostly visage was coming right behind him, clawed hands and horrid face trying to grasp him, he went deeper into the ruins in a desperate attemp to find refuge, his breath almost gone, he found himself inside a great room where stattues and glittering treasure were all around, he would be amazed if not for the fact that he went too far into the ruins and that he as already drowning.</p><p></p><p>Before he could even try to get his way into the surface that ghostly figure found him, when it came to him his body shivered and terror took control of him, he tried to fight but when the ghost touched him he felt that it was entering his body and grasping his soul, he then, lost consciousness.</p><p></p><p>When Hadwyn woke up he was in a beach, one that was not rfom his home island, that he could tell, his head hurted and his body was a little strange, after sometime he found that he had a great injury right on the torso and that it was like he was burnt. He looked around the beach and later walked through the island and found none, he then entered the forest in an attempt to find trace of his home and friends, after days he had walked all the island and hope was lost for him, no other island was visible from that one and he felt sorrow and fear.</p><p></p><p>After many years in the island Hadwyn became a little deluded, he started talking to animals and plants alike, he would speak to himself and that was how he developed what would become the first and most noticeable trait of his personality: he was told, by the island animals and plants that he was taken there to learn the ways of the nature, to be freed from his civilized prison and to become one with nature.</p><p></p><p>He learned that the ghost visage was a spirit of nature and that he was chosen by it to become a protector of nature, the scar on is torso showed where the spirit touched and blessed him, becoming one with him, and that was how he has been living on that island up to day, he developed some tools for helping he survive and made a home in the tallest tree of the tallest part of the island, from there he has watched over the island since then.</p><p></p><p>Hadwyn then made up a story where he would be taken out of the island when he would be ready and so he has been waiting for that day anxiously, the day when he would be taken out of the island he started to call simply Ocean and be taken back to the great continent, where his skills and powers would grant him the guardianship of a great section of the forest.</p><p></p><p>The island is a strange place with two unique featues that Hadwyn quickly learned to fear and respect, first of all there were fell beasts, creatures that attacked anything that neared the ocean or was at it, he called this creatures the ocean hunger, for they would never get out of the sea, never went ashore and fed themselves on whatever they could grasp. The second aspect of the island that Hadwyn discovered is an ancient mausoleum located right in the centre of the island, it is almost like a graveyard, but has a small temple in the center. Hadwyn has been close to it several times, but have yet to muster the courage to go inside the temple, for it is covered in vines and foliage from hundreds of years of neglect.</p><p></p><p>Hadwyn believes that the teple, which he calls heart of the ocean, is the place that he has to protect, it chills him just to near the place, the smell of it is unique, and he cannot tell what it is, but it is his duty to make sure it is protected and the connection of it with the hunger is plain, or at least so hadwyn believes.</p><p></p><p>The heart is where all those who die at the island should be taken there the hunger can be weakened and there every animal or humanoid shall rest, Hadwyn has developed a habit to take a part of his hunt and offer it to the heart, this is what he call ritual of the ocean heart.</p><p></p><p>Another ritual hadwyn has developed through the years is the ritual of the ocecan hunger, whenever the hunger is seen in action Hadwyn observes carefully and when it is over he makes a mark on the nearest tree, this has made Hadwyn amrk many trees that surround the island and is a ritual that hadwyn believes that will ensure the passing of the dead for the flow of the sea, for there is where everything shall end, at the ocean, be it through the hunger or throught the heart.</p><p></p><p>It was a moon cycle ago that he learned of another humanoid that was on the island, he does not know how he gotthere, but has been watching him from afar and believes that this man is there for the same reason he is, he was chosen to be a spirit, like he was, and so he shall not interfere with his learning, if and when he would become worthy he would be gifted with his presenc, for he is a much more experient spirit and to meet him would be to meet a master Hadwyn never met.</p><p></p><p>On the last few days Hadwyn saw ships coming throught the sea and so he waited for them to get closer, those could be his chance of going home, those could be the bringers of his glory. The ships were circumnavigating the island and Hadwyn saw on board great humanoids with tusks protruding out of their jaws, he waited for those boats to come closer, but that never happened, the hunger of the ocean went to meet them, Hadwyn saw the last of the crew be taken and went inland performing a ritual he developed over the years, the ritual of the ocean.</p><p></p><p></p><p><strong>HP:</strong> 9</p><p></p><p><strong>Str</strong> 16 (+3)</p><p><strong>Dex</strong> 14 (+2 race) – 16 (+3)</p><p><strong>Con</strong> 15 (-2 race) – 13 (+1)</p><p><strong>Int</strong> 10 (+0)</p><p><strong>Wis</strong> 14 (+2)</p><p><strong>Cha</strong> 8 (-1)</p><p><strong>Alignment:</strong> Chaotic Neutral.</p><p></p><p><strong>Saves:</strong> Fort +3, Ref +3, Will +2.</p><p><strong>AC:</strong> 13 (3+ Dex), 10 Flat-footed , 13 Touch.</p><p></p><p><strong>Single Attack:</strong> Dagger +4. Spear +4. Grapple +4</p><p><strong>Full Attack:</strong> Dagger +4. Spear +4.</p><p><strong>Damage:</strong> Dagger 1d4+3. Spear 1d6+3.</p><p></p><p><strong>Skills:</strong> <ul> <li data-xf-list-type="ul">Animal Empathy 1 rank. Total: +0.</li> <li data-xf-list-type="ul">Climb 2 ranks. Total: +5; +9 when climbing trees.</li> <li data-xf-list-type="ul">Craft (bowmaking) 2 ranks. Total: +2.</li> <li data-xf-list-type="ul">Handle Animal 1 rank. Total: +0.</li> <li data-xf-list-type="ul">Heal 1 rank. Total +3.</li> <li data-xf-list-type="ul">Hide 1 ranks. Total +4.</li> <li data-xf-list-type="ul">Knowledge (nature) 2 ranks. Total: +2.</li> <li data-xf-list-type="ul">Listen 2 ranks. Total: +6.</li> <li data-xf-list-type="ul">Move Silently 1 ranks. Total: +4.</li> <li data-xf-list-type="ul">Search 2 ranks. Total: +4.</li> <li data-xf-list-type="ul">Spot 2 ranks. Total: +6.</li> <li data-xf-list-type="ul">Swim 2 ranks. Total: +9.</li> <li data-xf-list-type="ul">Use Rope 1 ranks. Total: +4.</li> <li data-xf-list-type="ul">Wilderness Lore 4 ranks. Total: +6; +8 in coastal or marine environments; +12 when Tracking; +14 when tracking in coastal or marine environments.</li> </ul><p><strong>Feats:</strong> <ul> <li data-xf-list-type="ul">Track</li> </ul><p><strong>Languages:</strong> <ul> <li data-xf-list-type="ul">High Elven.</li> <li data-xf-list-type="ul">Jungle Mouth.</li> </ul><p><strong>Racial Abilities:</strong> <ul> <li data-xf-list-type="ul">+2 Dexterity, -2 Constitution.</li> <li data-xf-list-type="ul">Sea Elf base speed is 30 ft. Sea elves add 5 ft to their swim speed when swimming as a move-equivalent action and 10 ft when swimming as a full-round action.</li> <li data-xf-list-type="ul">+2 racial saving throw bonus against Enchantment spells or effects.</li> <li data-xf-list-type="ul">Sea elves can hold their breath a number of rounds equal to six times their Constitution score.</li> <li data-xf-list-type="ul">Low-light vision.</li> <li data-xf-list-type="ul">Proficient with longspear and javelin; proficient with longbows and shortbows (normal and composite).</li> <li data-xf-list-type="ul">+2 racial bonus on Listen, Search and Spot checks.</li> <li data-xf-list-type="ul">+4 racial bonus on Climb checks when climbing trees.</li> <li data-xf-list-type="ul">+4 racial bonus on Swim checks.</li> <li data-xf-list-type="ul">+2 racial bonus on Profession (boater, fisher, and sailor) checks.</li> <li data-xf-list-type="ul">+2 racial bonus on Craft (shipmaking) checks.</li> <li data-xf-list-type="ul">Knowledge (nature) and Knowledge (Miraleen) as class skills. +2 racial bonus on Knowledge (nature) and Wilderness Lore checks in coastal and marine environments.</li> <li data-xf-list-type="ul">2 extra points of spell energy.</li> </ul><p><strong>Class Abilities:</strong> <ul> <li data-xf-list-type="ul"><em>Bloodhound (Ex):</em> The wildlander receives a +6 competence bonus to Wilderness Lore checks made when tracking. In addition, he may take 10 when making such a check even if stress and distraction would normally prevent him from doing so.</li> </ul><p><strong>Heroic Path:</strong> Warg. <ul> <li data-xf-list-type="ul">1st level: Wild Sense: Scent.</li> </ul><p></p><p><strong>Equipment</strong> <ul> <li data-xf-list-type="ul">Explorer’s Outfit.</li> <li data-xf-list-type="ul">Stone Dagger.</li> <li data-xf-list-type="ul">Spear.</li> <li data-xf-list-type="ul">Belt Pouch x2.</li> </ul></blockquote><p></p>
[QUOTE="Nifelhein, post: 1249770, member: 14129"] [b][size=+2][color=darkred] Hadwyn [/color][/size] the Nature Spirit Medium-size Male Miransil, Warg Wildlander 1st.[/b] [b]Height:[/b] 5ft tall (or 1.52 meters) [b]Weight:[/b] 88 lbs. (or 39.900 Kg) [b]Age:[/b] 139 years Hadwyn is a Miransil that was born in a small island away from the continent of erethor, the community there was small and lived very close to nature, the town of Sahia has been isolated and during many years they developed a strong affinity to the island and its denizens. Hadwyn grew into a fine man and as the years passed he started to show that he was not just a simple man, he learned the ways of the animals and like them he seemed to be able to find anything and anyone on the wilderness, he said to his friends he could sense their smell and how he could tell a person rom another one, this and his talent for hunting on the ground made him the greatest Hunter and Tracker the Miransil of Sahia had ever seen. Sometime after he became an adult he decided to participate on a dive hunt, that event would change his life forever. Hadwyn dived and stayed under the water for a very long time, during his dive he found a sunken part of the City of the Sea and went inside, there he found the outmost chambers were already plundered, but he also found a doorway, a long and dark doorway, so he went deeper into it and as he entered he started to feel strange, sometime after that he saw that something he could not believe, a ghostly visage was coming right behind him, clawed hands and horrid face trying to grasp him, he went deeper into the ruins in a desperate attemp to find refuge, his breath almost gone, he found himself inside a great room where stattues and glittering treasure were all around, he would be amazed if not for the fact that he went too far into the ruins and that he as already drowning. Before he could even try to get his way into the surface that ghostly figure found him, when it came to him his body shivered and terror took control of him, he tried to fight but when the ghost touched him he felt that it was entering his body and grasping his soul, he then, lost consciousness. When Hadwyn woke up he was in a beach, one that was not rfom his home island, that he could tell, his head hurted and his body was a little strange, after sometime he found that he had a great injury right on the torso and that it was like he was burnt. He looked around the beach and later walked through the island and found none, he then entered the forest in an attempt to find trace of his home and friends, after days he had walked all the island and hope was lost for him, no other island was visible from that one and he felt sorrow and fear. After many years in the island Hadwyn became a little deluded, he started talking to animals and plants alike, he would speak to himself and that was how he developed what would become the first and most noticeable trait of his personality: he was told, by the island animals and plants that he was taken there to learn the ways of the nature, to be freed from his civilized prison and to become one with nature. He learned that the ghost visage was a spirit of nature and that he was chosen by it to become a protector of nature, the scar on is torso showed where the spirit touched and blessed him, becoming one with him, and that was how he has been living on that island up to day, he developed some tools for helping he survive and made a home in the tallest tree of the tallest part of the island, from there he has watched over the island since then. Hadwyn then made up a story where he would be taken out of the island when he would be ready and so he has been waiting for that day anxiously, the day when he would be taken out of the island he started to call simply Ocean and be taken back to the great continent, where his skills and powers would grant him the guardianship of a great section of the forest. The island is a strange place with two unique featues that Hadwyn quickly learned to fear and respect, first of all there were fell beasts, creatures that attacked anything that neared the ocean or was at it, he called this creatures the ocean hunger, for they would never get out of the sea, never went ashore and fed themselves on whatever they could grasp. The second aspect of the island that Hadwyn discovered is an ancient mausoleum located right in the centre of the island, it is almost like a graveyard, but has a small temple in the center. Hadwyn has been close to it several times, but have yet to muster the courage to go inside the temple, for it is covered in vines and foliage from hundreds of years of neglect. Hadwyn believes that the teple, which he calls heart of the ocean, is the place that he has to protect, it chills him just to near the place, the smell of it is unique, and he cannot tell what it is, but it is his duty to make sure it is protected and the connection of it with the hunger is plain, or at least so hadwyn believes. The heart is where all those who die at the island should be taken there the hunger can be weakened and there every animal or humanoid shall rest, Hadwyn has developed a habit to take a part of his hunt and offer it to the heart, this is what he call ritual of the ocean heart. Another ritual hadwyn has developed through the years is the ritual of the ocecan hunger, whenever the hunger is seen in action Hadwyn observes carefully and when it is over he makes a mark on the nearest tree, this has made Hadwyn amrk many trees that surround the island and is a ritual that hadwyn believes that will ensure the passing of the dead for the flow of the sea, for there is where everything shall end, at the ocean, be it through the hunger or throught the heart. It was a moon cycle ago that he learned of another humanoid that was on the island, he does not know how he gotthere, but has been watching him from afar and believes that this man is there for the same reason he is, he was chosen to be a spirit, like he was, and so he shall not interfere with his learning, if and when he would become worthy he would be gifted with his presenc, for he is a much more experient spirit and to meet him would be to meet a master Hadwyn never met. On the last few days Hadwyn saw ships coming throught the sea and so he waited for them to get closer, those could be his chance of going home, those could be the bringers of his glory. The ships were circumnavigating the island and Hadwyn saw on board great humanoids with tusks protruding out of their jaws, he waited for those boats to come closer, but that never happened, the hunger of the ocean went to meet them, Hadwyn saw the last of the crew be taken and went inland performing a ritual he developed over the years, the ritual of the ocean. [b]HP:[/b] 9 [b]Str[/b] 16 (+3) [b]Dex[/b] 14 (+2 race) – 16 (+3) [b]Con[/b] 15 (-2 race) – 13 (+1) [b]Int[/b] 10 (+0) [b]Wis[/b] 14 (+2) [b]Cha[/b] 8 (-1) [b]Alignment:[/b] Chaotic Neutral. [b]Saves:[/b] Fort +3, Ref +3, Will +2. [b]AC:[/b] 13 (3+ Dex), 10 Flat-footed , 13 Touch. [b]Single Attack:[/b] Dagger +4. Spear +4. Grapple +4 [b]Full Attack:[/b] Dagger +4. Spear +4. [b]Damage:[/b] Dagger 1d4+3. Spear 1d6+3. [b]Skills:[/b][list][*]Animal Empathy 1 rank. Total: +0.[*]Climb 2 ranks. Total: +5; +9 when climbing trees.[*]Craft (bowmaking) 2 ranks. Total: +2.[*]Handle Animal 1 rank. Total: +0.[*]Heal 1 rank. Total +3.[*]Hide 1 ranks. Total +4.[*]Knowledge (nature) 2 ranks. Total: +2.[*]Listen 2 ranks. Total: +6.[*]Move Silently 1 ranks. Total: +4.[*]Search 2 ranks. Total: +4.[*]Spot 2 ranks. Total: +6.[*]Swim 2 ranks. Total: +9.[*]Use Rope 1 ranks. Total: +4.[*]Wilderness Lore 4 ranks. Total: +6; +8 in coastal or marine environments; +12 when Tracking; +14 when tracking in coastal or marine environments.[/list] [b]Feats:[/b][list][*]Track[/list] [b]Languages:[/b][list][*]High Elven.[*]Jungle Mouth.[/list] [b]Racial Abilities:[/b][list][*]+2 Dexterity, -2 Constitution.[*]Sea Elf base speed is 30 ft. Sea elves add 5 ft to their swim speed when swimming as a move-equivalent action and 10 ft when swimming as a full-round action.[*]+2 racial saving throw bonus against Enchantment spells or effects.[*]Sea elves can hold their breath a number of rounds equal to six times their Constitution score.[*]Low-light vision.[*]Proficient with longspear and javelin; proficient with longbows and shortbows (normal and composite).[*]+2 racial bonus on Listen, Search and Spot checks.[*]+4 racial bonus on Climb checks when climbing trees.[*]+4 racial bonus on Swim checks.[*]+2 racial bonus on Profession (boater, fisher, and sailor) checks.[*]+2 racial bonus on Craft (shipmaking) checks.[*]Knowledge (nature) and Knowledge (Miraleen) as class skills. +2 racial bonus on Knowledge (nature) and Wilderness Lore checks in coastal and marine environments.[*]2 extra points of spell energy.[/list] [b]Class Abilities:[/b][list][*][i]Bloodhound (Ex):[/i] The wildlander receives a +6 competence bonus to Wilderness Lore checks made when tracking. In addition, he may take 10 when making such a check even if stress and distraction would normally prevent him from doing so.[/list] [b]Heroic Path:[/b] Warg.[list][*]1st level: Wild Sense: Scent. [/list] [b]Equipment[/b][list][*]Explorer’s Outfit.[*]Stone Dagger.[*]Spear.[*]Belt Pouch x2.[/list] [/QUOTE]
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