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General Tabletop Discussion
*Pathfinder & Starfinder
Nifft's Duelist (OBSOLETE)
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<blockquote data-quote="Nifft" data-source="post: 3322212" data-attributes="member: 6562"><p>Check out the Diamond Duelist here: <a href="http://www.enworld.org/showthread.php?t=187901" target="_blank">http://www.enworld.org/showthread.php?t=187901</a></p><p></p><p></p><p>So, there's been some balance debate, and I agree with the folks who think this guy is too strong as-is. I'll keep the original here in a spoiler block, but that's only for historical value.</p><p></p><p>Expect new PrCs to appear in this space when I have time.</p><p></p><p>Thanks, -- N</p><p></p><p>[sblock]<span style="font-size: 15px">Duelist</span></p><p></p><p>A Duelist is a master of melee, specialized in light armor and weapons, but effective in any single-combat situation.</p><p></p><p><u>Prereqs:</u></p><p>BAB: +2</p><p>Feats: Dodge, Weapon Finesse, Combat Expertise</p><p>Skills: Bluff 4 ranks, Jump 4 ranks, Sense Motive 4 ranks, Tumble 4 ranks </p><p></p><p><u>Class Benefits:</u></p><p>Hit Die: d10</p><p>BAB: as Fighter</p><p>Good Save: Reflex</p><p>Skills: <strong>4 + Int</strong> -- Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Gather Information, Hide, Intimidate, Jump, Knowlege (Local, Nobility), Move Silently, Perform, Profession, Ride, Sense Motive, Swim, Tumble </p><p></p><p><u>Special Abilities by Level:</u></p><p>1/ Uncanny Dodge, Elaborate Feint</p><p>2/ Dodge +2/+1, Sneak Attack +1d6</p><p>3/ Dodge +3/+1, Duelist Bonus Feat</p><p>4/ Dodge +4/+2, Quick Thinking +2</p><p>5/ Dodge +5/+2, Sneak Attack +2d6</p><p>6/ Dodge +6/+3, Duelist Bonus Feat</p><p>7/ Dodge +7/+3, Riposte</p><p>8/ Dodge +8/+4, Quick Thinking +4</p><p>9/ Dodge +9/+4, Duelist Feat, Sneak Attack +3d6</p><p>10/ Dodge +10/+5, Acrobatic Evasion, Fool's Luck</p><p></p><ul> <li data-xf-list-type="ul"> <strong>Uncanny Dodge</strong> (Ex): The character's Duelist levels count as Rogue levels for determining the character's Uncanny Dodge. (Thus, when Duelist + Rogue levels = 4, the character gains Uncanny Dodge. When Duelist + Rogue levels = 8, the character gains Improved Uncanny Dodge.)<br /> </li> <li data-xf-list-type="ul"> <strong>Dodge</strong> (Ex): The indicated value on the left replaces (does not stack with) the bonus provided by the Dodge feat, with all the restrictions of the Dodge feat. Any time the character would be denied his Dex bonus to AC, he also loses this bonus. Wearing Medium or Heavy armor negates this bonus. At the player's option, he may take the bonus on the right (1/2 the bonus on the left, rounded down) as a general Dodge bonus to AC vs. all melee attacks. Taking this option is a free action once per round.<br /> </li> <li data-xf-list-type="ul"> <strong>Elaborate Feint</strong> (Ex): The character adds his Duelist levels to any Feint checks.<br /> </li> <li data-xf-list-type="ul"> <strong>Duelist Bonus Feat</strong>: The character gains a Bonus Feat for which he is qualified, chosen from the following list: Acrobatic, Agile, Alertness, Blind-Fight, Cleave, Combat Reflexes, Exotic Weapon Proficency, Great Cleave, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Mobility, Persuasive, Quick Draw, Spring Attack, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus, Whirlwind Attack.<br /> </li> <li data-xf-list-type="ul"> <strong>Quick Thinking</strong> (Ex): The character gains the indicated bonus to initiative, which stack with Improved Initiative.<br /> </li> <li data-xf-list-type="ul"> <strong>Riposte</strong> (Ex): When the Duelist's designated Dodge opponent makes a melee attack and misses, the Duelist can make an immediate attack of opportunity against that foe. This counts towards the maximum number of attacks of opportunity that the Duelist can make in one round.<br /> </li> <li data-xf-list-type="ul"> <strong>Acrobatic Evasion</strong> (Ex): The character gains Evasion. If he already had Evasion (or later gains Evasion from another class), he gains Improved Evasion.<br /> </li> <li data-xf-list-type="ul"> <strong>Fool's Luck</strong> (Su): The Duelist may re-roll any single die roll, once per day. This is identical to the Luck Domain's granted power, and stacks with it and all similar powers. (Note that the character may only apply a single re-roll to any specific die roll.) </li> </ul><p></p><p></p><p>- - -</p><p></p><p>You could enter as a Human Rogue 3, or as any other race Rogue 2 / Ftr 1. Assume that Swashbuckler is not available, since this PrC pre-dates it significantly.</p><p></p><p>So, at 13th level, he could have:</p><p>+10 AC (vs. one opponent he can see), or +5 AC vs. melee attacks</p><p>+3d6 Sneak Attack</p><p>+ a great bonus to Feint checks</p><p>+ Evasion or Improved Evasion</p><p>+2 bonus feats</p><p>+4 Initiative</p><p></p><p>He pays with:</p><p>- very poor saves, particularly Fort save for a front-liner</p><p>- his big Dodge ability only works in Light or no armor</p><p>- no stealth skills for someone who wants to Sneak Attack a lot</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nifft, post: 3322212, member: 6562"] Check out the Diamond Duelist here: [url]http://www.enworld.org/showthread.php?t=187901[/url] So, there's been some balance debate, and I agree with the folks who think this guy is too strong as-is. I'll keep the original here in a spoiler block, but that's only for historical value. Expect new PrCs to appear in this space when I have time. Thanks, -- N [sblock][size=4]Duelist[/size] A Duelist is a master of melee, specialized in light armor and weapons, but effective in any single-combat situation. [u]Prereqs:[/u] BAB: +2 Feats: Dodge, Weapon Finesse, Combat Expertise Skills: Bluff 4 ranks, Jump 4 ranks, Sense Motive 4 ranks, Tumble 4 ranks [u]Class Benefits:[/u] Hit Die: d10 BAB: as Fighter Good Save: Reflex Skills: [b]4 + Int[/b] -- Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Gather Information, Hide, Intimidate, Jump, Knowlege (Local, Nobility), Move Silently, Perform, Profession, Ride, Sense Motive, Swim, Tumble [u]Special Abilities by Level:[/u] 1/ Uncanny Dodge, Elaborate Feint 2/ Dodge +2/+1, Sneak Attack +1d6 3/ Dodge +3/+1, Duelist Bonus Feat 4/ Dodge +4/+2, Quick Thinking +2 5/ Dodge +5/+2, Sneak Attack +2d6 6/ Dodge +6/+3, Duelist Bonus Feat 7/ Dodge +7/+3, Riposte 8/ Dodge +8/+4, Quick Thinking +4 9/ Dodge +9/+4, Duelist Feat, Sneak Attack +3d6 10/ Dodge +10/+5, Acrobatic Evasion, Fool's Luck [list] [*] [b]Uncanny Dodge[/b] (Ex): The character's Duelist levels count as Rogue levels for determining the character's Uncanny Dodge. (Thus, when Duelist + Rogue levels = 4, the character gains Uncanny Dodge. When Duelist + Rogue levels = 8, the character gains Improved Uncanny Dodge.) [*] [b]Dodge[/b] (Ex): The indicated value on the left replaces (does not stack with) the bonus provided by the Dodge feat, with all the restrictions of the Dodge feat. Any time the character would be denied his Dex bonus to AC, he also loses this bonus. Wearing Medium or Heavy armor negates this bonus. At the player's option, he may take the bonus on the right (1/2 the bonus on the left, rounded down) as a general Dodge bonus to AC vs. all melee attacks. Taking this option is a free action once per round. [*] [b]Elaborate Feint[/b] (Ex): The character adds his Duelist levels to any Feint checks. [*] [b]Duelist Bonus Feat[/b]: The character gains a Bonus Feat for which he is qualified, chosen from the following list: Acrobatic, Agile, Alertness, Blind-Fight, Cleave, Combat Reflexes, Exotic Weapon Proficency, Great Cleave, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Mobility, Persuasive, Quick Draw, Spring Attack, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus, Whirlwind Attack. [*] [b]Quick Thinking[/b] (Ex): The character gains the indicated bonus to initiative, which stack with Improved Initiative. [*] [b]Riposte[/b] (Ex): When the Duelist's designated Dodge opponent makes a melee attack and misses, the Duelist can make an immediate attack of opportunity against that foe. This counts towards the maximum number of attacks of opportunity that the Duelist can make in one round. [*] [b]Acrobatic Evasion[/b] (Ex): The character gains Evasion. If he already had Evasion (or later gains Evasion from another class), he gains Improved Evasion. [*] [b]Fool's Luck[/b] (Su): The Duelist may re-roll any single die roll, once per day. This is identical to the Luck Domain's granted power, and stacks with it and all similar powers. (Note that the character may only apply a single re-roll to any specific die roll.) [/list] - - - You could enter as a Human Rogue 3, or as any other race Rogue 2 / Ftr 1. Assume that Swashbuckler is not available, since this PrC pre-dates it significantly. So, at 13th level, he could have: +10 AC (vs. one opponent he can see), or +5 AC vs. melee attacks +3d6 Sneak Attack + a great bonus to Feint checks + Evasion or Improved Evasion +2 bonus feats +4 Initiative He pays with: - very poor saves, particularly Fort save for a front-liner - his big Dodge ability only works in Light or no armor - no stealth skills for someone who wants to Sneak Attack a lot [/sblock] [/QUOTE]
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