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Nifft's Multi-Classing Revision
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<blockquote data-quote="Nifft" data-source="post: 4399627" data-attributes="member: 6562"><p>I did this write-up over on the WotC boards for someone's character concept, but I think it could be a decent multi-class choice in the same vein as the Wizard of the Spiral Tower. (Also, it could use a name.)</p><p></p><p></p><p><strong>Prerequisite</strong>: Wizard class, Arcane Implement Mastery (staff), Con 13+, Wis 13+</p><p></p><p><strong>Ioun's Weapon</strong> (11th level): When wielding a Staff, you may make melee basic attacks, including opportunity attacks, using your Intelligence in place of your Strength. (Use your Strength to determine damage as usual.)</p><p></p><p><strong>Radiant Defense</strong> (11th level): When you use your Staff of Defense encounter ability to negate an attack, the creature who attacked you suffers Radiant damage equal to your Constitution modifier.</p><p></p><p><strong>Radiant Action</strong> (11th level): When you spend an Action Point to make an extra attack, this attack gains the Radiant keyword and deals extra damage equal to your Wisdom modifier.</p><p></p><p><strong>Insightful Strikes</strong> (16th level): When you make a melee attack with a staff, you score a critical hit on a 19-20.</p><p></p><p><strong>Staff Flurry</strong> -- Attack 11</p><p>Encounter • Arcane, Weapon</p><p>Standard • Melee weapon</p><p>Special: You must be wielding a staff.</p><p>Target: One or two critters.</p><p>Attack: Intelligence vs. AC (two attacks).</p><p>Hit: 2[w] + Intelligence modifier damage.</p><p>Effect: You gain a +2 power bonus to all defenses until the end of your next turn.</p><p></p><p><strong>Staff of the Gods</strong> -- Utility 12</p><p>Daily • Arcane</p><p>Minor • Personal</p><p>Special: You must be wielding a staff.</p><p>Effect: For the duration of the encounter, or for 5 minutes, your staff deals extra Radiant damage equal to your Wisdom modifier on a hit or a miss.</p><p></p><p><strong>Staff of Impregnable Defense</strong> -- Attack 20</p><p>Daily • Arcane</p><p>Immediate Interrupt • Personal</p><p>Special: You must be wielding a staff.</p><p>Trigger: You are targeted by an attack.</p><p>Effect: Negate the attack, and regain the use of an expended Encounter power.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4399627, member: 6562"] I did this write-up over on the WotC boards for someone's character concept, but I think it could be a decent multi-class choice in the same vein as the Wizard of the Spiral Tower. (Also, it could use a name.) [b]Prerequisite[/b]: Wizard class, Arcane Implement Mastery (staff), Con 13+, Wis 13+ [b]Ioun's Weapon[/b] (11th level): When wielding a Staff, you may make melee basic attacks, including opportunity attacks, using your Intelligence in place of your Strength. (Use your Strength to determine damage as usual.) [b]Radiant Defense[/b] (11th level): When you use your Staff of Defense encounter ability to negate an attack, the creature who attacked you suffers Radiant damage equal to your Constitution modifier. [b]Radiant Action[/b] (11th level): When you spend an Action Point to make an extra attack, this attack gains the Radiant keyword and deals extra damage equal to your Wisdom modifier. [b]Insightful Strikes[/b] (16th level): When you make a melee attack with a staff, you score a critical hit on a 19-20. [b]Staff Flurry[/b] -- Attack 11 Encounter • Arcane, Weapon Standard • Melee weapon Special: You must be wielding a staff. Target: One or two critters. Attack: Intelligence vs. AC (two attacks). Hit: 2[w] + Intelligence modifier damage. Effect: You gain a +2 power bonus to all defenses until the end of your next turn. [b]Staff of the Gods[/b] -- Utility 12 Daily • Arcane Minor • Personal Special: You must be wielding a staff. Effect: For the duration of the encounter, or for 5 minutes, your staff deals extra Radiant damage equal to your Wisdom modifier on a hit or a miss. [b]Staff of Impregnable Defense[/b] -- Attack 20 Daily • Arcane Immediate Interrupt • Personal Special: You must be wielding a staff. Trigger: You are targeted by an attack. Effect: Negate the attack, and regain the use of an expended Encounter power. Cheers, -- N [/QUOTE]
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