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<blockquote data-quote="marcoasalazarm" data-source="post: 5387496" data-attributes="member: 26698"><p>Envisioning an prototype version of the Stake Rifle:</p><p></p><p><img src="http://images4.wikia.nocookie.net/__cb20091015143837/fallout/images/thumb/2/23/RAILWAYRIFLE.png/830px-RAILWAYRIFLE.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>More ammunition, but not as reliable (and probably smaller stakes) as the Stake Rifle made by HKA.</p><p></p><p>Also.... how much advanced is the weapons tech? Because I had a few ideas to adapt (well, more like indulging on my inner Mutant Chronicles fanatic), inculding the ones you see below:</p><p></p><p><img src="http://www.mutantpedia.com/Immagini,%20Avatar%20e%20Video/Immagini%20Mutant%20Chronicles/Armi/ac40.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.mutantpedia.com/Immagini,%20Avatar%20e%20Video/Immagini%20Mutant%20Chronicles/Armi/purifier.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.mutantpedia.com/Immagini,%20Avatar%20e%20Video/Immagini%20Mutant%20Chronicles/Armi/howler.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Yeah. Those, my man, are a SAW with an underbarrel chainsaw, a SAW with an underbarrel flamethrower, and a gauntlet-mounted grenade launcher (and not a 'mini' one).</p><p></p><p>Concerning weapons-here we go:</p><p></p><p><img src="http://blood.wiki-site.com/images/5/51/B2_flare_gun.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><u><strong>HKA D2 'Purgatory' Combat Flare Gun. (Personal Firearms Proficiency)</strong></u></p><p>One of the best proven ways to kill vampires is by the act of setting them on fire-because of this, the New Papal States make a point of always outfitting at least one man per strike team with a flamethrower.</p><p>However, the situations might arise where it's not possible to use these weapons to their full effectiveness (be this collateral damage, unwieldyness, lack of ammunition, or other things). It is here that the 'Purgatory' Flare Gun comes in. Using phosphorous inside low-velocity flares as ammunition, it is incredibly deadly on vampires.</p><p></p><p>Damage: 2d6.</p><p>Critical: 20</p><p>Damage Type: Fire.</p><p>Range Increment: 30 ft</p><p>Rate of Fire: Semiautomatic.</p><p>Magazine: 6 Cylinder.</p><p>Size: Medium.</p><p>Weight: 6 lbs.</p><p>Restriction: Restricted (+2)</p><p>PDC: 15.</p><p></p><p>If used as a weapon, the target is set aflame and the flare deals 2d6 damage plus 1d6 initial fire damage to the target. The target then must save to avoid catching on fire (see Catching on Fire, pg. 213 of the D20 Modern Core Rulebook).</p><p></p><p>The flares, if launched into the air, are clearly visible from anywhere within 550 ft of the flare launch position. </p><p></p><p><strong><u>M857-D Demolition Grenade</u></strong></p><p></p><p><img src="http://images1.wikia.nocookie.net/__cb20101025104844/fallout/images/thumb/0/00/PulseGrenade.png/240px-PulseGrenade.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The M857-D Demolition grenade, also known as building poppers or just poppers, were designed as a quick means for SpecOp teams to destroy key target buildings or to collapse bridges without having to expose themselves more than necessary. Poppers can be used like a normal demolitions charge as well. Poppers are designed so that when thrown they will land and adhere to most surfaces.</p><p></p><p>Damage: 5d6</p><p>Critical: 20</p><p>Damage Type: Concussion</p><p>Blast Radius: 20 ft</p><p>Range Increment: 15 ft</p><p>Size: Tiny</p><p>Weight: 2.2 lbs</p><p>PDC: 17 Mil (+3)</p><p><strong>Game Notes: </strong>Make a Demolition Skill check at -4, then a ranged attack at -2 to throw the grenade at the spot.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 5387496, member: 26698"] Envisioning an prototype version of the Stake Rifle: [IMG]http://images4.wikia.nocookie.net/__cb20091015143837/fallout/images/thumb/2/23/RAILWAYRIFLE.png/830px-RAILWAYRIFLE.png[/IMG] More ammunition, but not as reliable (and probably smaller stakes) as the Stake Rifle made by HKA. Also.... how much advanced is the weapons tech? Because I had a few ideas to adapt (well, more like indulging on my inner Mutant Chronicles fanatic), inculding the ones you see below: [IMG]http://www.mutantpedia.com/Immagini,%20Avatar%20e%20Video/Immagini%20Mutant%20Chronicles/Armi/ac40.jpg[/IMG] [IMG]http://www.mutantpedia.com/Immagini,%20Avatar%20e%20Video/Immagini%20Mutant%20Chronicles/Armi/purifier.jpg[/IMG] [IMG]http://www.mutantpedia.com/Immagini,%20Avatar%20e%20Video/Immagini%20Mutant%20Chronicles/Armi/howler.jpg[/IMG] Yeah. Those, my man, are a SAW with an underbarrel chainsaw, a SAW with an underbarrel flamethrower, and a gauntlet-mounted grenade launcher (and not a 'mini' one). Concerning weapons-here we go: [IMG]http://blood.wiki-site.com/images/5/51/B2_flare_gun.jpg[/IMG] [U][B]HKA D2 'Purgatory' Combat Flare Gun. (Personal Firearms Proficiency)[/B][/U] One of the best proven ways to kill vampires is by the act of setting them on fire-because of this, the New Papal States make a point of always outfitting at least one man per strike team with a flamethrower. However, the situations might arise where it's not possible to use these weapons to their full effectiveness (be this collateral damage, unwieldyness, lack of ammunition, or other things). It is here that the 'Purgatory' Flare Gun comes in. Using phosphorous inside low-velocity flares as ammunition, it is incredibly deadly on vampires. Damage: 2d6. Critical: 20 Damage Type: Fire. Range Increment: 30 ft Rate of Fire: Semiautomatic. Magazine: 6 Cylinder. Size: Medium. Weight: 6 lbs. Restriction: Restricted (+2) PDC: 15. If used as a weapon, the target is set aflame and the flare deals 2d6 damage plus 1d6 initial fire damage to the target. The target then must save to avoid catching on fire (see Catching on Fire, pg. 213 of the D20 Modern Core Rulebook). The flares, if launched into the air, are clearly visible from anywhere within 550 ft of the flare launch position. [B][U]M857-D Demolition Grenade[/U][/B] [IMG]http://images1.wikia.nocookie.net/__cb20101025104844/fallout/images/thumb/0/00/PulseGrenade.png/240px-PulseGrenade.png[/IMG] The M857-D Demolition grenade, also known as building poppers or just poppers, were designed as a quick means for SpecOp teams to destroy key target buildings or to collapse bridges without having to expose themselves more than necessary. Poppers can be used like a normal demolitions charge as well. Poppers are designed so that when thrown they will land and adhere to most surfaces. Damage: 5d6 Critical: 20 Damage Type: Concussion Blast Radius: 20 ft Range Increment: 15 ft Size: Tiny Weight: 2.2 lbs PDC: 17 Mil (+3) [B]Game Notes: [/B]Make a Demolition Skill check at -4, then a ranged attack at -2 to throw the grenade at the spot. [/QUOTE]
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