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Night (A d20 Modern/Future Campaign Setting)
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<blockquote data-quote="kronos182" data-source="post: 5442505" data-attributes="member: 6668634"><p>HK MG725</p><p></p><p><img src="http://i3.photobucket.com/albums/y70/kronos182/stuff/Shadowrun_assault_rifle_by_raben_aa.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The MG725 is HK's premier heavy assault rifle, featuring dual ammo drums. With the dual feed system, the 725 can switch between two different ammunition types, even in the same burst, firing from one drum then the other, or firing from one drum exclusively until it is empty then drawing from the other. One of the interesting features of the 725 is it can use standard 8mm rounds which is standard of the NPS, but can also use 8mm rounds using the caseless XY propellant for enhanced range and damage. The favoured loads of most users is one drum of standard or armour piercing rounds, the other drum of silver set on an alternating drum use, allowing burst fire to be particularly effective. As an added bonus, the stock contains the bayonet for easy storage, plus it also contains a hand axe, which can be made available in silver upon request.</p><p></p><p>Damage: 2d10</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 100 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 14.7 lbs</p><p>Ammo: 2 40 round drums</p><p>Purchase: 21 Mil (+3)</p><p>Has mounting for underbarrel bayonet, and light or rangefinder lasers on the sides of the barrel. Amxidexterous design with casing or dud round ejection out the bottom. Concealed bayonet and hand axe in stock.</p><p>If using the XY Propellant rounds, increase range by 20 ft, increase damage by +2, increase cost of rounds by PDC+2.</p><p></p><p>If used on automatic mode, or even burst, while drawing from both drums, and each drum has a different type of ammo, example explosive and silver bullets, those in the autofire area are affected as if by both types. Thus, damage reduction is ignored by the silver plus take explosive damage, but take ballistic damage from the weaker bullet in the group. So if one bullet does 2d8+1d4 fire and the other is 2d10 silver, the target would take 2d8 +1d4 fire with silver by passing their damage reduction.</p></blockquote><p></p>
[QUOTE="kronos182, post: 5442505, member: 6668634"] HK MG725 [IMG]http://i3.photobucket.com/albums/y70/kronos182/stuff/Shadowrun_assault_rifle_by_raben_aa.jpg[/IMG] The MG725 is HK's premier heavy assault rifle, featuring dual ammo drums. With the dual feed system, the 725 can switch between two different ammunition types, even in the same burst, firing from one drum then the other, or firing from one drum exclusively until it is empty then drawing from the other. One of the interesting features of the 725 is it can use standard 8mm rounds which is standard of the NPS, but can also use 8mm rounds using the caseless XY propellant for enhanced range and damage. The favoured loads of most users is one drum of standard or armour piercing rounds, the other drum of silver set on an alternating drum use, allowing burst fire to be particularly effective. As an added bonus, the stock contains the bayonet for easy storage, plus it also contains a hand axe, which can be made available in silver upon request. Damage: 2d10 Critical: 20 Damage Type: Ballistic Range Increment: 100 ft Rate of Fire: S, A Size: Large Weight: 14.7 lbs Ammo: 2 40 round drums Purchase: 21 Mil (+3) Has mounting for underbarrel bayonet, and light or rangefinder lasers on the sides of the barrel. Amxidexterous design with casing or dud round ejection out the bottom. Concealed bayonet and hand axe in stock. If using the XY Propellant rounds, increase range by 20 ft, increase damage by +2, increase cost of rounds by PDC+2. If used on automatic mode, or even burst, while drawing from both drums, and each drum has a different type of ammo, example explosive and silver bullets, those in the autofire area are affected as if by both types. Thus, damage reduction is ignored by the silver plus take explosive damage, but take ballistic damage from the weaker bullet in the group. So if one bullet does 2d8+1d4 fire and the other is 2d10 silver, the target would take 2d8 +1d4 fire with silver by passing their damage reduction. [/QUOTE]
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