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Night (A d20 Modern/Future Campaign Setting)
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<blockquote data-quote="TheVengefulKoala" data-source="post: 5444057" data-attributes="member: 99681"><p><u><strong>"Solis" Self-Destruct Package (Universal Armor Gadget)</strong></u></p><p>Sometimes, the vampires get lucky. Sometimes, they end up converting a Knight of the Silver Cross to a state of eternal undeath. Due to the close kinship that "related" vampires have, a Knight who is privy to vital secrets will sometimes be forced to divulge those secrets to the undead abomination that corrupted them.</p><p> </p><p>Some Knights know information that is far too vital for undead ears to hear. Once a Knight of the Silver Cross reaches the rank of Knight-Captain, they're considered to have enough access to military intelligence of sufficient importance to warrant additional protection. Knight-Captains will, after promotion, have a "Solis" (Latin for "Sunrise") SDP installed within their armor. The Solis uses specialized sensors to detect the presence of vampiric blood within the Knight. When such an event occurs, the Solis will activate, injecting an alchemical variant of white phosphorous into the Knight's corpse, burning it from within to prevent vampirization. Should the Knight die under any other circumstances, the Solis will be removed after their armor and corpse is recovered.</p><p> </p><p><strong>PDC Modifier:</strong> +6</p><p>--------------------</p><p> </p><p><u><strong>NPS Indentifcation Armband</strong></u></p><p> </p><p>Under the law of the New Papal States, citizens afflicted with lycanthropy or any of the variant disorders is required to register with a national database as soon as symptoms begin to manifest. Werecreatures are also required to wear yellow armbands when in public. But these armbands serve a secondary purpose to simply identify therianthropes.</p><p> </p><p>Each armband has a pair of integrated devices that help to prevent murderous rampages by lycanthropic citizens. The first device senses the phase of the moon, and delivers a high-voltage, low-amperage electrical shock (equivalent to 3d6 nonlethal Electrical damage) if the therianthrope attempts to leave a designated area during the full moon. This effectively places the werecreature under house-arrest during the full moon.</p><p> </p><p>The second device is an auto-injector unit (identical to the Injector Unit on page 196 of the <em>d20 Future</em> Rulebook). This injector unit monitors the therianthrope's emotional state via their heartrate and other factors. Should the wearer of the armband become angry and attempt to voluntarily change, a suppressor is administered to prevent a change. The injector can be fooled, however, with a DC 20 Bluff check.</p><p> </p><p>Knights, Vigiles, and Inquisitors often replace this suppressant with an accelerant, making a voluntary change easier. This is a definite advantage in combat, as there's nothing worse to square off against than a werecreature with military training who happens to be pissed-off.</p><p> </p><p><strong>Size:</strong> Tiny</p><p><strong>Weight:</strong> -</p><p><strong>PDC:</strong> First is free, a replacement armband has a PDC of 3.</p><p>--------------------</p><p> </p><p><strong><u>Metamorphosis Suppressant</u></strong></p><p> </p><p>Administered by the armbands worn by therianthropic citizens of the New Papal States, this chemical is an alchemical brew that makes it harder for a werecreature to voluntarily shift form. Usually administered automatically, the suppressant causes Control Shape Skill checks to suffer a -3 penalty to all rolls made to change shape, voluntary or not. Conversly, it offers a +3 bonus to resist an involuntary change or to return to humanoid form.</p><p> </p><p><strong>Size:</strong> Diminutive</p><p><strong>Weight:</strong> -</p><p><strong>PDC:</strong> 7</p><p>--------------------</p><p> </p><p><strong><u>Metamorphosis Accelerator</u></strong></p><p> </p><p>Some werecreatures have professions in which being able to shift to a hybrid or animal form, and quickly, is a boon. The opposite of the suppressant, this chemical is often used by therianthropic Knights, Vigiles, and Inquisitors. The accelerator causes Control Shape Skill checks to suffer a +3 penalty to all rolls made to change shape, voluntary or not. Conversly, it offers a -3 bonus to resist an involuntary change or to return to humanoid form.</p><p> </p><p><strong>Size:</strong> Diminutive</p><p><strong>Weight:</strong> -</p><p><strong>PDC:</strong> 16</p><p><strong>Restriction:</strong> Military (+3)</p><p>--------------------</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Next update: a write-up of the Crux Cruenta, a secret organization of vampiric Knights.</p></blockquote><p></p>
[QUOTE="TheVengefulKoala, post: 5444057, member: 99681"] [U][B]"Solis" Self-Destruct Package (Universal Armor Gadget)[/B][/U] Sometimes, the vampires get lucky. Sometimes, they end up converting a Knight of the Silver Cross to a state of eternal undeath. Due to the close kinship that "related" vampires have, a Knight who is privy to vital secrets will sometimes be forced to divulge those secrets to the undead abomination that corrupted them. Some Knights know information that is far too vital for undead ears to hear. Once a Knight of the Silver Cross reaches the rank of Knight-Captain, they're considered to have enough access to military intelligence of sufficient importance to warrant additional protection. Knight-Captains will, after promotion, have a "Solis" (Latin for "Sunrise") SDP installed within their armor. The Solis uses specialized sensors to detect the presence of vampiric blood within the Knight. When such an event occurs, the Solis will activate, injecting an alchemical variant of white phosphorous into the Knight's corpse, burning it from within to prevent vampirization. Should the Knight die under any other circumstances, the Solis will be removed after their armor and corpse is recovered. [B]PDC Modifier:[/B] +6 -------------------- [U][B]NPS Indentifcation Armband[/B][/U] Under the law of the New Papal States, citizens afflicted with lycanthropy or any of the variant disorders is required to register with a national database as soon as symptoms begin to manifest. Werecreatures are also required to wear yellow armbands when in public. But these armbands serve a secondary purpose to simply identify therianthropes. Each armband has a pair of integrated devices that help to prevent murderous rampages by lycanthropic citizens. The first device senses the phase of the moon, and delivers a high-voltage, low-amperage electrical shock (equivalent to 3d6 nonlethal Electrical damage) if the therianthrope attempts to leave a designated area during the full moon. This effectively places the werecreature under house-arrest during the full moon. The second device is an auto-injector unit (identical to the Injector Unit on page 196 of the [I]d20 Future[/I] Rulebook). This injector unit monitors the therianthrope's emotional state via their heartrate and other factors. Should the wearer of the armband become angry and attempt to voluntarily change, a suppressor is administered to prevent a change. The injector can be fooled, however, with a DC 20 Bluff check. Knights, Vigiles, and Inquisitors often replace this suppressant with an accelerant, making a voluntary change easier. This is a definite advantage in combat, as there's nothing worse to square off against than a werecreature with military training who happens to be pissed-off. [B]Size:[/B] Tiny [B]Weight:[/B] - [B]PDC:[/B] First is free, a replacement armband has a PDC of 3. -------------------- [B][U]Metamorphosis Suppressant[/U][/B] Administered by the armbands worn by therianthropic citizens of the New Papal States, this chemical is an alchemical brew that makes it harder for a werecreature to voluntarily shift form. Usually administered automatically, the suppressant causes Control Shape Skill checks to suffer a -3 penalty to all rolls made to change shape, voluntary or not. Conversly, it offers a +3 bonus to resist an involuntary change or to return to humanoid form. [B]Size:[/B] Diminutive [B]Weight:[/B] - [B]PDC:[/B] 7 -------------------- [B][U]Metamorphosis Accelerator[/U][/B] Some werecreatures have professions in which being able to shift to a hybrid or animal form, and quickly, is a boon. The opposite of the suppressant, this chemical is often used by therianthropic Knights, Vigiles, and Inquisitors. The accelerator causes Control Shape Skill checks to suffer a +3 penalty to all rolls made to change shape, voluntary or not. Conversly, it offers a -3 bonus to resist an involuntary change or to return to humanoid form. [B]Size:[/B] Diminutive [B]Weight:[/B] - [B]PDC:[/B] 16 [B]Restriction:[/B] Military (+3) -------------------- Next update: a write-up of the Crux Cruenta, a secret organization of vampiric Knights. [/QUOTE]
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