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<blockquote data-quote="kronos182" data-source="post: 5446026" data-attributes="member: 6668634"><p><span style="font-size: 15px"><strong><u>Magus Facio</u></strong></span></p><p></p><p>"We bring magic to the masses" - Magus Facio slogan.</p><p></p><p>"You see, most supernatural critters are immune or highly resistant to normal bullets. Many need special materials, which can be expensive to get your hands on for most people. But <em>magic</em>, that's the equalizer! Sure, magic can be expensive, but with the advantage of not having to keep buying silver bullets when you can just unleash a little magic into those nasty supernatural critters, well, these things pay for themselves pretty damn quick! This isn't a weapon you're buying, this is your <em>life</em>!" - Salesman offering a range of Magus Facio arms.</p><p></p><p>Magus Facio, or Magic Service, is a civilian owned company in southwestern Ontario, Canada that researches and manufactures magical arms and equipment. Most of their gear is sold to the Knights to aid in the fight against the vampire hordes, but some of their equipment are sold to civilians for home defense. </p><p></p><p>Some of their unique discoveries has been that whole weapons don't need to be enchanted to add a limited use ability. One of their more popular enhancements of this type is adding a magical 'grenade' to some of their shotguns. Also their discovery of multiple use magical tattoos has been a major boon to many users. Although weaker than normal magical tattoos, the ability to activate them multiple times has far outweigh any lack of potency.</p><p></p><p><u>Magus Facio Burninator</u></p><p>The Burninator is a fairly basic pump action shotgun offered by Magus Facio. Reinforced construction allows it to use dragonbreath rounds without making it unreliable, supports the 3 inch 12 gauge rounds makes it fairly flexible. A few runes are carved into the solid wood stock, with a small fire opal mounted at the front of the pump/ammunition tube. What makes the Burninator favoured is when you move the safety switch to 'Burninate' and pull the tirgger, a gout of magical flame shoots from the opal. Although it can only be used 5 times a day, it is a far cheaper alternative to buying and switching to dragonbreath rounds constantly.</p><p></p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 30 ft</p><p>Rate of Fire: S</p><p>Magazine: 6 internal</p><p>Size: Large</p><p>Weight: 8 lbs.</p><p>Restriction: Restricted (+2)</p><p>PDC: 23</p><p>Game Note: 5 times per day the Burninator can cast Burning hands dealing 3d4 points of fire damage with a range of 10 ft.</p><p></p><p></p><p><u>Burning Gloves</u></p><p>These are heavy combat gloves with heavy leather, Kevlar lining and steel plating to protect the back of the hands and knuckles. Each knuckle has a small fire opal mounted on them. These gloves can be used as if they were brass knuckles, and when slapped together and the command word spoken, they burst into flames, adding fire damage to unarmed strikes. </p><p>Game Effect: User's is considered armed if even unarmed, unarmed strikes can deal lethal damage, and when activated, deal 1d6 points of additional fire damage for 5 rounds. Can be activated 5 times a day.</p><p>PDC 22</p></blockquote><p></p>
[QUOTE="kronos182, post: 5446026, member: 6668634"] [SIZE="4"][B][U]Magus Facio[/U][/B][/SIZE] "We bring magic to the masses" - Magus Facio slogan. "You see, most supernatural critters are immune or highly resistant to normal bullets. Many need special materials, which can be expensive to get your hands on for most people. But [I]magic[/I], that's the equalizer! Sure, magic can be expensive, but with the advantage of not having to keep buying silver bullets when you can just unleash a little magic into those nasty supernatural critters, well, these things pay for themselves pretty damn quick! This isn't a weapon you're buying, this is your [I]life[/I]!" - Salesman offering a range of Magus Facio arms. Magus Facio, or Magic Service, is a civilian owned company in southwestern Ontario, Canada that researches and manufactures magical arms and equipment. Most of their gear is sold to the Knights to aid in the fight against the vampire hordes, but some of their equipment are sold to civilians for home defense. Some of their unique discoveries has been that whole weapons don't need to be enchanted to add a limited use ability. One of their more popular enhancements of this type is adding a magical 'grenade' to some of their shotguns. Also their discovery of multiple use magical tattoos has been a major boon to many users. Although weaker than normal magical tattoos, the ability to activate them multiple times has far outweigh any lack of potency. [U]Magus Facio Burninator[/U] The Burninator is a fairly basic pump action shotgun offered by Magus Facio. Reinforced construction allows it to use dragonbreath rounds without making it unreliable, supports the 3 inch 12 gauge rounds makes it fairly flexible. A few runes are carved into the solid wood stock, with a small fire opal mounted at the front of the pump/ammunition tube. What makes the Burninator favoured is when you move the safety switch to 'Burninate' and pull the tirgger, a gout of magical flame shoots from the opal. Although it can only be used 5 times a day, it is a far cheaper alternative to buying and switching to dragonbreath rounds constantly. Damage: 2d8 Critical: 20 Damage Type: Ballistic Range Increment: 30 ft Rate of Fire: S Magazine: 6 internal Size: Large Weight: 8 lbs. Restriction: Restricted (+2) PDC: 23 Game Note: 5 times per day the Burninator can cast Burning hands dealing 3d4 points of fire damage with a range of 10 ft. [U]Burning Gloves[/U] These are heavy combat gloves with heavy leather, Kevlar lining and steel plating to protect the back of the hands and knuckles. Each knuckle has a small fire opal mounted on them. These gloves can be used as if they were brass knuckles, and when slapped together and the command word spoken, they burst into flames, adding fire damage to unarmed strikes. Game Effect: User's is considered armed if even unarmed, unarmed strikes can deal lethal damage, and when activated, deal 1d6 points of additional fire damage for 5 rounds. Can be activated 5 times a day. PDC 22 [/QUOTE]
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