Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Night (A d20 Modern/Future Campaign Setting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 5451702" data-attributes="member: 6668634"><p>Time for some vampire hunting mechs..</p><p></p><p></p><p><span style="font-size: 12px"><strong>Vampire Hunter mk1 PL5</strong></span></p><p>The Vampire Hunter mk1 is the first in mech designs to aid in the fight against the vampire hordes. Although many critics wouldn't consider it a true mech as it has treads instead of legs as a 'traditional' mech would have, the added speed and stability and ability to run over opponents does quiet some critics. </p><p>The VH1 is basically a tank with a humanoid torso mounted on top, armed with a silver plated weapon and a heavy machinegun for infantry support. The shoulders do support a modular mount system to allow the addition of other weapons or ammo for the M-9 Barrage chaingun.</p><p>The VH1 is considered old by today's standards and is available for sale to those who can afford it, so many law enforcement and amateur vampire hunters and some mercenary groups are buying them up. Many mercenary groups change the weapon loads to suit their needs.</p><p></p><p>Size: Large Mech</p><p>Bonus Hit Points: 100</p><p>Superstructure: Alumisteel</p><p>Hardness: 10</p><p>Armour: Duralloy</p><p>Bonus to Defense: +8</p><p>Armour Penalty: -8</p><p>Reach: 10 ft</p><p>Strength Bonus: +8</p><p>Dexterity Penalty: 0</p><p>Speed: 30 ft Base</p><p>Purchase DC: 38</p><p></p><p>Helmet: Class II Sensor System</p><p>Torso: Cockpit</p><p>Back: Cockpit</p><p>Shoulders: Modular Mount</p><p>Left Arm: PS-15 Panther Claws</p><p>Right Arm: M-9 Barrage Chaingun</p><p>Treads: </p><p>Comm System</p><p></p><p>Standard Package Features: Comm System</p><p>Bonuses: +2 Navigate and Spot, +4 against being tripped and bull rushed</p><p>Weapons: M-9 Barrage Chaingun 5d6 ball, 20, 60 ft, S/A, Linked (4 belts of 50 rds), Huge, 100 lbs</p><p>PS-15 Panther Claws 2d6 slash, 19-20, medium</p><p>Slam 1d8 bludgeon</p><p></p><p>Rules for the tank treads can be found on page 71 of D20 Future Tech book.</p><p></p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">Vampire Hunter mk2</span></strong></p><p>The Vampire Hunter mk2 is the latest advancement in mech technology available to the Knights and well off security and law enforcement firms. Greatly enhanced over the mk1 which was basically just an armoured shell with a heavy gun attached to one arm and a large blade on the other, the VH2 comes standard with a heavy machinegun, silver plated melee weapons, stake launcher and it's slam attacks are enhanced with holy symbols mounted to the striking surfaces like brass knuckles for making strikes bringing down the 'fist of holy righteousness'. Also comes with several spot lights with cross shaped shutters to provide light during light operations and to help ward off vampires.</p><p>The Vampire Hunter mk2 is used mostly as a support unit, providing heavy firepower for squads of Knights, but in large numbers, which is rare but has happened a few times, these mechs are something to be feared by vampire forces as they mow through both supernatural and human thrall foes like a farmer with a scythe through wheat. One of the favourite features of the VH2 is the shoulder mount is modular allowing Knights to customize their weapon loads somewhat depending on mission profile. So they can add a load of missiles for heavy hitting, a water cannon for more damage against large amounts of vampire hordes, or to also act as an emergency fire fighting unit, flame thrower for burning large amounts of targets, or just extra ammo for the stake launcher or the M-9. </p><p></p><p>Size: Large Heavy Assault Mech</p><p>Bonus Hit Points: 100</p><p>Superstructure: Duralloy</p><p>Hardness: 15</p><p>Armour: Duralloy</p><p>Bonus to Defense: +8</p><p>Armour Penalty: -8</p><p>Reach: 10 ft</p><p>Strength Bonus: +8</p><p>Dexterity Penalty: 0</p><p>Speed: 20 ft Base</p><p>Purchase DC: 45</p><p></p><p>Helmet: Class III Sensor System</p><p>Torso: Cockpit</p><p>Back: Cockpit</p><p>Shoulders: Modular Mount</p><p>Left Arm: D21 Stake Launcher</p><p>Left Hand: PS-15 Panther Claws, silver plated</p><p>Right Arm: M-9 Barrage Chaingun</p><p>Right Hand: LK8 Armor-Piercing Pike, silver plated</p><p>Boots:</p><p>Comm System</p><p></p><p>Standard Package Features: Comm System</p><p>Bonuses: +2 Navigate and Spot, darkvision 90 ft</p><p>Weapons: M-9 Barrage Chaingun 5d6 ball, 20, 60 ft, S/A, Linked (4 belts of 50 rds), Huge, 100 lbs</p><p>D21 Stake Launcher 3d8 piercing, 19-20, 80 ft, S/A, Linked (4 belts of 50 rds), Huge, 55 lbs</p><p>PS-15 Panther Claws, silver 2d6 slash, 19-20, medium</p><p>LK8 Armor-Piercing Pike, silver 2d10 piercing, 20 x3, 15 ft reach, huge</p><p>Slam 1d8 bludgeon with holy symbol bonus damage and damages vampires, considered to have Holy magical ability on regular slam only.</p><p></p><p>Modular Mount</p><p>The modular mount is designed to take a number of options available to the Vampire Hunter mk2. Most commonly available are A3X Dragon Flame-Thrower, M-53 Firestar rocket launcher, M-55 Crud rocket launcher, M-87 Talon Missile or a water cannon (use stats from d20 Urban Arcana), or extra ammo for either the M-9 or the D21.</p><p></p><p>New Equipment</p><p>D21 Stake Launcher</p><p>This is a larger version of the D11 Stake Rifle made by HKA for use on vehicles, using slightly larger stakes, with better range and an automatic setting. Holds 4 belts of 50 rounds, each additional equipment slot devoted to ammo storage has room for six more belts of 50 rounds. Each additional belt has a purchase DC of 13.</p><p>Equipment Slots: 1 </p><p>Activation: Attack Action</p><p>Range Increment: 80 ft </p><p>Target: Single target within 800 ft or autofire</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Purchase DC: 25</p><p>Restriction: Restricted (+2)</p></blockquote><p></p>
[QUOTE="kronos182, post: 5451702, member: 6668634"] Time for some vampire hunting mechs.. [SIZE="3"][B]Vampire Hunter mk1 PL5[/B][/SIZE] The Vampire Hunter mk1 is the first in mech designs to aid in the fight against the vampire hordes. Although many critics wouldn't consider it a true mech as it has treads instead of legs as a 'traditional' mech would have, the added speed and stability and ability to run over opponents does quiet some critics. The VH1 is basically a tank with a humanoid torso mounted on top, armed with a silver plated weapon and a heavy machinegun for infantry support. The shoulders do support a modular mount system to allow the addition of other weapons or ammo for the M-9 Barrage chaingun. The VH1 is considered old by today's standards and is available for sale to those who can afford it, so many law enforcement and amateur vampire hunters and some mercenary groups are buying them up. Many mercenary groups change the weapon loads to suit their needs. Size: Large Mech Bonus Hit Points: 100 Superstructure: Alumisteel Hardness: 10 Armour: Duralloy Bonus to Defense: +8 Armour Penalty: -8 Reach: 10 ft Strength Bonus: +8 Dexterity Penalty: 0 Speed: 30 ft Base Purchase DC: 38 Helmet: Class II Sensor System Torso: Cockpit Back: Cockpit Shoulders: Modular Mount Left Arm: PS-15 Panther Claws Right Arm: M-9 Barrage Chaingun Treads: Comm System Standard Package Features: Comm System Bonuses: +2 Navigate and Spot, +4 against being tripped and bull rushed Weapons: M-9 Barrage Chaingun 5d6 ball, 20, 60 ft, S/A, Linked (4 belts of 50 rds), Huge, 100 lbs PS-15 Panther Claws 2d6 slash, 19-20, medium Slam 1d8 bludgeon Rules for the tank treads can be found on page 71 of D20 Future Tech book. [B][SIZE="3"]Vampire Hunter mk2[/SIZE][/B] The Vampire Hunter mk2 is the latest advancement in mech technology available to the Knights and well off security and law enforcement firms. Greatly enhanced over the mk1 which was basically just an armoured shell with a heavy gun attached to one arm and a large blade on the other, the VH2 comes standard with a heavy machinegun, silver plated melee weapons, stake launcher and it's slam attacks are enhanced with holy symbols mounted to the striking surfaces like brass knuckles for making strikes bringing down the 'fist of holy righteousness'. Also comes with several spot lights with cross shaped shutters to provide light during light operations and to help ward off vampires. The Vampire Hunter mk2 is used mostly as a support unit, providing heavy firepower for squads of Knights, but in large numbers, which is rare but has happened a few times, these mechs are something to be feared by vampire forces as they mow through both supernatural and human thrall foes like a farmer with a scythe through wheat. One of the favourite features of the VH2 is the shoulder mount is modular allowing Knights to customize their weapon loads somewhat depending on mission profile. So they can add a load of missiles for heavy hitting, a water cannon for more damage against large amounts of vampire hordes, or to also act as an emergency fire fighting unit, flame thrower for burning large amounts of targets, or just extra ammo for the stake launcher or the M-9. Size: Large Heavy Assault Mech Bonus Hit Points: 100 Superstructure: Duralloy Hardness: 15 Armour: Duralloy Bonus to Defense: +8 Armour Penalty: -8 Reach: 10 ft Strength Bonus: +8 Dexterity Penalty: 0 Speed: 20 ft Base Purchase DC: 45 Helmet: Class III Sensor System Torso: Cockpit Back: Cockpit Shoulders: Modular Mount Left Arm: D21 Stake Launcher Left Hand: PS-15 Panther Claws, silver plated Right Arm: M-9 Barrage Chaingun Right Hand: LK8 Armor-Piercing Pike, silver plated Boots: Comm System Standard Package Features: Comm System Bonuses: +2 Navigate and Spot, darkvision 90 ft Weapons: M-9 Barrage Chaingun 5d6 ball, 20, 60 ft, S/A, Linked (4 belts of 50 rds), Huge, 100 lbs D21 Stake Launcher 3d8 piercing, 19-20, 80 ft, S/A, Linked (4 belts of 50 rds), Huge, 55 lbs PS-15 Panther Claws, silver 2d6 slash, 19-20, medium LK8 Armor-Piercing Pike, silver 2d10 piercing, 20 x3, 15 ft reach, huge Slam 1d8 bludgeon with holy symbol bonus damage and damages vampires, considered to have Holy magical ability on regular slam only. Modular Mount The modular mount is designed to take a number of options available to the Vampire Hunter mk2. Most commonly available are A3X Dragon Flame-Thrower, M-53 Firestar rocket launcher, M-55 Crud rocket launcher, M-87 Talon Missile or a water cannon (use stats from d20 Urban Arcana), or extra ammo for either the M-9 or the D21. New Equipment D21 Stake Launcher This is a larger version of the D11 Stake Rifle made by HKA for use on vehicles, using slightly larger stakes, with better range and an automatic setting. Holds 4 belts of 50 rounds, each additional equipment slot devoted to ammo storage has room for six more belts of 50 rounds. Each additional belt has a purchase DC of 13. Equipment Slots: 1 Activation: Attack Action Range Increment: 80 ft Target: Single target within 800 ft or autofire Duration: Instantaneous Saving Throw: None Purchase DC: 25 Restriction: Restricted (+2) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Night (A d20 Modern/Future Campaign Setting)
Top