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Night Below - The Heroes and Villains
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<blockquote data-quote="Seravin" data-source="post: 1063627" data-attributes="member: 6783"><p>Thanks for the link, but that's not quite what I meant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Yet again I seem to be posting while too tired. Sadly at this point that 'tired' word applies to a lot of things.</p><p></p><p>Sunday I ran the group's fourth or fifth session through the City of the Glass Pool. It was somewhat anti-climatic.</p><p></p><p>I can lay the blame at a number of factors. </p><p></p><p>Factor #1, least importantly, is the party's level. They're 16th level now. The endgame in the City of the Glass Pool was a cakewalk. </p><p></p><p>Factor #2, My original motivations for running this game (beyond liking the module) was to bring a couple friends back into gaming and take the rules out for a spin to see what happens. It was an experiment.</p><p></p><p>Factor #3, I think I'm nearing burnout. I've been DM'ing for three years straight - and for two of those years I've been DM'ing two games - every week. My only breaks are when I've taken vacation or we had a critical mass of no-shows. Sunday was a bad DM day - the group was powerful, but I had two 12th level clerics and a host of lesser ones that could have caused some problems.</p><p></p><p>I'd rather not take a big break now. I just had a month long hiatus due to various vacations in our group. Also I like DMing - but it's obvious I need to change things if its going to continue to be a challenge.</p><p></p><p>What does this mean to me? </p><p>First I'm going to take another couple weeks off to think about the game.</p><p></p><p>Second, the game is no longer an experiment. It's a disservice to the players to continue treating it as such. They're at the high end of the power spectrum and nearing the final third of the game. </p><p></p><p>I don't want to increase the power level of the creatures before the final city too much - That's a spiral death deathtrap of experience. What I do want to do is make the remaining critters and powermongers more interesting.</p><p></p><p>Finally I need to change the way I DM a bit. I've been pretty permissive throughout the game. It's time to bring in the consequences for some of the party's actions. But I don't want it to be the DM's fiat of 'you're too powerful so I'm taking away your toys'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Part of what I hope to get out of this thread is some help in dealing with some of these issues. I'd also like it to be a conversion resource for those who are running the game.</p><p></p><p>Anyway, that was way too much unloading, but I needed to get it said. Thanks for listening. Next post will have some characters.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1063627, member: 6783"] Thanks for the link, but that's not quite what I meant. :) Yet again I seem to be posting while too tired. Sadly at this point that 'tired' word applies to a lot of things. Sunday I ran the group's fourth or fifth session through the City of the Glass Pool. It was somewhat anti-climatic. I can lay the blame at a number of factors. Factor #1, least importantly, is the party's level. They're 16th level now. The endgame in the City of the Glass Pool was a cakewalk. Factor #2, My original motivations for running this game (beyond liking the module) was to bring a couple friends back into gaming and take the rules out for a spin to see what happens. It was an experiment. Factor #3, I think I'm nearing burnout. I've been DM'ing for three years straight - and for two of those years I've been DM'ing two games - every week. My only breaks are when I've taken vacation or we had a critical mass of no-shows. Sunday was a bad DM day - the group was powerful, but I had two 12th level clerics and a host of lesser ones that could have caused some problems. I'd rather not take a big break now. I just had a month long hiatus due to various vacations in our group. Also I like DMing - but it's obvious I need to change things if its going to continue to be a challenge. What does this mean to me? First I'm going to take another couple weeks off to think about the game. Second, the game is no longer an experiment. It's a disservice to the players to continue treating it as such. They're at the high end of the power spectrum and nearing the final third of the game. I don't want to increase the power level of the creatures before the final city too much - That's a spiral death deathtrap of experience. What I do want to do is make the remaining critters and powermongers more interesting. Finally I need to change the way I DM a bit. I've been pretty permissive throughout the game. It's time to bring in the consequences for some of the party's actions. But I don't want it to be the DM's fiat of 'you're too powerful so I'm taking away your toys'. :( Part of what I hope to get out of this thread is some help in dealing with some of these issues. I'd also like it to be a conversion resource for those who are running the game. Anyway, that was way too much unloading, but I needed to get it said. Thanks for listening. Next post will have some characters. [/QUOTE]
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