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*Pathfinder & Starfinder
Night Hag... Give Me a Break...
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<blockquote data-quote="useridunavailable" data-source="post: 4473026" data-attributes="member: 53676"><p>We fought one of these things accompanied by several adds. In the first round of combat, it used the following power, hitting the entire party:</p><p></p><p>Wave of Sleep (standard; recharge 6) ✦ Psychic, Sleep</p><p>Close blast 5; +17 vs. Will; 1d8 + 3 psychic damage, and the target is dazed (save ends). First Failed Save: The target falls unconscious (no save).</p><p></p><p>Of course, the power has to hit, and there is a save involved, but if one or more characters fails... do they simply <em>never</em> wake up (no save)? This single power has the potential to generate the equivalent of a TPK by itself, and accompanied by this power...</p><p></p><p>Dream Haunting (standard; at-will) ✦ Psychic</p><p>The night hag moves into a stunned or unconscious creature’s space and makes an attack against it; +18 vs. Will; 3d6 + 4 psychic damage, and the night hag disappears into the target’s mind. While in this state, the night hag is removed from play and does nothing on subsequent turns except deal 3d6 + 4 psychic damage to the target (no attack roll required). As long as the target remains stunned or unconscious, the night hag can’t be attacked. When the target is no longer stunned or unconscious, or when the target dies, the hag reappears adjacent to the target and is insubstantial until the start of its next turn.</p><p></p><p>...it becomes an auto-kill against anyone who fails the save, and the rest of the party can't really do anything about it at all. This seems like a very unfun combination of abilities to me. The "no save" clause... I mean, is there any other single power as ridiculous as Wave of Sleep <em>anywhere</em> in the entire game? Has anyone else had a problem with this power? I just can't accept it as being a fair and balanced power by any stretch of the imagination, especially when accompanied by the auto-kill effect of Dream Haunting (which requires house rules, such as "until the end of the encounter" before "(no save)" in Wave of Sleep to even matter in any real sense).</p><p></p><p>I'd really like some insight on this power, because no matter how I try, I just can't seem to view it as anything less than utterly and absurdly broken. Thanks in advance for any help.</p></blockquote><p></p>
[QUOTE="useridunavailable, post: 4473026, member: 53676"] We fought one of these things accompanied by several adds. In the first round of combat, it used the following power, hitting the entire party: Wave of Sleep (standard; recharge 6) ✦ Psychic, Sleep Close blast 5; +17 vs. Will; 1d8 + 3 psychic damage, and the target is dazed (save ends). First Failed Save: The target falls unconscious (no save). Of course, the power has to hit, and there is a save involved, but if one or more characters fails... do they simply [i]never[/i] wake up (no save)? This single power has the potential to generate the equivalent of a TPK by itself, and accompanied by this power... Dream Haunting (standard; at-will) ✦ Psychic The night hag moves into a stunned or unconscious creature’s space and makes an attack against it; +18 vs. Will; 3d6 + 4 psychic damage, and the night hag disappears into the target’s mind. While in this state, the night hag is removed from play and does nothing on subsequent turns except deal 3d6 + 4 psychic damage to the target (no attack roll required). As long as the target remains stunned or unconscious, the night hag can’t be attacked. When the target is no longer stunned or unconscious, or when the target dies, the hag reappears adjacent to the target and is insubstantial until the start of its next turn. ...it becomes an auto-kill against anyone who fails the save, and the rest of the party can't really do anything about it at all. This seems like a very unfun combination of abilities to me. The "no save" clause... I mean, is there any other single power as ridiculous as Wave of Sleep [i]anywhere[/i] in the entire game? Has anyone else had a problem with this power? I just can't accept it as being a fair and balanced power by any stretch of the imagination, especially when accompanied by the auto-kill effect of Dream Haunting (which requires house rules, such as "until the end of the encounter" before "(no save)" in Wave of Sleep to even matter in any real sense). I'd really like some insight on this power, because no matter how I try, I just can't seem to view it as anything less than utterly and absurdly broken. Thanks in advance for any help. [/QUOTE]
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Night Hag... Give Me a Break...
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