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Night Hag Queen
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<blockquote data-quote="daTim" data-source="post: 1777949" data-attributes="member: 1797"><p>At the conclusion of a high level adventure I am running, I plan on the PC's facing off against a very powerful, advanced three headed night hag. Here are her stats as of now, and I have pegged her at a CR 20. The PC's in question should be around 17-18th level hopefully by this point. Does her CR seem appropriate? Help is appreciated!</p><p></p><p>Night hag Omega</p><p>Large Outsider (Evil, Extraplanar)</p><p></p><p>Str: 29 (+9)</p><p>Dex: 16 (+3)</p><p>Con: 26 (+8)</p><p>Int: 24 (+7)</p><p>Wis: 26 (+8)</p><p>Chr: 26 (+8)</p><p></p><p>Hit Points: 250 (20d8[Outsider]+160[Con])</p><p>AC: 28 (10[base]-1[Size]+3[Dex]+16[Natural])</p><p>Init: +7</p><p>Speed: 40ft</p><p>Saves: Fort: +26 (12[base]+8[Con]+6[Resistance])</p><p> Refx: +24 (12[base]+3[Dex]+6[Resistance])</p><p> Will: +25 (12[base]+5[Wis]+6[Resistance])</p><p></p><p>BAB/Grapple: +20/+33</p><p>Attack: +29 Bite</p><p>Damage: 3d6+13 + disease</p><p></p><p>Skills: Bluff +31, Concentration +37, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (Arcana, Planes) +30, Listen +43, Move Silently +30, Search +34, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +43, Survival +8 (+10 following tracks), Use Magic Device +31 (+33 scrolls) </p><p>Languages: Abyssal, Celestial, Common, and Infernal</p><p>Feats: Alertness*, Combat Casting, Improved Initiative, Power Attack, Quicken Spell Like Ability: Acid Arrow x2, Magic Missile x2, Weapon Focus: Bite*</p><p></p><p>Special Qualities: All around vision, Damage reduction 10/cold iron and magic, Darkvision 90ft, Immunity to fire, cold, charm, sleep, and fear, spell resistance 28, Telepathy</p><p>Special Attacks: Spell-like abilities</p><p></p><p>Possessions: Omega Heartstone</p><p></p><p>CR: 20</p><p></p><p>Disease: Demon Fever, Bite, DC 29, 1 day incubation, 1d6 Con, 1 con per day failed past that</p><p></p><p>Spell-Like Abilities: At will—acid arrow (2d4, 6 rounds) animate dead, bestow curse (DC 22), control weather, detect chaos, detect evil, detect good, detect law, detect magic, dream, greater teleport (self plus 50 pounds), magic missile (5d4+5), mirage arcana (DC 24), polymorph (self only), ray of enfeeblement (1d6+5 DC 19), sleep (DC 19) telekinesis, Veil (DC 24), 3/day cloud kill (DC 23), phantasmal killer (DC 22), 1/day Forcecage, Mindblank. Caster level 20th. A night hag can use etherealness at will (caster level 22th) so long as it possesses its heartstone (see below). </p><p></p><p>Multi-Headed: Each of the three heads can take a full round worth of actions.</p><p></p><p>Omega Heartstone: This large gem is an inch and a half across and appears to have little value. For it to function correctly it must be placed in the center of your forehead. Once it is placed there, it automatically embeds itself in the person causing 10d6 points of damage. When it is finished embedding itself it appears as a large evil cats eye that glows a dull black, and emits a small amount of smoke that smells of brimstone continuously. Once it is embedded, the wielder is imbued with evil; regardless of their actual alignment, spells that affect creatures of an evil alignment affect them. While it is so embedded it grants the bearer a +6 resistance bonus to saves, immunity to all disease, a +2 bonus on caster level, and can use Etherealness as a spell like ability once a day at caster level 22.</p></blockquote><p></p>
[QUOTE="daTim, post: 1777949, member: 1797"] At the conclusion of a high level adventure I am running, I plan on the PC's facing off against a very powerful, advanced three headed night hag. Here are her stats as of now, and I have pegged her at a CR 20. The PC's in question should be around 17-18th level hopefully by this point. Does her CR seem appropriate? Help is appreciated! Night hag Omega Large Outsider (Evil, Extraplanar) Str: 29 (+9) Dex: 16 (+3) Con: 26 (+8) Int: 24 (+7) Wis: 26 (+8) Chr: 26 (+8) Hit Points: 250 (20d8[Outsider]+160[Con]) AC: 28 (10[base]-1[Size]+3[Dex]+16[Natural]) Init: +7 Speed: 40ft Saves: Fort: +26 (12[base]+8[Con]+6[Resistance]) Refx: +24 (12[base]+3[Dex]+6[Resistance]) Will: +25 (12[base]+5[Wis]+6[Resistance]) BAB/Grapple: +20/+33 Attack: +29 Bite Damage: 3d6+13 + disease Skills: Bluff +31, Concentration +37, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (Arcana, Planes) +30, Listen +43, Move Silently +30, Search +34, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +43, Survival +8 (+10 following tracks), Use Magic Device +31 (+33 scrolls) Languages: Abyssal, Celestial, Common, and Infernal Feats: Alertness*, Combat Casting, Improved Initiative, Power Attack, Quicken Spell Like Ability: Acid Arrow x2, Magic Missile x2, Weapon Focus: Bite* Special Qualities: All around vision, Damage reduction 10/cold iron and magic, Darkvision 90ft, Immunity to fire, cold, charm, sleep, and fear, spell resistance 28, Telepathy Special Attacks: Spell-like abilities Possessions: Omega Heartstone CR: 20 Disease: Demon Fever, Bite, DC 29, 1 day incubation, 1d6 Con, 1 con per day failed past that Spell-Like Abilities: At will—acid arrow (2d4, 6 rounds) animate dead, bestow curse (DC 22), control weather, detect chaos, detect evil, detect good, detect law, detect magic, dream, greater teleport (self plus 50 pounds), magic missile (5d4+5), mirage arcana (DC 24), polymorph (self only), ray of enfeeblement (1d6+5 DC 19), sleep (DC 19) telekinesis, Veil (DC 24), 3/day cloud kill (DC 23), phantasmal killer (DC 22), 1/day Forcecage, Mindblank. Caster level 20th. A night hag can use etherealness at will (caster level 22th) so long as it possesses its heartstone (see below). Multi-Headed: Each of the three heads can take a full round worth of actions. Omega Heartstone: This large gem is an inch and a half across and appears to have little value. For it to function correctly it must be placed in the center of your forehead. Once it is placed there, it automatically embeds itself in the person causing 10d6 points of damage. When it is finished embedding itself it appears as a large evil cats eye that glows a dull black, and emits a small amount of smoke that smells of brimstone continuously. Once it is embedded, the wielder is imbued with evil; regardless of their actual alignment, spells that affect creatures of an evil alignment affect them. While it is so embedded it grants the bearer a +6 resistance bonus to saves, immunity to all disease, a +2 bonus on caster level, and can use Etherealness as a spell like ability once a day at caster level 22. [/QUOTE]
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