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<blockquote data-quote="Tetsubo" data-source="post: 128594" data-attributes="member: 1250"><p>Having seen Resident Evil last week I was inspired to resurrect an Undead campaign </p><p>idea. The main campaign component would be an ever increasing zone where-in the dead revive and hunt the living. There would be a number of undead taking advantage of this effect. But the main campaign opponents would be Zombies. I'd like to make them more like the George Romero Zombies. Firstly they would be carnivores, exclusively </p><p>hunting the humanoid races. I don't think I'll have them chanting, "Brains..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm having </p><p>a few problems with how to modify them however.</p><p></p><p> Romero's Zombies were very persistent, practically unstoppable. They just kept </p><p>coming. How should that be reflected with the 3E rules? Add a DR feature? Require a head strike to take them out (not a good choice in 3E)? Add HD? Give them full actions instead of partial (though I like the stumbling undead image)?</p><p></p><p> One thing I am going to do is have cold effect the Zombies movement. If cold effects ordinary flesh I see no reason why it shouldn't effect Zombie animated flesh. To reflect this cold will slow and eventually paralyze a Zombie. Once the Zombie suffers an equal amount of cold damage to it's HP it will be Slowed (as per the spell). Once the Zombie has taken twice it's HP in cold damage it will be frozen in place. This will not actually </p><p>harm the Zombie. And once it thaws out it may resume normal movement. Cold damage could be both spell derived or natural. I'm planning on Zombies being a year round problem for the worlds population. Those areas with hard winters would get a reprieve from Zombie attacks.</p><p></p><p> Any thoughts on this?</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 128594, member: 1250"] Having seen Resident Evil last week I was inspired to resurrect an Undead campaign idea. The main campaign component would be an ever increasing zone where-in the dead revive and hunt the living. There would be a number of undead taking advantage of this effect. But the main campaign opponents would be Zombies. I'd like to make them more like the George Romero Zombies. Firstly they would be carnivores, exclusively hunting the humanoid races. I don't think I'll have them chanting, "Brains..." :) I'm having a few problems with how to modify them however. Romero's Zombies were very persistent, practically unstoppable. They just kept coming. How should that be reflected with the 3E rules? Add a DR feature? Require a head strike to take them out (not a good choice in 3E)? Add HD? Give them full actions instead of partial (though I like the stumbling undead image)? One thing I am going to do is have cold effect the Zombies movement. If cold effects ordinary flesh I see no reason why it shouldn't effect Zombie animated flesh. To reflect this cold will slow and eventually paralyze a Zombie. Once the Zombie suffers an equal amount of cold damage to it's HP it will be Slowed (as per the spell). Once the Zombie has taken twice it's HP in cold damage it will be frozen in place. This will not actually harm the Zombie. And once it thaws out it may resume normal movement. Cold damage could be both spell derived or natural. I'm planning on Zombies being a year round problem for the worlds population. Those areas with hard winters would get a reprieve from Zombie attacks. Any thoughts on this? [/QUOTE]
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