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<blockquote data-quote="mmadsen" data-source="post: 131948" data-attributes="member: 1645"><p>Within 3E, that simply sounds like lots of hit points (and a very low AC). Also, you might make them partially immune to piercing weapons. </p><p></p><p>If you want to emphasize the need for a head shot to take them out, allow crits against them and allow piercing crits to do full damage. If you want to force the issue, I guess you could make the Zombies immune to non-crits, or have them take a single point of damage from non-crits, but that seems quite extreme.</p><p></p><p>For unstoppable Undead, you could house-rule that they don't die at 0 hp but are simply staggered and will get up next round. They can be coup-de-grace'd through the brain pan while down, but if our heroes are too busy, they'll get back up and keep coming, only to be staggered again by any attack that lands. Perhaps they're hacked to pieces by -10 hp.</p><p></p><p>Also, I much prefer the notion of Zombies grappling and then biting rather than "slamming" with their fists.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 131948, member: 1645"] Within 3E, that simply sounds like lots of hit points (and a very low AC). Also, you might make them partially immune to piercing weapons. If you want to emphasize the need for a head shot to take them out, allow crits against them and allow piercing crits to do full damage. If you want to force the issue, I guess you could make the Zombies immune to non-crits, or have them take a single point of damage from non-crits, but that seems quite extreme. For unstoppable Undead, you could house-rule that they don't die at 0 hp but are simply staggered and will get up next round. They can be coup-de-grace'd through the brain pan while down, but if our heroes are too busy, they'll get back up and keep coming, only to be staggered again by any attack that lands. Perhaps they're hacked to pieces by -10 hp. Also, I much prefer the notion of Zombies grappling and then biting rather than "slamming" with their fists. [/QUOTE]
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