Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Night of the Walking Dead (Incomplete Conversion of 2E Ravenloft Module)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5710859" data-attributes="member: 52734"><p>Sadly, this was as far as I got. If you wish to finish out this adventure, this was the overall skeleton of the plot:</p><p></p><p>- The undead begin pouring out of the walled graveyard atop the hill and to the east of the church, slowly making their way down into the town. The next encounter would be the characters defending the church against an onslaught of undead from the outside (several rotters plus a hulk assault the ground level, while a few fast zombies/ghouls break in on the 2nd floor) while Shaman Brucius attempts to complete a ritual that will render the church safe against intrusion. If Brucius completes the ritual, those who have fled to the church will be safe - for the moment. However, information is revealed (between Luc's ramblings and Shaman Brucius's confession) that Marcel is likely behind the undead flowing into the city, and the party needs to go to the graveyard to stop him.</p><p></p><p>- The next encounter involves the characters fighting or sneaking their way into the graveyard atop the hill and making their way into the Mausoleum where Marcel resides. </p><p></p><p>- The characters then face Marcel, a Ghoul Lord solo with several zombie minions, in the middle of a bizarre and ghoulish ritual. At the climax of the fight (when Marcel hits 0 hp), the roof of the Mausoleum breaks open, allowing a bloody moon to shine in. The red light heals the characters back to full with it power and causes Marcel to wither. As he dies, he yells "Fools, the ritual is complete - but I no longer am the master of Death!"</p><p></p><p>- With that, a great withered hand erupts from the ground, crushing Marcel like a dry leaf. The ground splinters and cracks as Death begins to haul himself from the ground. The PCs must maneuver to avoid Death's cloying grasp and reach the now-revealed artefact Marcel was using to summon him.</p><p></p><p>- Reaching the artifact, the party must engage the coalescing power of Death as someone must engage in a Skill Challenge to engage with the artifact (a glass coffin holding Death's black, beating, human-sized heart) and solve the puzzle-locks protecting the heart. In the end, to defeat Death, the heart must be stabbed. Upon doing so, the undead across Tarascon fall inert, and Death is cast back into the deep grave from which he came. </p><p></p><p>And there so ended the (modified) version of Night of the Walking Dead...</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5710859, member: 52734"] Sadly, this was as far as I got. If you wish to finish out this adventure, this was the overall skeleton of the plot: - The undead begin pouring out of the walled graveyard atop the hill and to the east of the church, slowly making their way down into the town. The next encounter would be the characters defending the church against an onslaught of undead from the outside (several rotters plus a hulk assault the ground level, while a few fast zombies/ghouls break in on the 2nd floor) while Shaman Brucius attempts to complete a ritual that will render the church safe against intrusion. If Brucius completes the ritual, those who have fled to the church will be safe - for the moment. However, information is revealed (between Luc's ramblings and Shaman Brucius's confession) that Marcel is likely behind the undead flowing into the city, and the party needs to go to the graveyard to stop him. - The next encounter involves the characters fighting or sneaking their way into the graveyard atop the hill and making their way into the Mausoleum where Marcel resides. - The characters then face Marcel, a Ghoul Lord solo with several zombie minions, in the middle of a bizarre and ghoulish ritual. At the climax of the fight (when Marcel hits 0 hp), the roof of the Mausoleum breaks open, allowing a bloody moon to shine in. The red light heals the characters back to full with it power and causes Marcel to wither. As he dies, he yells "Fools, the ritual is complete - but I no longer am the master of Death!" - With that, a great withered hand erupts from the ground, crushing Marcel like a dry leaf. The ground splinters and cracks as Death begins to haul himself from the ground. The PCs must maneuver to avoid Death's cloying grasp and reach the now-revealed artefact Marcel was using to summon him. - Reaching the artifact, the party must engage the coalescing power of Death as someone must engage in a Skill Challenge to engage with the artifact (a glass coffin holding Death's black, beating, human-sized heart) and solve the puzzle-locks protecting the heart. In the end, to defeat Death, the heart must be stabbed. Upon doing so, the undead across Tarascon fall inert, and Death is cast back into the deep grave from which he came. And there so ended the (modified) version of Night of the Walking Dead... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Night of the Walking Dead (Incomplete Conversion of 2E Ravenloft Module)
Top