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Night Watch -- What system?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 3522283" data-attributes="member: 7396"><p>I just got a copy of the old edition of Nightlife, and I think it would work fairly well, especially where PCs become less human as they develop their powers. This is something that was touched on in the book a lot more than in the movie.</p><p></p><p>But, since Nightlife's OOP (although available as overpriced PDFs), I think Cinematic Unisystem would be my choice. The Cinematic variant is found in Buffy, Angel, and Army of Darkness, and I think it's supposed to get it's own book one of these days. Just take the magic and supernatural rules for Witchcraft, alter them to fit the Night Watch mythology, and use the drama points and combat from Cinematic US.</p><p></p><p>Something like GURPS might work, but you'd have to find a way to make combat less deadly. I haven't seen 4e, but previous GURPS characters seemed pretty vulnerable.</p><p></p><p>Unknown Armies would be good for the base system (and some of the ritual magic), but you'd have to do the supernatural stuff pretty much from scratch.</p><p></p><p>Hmm... Spycraft was always pretty cinematic, and Dark Inheritance 2nd ed used the Spycraft 1.0 rules. I've barely looked at the setting, but it might have enough supernatural rules to get by. In the novel, the two sides of Light and Darkness were run pretty much like spy agencies, so having Spycraft classes such as Hacker and Pointman wouldn't be too much of a stretch.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 3522283, member: 7396"] I just got a copy of the old edition of Nightlife, and I think it would work fairly well, especially where PCs become less human as they develop their powers. This is something that was touched on in the book a lot more than in the movie. But, since Nightlife's OOP (although available as overpriced PDFs), I think Cinematic Unisystem would be my choice. The Cinematic variant is found in Buffy, Angel, and Army of Darkness, and I think it's supposed to get it's own book one of these days. Just take the magic and supernatural rules for Witchcraft, alter them to fit the Night Watch mythology, and use the drama points and combat from Cinematic US. Something like GURPS might work, but you'd have to find a way to make combat less deadly. I haven't seen 4e, but previous GURPS characters seemed pretty vulnerable. Unknown Armies would be good for the base system (and some of the ritual magic), but you'd have to do the supernatural stuff pretty much from scratch. Hmm... Spycraft was always pretty cinematic, and Dark Inheritance 2nd ed used the Spycraft 1.0 rules. I've barely looked at the setting, but it might have enough supernatural rules to get by. In the novel, the two sides of Light and Darkness were run pretty much like spy agencies, so having Spycraft classes such as Hacker and Pointman wouldn't be too much of a stretch. [/QUOTE]
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