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Nightcrawler as a Tiefling
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<blockquote data-quote="Arkhandus" data-source="post: 3950984" data-attributes="member: 13966"><p>Hrm.</p><p></p><p>Psychic Warriors in 3.5e get access to decent teleportive abilities. The 2nd-level power Dimension Swap switches their position with that of a nearby ally. The 3rd-level power Dimension Slide teleports the Psychic Warrior a short distance as a standard action, or a move action if they spend 4 more power points (requiring a manifester level of 9th or higher, though, so not practical until the middle or upper character levels; until then they need to use a standard action for it). The 4th-level power Psionic Dimension Door works more or less like the core-rules spell Dimension Door.</p><p></p><p>From the Book of Nine Swords, you could use the unarmed Swordsage variant (mentioned near the end of the swordsage flavor text stuff), giving the Swordsage some of a Monk's unarmed fighting ability, then just take the necessary feats from that book later on to further boost unarmed prowess. Swordsages can learn the Shadow Jaunt maneuver at 3rd-level or higher (it's a 2nd-level maneuver, so they need at least 3 initiator levels to take it), which teleports them 60 feet or so as a standard action. Then there's the Shadow Slide maneuver, which is 5th-level so available at Swordsage level 9 or higher, which works as a move-action. And lastly, the Shadow Blink maneuver is 7th-level (available at Swordsage level 13 or higher), teleporting them a short distance as a swift action.</p><p></p><p>The psionic prestige class 'Elocater' has a few teleportive abilities, but is just as much focused on being fast and getting haste-like benefits, floating over the ground, and whatnot. It's in the XPH, like the Psychic Warrior, and is available to members of that class if they take a few feats and such to qualify.</p><p></p><p>Also, if I recall correctly, there's been some debate recently about something called Abrupt Jaunt, in the Player's Handbook II, and related material in there. Some wizard variant or whatnot that lets them teleport around a bit, IIRC. Might be some spells in the PHB 2, or in the Spell Compendium, that help with that.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3950984, member: 13966"] Hrm. Psychic Warriors in 3.5e get access to decent teleportive abilities. The 2nd-level power Dimension Swap switches their position with that of a nearby ally. The 3rd-level power Dimension Slide teleports the Psychic Warrior a short distance as a standard action, or a move action if they spend 4 more power points (requiring a manifester level of 9th or higher, though, so not practical until the middle or upper character levels; until then they need to use a standard action for it). The 4th-level power Psionic Dimension Door works more or less like the core-rules spell Dimension Door. From the Book of Nine Swords, you could use the unarmed Swordsage variant (mentioned near the end of the swordsage flavor text stuff), giving the Swordsage some of a Monk's unarmed fighting ability, then just take the necessary feats from that book later on to further boost unarmed prowess. Swordsages can learn the Shadow Jaunt maneuver at 3rd-level or higher (it's a 2nd-level maneuver, so they need at least 3 initiator levels to take it), which teleports them 60 feet or so as a standard action. Then there's the Shadow Slide maneuver, which is 5th-level so available at Swordsage level 9 or higher, which works as a move-action. And lastly, the Shadow Blink maneuver is 7th-level (available at Swordsage level 13 or higher), teleporting them a short distance as a swift action. The psionic prestige class 'Elocater' has a few teleportive abilities, but is just as much focused on being fast and getting haste-like benefits, floating over the ground, and whatnot. It's in the XPH, like the Psychic Warrior, and is available to members of that class if they take a few feats and such to qualify. Also, if I recall correctly, there's been some debate recently about something called Abrupt Jaunt, in the Player's Handbook II, and related material in there. Some wizard variant or whatnot that lets them teleport around a bit, IIRC. Might be some spells in the PHB 2, or in the Spell Compendium, that help with that. [/QUOTE]
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Nightcrawler as a Tiefling
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