Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Nightfall - new campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Master of Monkeys" data-source="post: 223150" data-attributes="member: 4591"><p><span style="color: silver">I am going to stat the water god... I am going to have to change the size modifiers a little to reflect how huge the god is.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><span style="font-size: 18px"><strong>WATER</strong></span></span></p><p><span style="color: silver"><em>The Watchful Protector, The Savior of Ships, The Destroyer of Cities</em></span></p><p><span style="color: silver"><strong>Greater Diety</strong></span></p><p><span style="color: silver"><strong>Symbol:</strong> A wave</span></p><p><span style="color: silver"><strong>Home Plane:</strong> Material Plane</span></p><p><span style="color: silver"><strong>Alignment:</strong> True neutral</span></p><p><span style="color: silver"><strong>Portfolio:</strong> Oceans, seas, rivers, lost civilizations, sea creatures</span></p><p><span style="color: silver"><strong>Worshipers:</strong> People who drink water</span></p><p><span style="color: silver"><strong>Cleric Alignments:</strong> Any</span></p><p><span style="color: silver"><strong>Domains:</strong> Chaos, Earth, Water</span></p><p><span style="color: silver"><strong>Favored Weapon:</strong> Trident</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Water appears as all the water on the planet Nightfall.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Dogma</strong></span></p><p><span style="color: silver">Water requires nothing from his followers. It allows people to drink from its body and eat its fish without any complaint. Many societies have been lost below the waves, some say its because they became arrogant. Some say they are there because they lost their faith in the gods.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><span style="font-size: 15px"><strong>Water</strong></span></span></p><p><span style="color: silver"><strong>Colossal Outsider</strong></span></p><p><span style="color: silver"><strong>Divine Rank:</strong> 20</span></p><p><span style="color: silver"><strong>Hit Dice:</strong> 100d8 + 3300 (3700) (Extra HP like an ooze)</span></p><p><span style="color: silver"><strong>Initiative:</strong> -5 (Dex)</span></p><p><span style="color: silver"><strong>Speed:</strong> 0 ft. (5 ft. per day)</span></p><p><span style="color: silver"><strong>AC:</strong> -90 (-128 size, -5 Dex, 33 Divine)</span></p><p><span style="color: silver"><strong>Attacks:</strong> Slam +47 melee</span></p><p><span style="color: silver"><strong>Damage:</strong> Slam 16d6+47</span></p><p><span style="color: silver"><strong>Face/Reach:</strong> 1000 miles by 1000 miles/200 miles (an estimate, probably a bad one)</span></p><p><span style="color: silver"><strong>Special Attacks:</strong> Salient divine abilities.</span></p><p><span style="color: silver"><strong>Special Qualities:</strong> Fast healing 40, regeneration 40, divine immunities, DR 195/+11, blindsight 10 miles, SR 232, divine aura (20 miles, DC 110 + CHA MODIFIER).</span></p><p><span style="color: silver"><strong>Saves:</strong> Fort +131, Ref +95, Will +115</span></p><p><span style="color: silver"><strong>Abilities:</strong> Str 104, Dex 1, Con 72, Int 40, Wis 40, Cha 40</span></p><p><span style="color: silver"><strong>Skills:</strong> None</span></p><p><span style="color: silver"><strong>Feats:</strong> None</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Size Traits:</strong> I treated Water as if it was 4 sizes larger than colossal. His 1d6 slam damage became 16d6. AC -128. Str +64, Dex -10, Con +32.</span></p><p><span style="color: silver"><strong>Divine Immunities:</strong> Acid, cold, electricity, fire, and sonic.</span></p><p><span style="color: silver"><strong>Salient Divine Abilities:</strong> Extra Energy Immunity (acid, cold, electricity, fire, sonic), Increased Damage Reduction (seven times), Increased Energy Resistance (acid, cold, electricity, sonic), Increased Spell Resistance (nine times).</span></p><p><span style="color: silver"><strong>Spell-Like Abilities:</strong></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><span style="font-size: 15px"><strong>Other Divine Abilities</strong></span></span></p><p><span style="color: silver">As a greater diety, Water automatically receives the best possible result on any die roll it makes (including attack rolls, damage, checks, and saves). It is immortal.</span></p><p><span style="color: silver"><strong>Senses:</strong> Water can see, hear, touch, and smell at a distance of twenty miles. As a standard action, it can perceive anything within twenty miles of its worshipers, holy sites, objects, or any location where one of its titles or name was spoken in the last hour. It can extend its senses to up to twenty locations at once. It can block the sensing power of deities of its rank or lower at up to two remote locations at once for 20 hours.</span></p><p><span style="color: silver"><strong>Portfolio Sense:</strong> Water sense all water use twenty weeks before it happens and retains the sensation for twenty weeks after the event occurs.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Hmm... I hope that looks okay, any comments?</span></p></blockquote><p></p>
[QUOTE="Master of Monkeys, post: 223150, member: 4591"] [COLOR=silver]I am going to stat the water god... I am going to have to change the size modifiers a little to reflect how huge the god is. [SIZE=5][B]WATER[/B][/SIZE] [I]The Watchful Protector, The Savior of Ships, The Destroyer of Cities[/I] [B]Greater Diety[/B] [B]Symbol:[/B] A wave [B]Home Plane:[/B] Material Plane [B]Alignment:[/B] True neutral [B]Portfolio:[/B] Oceans, seas, rivers, lost civilizations, sea creatures [B]Worshipers:[/B] People who drink water [B]Cleric Alignments:[/B] Any [B]Domains:[/B] Chaos, Earth, Water [B]Favored Weapon:[/B] Trident Water appears as all the water on the planet Nightfall. [B]Dogma[/B] Water requires nothing from his followers. It allows people to drink from its body and eat its fish without any complaint. Many societies have been lost below the waves, some say its because they became arrogant. Some say they are there because they lost their faith in the gods. [SIZE=4][B]Water[/B][/SIZE] [B]Colossal Outsider[/B] [B]Divine Rank:[/B] 20 [B]Hit Dice:[/B] 100d8 + 3300 (3700) (Extra HP like an ooze) [B]Initiative:[/B] -5 (Dex) [B]Speed:[/B] 0 ft. (5 ft. per day) [B]AC:[/B] -90 (-128 size, -5 Dex, 33 Divine) [B]Attacks:[/B] Slam +47 melee [B]Damage:[/B] Slam 16d6+47 [B]Face/Reach:[/B] 1000 miles by 1000 miles/200 miles (an estimate, probably a bad one) [B]Special Attacks:[/B] Salient divine abilities. [B]Special Qualities:[/B] Fast healing 40, regeneration 40, divine immunities, DR 195/+11, blindsight 10 miles, SR 232, divine aura (20 miles, DC 110 + CHA MODIFIER). [B]Saves:[/B] Fort +131, Ref +95, Will +115 [B]Abilities:[/B] Str 104, Dex 1, Con 72, Int 40, Wis 40, Cha 40 [B]Skills:[/B] None [B]Feats:[/B] None [B]Size Traits:[/B] I treated Water as if it was 4 sizes larger than colossal. His 1d6 slam damage became 16d6. AC -128. Str +64, Dex -10, Con +32. [B]Divine Immunities:[/B] Acid, cold, electricity, fire, and sonic. [B]Salient Divine Abilities:[/B] Extra Energy Immunity (acid, cold, electricity, fire, sonic), Increased Damage Reduction (seven times), Increased Energy Resistance (acid, cold, electricity, sonic), Increased Spell Resistance (nine times). [B]Spell-Like Abilities:[/B] [SIZE=4][B]Other Divine Abilities[/B][/SIZE] As a greater diety, Water automatically receives the best possible result on any die roll it makes (including attack rolls, damage, checks, and saves). It is immortal. [B]Senses:[/B] Water can see, hear, touch, and smell at a distance of twenty miles. As a standard action, it can perceive anything within twenty miles of its worshipers, holy sites, objects, or any location where one of its titles or name was spoken in the last hour. It can extend its senses to up to twenty locations at once. It can block the sensing power of deities of its rank or lower at up to two remote locations at once for 20 hours. [B]Portfolio Sense:[/B] Water sense all water use twenty weeks before it happens and retains the sensation for twenty weeks after the event occurs. Hmm... I hope that looks okay, any comments?[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nightfall - new campaign
Top