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Nightmare sequence in Cairn of the Winterking
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<blockquote data-quote="Sarasani" data-source="post: 6299409" data-attributes="member: 6775707"><p>I'm running a campaign as the DM for 4 players. They are currently 4th level and the group consists of two fighters, a wizard and a cleric. In our last sessions we played through the first part of Cairn of the Winter King. The session ended when the group decided to take an extended rest just inside the cairn in the (unbeknownst to them) magically cursed beds. This intelligent decision will result in them having nightmares. The flashbacks of these nightmares will grant them some combat handicaps in the upcoming encounters.</p><p></p><p>In the next session, the wizard won't be able to play so I am planning on running a 4-5 hour game which features the remaining 3 players in the actual nightmare sequence. In the sessions after that the group will be complete again, so I can start at the point where they wake up and continue the published adventure.</p><p></p><p>What I need are some good ideas on how to run this nightmare session with 2 fighters and a cleric. These players prefer a good mix of roleplaying and long difficult fights, so I am looking for about 3-4 encounters containing a good skill challenge, some roleplay opportunities and an over-the-top combat encounter which pretty much guarantees a total wipe-out. Because it's just a nightmare where they wake up from, it thought that would be a good idea.</p><p></p><p>Any ideas to help this newbie DM out?</p></blockquote><p></p>
[QUOTE="Sarasani, post: 6299409, member: 6775707"] I'm running a campaign as the DM for 4 players. They are currently 4th level and the group consists of two fighters, a wizard and a cleric. In our last sessions we played through the first part of Cairn of the Winter King. The session ended when the group decided to take an extended rest just inside the cairn in the (unbeknownst to them) magically cursed beds. This intelligent decision will result in them having nightmares. The flashbacks of these nightmares will grant them some combat handicaps in the upcoming encounters. In the next session, the wizard won't be able to play so I am planning on running a 4-5 hour game which features the remaining 3 players in the actual nightmare sequence. In the sessions after that the group will be complete again, so I can start at the point where they wake up and continue the published adventure. What I need are some good ideas on how to run this nightmare session with 2 fighters and a cleric. These players prefer a good mix of roleplaying and long difficult fights, so I am looking for about 3-4 encounters containing a good skill challenge, some roleplay opportunities and an over-the-top combat encounter which pretty much guarantees a total wipe-out. Because it's just a nightmare where they wake up from, it thought that would be a good idea. Any ideas to help this newbie DM out? [/QUOTE]
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