Nightmares & Dreams II

The second in our creature collection. This one gets even darker. Explore the terrible nightmares of our dreaming minds. See how these awful creations manifest themselves in the world of Gothos or your own d20 campaign setting.
 

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Nightmares andDreams II is Mystic Eye Games second creature book and is a great improvement over the first.

The art is the most noticably improved and really brings the creatures within to life. There is one particular problem I noticed, there are a couple of creatures whose art doesn't quite match up to the description the most noticable ones being the Dracohydra and the Exoskeleton. The Dracohydra description says it has nine heads coming from where a tail should be but the artist put them around the main head. The exoskeleton is supposed to be an animated insect but the artist drew a picture of a man wearing insect armor, hmmm. There is little paragraph that explains the picture in the back, but I get the impression it was put there to cover the mistake.

The layout is okay, there is some instances where an item or plot hook for one creature is found on another page referring back to the monster it belongs to. That kind of bugged me. Each creature includes a short story describing how they were dreamed into life and many also include new items, spells, or adventure hooks.

Now on to the creatures

Assembled: really cool zombie variant that is created out of the sewn together parts of different creatures.

Gothosian Behemoth: A true behemoth that is nothing but mouth and legs and comes in four different flavors. It kind of reminds me of a Japanese superdeformed monster.

Bolbouloid: A cross between a dragon, squid and a hot air ballon. A bizarre yet cool creature.

Breas: Fey Warriors that accept undeath to forever guard the secrets of the forest.

Carrion Bird: An undead bird that calls out names. Watch out if it calls out yours.

Celestial Head: A floating head that is as big as a man and seeks to punish wrongdoers. Perhaps my least favorite monster in the book.

Chupacabra: A template to create bloodsucking animals. Don't touch that squirrell!

Curicaun: A humorus alcoholic type of fey. Probably won't get much use but you could have a lot of fun with this one.

Deadwood Tree: Undead Tree

Dracohydra: A dragon, hydra hybrid.

Dream Dragon: This was on their website at one time. Just another dragon.

Dream Weaver: This creature I beleive is specific to their Gothos campaign world. I like the dream adventure item.

Exoskeleton: Animated remains of insect carapaces.

Frostbitten: Zombies with an icy twist

Glutton: This is one of my favorite monsters a pigman that eats constantly and woe to anything that tries to stop it.

Graffitit Demon: Another favorite, you can cause a lot of trouble with this little guy. Hes a demon that is an expert in forgery.

Grave Born: A spirit that possesses unborn children

Grotesque Devourer: Undead creature that swallows opponents whole.

Grove Guardian: Golem created by druids to protect thier groves.

Man-Fisher: A fish man that tries to catch people. Looks kind of like the creature collection II piscean(sp).

Mossborn: Zombie covered in a deadly carpet of moss and vines.

Myceliums: Cool little mushroom guys ala myconids.

Mycobeast: Template for creating mushroom creatures used by the myceliums

Oogie Boogie: Another monster where the art is different than the description. Fey creatures that use illusions to scare people to death.

Putredryad: One of the more unique creatures I have seen. An undead dryad corrupted by the unnatural death of her tree.

Rusalka: Another undead, this one disquised as a beautiful woman.

Snoggleblat: Odd little creatures that multiple rapidly during the spring.

Squall: A living sea wave.

Tooth Fairy: A malicious fairy that steals teeth.

Visceral Golem: Golem created out of visceral parts like intestines.

Wrecker Beast: Humongous beast that eats ruins.

Zombie Template: Make your own zombie turtle or whatever you want.

All in all this is a good book for the DM who is looking for something new and unique to throw at his or her overconfident players and it only costs 11.95. For that small price you get 32 monsters, 5 new spells, 9 new items as well as adventure hooks and subspecies for some of the monsters. Go out and buy it now.
 

You appear to have posted a review for Nightmares & Dreams II under the product Nightmares & Dreams I. I'd suggest deleting this and posting it under the correct product. :)
 

Ooops - ignore me. You were correct; the product name was wrong. I will change the name on the product. :)
 

Beware! This review contains major spoilers.
This is not a playtest review.

Price: $11.95
Pages: 72
Price Per Page: About 16 cents per page, much lower than average for this type of product.

External Artwork: A good piece of colour artwork, showing one of the monsters from the book leaping at you, jaws agape.

Additional Page Use: The back cover contains an overview of the sourcebook and a good background drawing of an undead creature. Both inside covers are blank. The first page contains credits, the last page contains OGL.

Internal Artwork: The black and white art ranges from average to superb, with most pieces being good. The image generally matches the text well.

Page Layout: Text density is poor, there are regular chunks of white space, fonts and font sizes vary, margins are fairly average. On the whole, each creature is given two pages, although information relating to one creature is occasionally placed several pages away where they had space. On the whole, very poor page design, though the OGC is marked clearly.

Style: The style of writing is engaging and imaginative, the monster information concise and clear. The editing seems excellent.

Whats Inside:

28 monsters, each given a two-page spread, and 4 templates (zombie, chupacabra, mycobeast and exoskeleton). Each creature has a picture, standard statistics, a description and combat information.

In addition, two sections, one called 'Nightmare/Dream' and the other 'Elsewhere...' give some flavour text and are present for most creatures. The Nightmare/Dream flavour text seems to relate to 'The Hunt: Rise of Evil' setting and seems to be set in modern-day whilst the 'Elsewhere...' flavour text is more fantasy-based.

For most creatures, there is also some further rules-related information, such as a new spell, new magic item, adventure hook, rules for creation, etc.

The final page has three ideas for expanding on monsters presented in the book. At the beginning, a table summarising CRs for the monsters presented in the book is given along with any special rules given.

The monsters in this book are heavily weighted towards undead (10 + 3 templates) and outsiders (5) with no elementals, oozes, giants, animals, shapechangers or vermin.

High Points: There were quite a few monsters that I felt were usable, the best of which was the Zombie template (with examples of zombie types such as arcane, assembled, burned and diseased) but several others such as the Breas (ex-fey knight undead guardian), dream weaver (ethereal spider that spins webs to catch dreamers), grove guardian (a druidic construct made of poisonous flowers and thorny vines), and putredryad (undead dryad) all caught and held my attention. The flavour text was well-written, and the additional rules (such as the use of the Exoskeleton template for undead armour) were often original and imaginative. Despite their designed use for the 'Hunt: Rise of Evil' setting, I did not feel that any of them were particularly limited to this setting, and could easily be used in either a modern-day or fantasy setting.

Low Points: The layout was probably the worst aspect of this book, although several of the monsters were either tedious (graffiti demon, deadwood tree) or faintly ridiculous (tooth fairy, cluricaun, celestial head, oogie boogie) as well as often having simplistic names (the assembled, grotesque devourer, man-fisher, wrecker beast) which I found a bit annoying. The Nightmare/Dream sections are practically useless for a mediaeval fantasy setting. What with this (unless you're running a TH:RoE adventure), and the space problems, it was lucky that the price per page was so low, as there is a great deal of wasted space in the book.

Conclusion: As with any monster book, not all the monsters here are going to be interesting or useful to you but those that are, have been presented in an engaging and interesting manner and can be used outside the setting they were designed for. There is a strong tendency towards undead and outsiders, and a range of monster types are missing. Despite the positive aspect of 2 pages being dedicated to each monster, the poor layout design and flavour text negates any benefits that might have accrued from this stance. Nevertheless, the art and text are both good and there was enough here to keep my interest fired up.
 

I wouldn't call the dreams wasted space. Not only did I like them, but they'd be great for a Hunt: Rise of Evil game and this IS, after all, a monster book for just that setting...
 

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