Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Nightmares of the Deep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khisanth the Ancient" data-source="post: 979655" data-attributes="member: 11368"><p>Hallucigenia</p><p>Fine Animal</p><p>Hit Dice: 1/8d8 (1 hp)</p><p>Initiative: +4 (+0 Dex, +4 Improved Initiative)</p><p>Speed: 5 ft.</p><p>AC: 18 (+8 size,+0 Dex), touch 18, flat-footed 18</p><p>Attacks: -</p><p>Damage: -</p><p>Face/Reach: 1/2 ft./0 ft.</p><p>Saves: Fort +2, Ref +2, Will -1</p><p>Abilities: Str 1, Dex 10, Con 10, Int 1, Wis 8, Cha 7</p><p>Skills: Listen +4</p><p>Feats: Improved Initiative</p><p>Climate/Terrain: Warm aquatic</p><p>Organization: Solitary or bunch (2-8)</p><p>Challenge Rating: 1/10</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p></p><p>Hallucigenia, Giant Acidic </p><p>Small Magical Beast</p><p>Hit Dice: 2d10+2 (13hp)</p><p>Initiative: +4 (+0 Dex, +4 Improved Initiative)</p><p>Speed: 10ft.</p><p>AC: 14 (+1 size,+0 Dex, +3 natural), touch 11, flat-footed 14</p><p>Attacks: Bite +2 (+2 Base, -1 Str, +1 size) melee; or 2 spines +2 melee; or spine +3 ranged </p><p>Damage: Bite 1d3-1; spine 1d2-1 and 1d4 acid</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Acid, spines, shoot spines</p><p>Saves: Fort +4, Ref +3, Will -1</p><p>Abilities: Str 9, Dex 10, Con 13, Int 1, Wis 8, Cha 7</p><p>Skills: Listen +4</p><p>Feats: Improved Initiative</p><p>Climate/Terrain: Warm aquatic</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3 HD (Small), 4-6 HD (Medium-size)</p><p></p><p></p><p>A normal hallucigenia is a 1” creature that resembles a worm with spikes. It is harmless.</p><p></p><p>A giant acidic hallucigenia is 3 ½ feet long. </p><p>COMBAT</p><p>A giant acidic hallucigenia does not fire spines except in the direst circumstances.</p><p>Acid (Ex): A giant acidic hallucigenia’s spines deal 1d4 additional acid damage.</p><p>Spines (Ex): Any creature using unarmed attacks or natural weapons against a giant acidic hallucigenia must make a Reflex save (DC 11) or be attacked by one of the giant acidic hallucigenia’s spines. This is not an action for the giant acidic hallucigenia.</p><p>Shoot Spines (Ex): When a giant acidic hallucigenia shoots a spine as a ranged attack, it has a range increment of 10 ft. A giant acidic hallucigenia has 12 spines at a time, and it takes 1d4 weeks to regrow a spine</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 979655, member: 11368"] Hallucigenia Fine Animal Hit Dice: 1/8d8 (1 hp) Initiative: +4 (+0 Dex, +4 Improved Initiative) Speed: 5 ft. AC: 18 (+8 size,+0 Dex), touch 18, flat-footed 18 Attacks: - Damage: - Face/Reach: 1/2 ft./0 ft. Saves: Fort +2, Ref +2, Will -1 Abilities: Str 1, Dex 10, Con 10, Int 1, Wis 8, Cha 7 Skills: Listen +4 Feats: Improved Initiative Climate/Terrain: Warm aquatic Organization: Solitary or bunch (2-8) Challenge Rating: 1/10 Treasure: None Alignment: Always neutral Advancement: - Hallucigenia, Giant Acidic Small Magical Beast Hit Dice: 2d10+2 (13hp) Initiative: +4 (+0 Dex, +4 Improved Initiative) Speed: 10ft. AC: 14 (+1 size,+0 Dex, +3 natural), touch 11, flat-footed 14 Attacks: Bite +2 (+2 Base, -1 Str, +1 size) melee; or 2 spines +2 melee; or spine +3 ranged Damage: Bite 1d3-1; spine 1d2-1 and 1d4 acid Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Acid, spines, shoot spines Saves: Fort +4, Ref +3, Will -1 Abilities: Str 9, Dex 10, Con 13, Int 1, Wis 8, Cha 7 Skills: Listen +4 Feats: Improved Initiative Climate/Terrain: Warm aquatic Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 3 HD (Small), 4-6 HD (Medium-size) A normal hallucigenia is a 1” creature that resembles a worm with spikes. It is harmless. A giant acidic hallucigenia is 3 ½ feet long. COMBAT A giant acidic hallucigenia does not fire spines except in the direst circumstances. Acid (Ex): A giant acidic hallucigenia’s spines deal 1d4 additional acid damage. Spines (Ex): Any creature using unarmed attacks or natural weapons against a giant acidic hallucigenia must make a Reflex save (DC 11) or be attacked by one of the giant acidic hallucigenia’s spines. This is not an action for the giant acidic hallucigenia. Shoot Spines (Ex): When a giant acidic hallucigenia shoots a spine as a ranged attack, it has a range increment of 10 ft. A giant acidic hallucigenia has 12 spines at a time, and it takes 1d4 weeks to regrow a spine [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nightmares of the Deep
Top