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Night's Plutonian Shore Characters [Midnight]
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<blockquote data-quote="Deuce Traveler" data-source="post: 4201320" data-attributes="member: 34958"><p>Sangrin the Hermetic Channeler</p><p></p><p>[sblock]</p><p>Name: Sangrin</p><p>Race: Elfling</p><p>Class: Channeler (Hermetic)</p><p>Path: Seer</p><p>Alignment: CN, HP: 14, AC: 15 (16 vs creatures smaller than medium)</p><p>Spellcasting Energy Points: 5</p><p>Speed: 30 feet</p><p>Low-Light Vision</p><p>Attacks: -1 Melee (1d4-1 w/ atharak), +4 ranged (1d3 w/sling)</p><p>Reflex: +5, Fort: +0, Will: +4</p><p>Languages: Halfling (1), High Elven (1), Jungle Mouth</p><p>Bonus Languages: Colonial, Orcish, Trader's Tongue, Erenlander</p><p></p><p>Strength: 8 (-1)</p><p>Intelligence: 18 (+4)</p><p>Wisdom: 12 (+1)</p><p>Dexterity: 18 (+4)</p><p>Constitution: 8 (-1)</p><p>Charisma: 10</p><p></p><p>Weapons: Atharak, Sling, Stones: 20</p><p></p><p>Equipment: Backpack, Bedroll, Lorebook, Waterskin, Trail Rations: 7, Hooded Lantern, Oil Flasks: 2, Small Steel Mirror, Component Pouch, 2 vials of ink, 17vp</p><p></p><p>Skills: Knowledge (arcana, 4 skill points): +8, Knowledge (spirits, 4 skill points): +8, Climb +6, Heal (4 points, +2 race) +7, Hide (+2 race) +6, Listen (+2 race) +3, Search (+2 race, 4 ranks) +10, Spot (+2 race) +6, Spellcraft (4 skill points) +8, Concentration (4 ranks): +3, Decipher Script (4 ranks) +8, Knowledge (military tactics, 4 ranks) +8, Knowledge (history, 4 ranks) +8</p><p></p><p>Feats: Magecraft, Art of Magic, Innate Magic, Spellcasting (Necromancy)</p><p></p><p>Spells:</p><p></p><p>Seer: Alarm 1/day (mental alarm only)</p><p></p><p>Innate Magic: Dancing Lights, Create Water, Read Magic, Know Direction</p><p></p><p>Channeler: </p><p>Level 0 (7/day)- Detect Magic, Guidance, Light</p><p>Level 1- Sleep, Ray of Enfeeblement (Spellcasting feat)</p><p></p><p>History: Sangrin has been on the move ever since he can remember. His sister, Celeste, and he were orphans constantly travelling away from the areas of strife although Sangrin has no memory of where they are from originally. Celeste protected him, and taught him how to read and write in High Elven.</p><p></p><p>It was while they were staying at a halfling settlement known for having sympathies with the resistance that the Shadow's forces struck with the intent of razing the rebellious village. Sangrin was a young boy when a dark robed man entered their hut and began setting fire to the place, willing flames to shoot from his hands. Celeste protected Sangrin, as always, and in a wild stroke of luck succeeded in killing the man though she was slain herself and Sagrin was badly burned along his left arm, side, and leg ensuring he would not be a physical lad. Before he fled the burning hut, Sagrin did grab the man's pack, and inside found a charred book of spells that the young man somehow found himself to innately understand.</p><p></p><p>Sangrin found that after some practice he could channel and also taught himself other things from the remains of the dead man's lorebook. Dark knowledge that he fears, yet he sees in this knowledge a way to survive the time of Shadow.</p><p></p><p>And that is not the only way he survives. Often he believes he hears Celeste's voice in his mind, advising him on what to do and where to go. Yet this Celeste seems slightly different than his sister. The voice is still commanding and often protective, though also possesses a stinging wit and cruel sense of humor he never knew his sister possessed.</p><p></p><p>It was his sister's voice that told him to walk the trail that the slavers found him on, teasing him for being a coward when he answered that he thought it was a bad idea to travel in the open. And why did she do so? She seemed to be able to predict the future and keep him safe, but now he found himself trapped in the caravan and without his gear. Surrounded by strangers, he takes little comfort in isolating himself, for as he cowers in the corner he can hear the mocking giggle of his sister in the back of his mind. <span style="color: yellow"><em>"Poor doubting Sangrin. Don't be so scared. There is a reason you are here. This is where everything starts for you."</em></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 4201320, member: 34958"] Sangrin the Hermetic Channeler [sblock] Name: Sangrin Race: Elfling Class: Channeler (Hermetic) Path: Seer Alignment: CN, HP: 14, AC: 15 (16 vs creatures smaller than medium) Spellcasting Energy Points: 5 Speed: 30 feet Low-Light Vision Attacks: -1 Melee (1d4-1 w/ atharak), +4 ranged (1d3 w/sling) Reflex: +5, Fort: +0, Will: +4 Languages: Halfling (1), High Elven (1), Jungle Mouth Bonus Languages: Colonial, Orcish, Trader's Tongue, Erenlander Strength: 8 (-1) Intelligence: 18 (+4) Wisdom: 12 (+1) Dexterity: 18 (+4) Constitution: 8 (-1) Charisma: 10 Weapons: Atharak, Sling, Stones: 20 Equipment: Backpack, Bedroll, Lorebook, Waterskin, Trail Rations: 7, Hooded Lantern, Oil Flasks: 2, Small Steel Mirror, Component Pouch, 2 vials of ink, 17vp Skills: Knowledge (arcana, 4 skill points): +8, Knowledge (spirits, 4 skill points): +8, Climb +6, Heal (4 points, +2 race) +7, Hide (+2 race) +6, Listen (+2 race) +3, Search (+2 race, 4 ranks) +10, Spot (+2 race) +6, Spellcraft (4 skill points) +8, Concentration (4 ranks): +3, Decipher Script (4 ranks) +8, Knowledge (military tactics, 4 ranks) +8, Knowledge (history, 4 ranks) +8 Feats: Magecraft, Art of Magic, Innate Magic, Spellcasting (Necromancy) Spells: Seer: Alarm 1/day (mental alarm only) Innate Magic: Dancing Lights, Create Water, Read Magic, Know Direction Channeler: Level 0 (7/day)- Detect Magic, Guidance, Light Level 1- Sleep, Ray of Enfeeblement (Spellcasting feat) History: Sangrin has been on the move ever since he can remember. His sister, Celeste, and he were orphans constantly travelling away from the areas of strife although Sangrin has no memory of where they are from originally. Celeste protected him, and taught him how to read and write in High Elven. It was while they were staying at a halfling settlement known for having sympathies with the resistance that the Shadow's forces struck with the intent of razing the rebellious village. Sangrin was a young boy when a dark robed man entered their hut and began setting fire to the place, willing flames to shoot from his hands. Celeste protected Sangrin, as always, and in a wild stroke of luck succeeded in killing the man though she was slain herself and Sagrin was badly burned along his left arm, side, and leg ensuring he would not be a physical lad. Before he fled the burning hut, Sagrin did grab the man's pack, and inside found a charred book of spells that the young man somehow found himself to innately understand. Sangrin found that after some practice he could channel and also taught himself other things from the remains of the dead man's lorebook. Dark knowledge that he fears, yet he sees in this knowledge a way to survive the time of Shadow. And that is not the only way he survives. Often he believes he hears Celeste's voice in his mind, advising him on what to do and where to go. Yet this Celeste seems slightly different than his sister. The voice is still commanding and often protective, though also possesses a stinging wit and cruel sense of humor he never knew his sister possessed. It was his sister's voice that told him to walk the trail that the slavers found him on, teasing him for being a coward when he answered that he thought it was a bad idea to travel in the open. And why did she do so? She seemed to be able to predict the future and keep him safe, but now he found himself trapped in the caravan and without his gear. Surrounded by strangers, he takes little comfort in isolating himself, for as he cowers in the corner he can hear the mocking giggle of his sister in the back of his mind. [color=yellow][i]"Poor doubting Sangrin. Don't be so scared. There is a reason you are here. This is where everything starts for you."[/i][/color] [/sblock] [/QUOTE]
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