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Night's Plutonian Shore Characters [Midnight]
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<blockquote data-quote="wandering_8i" data-source="post: 4205396" data-attributes="member: 43557"><p>[sblock=stats]</p><p>[code]</p><p>Basim Haris</p><p>Race: Erenlander(Sarcosan)</p><p>Class: Channeler(Spiritual)</p><p>Heroic Path: Pureblood</p><p>Level: 1</p><p>Height: 6'0"</p><p>Weight: 160</p><p>Hair: Black</p><p>Eyes: Hazel</p><p></p><p>Str 7 -2 (1 pt - 2 race)</p><p>Dex 14 +2 (6 pt)</p><p>Con 14 +2 (6 pt)</p><p>Int 14 +2 (6 pt)</p><p>Wis 18 +4 (10 pt + 2 race)</p><p>Cha 11 -1 (3 pt)</p><p></p><p>Fort 0 + 2 + 0 = 2</p><p>Ref 0 + 2 + 0 = 2</p><p>Will 2 + 4 + 0 = 6</p><p></p><p>Init +2</p><p>Move 30'</p><p>AC 12</p><p>HP 20/20</p><p>Spell Energy 6/6</p><p>Bab 0 Melee -2 Ranged +2</p><p></p><p>Weapons</p><p> AB Damage Crit</p><p>Cedeku -2 1d6-2 19-20x2</p><p>Sling(10 Bullets) +2 1d4 20x2</p><p></p><p>Skills (4 class 2 race 2 int 2 house)</p><p>Name Ability + Ranks + Misc - AC Pen = Total</p><p></p><p>Concentration (Con) 2 + 4 + 0 = 6</p><p>Craft Carving (Int) 2 + 2*+2 + 0 = 6</p><p>Craft Alcehmy (Int) 2 + 2* + 0 = 4</p><p>Diplomacy (Cha) 0 + 4 + 0 = 4 (+4 Friendly Agent)</p><p>Heal (Wis) 4 + 4 + 0 = 8</p><p>kArcane (Int) 2 + 4 + 0 = 6</p><p>kNature (Int) 2 + 4 + 0 = 6</p><p>kSpirits (Int) 2 + 4 + 0 = 6</p><p>kHistory (Int) 2 + 2 + 0 = 4</p><p>Prof Herbalism (Int) 2 + 4** + 0 = 6</p><p>Sense Motive (Wis) 4 + 4 + 2 = 10 (Master Ad.) (+4 Friendly Agent)</p><p>Spellcraft (Int) 2 + 4 + 2 = 8 (Master Ad.)</p><p>Survival (Wis) 4 + 4 + 2 = 10 (Master Ad.)</p><p>*House Rule</p><p>**Race</p><p></p><p>Feats</p><p>Class</p><p> Magecraft (Spiritual)</p><p> Art of Magic</p><p> Bonus Spell Energy +1</p><p>General</p><p> Friendly Agent</p><p> Spellcasting (Illusion)</p><p> Energy Focus (Got it from the SRD is this ok?) </p><p></p><p>Spells</p><p> 0 lvl</p><p> Prest.</p><p> Detect Magic</p><p> Purify Food and Drink</p><p> Read Magic</p><p> 1st lvl</p><p> Entangle</p><p> Color Spray</p><p></p><p>Language</p><p> Erenlander III (Literate) (2pt)</p><p> Trader II (1 pt from Erenlander) (1pt)</p><p> Halfling I (1 pt)</p><p></p><p>Gear</p><p>Weight Limit: 23/46/70</p><p>Current VP: 52.78 vp Current Weight 23 (Light Load)</p><p>Item Cost Weight</p><p>Cedeku 15 3</p><p>Sling 0 0</p><p>Bedroll .1 5</p><p>Bullets (10) 1 5</p><p>Backpack 2 2</p><p>Flint and Steel 1 0</p><p>Lantern, hooded 7 2</p><p>Oil .1 1</p><p>Waterskin 1 4</p><p>Whetstone .02 1</p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock=Persona]</p><p>Basim Haris is a medium man with a very thin frame. His hair is a dark shade of red and he stands always with one hip cocked leaning slightly to one side or another. His face is criss crossed by scars and half his left ear is missing, the reaming piece barring the jagged edges of a large bite mark. Wedged between his permanent grin is an almost as permanent pipe from which a green smoke usually billows. Quick to laugh but also quick to anger Basim can often times be his own worst enemy. Having learned the hard way that sometimes fighting back is best done when you can stack the deck in your favor he will reluctantly let a fight go if he thinks he doesn't stand a chance. But if your on his bad side, and he finds you in an ally he will not hesitate to do what he thinks needs doing. When asked about his family Basim will either not answerer or state that their dead, in truth he still ha,d last he spoke with them, a mother, father, 3 younger brothers, 1 older and 1 younger sister.</p><p>[/sblock]</p><p></p><p>[sblock=bio]</p><p>Basim Haris grew up on the outskirts of Al Kadil. One of 6 the son of a medicine women and a baker life was hard but it had its brief moments of contentment. Even now Basim looks back on the mornings smelling fresh bread or the afternoons spent picking herbs in the woods with some nostalgia. Childhood doesn't last long though, at the age of 6 he can remember his eldest sister, who was 14 at the time, crying as she was lead off to serve at the local manor. At the age of 8 news reached the family of the death of his eldest brother in some conflict in some city they had never heard of. In the end though even with all the hardship his life wasn't all that much different then anyone else's.</p><p></p><p>All this made it that much more bizarre when a simple beating of a stranger who had wandered into town and crossed paths with the wrong magistrate provoked him the way it did. All of a sudden he found him self wailing on the mans attackers, screaming words he didn't understand, possessed by a rage far beyond anything he had ever felt, and at the same time a surge of joy he didn't know existed. In the end it was the joy and its smile that doomed him. If he had just relented they probably would have let him go with just the missing piece of his left ear. But even when the dogs were bitting pieces out of him the smile wouldn't leave his face. And so he was sentenced. His family couldn't even visit for fear of pulling some of his guilt onto him selves. And now... what ever future lies ahead, no matter how brief, he faces feeling fully alive after a lifetime of being dead.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="wandering_8i, post: 4205396, member: 43557"] [sblock=stats] [code] Basim Haris Race: Erenlander(Sarcosan) Class: Channeler(Spiritual) Heroic Path: Pureblood Level: 1 Height: 6'0" Weight: 160 Hair: Black Eyes: Hazel Str 7 -2 (1 pt - 2 race) Dex 14 +2 (6 pt) Con 14 +2 (6 pt) Int 14 +2 (6 pt) Wis 18 +4 (10 pt + 2 race) Cha 11 -1 (3 pt) Fort 0 + 2 + 0 = 2 Ref 0 + 2 + 0 = 2 Will 2 + 4 + 0 = 6 Init +2 Move 30' AC 12 HP 20/20 Spell Energy 6/6 Bab 0 Melee -2 Ranged +2 Weapons AB Damage Crit Cedeku -2 1d6-2 19-20x2 Sling(10 Bullets) +2 1d4 20x2 Skills (4 class 2 race 2 int 2 house) Name Ability + Ranks + Misc - AC Pen = Total Concentration (Con) 2 + 4 + 0 = 6 Craft Carving (Int) 2 + 2*+2 + 0 = 6 Craft Alcehmy (Int) 2 + 2* + 0 = 4 Diplomacy (Cha) 0 + 4 + 0 = 4 (+4 Friendly Agent) Heal (Wis) 4 + 4 + 0 = 8 kArcane (Int) 2 + 4 + 0 = 6 kNature (Int) 2 + 4 + 0 = 6 kSpirits (Int) 2 + 4 + 0 = 6 kHistory (Int) 2 + 2 + 0 = 4 Prof Herbalism (Int) 2 + 4** + 0 = 6 Sense Motive (Wis) 4 + 4 + 2 = 10 (Master Ad.) (+4 Friendly Agent) Spellcraft (Int) 2 + 4 + 2 = 8 (Master Ad.) Survival (Wis) 4 + 4 + 2 = 10 (Master Ad.) *House Rule **Race Feats Class Magecraft (Spiritual) Art of Magic Bonus Spell Energy +1 General Friendly Agent Spellcasting (Illusion) Energy Focus (Got it from the SRD is this ok?) Spells 0 lvl Prest. Detect Magic Purify Food and Drink Read Magic 1st lvl Entangle Color Spray Language Erenlander III (Literate) (2pt) Trader II (1 pt from Erenlander) (1pt) Halfling I (1 pt) Gear Weight Limit: 23/46/70 Current VP: 52.78 vp Current Weight 23 (Light Load) Item Cost Weight Cedeku 15 3 Sling 0 0 Bedroll .1 5 Bullets (10) 1 5 Backpack 2 2 Flint and Steel 1 0 Lantern, hooded 7 2 Oil .1 1 Waterskin 1 4 Whetstone .02 1 [/code] [/sblock] [sblock=Persona] Basim Haris is a medium man with a very thin frame. His hair is a dark shade of red and he stands always with one hip cocked leaning slightly to one side or another. His face is criss crossed by scars and half his left ear is missing, the reaming piece barring the jagged edges of a large bite mark. Wedged between his permanent grin is an almost as permanent pipe from which a green smoke usually billows. Quick to laugh but also quick to anger Basim can often times be his own worst enemy. Having learned the hard way that sometimes fighting back is best done when you can stack the deck in your favor he will reluctantly let a fight go if he thinks he doesn't stand a chance. But if your on his bad side, and he finds you in an ally he will not hesitate to do what he thinks needs doing. When asked about his family Basim will either not answerer or state that their dead, in truth he still ha,d last he spoke with them, a mother, father, 3 younger brothers, 1 older and 1 younger sister. [/sblock] [sblock=bio] Basim Haris grew up on the outskirts of Al Kadil. One of 6 the son of a medicine women and a baker life was hard but it had its brief moments of contentment. Even now Basim looks back on the mornings smelling fresh bread or the afternoons spent picking herbs in the woods with some nostalgia. Childhood doesn't last long though, at the age of 6 he can remember his eldest sister, who was 14 at the time, crying as she was lead off to serve at the local manor. At the age of 8 news reached the family of the death of his eldest brother in some conflict in some city they had never heard of. In the end though even with all the hardship his life wasn't all that much different then anyone else's. All this made it that much more bizarre when a simple beating of a stranger who had wandered into town and crossed paths with the wrong magistrate provoked him the way it did. All of a sudden he found him self wailing on the mans attackers, screaming words he didn't understand, possessed by a rage far beyond anything he had ever felt, and at the same time a surge of joy he didn't know existed. In the end it was the joy and its smile that doomed him. If he had just relented they probably would have let him go with just the missing piece of his left ear. But even when the dogs were bitting pieces out of him the smile wouldn't leave his face. And so he was sentenced. His family couldn't even visit for fear of pulling some of his guilt onto him selves. And now... what ever future lies ahead, no matter how brief, he faces feeling fully alive after a lifetime of being dead. [/sblock] [/QUOTE]
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