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Night's Plutonian Shore [Midnight] - OOC
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<blockquote data-quote="Branding Opportunity" data-source="post: 4176255" data-attributes="member: 31812"><p>I'd definitely like to play, although I only have the 3.0 version of the original rulebook. I've never played in a <em>Midnight[/] game before, and I am only moderately familiar with the setting.</em></p><p><em></em></p><p><em>I'd be interested in playing a gnomish rogue on the Charismatic heroic path. I'm imagining him as a fellow who has served on his family's river boat for years, acting as the main go between with the humans and orcs along the Eren river. Although his clan has no love for the Shadow of the North, these are harsh times, and he has made his fair share of deals with orcs and other minions of the Night King. Generally seen as a traitor by most non-gnomes, he recently tried to assuage his guilt and smuggle weapons and supplies to a small group of freedom fighters. Sadly it turned out that this band had a traitor in their midst, and he was quickly apprehended. Now in captivity, he desperately seeks to return to his clan boat on the Eren, not even knowing if they are still alive, or have been punished for his illegal acts. If he manages to escape he knows that the road home may not be a direct one, as many miles and turns of the river separate him from his family.</em></p><p><em></em></p><p><em>In game terms, I'm thinking very high Charisma with Intelligence and Dexterity as secondary stat point focuses. Lots of social interaction skills with a few points thrown towards the standard sneaky thief ones. He's fluent in many languages, including Orcish and the Black Tongue.</em></p><p><em></em></p><p><em>In terms of his personality, he gives the appearance of an extremely good-natured and gregarious individual. This persona also serves to hide a much darker insecurity and fear for his family and friends. He's also a survivor who knows what it means to make hard choices and live with them. He seems friendly towards, but never trusts non-gnomes, having been double-crossed too many times.</em></p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 4176255, member: 31812"] I'd definitely like to play, although I only have the 3.0 version of the original rulebook. I've never played in a [I]Midnight[/] game before, and I am only moderately familiar with the setting. I'd be interested in playing a gnomish rogue on the Charismatic heroic path. I'm imagining him as a fellow who has served on his family's river boat for years, acting as the main go between with the humans and orcs along the Eren river. Although his clan has no love for the Shadow of the North, these are harsh times, and he has made his fair share of deals with orcs and other minions of the Night King. Generally seen as a traitor by most non-gnomes, he recently tried to assuage his guilt and smuggle weapons and supplies to a small group of freedom fighters. Sadly it turned out that this band had a traitor in their midst, and he was quickly apprehended. Now in captivity, he desperately seeks to return to his clan boat on the Eren, not even knowing if they are still alive, or have been punished for his illegal acts. If he manages to escape he knows that the road home may not be a direct one, as many miles and turns of the river separate him from his family. In game terms, I'm thinking very high Charisma with Intelligence and Dexterity as secondary stat point focuses. Lots of social interaction skills with a few points thrown towards the standard sneaky thief ones. He's fluent in many languages, including Orcish and the Black Tongue. In terms of his personality, he gives the appearance of an extremely good-natured and gregarious individual. This persona also serves to hide a much darker insecurity and fear for his family and friends. He's also a survivor who knows what it means to make hard choices and live with them. He seems friendly towards, but never trusts non-gnomes, having been double-crossed too many times.[/I] [/QUOTE]
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