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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nimble 5e
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<blockquote data-quote="Aldarc" data-source="post: 9432170" data-attributes="member: 5142"><p>I'm not sure about that. What makes each of these games "sing" individually do not necessarily harmonize well together. </p><p></p><p>I mentioned the rated dice mechanic in Ryuutama and Fabula Ultima. I like that because it then your attributes have to work together. However, a rated-dice mechanic would not work if one wanted a more d20-esque fantasy adventure game. If I used a d20 resolution mechanic, would it be roll over (e.g., Shadowdark, ICRPG, Nimble, etc.) or roll under (e.g., Dragonbane, Black Hack, Cairn/Mausritter, etc.)? Some people absolutely despise roll-under systems even though I personally appreciate how they can speed things up for old school play: i.e., players know as soon as they roll. </p><p></p><p>Would I utilize classes? How many? Or would I go more classless but maybe with starter Professions (e.g., Dragonbane)? Would there be levels or would I just go level-less? </p><p></p><p>Would I use Shadowdark or Shadow of the Weird Wizard-style Backgrounds? Or maybe 13th Age Backgrounds? Or would I go with more Fate-like Aspects and Fabula Ultima-like Traits? Dragonbane-like roll under skills also work. </p><p></p><p>How would I do magic? Because I definitely do not want the usual Wizards (Arcane) and Priests/Clerics (Divine). Would it be roll to cast? Mana points? Would I use ranked spells or just all spells have the same basic level and then have magic rituals with levels (see <em>Beyond the Wall</em>)? </p><p></p><p>Plus while I generally like OSR, I'm not necessarily the biggest fan of OSR's love of the old school aesthetic. I'm more of a "new school" aesthetic guy, who also enjoys things like warforged, changelings, dragonborn, tieflings, etc. </p><p></p><p>I'm genuinely not sure if I could make a good product game, as it likely would be trying to do too much while achieving too little success. It may be better if this was not one game but several.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9432170, member: 5142"] I'm not sure about that. What makes each of these games "sing" individually do not necessarily harmonize well together. I mentioned the rated dice mechanic in Ryuutama and Fabula Ultima. I like that because it then your attributes have to work together. However, a rated-dice mechanic would not work if one wanted a more d20-esque fantasy adventure game. If I used a d20 resolution mechanic, would it be roll over (e.g., Shadowdark, ICRPG, Nimble, etc.) or roll under (e.g., Dragonbane, Black Hack, Cairn/Mausritter, etc.)? Some people absolutely despise roll-under systems even though I personally appreciate how they can speed things up for old school play: i.e., players know as soon as they roll. Would I utilize classes? How many? Or would I go more classless but maybe with starter Professions (e.g., Dragonbane)? Would there be levels or would I just go level-less? Would I use Shadowdark or Shadow of the Weird Wizard-style Backgrounds? Or maybe 13th Age Backgrounds? Or would I go with more Fate-like Aspects and Fabula Ultima-like Traits? Dragonbane-like roll under skills also work. How would I do magic? Because I definitely do not want the usual Wizards (Arcane) and Priests/Clerics (Divine). Would it be roll to cast? Mana points? Would I use ranked spells or just all spells have the same basic level and then have magic rituals with levels (see [I]Beyond the Wall[/I])? Plus while I generally like OSR, I'm not necessarily the biggest fan of OSR's love of the old school aesthetic. I'm more of a "new school" aesthetic guy, who also enjoys things like warforged, changelings, dragonborn, tieflings, etc. I'm genuinely not sure if I could make a good product game, as it likely would be trying to do too much while achieving too little success. It may be better if this was not one game but several. [/QUOTE]
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