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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nimble 5e
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<blockquote data-quote="Aldarc" data-source="post: 9433917" data-attributes="member: 5142"><p>Maybe but there is still difficulty here in finding a good baseline resolution system for the RPG as a starting point because the games that I listed are pretty different in their resolution systems and what that does for gameplay.</p><p></p><p>This is where I think that games like Nimble, Shadowdark, or DC20 are at an advantage. Their respective designers knew their starting point. Their designers want something familiar to 5e players. They knew they are starting from simplifying/streamlining 5e D&D, which meant d20 roll over plus attribute modifiers. Shadowdark also knew that it wanted to have some semblance of compatibility with other OSR adventures/modules, particularly with B/X. And honestly that's pretty easy to do because there's a lot of fat that can easily be cut from 5e without losing the meat or fatty flavor of the dish.</p><p></p><p>Edit: At the moment, I'm probably leaning towards something closer to Dragonbane. I like spell traditions instead of just having a bunch of spell classes. I think that its roll under system with boons and banes is pretty easy and fun in actual play. I don't like rolling for talents in Shadowdark, so I think that picking your own after getting enough XP works. However, I would also need to rework Dragonbane to make it work with some of my other idiomatic preferences. For example, I don't like age stat adjustments. But I would probably also need to make something that was a little more legally and mechanically distinct from Dragonbane as well.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9433917, member: 5142"] Maybe but there is still difficulty here in finding a good baseline resolution system for the RPG as a starting point because the games that I listed are pretty different in their resolution systems and what that does for gameplay. This is where I think that games like Nimble, Shadowdark, or DC20 are at an advantage. Their respective designers knew their starting point. Their designers want something familiar to 5e players. They knew they are starting from simplifying/streamlining 5e D&D, which meant d20 roll over plus attribute modifiers. Shadowdark also knew that it wanted to have some semblance of compatibility with other OSR adventures/modules, particularly with B/X. And honestly that's pretty easy to do because there's a lot of fat that can easily be cut from 5e without losing the meat or fatty flavor of the dish. Edit: At the moment, I'm probably leaning towards something closer to Dragonbane. I like spell traditions instead of just having a bunch of spell classes. I think that its roll under system with boons and banes is pretty easy and fun in actual play. I don't like rolling for talents in Shadowdark, so I think that picking your own after getting enough XP works. However, I would also need to rework Dragonbane to make it work with some of my other idiomatic preferences. For example, I don't like age stat adjustments. But I would probably also need to make something that was a little more legally and mechanically distinct from Dragonbane as well. [/QUOTE]
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