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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nimble 5e
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<blockquote data-quote="Shades of Eternity" data-source="post: 9743417" data-attributes="member: 10869"><p>I received my new books and had a chance to look at them; honestly, after a 1st read, I seriously love them.</p><p></p><p>It is very streamlined, and they fixed the ranger by splitting it into two classes: hunter and shepherd, both of which work significantly better than the grab bag of the 5e ranger.</p><p></p><p>plus, they did what I have suggested for years: equipment slots, not weight encumbrance, so it is easy to keep track.</p><p></p><p>Plus, they've addressed the size issues that make tiny/large pieces a problem.</p><p></p><p>Reducing to 4 attributes and only using pluses makes tactical sense, as it cuts down on the "not really sure which save it is supposed to be" issue that 5e introduced.</p><p></p><p>If I ever do a 3rd version of Hodgepocalypse, this will be the basis. Still, I will probably have to add things to fit my vision (because I want my three distinct things: monster PCs with related abilities, modern weapons, and vehicle rules).</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9743417, member: 10869"] I received my new books and had a chance to look at them; honestly, after a 1st read, I seriously love them. It is very streamlined, and they fixed the ranger by splitting it into two classes: hunter and shepherd, both of which work significantly better than the grab bag of the 5e ranger. plus, they did what I have suggested for years: equipment slots, not weight encumbrance, so it is easy to keep track. Plus, they've addressed the size issues that make tiny/large pieces a problem. Reducing to 4 attributes and only using pluses makes tactical sense, as it cuts down on the "not really sure which save it is supposed to be" issue that 5e introduced. If I ever do a 3rd version of Hodgepocalypse, this will be the basis. Still, I will probably have to add things to fit my vision (because I want my three distinct things: monster PCs with related abilities, modern weapons, and vehicle rules). [/QUOTE]
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