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D&D Older Editions, OSR, & D&D Variants
Nimble RPG "The Sunless Citadel" recaps
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<blockquote data-quote="Nebulous" data-source="post: 9800404" data-attributes="member: 31465"><p>I like it a good bit, but yeah, it's a tad basic. That's why I am adding substantially to it with multiple subplots that expand it to the Wymrstair, a bandit hideout, Mt. Hotenow and Thundertree, so there's an expansion of the dragon theme in the original. It was already an old dragon cult base, and I took that new directions to make it span more levels. I also changed default D&D dragons to be like the Dragonslayer movie dragon; feral beasts that don't talk. They can breathe fire and/or poison gas, that's all. Would be pretty awful when the dragon spreads invisible carbon monoxide gas over the party when they think they're safe and hiding in cover.</p><p></p><p>Edit: I changed Belak the Outcast to be a sub-boss trying to get back into the dragon cult and topple the BBEG. The way it is set up, after the PCs clear the Citadel, they can go different places, but these are not scaled to level and could walk into an absolutely deadly situation. I would give them hints they're entering a place over what they can handle.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 9800404, member: 31465"] I like it a good bit, but yeah, it's a tad basic. That's why I am adding substantially to it with multiple subplots that expand it to the Wymrstair, a bandit hideout, Mt. Hotenow and Thundertree, so there's an expansion of the dragon theme in the original. It was already an old dragon cult base, and I took that new directions to make it span more levels. I also changed default D&D dragons to be like the Dragonslayer movie dragon; feral beasts that don't talk. They can breathe fire and/or poison gas, that's all. Would be pretty awful when the dragon spreads invisible carbon monoxide gas over the party when they think they're safe and hiding in cover. Edit: I changed Belak the Outcast to be a sub-boss trying to get back into the dragon cult and topple the BBEG. The way it is set up, after the PCs clear the Citadel, they can go different places, but these are not scaled to level and could walk into an absolutely deadly situation. I would give them hints they're entering a place over what they can handle. [/QUOTE]
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Nimble RPG "The Sunless Citadel" recaps
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