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Nimblewright Monster Class
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<blockquote data-quote="Signer" data-source="post: 848459" data-attributes="member: 11453"><p>This is probably in the wrong forum but I'm not sure where it fits best. </p><p></p><p>A PC of mine is interested in making a Nimblewright PC ala Savage Species so I'm trying to come up with a balanced monster class for it. Using Savage Species I figure it has a level adjustment of +8 and 10 HD for a 18 level class. Any suggestions would help.</p><p></p><p>(sorry, editing for ease of reading)</p><p></p><p>[code][color=burlywood]</p><p>[b]Nimblewright[/b]</p><p>[b]Class Skills[/b]: Bluff (Cha), Disguise(Cha), Tumble (Dex), Jump (Str), </p><p>Intuit Direction (Wis), Sense Motive(Wis), Hide (Dex)</p><p></p><p>[b]Level    HD    BAB    F    R    W    Skill        Special[/b]</p><p></p><p>1    1d10    1    0    1    0    (2+Int)*4    Feats, Augmented Critical (18-20), </p><p>                                               Spell-like Abilities (Alter Self at will)</p><p>                                Str +2, Dex+2, Wis +2, Cha+2</p><p>                                Natural armor +2, Vulnerabilities</p><p>                                Construct Type</p><p></p><p>2    2d10    2    0    1    0    2+Int        Tripping Thrust (DC 13)</p><p>                                    Natural Armor +3 </p><p></p><p>3    2d10    2    0    1    0    2+Int        Feat, Dex +2, Spell Resistance (9+lvl)</p><p></p><p>4    3d10    3    0    1    0            Spell-like Abilities (Feather fall 2/day,</p><p>                                Entropic Shield 2/day), </p><p>                                    Augmented Critical (16-20)</p><p>                                     Natural Armor +4</p><p></p><p>5    3d10    3    1    2    1    2+Int        Feat, Spell (Feather fall 3/day, Cat 1/day)</p><p>                                Str +2, Dex +2, Cha +2</p><p></p><p>6    4d10    3    1    2    1    2+Int        Tripping Thrust (DC 15), Wis +2</p><p>                                Natural Armor +5</p><p></p><p>7    4d10    4    1    2    1            Feat, Spell (Entropic Shield 3/day</p><p>                                Haste 1/day) Augmented Critical (14-20)</p><p>                                Dex +2</p><p></p><p>8    5d10    4    1    2    1    2+Int        Spell (Feather fall at will), Natural armor +6</p><p></p><p>9    5d10    4    2    3    2    2+Int        Feat, Spell (Cat’s Grace 2/day), Str +2,</p><p>                                     Dex +2, Cha +2</p><p></p><p>10    6d10    5    2    3    2            Tripping Thrust (DC 17), Natural Armor +7</p><p></p><p>11    6d10    5    2    3    2    2+Int        Spell (Entropic Shield at will), </p><p>                                     Dex +2, Wis +2, </p><p>                                     Augmented Critical (12-20)</p><p></p><p>12    7d10    5    2    3    2            Spell (Haste 2/day), Str +2, Cha +2</p><p></p><p>13    7d10    6    3    4    3    2+Int        Tripping Thrust (DC 19),  Dex +2</p><p></p><p>14    8d10    6    3    4    3            Spell (Cat’s Grace 3/day)</p><p></p><p>15    8d10    6    3    4    3    2+Int        Spell (Haste 3/day)</p><p></p><p>16    9d10    7    3    4    3            Spell (Cat’s Grace at will)</p><p></p><p>17    9d10    7    3    4    3    2+Int</p><p></p><p>18    10d10    7    3    4    3            Spell (Haste at will)</p><p>[/color][/code]</p></blockquote><p></p>
[QUOTE="Signer, post: 848459, member: 11453"] This is probably in the wrong forum but I'm not sure where it fits best. A PC of mine is interested in making a Nimblewright PC ala Savage Species so I'm trying to come up with a balanced monster class for it. Using Savage Species I figure it has a level adjustment of +8 and 10 HD for a 18 level class. Any suggestions would help. (sorry, editing for ease of reading) [code][color=burlywood] [b]Nimblewright[/b] [b]Class Skills[/b]: Bluff (Cha), Disguise(Cha), Tumble (Dex), Jump (Str), Intuit Direction (Wis), Sense Motive(Wis), Hide (Dex) [b]Level HD BAB F R W Skill Special[/b] 1 1d10 1 0 1 0 (2+Int)*4 Feats, Augmented Critical (18-20), Spell-like Abilities (Alter Self at will) Str +2, Dex+2, Wis +2, Cha+2 Natural armor +2, Vulnerabilities Construct Type 2 2d10 2 0 1 0 2+Int Tripping Thrust (DC 13) Natural Armor +3 3 2d10 2 0 1 0 2+Int Feat, Dex +2, Spell Resistance (9+lvl) 4 3d10 3 0 1 0 Spell-like Abilities (Feather fall 2/day, Entropic Shield 2/day), Augmented Critical (16-20) Natural Armor +4 5 3d10 3 1 2 1 2+Int Feat, Spell (Feather fall 3/day, Cat 1/day) Str +2, Dex +2, Cha +2 6 4d10 3 1 2 1 2+Int Tripping Thrust (DC 15), Wis +2 Natural Armor +5 7 4d10 4 1 2 1 Feat, Spell (Entropic Shield 3/day Haste 1/day) Augmented Critical (14-20) Dex +2 8 5d10 4 1 2 1 2+Int Spell (Feather fall at will), Natural armor +6 9 5d10 4 2 3 2 2+Int Feat, Spell (Cat’s Grace 2/day), Str +2, Dex +2, Cha +2 10 6d10 5 2 3 2 Tripping Thrust (DC 17), Natural Armor +7 11 6d10 5 2 3 2 2+Int Spell (Entropic Shield at will), Dex +2, Wis +2, Augmented Critical (12-20) 12 7d10 5 2 3 2 Spell (Haste 2/day), Str +2, Cha +2 13 7d10 6 3 4 3 2+Int Tripping Thrust (DC 19), Dex +2 14 8d10 6 3 4 3 Spell (Cat’s Grace 3/day) 15 8d10 6 3 4 3 2+Int Spell (Haste 3/day) 16 9d10 7 3 4 3 Spell (Cat’s Grace at will) 17 9d10 7 3 4 3 2+Int 18 10d10 7 3 4 3 Spell (Haste at will) [/color][/code] [/QUOTE]
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