Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Nine Hand's Epic FR Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nine Hands" data-source="post: 1385982" data-attributes="member: 4919"><p><strong>Elf Eater</strong></p><p></p><p>Here are the stats for the Elf Eater. This is a monster that is from the Demi-Human Dieties book for 2nd Edition D&D. Under all of the extra stuff, lies a Tarrasque, which has been advanced to 72 HD and modified a bit (the carapace came off, etc). It was pretty funny to some of the other gamers at the store, hearing how I took a Tarrasque and kicked it up a notch.</p><p></p><p>Note: My players COULD NOT actually defeat this thing, it was more of a boogie man for them to fight. There are some ways to get rid of the monster. </p><p></p><p></p><p>Ityak-Ortheel, the Elf Eater</p><p> </p><p> Colossal+ Magical Beast</p><p> </p><p>Hit Dice: 72d10+1464 (1896 hp)</p><p> </p><p>Initiative: +15</p><p> </p><p>Speed: 20 ft. (4 squares)</p><p> </p><p>Armor Class: 41 (–8 size, +3 Dex, +36 natural), touch 5, flat-footed 38</p><p> </p><p>Base Attack/Grapple: +72/+104</p><p> </p><p>Attack: Bite +88 melee (4d8+24/18–20/x3)</p><p> </p><p>Full Attack: Bite +81 melee (4d8+24/18–20/x3) and 40 tentacles +79 melee (1d12+12). </p><p> Can target only 4 tentacles on a single creature, each tentacle grants an additional +2 to the grapple check.</p><p> </p><p>Space/Reach: 30 ft./20 ft.</p><p> </p><p>Special Attacks: Augmented critical, frightful presence, improved grab, swallow whole</p><p> </p><p>Special Qualities: Damage reduction 15/epic, vulnerability to fire, immunity to acid, cold, poison, paralysis, fear, charm effects, disease, energy drain, death effects, illusions, and ability damage, regeneration 40, scent, spell resistance 42</p><p> </p><p>Saves: Fort +57, Ref +41, Will +32</p><p> </p><p>Abilities: Str 58, Dex 16, Con 42, Int 3, Wis 14, Cha 14</p><p> </p><p>Skills: Listen +27 (+10), Search +9, Spot +27 (+10), Survival +18 (+4) (+16 following elves)</p><p> </p><p>Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Epic Toughness (12), Superior Initiative</p><p> </p><p>Environment: The Abyss</p><p> </p><p>Organization: Unique</p><p> </p><p>Challenge Rating: 28</p><p> </p><p>Treasure: None</p><p> </p><p>Alignment: Chaotic Evil</p><p> </p><p></p><p>The Elf Eater is 80 feet in diameter, and it weighs about 130 tons.</p><p></p><p>The Elf Eater cannot speak and does not breathe air.</p><p></p><p>COMBAT</p><p></p><p>The Elf Eater prefers to consume elves. It makes as many tentacle attacks as it can on elven targets. On a successful grapple pin, the next round on another successful grapple check, the elf is tossed into the Elf Eaters mouth and suffers automatic bite damage. The next round the Elf Eater injests the elf, immediately destroying its body and soul (no chance of resurrection). A carefully worded wish or miracle will bring the lost soul back.</p><p></p><p>The Elf Eater's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.</p><p></p><p>Augmented Critical (Ex): The Elf Eater's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.</p><p></p><p>Frightful Presence (Su): The Elf Eater can inspire terror by charging or attacking. Affected creatures must succeed on a DC 48 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the elf eater. The save DC is Charisma-based. Elves suffer a -2 penalty to this saving throw.</p><p></p><p>Improved Grab (Ex): To use this ability, the Elf Eater must hit a Huge or smaller opponent with its tentacle attackk. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold. </p><p></p><p>Swallow Whole (Ex): The elf eater can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent is immediately destoryed and his soul devoured by the elf eater. There is no limit to the number of creatures that can be swallowed at a single time.</p><p></p><p>Regeneration (Ex): No form of attack deals lethal damage to the elf eater. The elf eater regenerates even if it fails a saving throw against a disintegrate spell or a death effect. The elf eater is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. The elf eater only suffers normal damage from fire effects (these can not be regenerated normally)</p><p></p><p>If the elf eater loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p>Skills: The elf eater has a +8 racial bonus on Listen and Spot checks.</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 1385982, member: 4919"] [b]Elf Eater[/b] Here are the stats for the Elf Eater. This is a monster that is from the Demi-Human Dieties book for 2nd Edition D&D. Under all of the extra stuff, lies a Tarrasque, which has been advanced to 72 HD and modified a bit (the carapace came off, etc). It was pretty funny to some of the other gamers at the store, hearing how I took a Tarrasque and kicked it up a notch. Note: My players COULD NOT actually defeat this thing, it was more of a boogie man for them to fight. There are some ways to get rid of the monster. Ityak-Ortheel, the Elf Eater Colossal+ Magical Beast Hit Dice: 72d10+1464 (1896 hp) Initiative: +15 Speed: 20 ft. (4 squares) Armor Class: 41 (–8 size, +3 Dex, +36 natural), touch 5, flat-footed 38 Base Attack/Grapple: +72/+104 Attack: Bite +88 melee (4d8+24/18–20/x3) Full Attack: Bite +81 melee (4d8+24/18–20/x3) and 40 tentacles +79 melee (1d12+12). Can target only 4 tentacles on a single creature, each tentacle grants an additional +2 to the grapple check. Space/Reach: 30 ft./20 ft. Special Attacks: Augmented critical, frightful presence, improved grab, swallow whole Special Qualities: Damage reduction 15/epic, vulnerability to fire, immunity to acid, cold, poison, paralysis, fear, charm effects, disease, energy drain, death effects, illusions, and ability damage, regeneration 40, scent, spell resistance 42 Saves: Fort +57, Ref +41, Will +32 Abilities: Str 58, Dex 16, Con 42, Int 3, Wis 14, Cha 14 Skills: Listen +27 (+10), Search +9, Spot +27 (+10), Survival +18 (+4) (+16 following elves) Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Epic Toughness (12), Superior Initiative Environment: The Abyss Organization: Unique Challenge Rating: 28 Treasure: None Alignment: Chaotic Evil The Elf Eater is 80 feet in diameter, and it weighs about 130 tons. The Elf Eater cannot speak and does not breathe air. COMBAT The Elf Eater prefers to consume elves. It makes as many tentacle attacks as it can on elven targets. On a successful grapple pin, the next round on another successful grapple check, the elf is tossed into the Elf Eaters mouth and suffers automatic bite damage. The next round the Elf Eater injests the elf, immediately destroying its body and soul (no chance of resurrection). A carefully worded wish or miracle will bring the lost soul back. The Elf Eater's natural weapons are treated as epic weapons for the purpose of overcoming damage reduction. Augmented Critical (Ex): The Elf Eater's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit. Frightful Presence (Su): The Elf Eater can inspire terror by charging or attacking. Affected creatures must succeed on a DC 48 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the elf eater. The save DC is Charisma-based. Elves suffer a -2 penalty to this saving throw. Improved Grab (Ex): To use this ability, the Elf Eater must hit a Huge or smaller opponent with its tentacle attackk. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold. Swallow Whole (Ex): The elf eater can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent is immediately destoryed and his soul devoured by the elf eater. There is no limit to the number of creatures that can be swallowed at a single time. Regeneration (Ex): No form of attack deals lethal damage to the elf eater. The elf eater regenerates even if it fails a saving throw against a disintegrate spell or a death effect. The elf eater is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. The elf eater only suffers normal damage from fire effects (these can not be regenerated normally) If the elf eater loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump. Skills: The elf eater has a +8 racial bonus on Listen and Spot checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nine Hand's Epic FR Game
Top