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*Pathfinder & Starfinder
Nine lives optional rule
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<blockquote data-quote="dm4hire" data-source="post: 4538447" data-attributes="member: 14848"><p>I was thinking about a comment someone mentioned about dying in 4e, about death saves and how PCs get their hit points back after a rest so that it doesn’t seem like there’s as much risk. Indeed unless a player roles bad or the table has a TPK I’ve seen where PCs get close to that threat and their player is on edge, but for the most part their seems no real threat, especially when you add Raise Dead to the mix.</p><p></p><p>So I started thinking about how I could change the game up a bit to add a little more risk to the game. I came up with the idea of using a cat’s legendary Nine Lives myth. Here’s how it would work. If a PC drops below 0 at least once in any encounter it counts as losing one of their Nine Lives, but only once per encounter whether they don’t die or not. Once the PC reaches the ninth death or borderline death during its life it can’t be raise if it dies a tenth time. This encourages the players to really work as a team and to proceed with caution, stressing the need for tactics.</p><p></p><p>I know this might seem harsh but it could be remedied by incorporating a higher level ritual that removes at least one of the strikes against the PC, but the down side would be that it could only be cast once on said PC. Also realize that some PCs may never have this rule come into effect.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4538447, member: 14848"] I was thinking about a comment someone mentioned about dying in 4e, about death saves and how PCs get their hit points back after a rest so that it doesn’t seem like there’s as much risk. Indeed unless a player roles bad or the table has a TPK I’ve seen where PCs get close to that threat and their player is on edge, but for the most part their seems no real threat, especially when you add Raise Dead to the mix. So I started thinking about how I could change the game up a bit to add a little more risk to the game. I came up with the idea of using a cat’s legendary Nine Lives myth. Here’s how it would work. If a PC drops below 0 at least once in any encounter it counts as losing one of their Nine Lives, but only once per encounter whether they don’t die or not. Once the PC reaches the ninth death or borderline death during its life it can’t be raise if it dies a tenth time. This encourages the players to really work as a team and to proceed with caution, stressing the need for tactics. I know this might seem harsh but it could be remedied by incorporating a higher level ritual that removes at least one of the strikes against the PC, but the down side would be that it could only be cast once on said PC. Also realize that some PCs may never have this rule come into effect. Any thoughts? [/QUOTE]
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